Starhelperdude Posted August 25, 2021 Share Posted August 25, 2021 2 minutes ago, bigyihsuan said: I've got a problem with this and Procedural Fairings. All of the "PF" variant fairing bases from BDB for Procedural Fairings have a max size of 1.5m. This is including parts that definitely should not max out at 1.5m, such as the Saturn or Delta IV fairing bases. This is in a career game, with all the Procedural Fairings upgrades unlocked (unlimited-sized fairings). Is there a fix for this? see the answer from Beccab on a similar question some posts up Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 25, 2021 Share Posted August 25, 2021 1 hour ago, bigyihsuan said: I've got a problem with this and Procedural Fairings. All of the "PF" variant fairing bases from BDB for Procedural Fairings have a max size of 1.5m. This is including parts that definitely should not max out at 1.5m, such as the Saturn or Delta IV fairing bases. This is in a career game, with all the Procedural Fairings upgrades unlocked (unlimited-sized fairings). Is there a fix for this? The proc fairings patch for BDB is broken with Procedural Fairings v6.0 and newer. There is an updated patch on github though but it wont be formally fixed till the next release of BDB. You can either: 1. Roll back to a pre 6.0 release of Proc Fairings Or 2. Go to Bluedog_DB/Compatibility/ProceduralFairings and replace bdb_pf.cfg and BDB_PF_TechCompatibility.cfg with the contents of these two files https://github.com/CobaltWolf/Bluedog-Design-Bureau/blob/master/Gamedata/Bluedog_DB/Compatibility/ProceduralFairings/bdb_pf.cfg https://github.com/CobaltWolf/Bluedog-Design-Bureau/blob/master/Gamedata/Bluedog_DB/Compatibility/ProceduralFairings/BDB_PF_TechCompatibility.cfg You can also install the BDB github version but its not guaranteed to be stable and I do not recommend it for a career save. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 25, 2021 Share Posted August 25, 2021 SM-68B Titan II development flight: Launch of Ranger 1 into a high-altitude eccentric orbit, for the purpose of testing spacecraft systems prior to Lunar impact missions: Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 25, 2021 Share Posted August 25, 2021 13 hours ago, TaintedLion said: I sure hope that booster isn't still armed, we wouldn't want any wacky astronaut-incinerating scenarios now would we? cough 23 Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 26, 2021 Share Posted August 26, 2021 @pTrevTrevsI adore the ground details you get during ascent. Is that full RSS 10x? If you have that ground with a KSRSS 2.5x game please let me know how you did it. (I'm using the Cape Kanaveral mod with KSRSS + Sigma Dimensions + Kerbal Konstructs to get extra launch pads but it doesn't have that high level of ground texture.) Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 26, 2021 Share Posted August 26, 2021 55 minutes ago, DeadJohn said: @pTrevTrevsI adore the ground details you get during ascent. Is that full RSS 10x? If you have that ground with a KSRSS 2.5x game please let me know how you did it. (I'm using the Cape Kanaveral mod with KSRSS + Sigma Dimensions + Kerbal Konstructs to get extra launch pads but it doesn't have that high level of ground texture.) It’s Katniss’s Cape Canaveral with a patch that allows it to be used in 2.5x KSRSS; you should be able to find it on the forum pretty easily. I had to place most of the launch pads (Missile Row, LC-17, Mercury pads) myself, but I’m playing in 1.11 right now so I don’t have any problems with mods that haven’t been updated. Also I’m using Zorg’s TUFX configs, textured unlimited, and I narrow the FOV of my screenshots to get a clearer background. Basically I finally got a computer with a real GPU about a month ago and ever since then I’ve gone absolutely nuts on KSP graphics enhancements. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted August 26, 2021 Share Posted August 26, 2021 Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 26, 2021 Share Posted August 26, 2021 2 hours ago, pTrevTrevs said: It’s Katniss’s Cape Canaveral with a patch that allows it to be used in 2.5x KSRSS; you should be able to find it on the forum pretty easily. I had to place most of the launch pads (Missile Row, LC-17, Mercury pads) myself, but I’m playing in 1.11 right now so I don’t have any problems with mods that haven’t been updated. Also I’m using Zorg’s TUFX configs, textured unlimited, and I narrow the FOV of my screenshots to get a clearer background. Basically I finally got a computer with a real GPU about a month ago and ever since then I’ve gone absolutely nuts on KSP graphics enhancements. Found the patch you mentioned, thanks. Linked below. BDB liftoffs are so much prettier now. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 26, 2021 Share Posted August 26, 2021 Nobody's tried to do a Saturn I SA-1 with the S-V Centaur atop? Fine, I'll do it myself. The S-IV stage is (anachronistically) live, but since I haven't unlocked the Centaur-D tank yet the S-V is a battleship fashioned from the second stage of a Titan II. Even so, I'll be really happy when we start seeing some development progress on the new Saturn I; conformal decals and modular launch towers can only make an old rocket look so good. Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 26, 2021 Share Posted August 26, 2021 Taking a little break from Skylab stuff... Everything here is early WIP Mapping camera The camera translates forward so that the side facing stellar camera can operate simultaneously. The stellar camera has it own telescoping glare shield. Bottom left of the front is also a radar altimeter panoramic camera Scanning IR radiometer Apollo 17 radar and optical recorder The SIM bay shelves will be a toggle so you can have an empty version as well. The default sim bay will look something like this without the instruments. It will include the shelves, some greebles and the EVA footrest/ladder in game. (ignore the messy cables, they're placeholder). The full experient set for the Apollo 15/16 (identical) and 17 variants of the sim bay will be made including a new subsatellite. You can see a placeholder block for it in the Panoramic camera picture above. Quote Link to comment Share on other sites More sharing options...
Hay Posted August 26, 2021 Share Posted August 26, 2021 (edited) 1 hour ago, Zorg said: Taking a little break from Skylab stuff... Everything here is early WIP Mapping camera The camera translates forward so that the side facing stellar camera can operate simultaneously. The stellar camera has it own telescoping glare shield. Bottom left of the front is also a radar altimeter panoramic camera Scanning IR radiometer Apollo 17 radar and optical recorder The SIM bay shelves will be a toggle so you can have an empty version as well. The default sim bay will look something like this without the instruments. It will include the shelves, some greebles and the EVA footrest/ladder in game. (ignore the messy cables, they're placeholder). The full experient set for the Apollo 15/16 (identical) and 17 variants of the sim bay will be made including a new subsatellite. You can see a placeholder block for it in the Panoramic camera picture above. These models are looking great already. One question I have that's somewhat related to Skylab: do you guys have any plans for an S-II based wet workshop? http://www.astronautix.com/nails/s/sat2stat.jpg Edited August 26, 2021 by Hay Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 26, 2021 Share Posted August 26, 2021 (edited) 6 minutes ago, Hay said: These models are looking great already. One question I have that's somewhat related to Skylab: do you guys have any plans for an S-II based wet workshop? http://www.astronautix.com/nails/s/sat2stat.jpg We will do a WWS config for SII, probably throw on a hatch onto the endcap. Sort of like the S4B model based WWS in the current release. But im not keen on doing the extra modules inside the S4B shaped shell there. I think people can use a stock or proc fairing (assuming you want the apollo on top) and then build out the equipment core using MOL or 1.875m skylab modules. Edited August 26, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
Hay Posted August 26, 2021 Share Posted August 26, 2021 8 minutes ago, Zorg said: We will do a WWS config for SII, probably throw on a hatch onto the endcap. Sort of like the S4B model based WWS in the current release. But im not keen on doing the extra modules inside the S4B shaped shell there. I think people can use a stock or proc fairing (assuming you want the apollo on top) and then build out the equipment core using MOL or 1.875m skylab modules. That's fair. I'm mostly interested in a WW S-II for interplanetary journeys etc. anyways, so having to resort to stock/procedural fairings for the Von Braun S-II station is not a big deal for me. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 26, 2021 Author Share Posted August 26, 2021 23 hours ago, DeadJohn said: l have a petal fairing request. For the fully enclosed petal fairing at the tip of rockets, it's currently deployed with hinges so parts stay attached, but the fairing isn't reclosable. Consider allowing it to be closed again. This fairing would work well with conceptual reusable rockets. (and with extreme Tweakscale we can recreate scenes from the movie Moonraker) I asked @Jso and it should definitely be doable, at least for the "capped" SLA. Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 27, 2021 Share Posted August 27, 2021 Kerbals sliding on the Gemini Capsule, known issue, or should I add it to the bug tracker? Quote Link to comment Share on other sites More sharing options...
flamerboy67664 Posted August 27, 2021 Share Posted August 27, 2021 (edited) 12 hours ago, CobaltWolf said: I asked @Jso and it should definitely be doable, at least for the "capped" SLA. Wasn't this the behavior of the SLA a few updates ago? I remember playing BDB on KSP 1.2.2 and the Saturn SLA could be closed and tweakscaled, allowing for Bird 1/You Only Live Twice recreations. Edited August 27, 2021 by flamerboy67664 Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 27, 2021 Share Posted August 27, 2021 4 hours ago, flamerboy67664 said: Wasn't this the behavior of the SLA a few updates ago? I remember playing BDB on KSP 1.2.2 and the Saturn SLA could be closed and tweakscaled, allowing for Bird 1/You Only Live Twice recreations. Dunno why, but that skybox of yours makes me nervous in the same way that waking up on a raft in the ocean with no land in sight would… Quote Link to comment Share on other sites More sharing options...
spacehex Posted August 27, 2021 Share Posted August 27, 2021 22 hours ago, Zorg said: Taking a little break from Skylab stuff... Everything here is early WIP Mapping camera The camera translates forward so that the side facing stellar camera can operate simultaneously. The stellar camera has it own telescoping glare shield. Bottom left of the front is also a radar altimeter panoramic camera Scanning IR radiometer Apollo 17 radar and optical recorder The SIM bay shelves will be a toggle so you can have an empty version as well. The default sim bay will look something like this without the instruments. It will include the shelves, some greebles and the EVA footrest/ladder in game. (ignore the messy cables, they're placeholder). The full experient set for the Apollo 15/16 (identical) and 17 variants of the sim bay will be made including a new subsatellite. You can see a placeholder block for it in the Panoramic camera picture above. Fantastic details! Do you find it tricky to construct all the smaller pipes and stuff in Blender from these old diagrams? (Blender, I'm assuming or Maya or anything else that you use) Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 27, 2021 Share Posted August 27, 2021 Are there any plans to do any of the proposed-but-not-chosen Apollo stuff like Apollo's Direct Ascent lander and Saturn C-8 (or some of the other scrapped Saturn rockets), the old Grumman LEM or the Apollo D-2 spacecraft? There's a mod called Alternate Apollo that addresses the latter two, but it's getting pretty old now and it'd be interesting to see the BDB folks making their versions of it. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 27, 2021 Share Posted August 27, 2021 4 minutes ago, The Dressian Exploder said: Are there any plans to do any of the proposed-but-not-chosen Apollo stuff like Apollo's Direct Ascent lander and Saturn C-8 (or some of the other scrapped Saturn rockets), the old Grumman LEM or the Apollo D-2 spacecraft? There's a mod called Alternate Apollo that addresses the latter two, but it's getting pretty old now and it'd be interesting to see the BDB folks making their versions of it. Would be really fantastic if they also did the Saturn flyback booster for this: Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 27, 2021 Share Posted August 27, 2021 4 hours ago, spacehex said: Fantastic details! Do you find it tricky to construct all the smaller pipes and stuff in Blender from these old diagrams? (Blender, I'm assuming or Maya or anything else that you use) Thanks! Pipes and cables arent too difficult in blender. and in these cases I am not following the cabling precisely at all. Just doing something that looks nice in roughly the same places real cables might be. In reality most of the cables connect to the SM and to other parts but for modularity we do them self contained for parts like this. Doing piping for engines is a different matter of course. 20 minutes ago, The Dressian Exploder said: Are there any plans to do any of the proposed-but-not-chosen Apollo stuff like Apollo's Direct Ascent lander and Saturn C-8 (or some of the other scrapped Saturn rockets), the old Grumman LEM or the Apollo D-2 spacecraft? There's a mod called Alternate Apollo that addresses the latter two, but it's getting pretty old now and it'd be interesting to see the BDB folks making their versions of it. There are no plans for C8, cobalt hates it and I have no interest it. There are plans for LM derived parts and that will flesh things out quite a bit. Alternate designs for Apollo I dunno, theres a lot to be done just with things directly derived from the historical designs like LM shelter and taxi etc. Who knows what the future will hold though. Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 27, 2021 Share Posted August 27, 2021 Does 'LM derived parts' include having the legs seperate from the descent module? Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 27, 2021 Share Posted August 27, 2021 3 minutes ago, The Dressian Exploder said: Does 'LM derived parts' include having the legs seperate from the descent module? The new default LM (already on github apollo branch) has the legs separate. Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 27, 2021 Share Posted August 27, 2021 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 27, 2021 Author Share Posted August 27, 2021 (edited) 55 minutes ago, The Dressian Exploder said: Does 'LM derived parts' include having the legs seperate from the descent module? 51 minutes ago, Zorg said: The new default LM (already on github apollo branch) has the legs separate. The plume deflectors are also a toggle now. Gonna try and stream tonight after work or something idk Edited August 27, 2021 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
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