Spaceman.Spiff Posted September 8, 2021 Share Posted September 8, 2021 1 hour ago, TruthfulGnome said: Does this mean the chance of the other Big Gemini Normal designers: Make cylindrical service modules. Big G designers: CONE GO BRRRRRRR Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted September 8, 2021 Share Posted September 8, 2021 I would like to pass on my thanks to @Hatattack, @biohazard15, and @Jso for their tips and tricks for using BDB with KSRSS, and to @Friznitfor the excellent Wiki page on launches and trajectories. It helped a lot and my Saturn 1B now flies like a champ. I now have a better handle on using PVG on MechJeb. It makes a difference! Quote Link to comment Share on other sites More sharing options...
Jcking Posted September 8, 2021 Share Posted September 8, 2021 Bit of a stretch, but is the INT-20 cargo/propulsion module something you would consider? Spoiler Quote Link to comment Share on other sites More sharing options...
Friznit Posted September 8, 2021 Share Posted September 8, 2021 44 minutes ago, DaveyJ576 said: I would like to pass on my thanks to @Hatattack, @biohazard15, and @Jso for their tips and tricks for using BDB with KSRSS, and to @Friznitfor the excellent Wiki page on launches and trajectories. It helped a lot and my Saturn 1B now flies like a champ. I now have a better handle on using PVG on MechJeb. It makes a difference! Thanks but while the overall wiki is mine, that page is all @Zorg so he should rightly get the credit for an excellent guide! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 9, 2021 Share Posted September 9, 2021 (edited) 7 hours ago, TruthfulGnome said: Does this mean the chance of the other Big Gemini you mean ONE of the two other Big G? Using KSP scales for the diameters... there is the 3.125ish one that is in game. (the So called MIN MOD for launch on Titan III rockets) the 3.75m Cylinder... which is not and the 4.25m Cone. The 3.125ish one and the 3.75m one would interface with a shortened SLA. The 4.25 cone would have an interestage created new in-place of the SLA. 5 hours ago, Jcking said: Bit of a stretch, but is the INT-20 cargo/propulsion module something you would consider? Hide contents Wow you are lucky to have a copy of those documents. Edited September 9, 2021 by Pappystein Quote Link to comment Share on other sites More sharing options...
Jcking Posted September 9, 2021 Share Posted September 9, 2021 (edited) 47 minutes ago, Pappystein said: Wow you are lucky to have a copy of those documents. I wish I did have physical access to those, but those images were from a NSF thread in which somebody posted the illustrations from them. https://forum.nasaspaceflight.com/index.php?topic=37347.80 Edited September 9, 2021 by Jcking Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 9, 2021 Share Posted September 9, 2021 Whats coming next? VFB of course to catch up with the functionality of the old skylab. Keep in mind all the VFB parts here are not textured, they're using temporary materials to help visualise. The SM for the Apollo is meant to have dual LMDEs for redundancy and for increased space for the mission module. For now you can get by with one but Cobalt will make a dual mount at some point. You dont have room for a full SPS. Worth noting that the real design calls for only the top of the SLA panels covering the gap to be jettisoned and the rest to be retained as MM shielding but we're not going to do that in order to have a more interesting model and textures for the mission module. Multi experiment boom in an aerodynamic housing. 12x solar panels serve double duty as micrometeorite shielding (yes really!) Some aspects of how the solars will be functional and protected during ascent in game are still being discussed but this is the basic idea. We also have this unpressurized section below the mission module containing some life support greebles, a large telescope and a quad entry probe dispenser. The probe container and telescope are separate parts so you have options to configure as desired. Entry probes have a solid rocket motor with sufficient Dv to change trajectory to enter the atmosphere roughly an hour before closest approach. They are launched sequentially for wider coverage. They dont have drag devices but were expected to survive impact (!) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 9, 2021 Author Share Posted September 9, 2021 (edited) 18 hours ago, Jcking said: Bit of a stretch, but is the INT-20 cargo/propulsion module something you would consider? Anyone else like how that one clearly doesn't have a retro module? It's not on my to-do list, no. Maybe some day. I'm more concerned with getting the "iconic" ones done proper. 3 hours ago, Zorg said: Whats coming next? VFB of course to catch up with the functionality of the old skylab. Keep in mind all the VFB parts here are not textured, they're using temporary materials to help visualise. Daaaaayum. I'm still head over heels that it will be a fully fleshed out build and not, like, a single part. 12 hours ago, Jcking said: I wish I did have physical access to those, but those images were from a NSF thread in which somebody posted the illustrations from them. https://forum.nasaspaceflight.com/index.php?topic=37347.80 I differentiate the two "main" Big G builds by study - the conical one (at the top of this page in the thread) is from the 1967 study, and the 'advanced' cylindrical one (which is in the mod now, but needs to be redone) is the 1969 study. Edited September 9, 2021 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 9, 2021 Share Posted September 9, 2021 4 hours ago, Zorg said: Some aspects of how the solars will be functional and protected during ascent in game are still being discussed but this is the basic idea. It would be insane if these panels angled up or down to track Quote Link to comment Share on other sites More sharing options...
sergeikat Posted September 9, 2021 Share Posted September 9, 2021 Hi, Playing on 1.12 with BDB. When I place a flag on the Mun, my kerbal does the animation, and then the game crashes. not sure if it's a BDB issue or what, but the crash log says a lot about BDB right at the end where it also mentions flags, Any help you could give, I'd appreciate, even if it's not an entirely BDB Issue Link to the log: https://www.dropbox.com/s/6u3nb9cfz2pxx4v/Player-prev.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 9, 2021 Share Posted September 9, 2021 4 hours ago, SpaceFace545 said: It would be insane if these panels angled up or down to track Unfortunately KSP tracking solar panels have not limit, they rotate freely about the tracking pivot axis. The paper I have isnt super clear, but I think they would track across a certain arc yes IRL. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted September 9, 2021 Share Posted September 9, 2021 10 hours ago, Zorg said: They dont have drag devices but were expected to survive impact (!) I mean considering how dense the Venusian atmosphere is, is them surviving impact really out of the question? Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 9, 2021 Share Posted September 9, 2021 19 minutes ago, TaintedLion said: I mean considering how dense the Venusian atmosphere is, is them surviving impact really out of the question? Not really, Im not questioning the possibility, I was just surprised reading through it though given the shape I thought it would be purely atmospheric. it was supposed to have Balsa wood up front to cushion the impact although the feasibility depended on final probe density. The plans on this report were very preliminary and high level, the probe designs were quite notional. Quote Link to comment Share on other sites More sharing options...
Araym Posted September 10, 2021 Share Posted September 10, 2021 (edited) Hi everyone! After years, I'm back to KSP, and obviously with BDB. Today menu: kitbashing my own version of a Nova/Saturn C-8, for a direct mission to the Mun: I have just to solve the "little" problem with the piping of the 8x F1 engines in the first stage: forcing them to surface attack with EEX is not working to feed them with fuel. EDIT:It was not an F1 problem..... ... but more about a faulty MM patch made by me (used to convert/update some old tanks, included the 7m used here as first stage) ispired by the ones made for CryoTanks. Quite difficoult to feed some LOX engine, if the main tank is an Liquid H/OX one Back to the design board........... Edited September 10, 2021 by Araym Quote Link to comment Share on other sites More sharing options...
Birdman31 Posted September 10, 2021 Share Posted September 10, 2021 hello im having issues with the these bits of fairing that go on the lunar module adapter base. have i not installed something correctly? https://imgur.com/a/wvql26V Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted September 10, 2021 Share Posted September 10, 2021 17 hours ago, Zorg said: Whats coming next? VFB of course to catch up with the functionality of the old skylab. Keep in mind all the VFB parts here are not textured, they're using temporary materials to help visualise. The SM for the Apollo is meant to have dual LMDEs for redundancy and for increased space for the mission module. For now you can get by with one but Cobalt will make a dual mount at some point. You dont have room for a full SPS. Worth noting that the real design calls for only the top of the SLA panels covering the gap to be jettisoned and the rest to be retained as MM shielding but we're not going to do that in order to have a more interesting model and textures for the mission module. Multi experiment boom in an aerodynamic housing. 12x solar panels serve double duty as micrometeorite shielding (yes really!) Some aspects of how the solars will be functional and protected during ascent in game are still being discussed but this is the basic idea. We also have this unpressurized section below the mission module containing some life support greebles, a large telescope and a quad entry probe dispenser. The probe container and telescope are separate parts so you have options to configure as desired. Entry probes have a solid rocket motor with sufficient Dv to change trajectory to enter the atmosphere roughly an hour before closest approach. They are launched sequentially for wider coverage. They dont have drag devices but were expected to survive impact (!) I love sending astronauts all the way to Venus to accomplish less science than you could with an unmanned mission and for far more money Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 10, 2021 Share Posted September 10, 2021 21 minutes ago, TaintedLion said: I love sending astronauts all the way to Venus to accomplish less science than you could with an unmanned mission and for far more money Honestly in real life the Soviet crewed mars flyby made a lot more sense, it spent a year next to Mars with next to no light speed delay. There was a lot of rover stuff that could have been done that way Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 10, 2021 Share Posted September 10, 2021 (edited) Has anyone else experienced severe aerodynamic problems when flying Thor derivatives? With a lot of them I can’t even exceed a two or three degree angle of attack without the entire rocket flipping over and trying to stabilize itself on the retrograde vector, and neither stock SAS nor MechJeb SmartASS can keep the vehicle under control. The effect is worse on Thrust-Augmented Thor/Delta and Thor-Agena, and virtually unmanageable when the two are combined on Thorad or TAT-Agena. Honestly, trying to keep the vehicles on the right heading during the early stages of flight feels like trying to press two magnets with the same polarization together, or trying to balance a yardstick on the palm of your hand. I’m guessing one of the parts (maybe in the Agena) at the top of the rocket is causing way more drag than it should be, causing the booster to be unstable in prograde and stable in retrograde, but I don’t know for sure. Also FWIW I’m playing in KSRSS but I don’t have any mods that would (to my knowledge) affect aerodynamics, and I also experienced the same problem to a lesser extent in JNSQ earlier this year. Edited September 10, 2021 by pTrevTrevs Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 10, 2021 Share Posted September 10, 2021 3 hours ago, Birdman31 said: hello im having issues with the these bits of fairing that go on the lunar module adapter base. have i not installed something correctly? https://imgur.com/a/wvql26V Please make sure you dont have saturn rescale from extras installed. 15 hours ago, sergeikat said: Hi, Playing on 1.12 with BDB. When I place a flag on the Mun, my kerbal does the animation, and then the game crashes. not sure if it's a BDB issue or what, but the crash log says a lot about BDB right at the end where it also mentions flags, Any help you could give, I'd appreciate, even if it's not an entirely BDB Issue Link to the log: https://www.dropbox.com/s/6u3nb9cfz2pxx4v/Player-prev.log?dl=0 Does this happen regularly? What if you land on the Mun with a non BDB craft? Unfortunately I cant make sense of the log, perhaps someone else can. The BDB errors in there are related to some colliders, but Im not sure if thats even relevant here sorry. Quote Link to comment Share on other sites More sharing options...
Birdman31 Posted September 10, 2021 Share Posted September 10, 2021 It worked. thank you Quote Link to comment Share on other sites More sharing options...
sergeikat Posted September 10, 2021 Share Posted September 10, 2021 (edited) 2 hours ago, Zorg said: Does this happen regularly? What if you land on the Mun with a non BDB craft? Unfortunately I cant make sense of the log, perhaps someone else can. The BDB errors in there are related to some colliders, but Im not sure if thats even relevant here sorry. in terms of the flag on the Mun, it happens 100% of the attempts to place it. I'll test it with a non-BDB craft tonight, will take a little time to put one together for a mission. I have also tested planting a flag just on the runway with the BDB lander, seems to have the same effect as on the Mun. Will get back to you on the first part though, and hopefully someone can make sense of the log, I spent 20 minutes reading through it but couldn't find anything useful, other than, like you say, the BDB colliders that may not even be the problem. I have a fairly large modlist, if it would help I can link that, I wonder if you'd be able to (if they exist) Spot any incompatabilities that may cause issues. Edited September 10, 2021 by sergeikat Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted September 10, 2021 Share Posted September 10, 2021 I hate to ask since it always feels like i'm being ungrateful but how far down on the to do list are the Saturn I parts? Quote Link to comment Share on other sites More sharing options...
Hay Posted September 10, 2021 Share Posted September 10, 2021 6 hours ago, zakkpaz said: I hate to ask since it always feels like i'm being ungrateful but how far down on the to do list are the Saturn I parts? I think @CobaltWolf intended to do them once the Saturn V/LM/CSM stack was finished. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted September 10, 2021 Share Posted September 10, 2021 On 9/9/2021 at 6:27 AM, Zorg said: Whats coming next? VFB of course to catch up with the functionality of the old skylab. Keep in mind all the VFB parts here are not textured, they're using temporary materials to help visualise. The SM for the Apollo is meant to have dual LMDEs for redundancy and for increased space for the mission module. For now you can get by with one but Cobalt will make a dual mount at some point. You dont have room for a full SPS. Worth noting that the real design calls for only the top of the SLA panels covering the gap to be jettisoned and the rest to be retained as MM shielding but we're not going to do that in order to have a more interesting model and textures for the mission module. Multi experiment boom in an aerodynamic housing. 12x solar panels serve double duty as micrometeorite shielding (yes really!) Some aspects of how the solars will be functional and protected during ascent in game are still being discussed but this is the basic idea. We also have this unpressurized section below the mission module containing some life support greebles, a large telescope and a quad entry probe dispenser. The probe container and telescope are separate parts so you have options to configure as desired. Entry probes have a solid rocket motor with sufficient Dv to change trajectory to enter the atmosphere roughly an hour before closest approach. They are launched sequentially for wider coverage. They dont have drag devices but were expected to survive impact (!) My goodness is this ETS type stuff? Next big update is gonna be amazing! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 10, 2021 Share Posted September 10, 2021 On 9/9/2021 at 6:27 AM, Zorg said: Entry probes have a solid rocket motor with sufficient Dv to change trajectory to enter the atmosphere roughly an hour before closest approach. They are launched sequentially for wider coverage. They dont have drag devices but were expected to survive impact (!) Looking Great, Does this mean we are going to want to have FRMS so we can land those probes? 2 minutes ago, NateDaBeast said: My goodness is this ETS type stuff? Next big update is gonna be amazing! No, this is REAL NASA stuff not ETS alt timeline stuff Although you could use the parts for an ETS game Quote Link to comment Share on other sites More sharing options...
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