Pappystein Posted July 16, 2021 Share Posted July 16, 2021 (edited) 12 hours ago, Beccab said: Pye Wacket anti-satellite manned vehicle http://www.astronautix.com/p/pyewacket.html Pyewacket (it is a singular name that was accidentally separated to create the code name as an after effect,) was conceived at Convair Pomona (a division of Convair Missiles not represented in BDB!) They are known for the 5T missiles. Terrier Talos and Tarter all entered services and are sometimes called the 3T missiles. Typhoon and Triton never entered service, with Triton being too advanced 20 years after it was conceived and replaced by SLBMs. Typhoon being replaced by Standard and AEGIS as vacuum tube computers couldn't keep up with a saturation attack and advances in Solid rockets, in no small part due to efforts on the Titan Space launcher, Polaris and even Tiny Tim allowed for a smaller sized rocket to have the same performance. And yes, any of you Naval weapons geeks out there... I did lump Bendix in with Convair Pomona That is because, Convair Pomona and Bendix made the missiles, All 5 of those T Series of missiles evolved out of Project Bumblebee and were designed by many of the same engineers, from one missile to the next, and Convair Pomona was a subcontractor for some of the Talos parts and Vis-a-versa Ok Snippet in history aside, Where did you get the parts to make that beautiful rocket? And can I have some? ALSO isn't that supposed to be a modified Centaur, What caused you to use LR81s (8048?) on the upper stage? I should mention, Pyewacket was also supposed to be the AAM for defending my Avatar. I have never delved far into the program other than the AAM portion prior to today but it appears that all the interest in "Flying Saucers" in the 1950s corresponds with the Pye Wacket program. Edited July 16, 2021 by Pappystein Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 16, 2021 Share Posted July 16, 2021 12 hours ago, Beccab said: Pye Wacket anti-satellite manned vehicle http://www.astronautix.com/p/pyewacket.html Launch: Satellite intercept and destruction: Reentry: Wow looks fantastic! Quote Link to comment Share on other sites More sharing options...
Beccab Posted July 16, 2021 Share Posted July 16, 2021 (edited) 1 hour ago, Pappystein said: Ok Snippet in history aside, Where did you get the parts to make that beautiful rocket? And can I have some? ALSO isn't that supposed to be a modified Centaur, What caused you to use LR81s (8048?) on the upper stage? I actually had no idea what that stage was, I thought it was some titan derived upper stage at first but nothing seemed to fit (the 1.5 m upper stages were single engine and the 1.875m ones didn't work since in the drawing it's evident that the size reduces between the launcher and the pyewacket's upper stage), so I just went with a random tank and engines plus, it has plenty of fuel either way so it should be fine. As for the spacecraft, it is completely custom: the outer lenticular area are 5m flat connectors from NFLV, the central piece is a tantares heat shield, the cockpit an X-33 one clipped in; the connector is from the X-20; horizontal stabilizers from OPT; vertical stabilizers from BDB and with OPT control surfaces. The satellite interceptor is probably just as messy, but recreating that is easy with BDB and tantares. This mess is less noticeable only thanks to conformal decals, it looks much nicer with all those colours as well as the heat shield painted black. Using the text decal making the letters as wide as possible and activating the bold the whole thing becomes black, giving you rectangles of all colours and dimensions to apply on a craft. I did this on the upper stage as well, it is a normal BDB Titan tank with the stripes and yellow sections painted on it this way Edited July 16, 2021 by Beccab Quote Link to comment Share on other sites More sharing options...
Friznit Posted July 16, 2021 Share Posted July 16, 2021 That's some seriously next level kit bashing. Colour me impressed! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2021 Share Posted July 16, 2021 14 hours ago, Beccab said: Pye Wacket anti-satellite manned vehicle http://www.astronautix.com/p/pyewacket.html This is some awesome next-level stuff! Nicely done! Quote Link to comment Share on other sites More sharing options...
Hay Posted July 16, 2021 Share Posted July 16, 2021 (edited) 2 hours ago, rangerrenze said: Hello, when updated my modded KSP install to 1.12 today, it changed all the names from the IRL names to the KSP made up names. Is there a way to change these back? Did you update BDB? Maybe you still have an older version installed. Edited July 16, 2021 by Hay Quote Link to comment Share on other sites More sharing options...
Pappystein Posted July 16, 2021 Share Posted July 16, 2021 (edited) 4 hours ago, rangerrenze said: Hello, when updated my modded KSP install to 1.12 today, it changed all the names from the IRL names to the KSP made up names. Is there a way to change these back? If you updated BDB, did you include the BDB Extras folder for REALNAMES. Without that folder, which is under BDB extras, you won't have real names. You do not need ALL the extras in the extras folder (you can pick and choose which ones to install.) I strongly suggest adding Sandstone and MLV in however But that is self serving since I made both of those This is in my GameData folder. Two BDB folders, BDB and BDB_Extras And here are the only sub-folders I run (I took the Titan AJ9 folder and made my own file to add some other Titan engine variants or that would be here too!) Edited July 16, 2021 by Pappystein Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted July 17, 2021 Share Posted July 17, 2021 Just wondering if there's any plans to compartmentalize this mod in the future? With it's sheer size it would be kind of nice to see it broken into smaller packages so you can choose which parts you want. For now I've just been taking out specific parts and adding them to my current game, like those sweet sweet simple adjustable fairing parts, but I was just curious. If not I'll just continue to pull what I want depending on the game save. Appreciate all the work you've done on this mod and for this community. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted July 17, 2021 Share Posted July 17, 2021 (edited) On 9/30/2015 at 3:21 AM, CobaltWolf said: I don't want to download all this, can you split up the mod? I wish it was that easy! At this point, splitting up the mod would be a good deal of work, as well as additional overhead to maintain. Additionally, despite the frequency this gets asked, nobody seems to agree on how the mod should be split up! However, the mod is easily prunable. Deleting folders inside Gamedata/Bluedog_DB/Parts/ will delete that part family without breaking other parts of the mod. For finer pruning, mods like Janitor's Closet can be used to remove parts from within the game. @Jesse-Lacey Edited July 17, 2021 by Spaceman.Spiff Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 17, 2021 Author Share Posted July 17, 2021 5 hours ago, rangerrenze said: Hello, when updated my modded KSP install to 1.12 today, it changed all the names from the IRL names to the KSP made up names. Is there a way to change these back? 1 hour ago, Pappystein said: If you updated BDB, did you include the BDB Extras folder for REALNAMES. Without that folder, which is under BDB extras, you won't have real names. You do not need ALL the extras in the extras folder (you can pick and choose which ones to install.) I strongly suggest adding Sandstone and MLV in however But that is self serving since I made both of those Please don't install all of BDB_Extras. Just copy the realnames.cfg out of there and into your Gamedata. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted July 17, 2021 Share Posted July 17, 2021 On 7/14/2021 at 10:02 PM, Pappystein said: So fun question given I just started playing in 1.12.x Are you running 1.12? Autostruts do not seem to work in old saves updated to 1.12 it seems. IDK, I haven't reaserched this but my ISS is flopping arround in space since I upgraded to 1.12.... The SSP's solar wing was rotating along the axis of the bulk of the station and that induced some HUGE bending movements about the Harmony Node (does not help that it is part heavy and that there is a Skylab at the other end from the SPP. Yes, this is a known thing in 1.12. the struts no longer hold beyond docking ports. I'm pretty sure someone will probably create a mod to undo the change. Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 17, 2021 Share Posted July 17, 2021 Here's some in-game pics of Transit 5BN and Transit 5E-2. Will get some of this stuff on github some time over the next few days. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 17, 2021 Share Posted July 17, 2021 9 minutes ago, Invaderchaos said: Here's some in-game pics of Transit 5BN and Transit 5E-2. Will get some of this stuff on github some time over the next few days. Rad stuff Invader, can't wait to amalgamate these parts into one massive satellite. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 17, 2021 Share Posted July 17, 2021 4 hours ago, Invaderchaos said: Here's some in-game pics of Transit 5BN and Transit 5E-2. Will get some of this stuff on github some time over the next few days. damn, you just got into the top 5 of my fictional best ksp modders list! amazing! Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 17, 2021 Share Posted July 17, 2021 15 hours ago, Invaderchaos said: Here's some in-game pics of Transit 5BN and Transit 5E-2. Will get some of this stuff on github some time over the next few days. someone's been busy Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted July 18, 2021 Share Posted July 18, 2021 These new probes are yummy. Quote Link to comment Share on other sites More sharing options...
funnelton Posted July 18, 2021 Share Posted July 18, 2021 what parts did you use to make that? Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted July 18, 2021 Share Posted July 18, 2021 New parts in master branch. Quote Link to comment Share on other sites More sharing options...
funnelton Posted July 18, 2021 Share Posted July 18, 2021 thanks! Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 18, 2021 Share Posted July 18, 2021 (edited) Here are some pics of a kitbashed GPS constellation using the Transit 5 bus in celebration of the new Transit parts on the github! Edited July 18, 2021 by Invaderchaos Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 18, 2021 Share Posted July 18, 2021 I made this abomination with the new parts, enjoy at your own risk. Quote Link to comment Share on other sites More sharing options...
CAPFlyer Posted July 20, 2021 Share Posted July 20, 2021 Nice! I'm right in the middle of the Transit series, so these are perfectly timed! Getting the updated pack off the GitHub and looking forward to flying these! Quote Link to comment Share on other sites More sharing options...
Alpha512 Posted July 20, 2021 Share Posted July 20, 2021 Sorry for the dumb question, but how do I use procedural fairings with BDB fairing bases? They all just show up in 1.25m size and can't be extended beyond 1.5 no matter the supposed fairing size Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted July 20, 2021 Share Posted July 20, 2021 KH-9 Hexagon Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 20, 2021 Share Posted July 20, 2021 10 hours ago, Alpha512 said: Sorry for the dumb question, but how do I use procedural fairings with BDB fairing bases? They all just show up in 1.25m size and can't be extended beyond 1.5 no matter the supposed fairing size BDB is incompatible with the very latest version of procedural fairings. We have a fairly complex catch all patch that creates a PF version of each base and we havent managed to update it yet to work with the new PF. This is being worked on in a special feature branch on github but I havent managed to figure it out yet. Hopefully we can get it working by the next BDB update. Quote Link to comment Share on other sites More sharing options...
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