marxman28 Posted October 7 Share Posted October 7 9 hours ago, GoldForest said: Rocket Sound Enhancement Then yeah, I don't have that mod. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 7 Share Posted October 7 (edited) 2 hours ago, marxman28 said: Then yeah, I don't have that mod. Found the issue, waterfall patch just wasn't updated properly. If you want to fix it yourself now just download the raw file from here (download button is top right) and replace the same file in your local installation. Edited October 7 by Rodger Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 7 Share Posted October 7 @Rodger Did you ever figure out/fix the hydrogen fuel cell bug? I have the patch that forces hydrogen fuel cell on Apollo that you put out, but I was just wondering if you ever fixed the part switching patch. Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 7 Share Posted October 7 (edited) 1 hour ago, GoldForest said: @Rodger Did you ever figure out/fix the hydrogen fuel cell bug? I have the patch that forces hydrogen fuel cell on Apollo that you put out, but I was just wondering if you ever fixed the part switching patch. It's just due to one of the multiple IVA mods preventing the part from being updated with the B9 subtype's data on launch. The forced-hydrogen patch is the only real workaround, the switchable fuel cells patch just is incompatible with one or more of the IVA mods. Unless they get updated with a fix. I don't even know which ones. Edited October 7 by Rodger Quote Link to comment Share on other sites More sharing options...
slyfoxninja Posted October 7 Share Posted October 7 (edited) @Rodger I've been meaning to reach out to y'all about pictures I snagged while I was at the Udvar-Hazy Center back in July. A good majority of them are the space flight area. I tried to get as close as I could to everything if you wanted to use them for reference. I didn't bring a battery bank and it was bit a last minute thought so I wasn't able to capture a lot more before my battery died from the post processing. Every photo I took is in 200MP from my S24 Ultra. I can upload them to my drive and share the link if you want. Edited October 7 by slyfoxninja Quote Link to comment Share on other sites More sharing options...
bjornadri Posted October 8 Share Posted October 8 Hey guys, congrats on the update! the x-15 loks incredible!. i've just been wondering, how wouldi be able to launch it? are there craft files available for a launch vehicle for the thing? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 8 Share Posted October 8 1 hour ago, bjornadri said: Hey guys, congrats on the update! the x-15 loks incredible!. i've just been wondering, how wouldi be able to launch it? are there craft files available for a launch vehicle for the thing? If you mean B-52, then no, you'll need to build one yourself. If you mean a vertical launch, there's a dedicated adapter to put it onto a rocket and launch it like X-20. Quote Link to comment Share on other sites More sharing options...
space_otter Posted October 8 Share Posted October 8 On 10/6/2024 at 1:12 PM, Rodger said: If you've previously installed FAR and uninstalled it, there may still be a FAR config left over triggering FAR patches. Double check your gamedata for any FAR related .cfg files and remove them. Thanks, it worked. However, I can't get the reflections on the atlas parts to work correctly, they appear a dull grey. Sorry for the weird look on the screenshot, I'm using a random KS3P profile. As you can see, I have part of an atlas which isn't reflective and a bunch of other parts (some habtech parts and an Airplane plus fuel tank recoloured with TU. As you can see, those are reflective, but the atlas parts aren't. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 8 Share Posted October 8 (edited) 20 minutes ago, space_otter said: Thanks, it worked. However, I can't get the reflections on the atlas parts to work correctly, they appear a dull grey. Sorry for the weird look on the screenshot, I'm using a random KS3P profile. As you can see, I have part of an atlas which isn't reflective and a bunch of other parts (some habtech parts and an Airplane plus fuel tank recoloured with TU. As you can see, those are reflective, but the atlas parts aren't. Do you have all dependencies likeResurfaced and newest Shabby? https://github.com/KSPModdingLibs/Shabby/releases and also Deferred, not required but for better rendering. They works with the newest Habtech too. Recoloring with TU isn`t need anymore. Edited October 8 by Cheesecake Quote Link to comment Share on other sites More sharing options...
space_otter Posted October 8 Share Posted October 8 11 minutes ago, Cheesecake said: Do you have all dependencies likeResurfaced and newest Shabby? Yes, I have all the latest versions, and deferred as well Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 8 Share Posted October 8 In case anyone here is interested the initial dev build of the revamped Boring Crew Services Starliner is now available. Its the perfect accompaniment to the new Atlas V if I say so myself Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 8 Share Posted October 8 After revamp of the Atlas V: are there plans for the EELV Secondary Payload Adapter and it`s derivates like LCROSS, ESPAStar, LDPE...? Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 8 Share Posted October 8 "Reliability guaranteed" - that made my day Quote Link to comment Share on other sites More sharing options...
Yuriy Istochnikov Posted October 9 Share Posted October 9 A little questrion: A lot of my ships are based on Titan parts. How can i create a patch for tweakscale while the later is being updated? This, for not mixing versions for mantaining my main launcher online. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted October 9 Share Posted October 9 8 hours ago, Cheesecake said: After revamp of the Atlas V: are there plans for the EELV Secondary Payload Adapter and it`s derivates like LCROSS, ESPAStar, LDPE...? Those are kind of outside the scope of BDB. BDB tends to stick to the stuff that came out between the 60s to 80s, with a few exceptions like Delta IV and Atlas V, just so they could round out the family. Nothing after 2000s will really make it into the mod, unless one of the team members really wants to work on it. Like Invader with Kepler. 2 hours ago, Yuriy Istochnikov said: A little questrion: A lot of my ships are based on Titan parts. How can i create a patch for tweakscale while the later is being updated? This, for not mixing versions for mantaining my main launcher online. There's no real guaranteed way to keep your patch working between updates. Names sometimes change between updates which will break your patch, or parts get consolidated from five parts down to one with part switching which will also break your patch. Best to just wait until the update is done and then work on your patch. But the Titan mini-update is pretty much done with I think. Rodger got all the parts I think. Quote Link to comment Share on other sites More sharing options...
Zorg Posted October 9 Share Posted October 9 12 hours ago, Cheesecake said: After revamp of the Atlas V: are there plans for the EELV Secondary Payload Adapter and it`s derivates like LCROSS, ESPAStar, LDPE...? No such plans. Once Im done with BCS Starliner I will be doing the remaining Atlas stuff outlined on github after which I will be moving on to something new for BDB next year most likely. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/1551 Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 9 Share Posted October 9 20 hours ago, space_otter said: Thanks, it worked. However, I can't get the reflections on the atlas parts to work correctly, they appear a dull grey. Sorry for the weird look on the screenshot, I'm using a random KS3P profile. As you can see, I have part of an atlas which isn't reflective and a bunch of other parts (some habtech parts and an Airplane plus fuel tank recoloured with TU. As you can see, those are reflective, but the atlas parts aren't. Do you have any other mods trying to apply TU to the atlas parts? Anything else applying TU to them will break resurfaced application. 10 hours ago, Yuriy Istochnikov said: A little questrion: A lot of my ships are based on Titan parts. How can i create a patch for tweakscale while the later is being updated? This, for not mixing versions for mantaining my main launcher online. If you use Tweakscale Rescaled, you don't really need custom compat cfgs. The older version of Tweakscale is unsupported and not recommended. Quote Link to comment Share on other sites More sharing options...
space_otter Posted October 9 Share Posted October 9 Thanks for helping me with this! I got a clean install and it worked, now I just have to figure out what is going on with my main install... Even without all the visual mods, it looks great! Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted October 9 Share Posted October 9 14 hours ago, Yuriy Istochnikov said: A little questrion: A lot of my ships are based on Titan parts. How can i create a patch for tweakscale while the later is being updated? This, for not mixing versions for mantaining my main launcher online. Someone else already mentioned Tweakscale Rescaled. It's a fairly new fork that automatically detects parts and needs no companion modules. Link below. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted October 9 Share Posted October 9 Atlas V N22 - Boeing Starliner Quote Link to comment Share on other sites More sharing options...
Gupyzer0 Posted October 11 Share Posted October 11 On 10/9/2024 at 5:13 AM, Zorg said: after which I will be moving on to something new for BDB next year most likely. Am I getting Voyager vibes? maybe maybe maybe ?? Well, no need to hurry, you got enough work done for keeping us happy for a lifetime Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted October 11 Share Posted October 11 there's a bug with the Munar flying vehicle, every time you leave the seat it launches you 16ms into the sky, is there anyway to fix that ? Quote Link to comment Share on other sites More sharing options...
Rodger Posted October 13 Share Posted October 13 On 10/11/2024 at 9:59 PM, slyfox023 said: there's a bug with the Munar flying vehicle, every time you leave the seat it launches you 16ms into the sky, is there anyway to fix that ? Not experiencing that myself, either on the Mun or in 0g. Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted October 13 Share Posted October 13 Hi, are there any recommended life support mods for the lastest version (1.14)? Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 13 Share Posted October 13 @Pappystein i assume you wrote the hypergolic patch, is there any way to make it so that all fuel tanks (even those outside of bdb) can use hypergolic fuels? and be able to add other mods engines too, i just wanted to add hypergolics to benjee's shuttle and orion parts Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.