TheSpaceToffee Posted Saturday at 08:51 AM Share Posted Saturday at 08:51 AM (edited) 4 hours ago, Quinby Kerman said: Skylab 2? Anything that makes my eyes bleed is automatically the most beautiful thing I've ever seen. As an Everton fan, I would know Edited Saturday at 08:51 AM by TheSpaceToffee oh llok nwe page Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted Saturday at 10:02 AM Share Posted Saturday at 10:02 AM On 2/13/2025 at 5:17 AM, Quinby Kerman said: Whenever I use the centaur-specific RL-10s, they rapidly shut off then back on then back off again in a loop, causing staging problems. Does anyone know the cause/fix to this problem? I also have this error with the RL-10 and have already posted it here. Unfortunately there is no other solution than to press ESC, usually 10-20 times. At some point it works. I'm just surprised that the problem didn't occur for me in earlier versions. Quote Link to comment Share on other sites More sharing options...
Quinby Kerman Posted Saturday at 06:56 PM Share Posted Saturday at 06:56 PM Just thought I'd leave this here Quote Link to comment Share on other sites More sharing options...
TheSpaceToffee Posted Sunday at 02:38 AM Share Posted Sunday at 02:38 AM 7 hours ago, Quinby Kerman said: Just thought I'd leave this here Now make a poster with Thor and Titan II alongside Atlas with the same text Quote Link to comment Share on other sites More sharing options...
Quinby Kerman Posted Sunday at 06:09 AM Share Posted Sunday at 06:09 AM 3 hours ago, TheSpaceToffee said: Now make a poster with Thor and Titan II alongside Atlas with the same text No Thor, yes Titan. Quote Link to comment Share on other sites More sharing options...
Coefficient Posted Sunday at 09:56 AM Share Posted Sunday at 09:56 AM On 2/12/2025 at 11:17 PM, Quinby Kerman said: Whenever I use the centaur-specific RL-10s, they rapidly shut off then back on then back off again in a loop, causing staging problems. Does anyone know the cause/fix to this problem? I bind them to a hot key and then toggle them a few times. Quote Link to comment Share on other sites More sharing options...
Zorg Posted Sunday at 10:17 AM Share Posted Sunday at 10:17 AM This is the first I'm hearing of this RL10 issue. Would be great if someone could open an issue on github preferebly with logs, modlist, and details of which variant(s) (i would suggest recreating the issue and then quitting the game instantly so the relevant errors would be at the end of the log) Quote Link to comment Share on other sites More sharing options...
Zorg Posted Sunday at 01:02 PM Share Posted Sunday at 01:02 PM (edited) Main panel pretty much done now (except the handle and supports at the back etc which will go on the main interior texture sheet). Some fun details including scratched up screens and cover glass for guarded buttons. The resurfaced PBR materials also make the metal hardware and glossy screens pop nicely. Edit: Ooops wrong thread lol. But anyways yeah Im working on this for the moment and will be returning to BDB soon after. Edited Sunday at 01:08 PM by Zorg Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted Sunday at 06:31 PM Share Posted Sunday at 06:31 PM 8 hours ago, Zorg said: This is the first I'm hearing of this RL10 issue. Would be great if someone could open an issue on github preferebly with logs, modlist, and details of which variant(s) (i would suggest recreating the issue and then quitting the game instantly so the relevant errors would be at the end of the log) On 1/16/2025 at 2:33 PM, Cheesecake said: I have a strange phenomenon with the RL-10 (with retractable bell). If the engine is started via staging, the bell extends but there is no thrust. Instead, when you right-click, the engine switches on and off almost constantly, several times per second. You can see this because the menu flickers and the fuel display also flickers in staging. Only when I press Esc briefly at the right moment and continue the game does the engine ignite and function normally. If I continue flying for 20-30 seconds without the engine, it may ignite again. This occurs when I fly manually as well as with MJ. I couldn't find anything useful/noticeable in the log. I suspect that it is due to a mod, but I can't find out which one. Does anyone here know about this phenomenon and have a solution? Here is my log: https://www.file-upload.net/download-15443137/Player.log.html @ZorgI have not opened an issue on github, but I have already reported your questions in this post in january here in the thread incl. log. Quote Link to comment Share on other sites More sharing options...
Quinby Kerman Posted Sunday at 06:57 PM Share Posted Sunday at 06:57 PM 5 hours ago, Zorg said: e Woah! Centauri with IVA! 9 hours ago, Coefficient said: I am iron man Quote Link to comment Share on other sites More sharing options...
Pappystein Posted Sunday at 09:39 PM Share Posted Sunday at 09:39 PM (edited) On 2/12/2025 at 11:17 PM, Quinby Kerman said: Whenever I use the centaur-specific RL-10s, they rapidly shut off then back on then back off again in a loop, causing staging problems. Does anyone know the cause/fix to this problem? Has to be a conflicting mod issues, I have never seen this in my Build. Over the years several mods have caused issues with BDB combined parts EG Gemini Dockingport/decoupler failing to un-dock due to Tweakable Everything. RCS not turning on or off (again Tweakable Everything) and not having the correct/curent Deployable engines (extending bell engines) are the ones I can most commonly think of. Might want to verify your dependencies for BDB are up to date, as well as what mods you both have and see if any are common that could cause issues. ***EDIT*** given this seems to be an ongoing issue... Photos including the exact engine versions would be beneficial. Edited Sunday at 09:43 PM by Pappystein Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted yesterday at 07:55 PM Share Posted yesterday at 07:55 PM (edited) Lockheed X-24C [L-301] - Hypersonic Research Aircraft Spoiler (Based on some early concepts for Lockheed X-24C/L-301) https://ntrs.nasa.gov/api/citations/19790008668/downloads/19790008668.pdf Edited yesterday at 07:55 PM by AdrianDogmeat Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted 19 hours ago Share Posted 19 hours ago (edited) On 2/15/2025 at 4:02 AM, Cheesecake said: On 2/12/2025 at 10:17 PM, Quinby Kerman said: Whenever I use the centaur-specific RL-10s, they rapidly shut off then back on then back off again in a loop, causing staging problems. Does anyone know the cause/fix to this problem? I also have this error with the RL-10 and have already posted it here. Unfortunately there is no other solution than to press ESC, usually 10-20 times. At some point it works. I have the same problem with the J2 upgrade with an extending bell. They produce no thrust whatsoever and it causes my spacecraft to fall back into the atmosphere (and crash into the surface, but I revert flight before that happens) during ascent. Thankfully the other J2 versions aren't affected by this issue. Edited 19 hours ago by Richmountain112 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted 17 hours ago Share Posted 17 hours ago 1 hour ago, Richmountain112 said: I have the same problem with the J2 upgrade with an extending bell. I was just driving by and noticed the engines you guys are talking about all have something in common: they all use ModuleDeployableEngine. Do you have DeployableEngines 1.3.1 installed? The rs30 and mb60 also use this - might be interesting to know if they work for you. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted 9 hours ago Share Posted 9 hours ago 16 hours ago, AdrianDogmeat said: Lockheed X-24C [L-301] - Hypersonic Research Aircraft Reveal hidden contents (Based on some early concepts for Lockheed X-24C/L-301) https://ntrs.nasa.gov/api/citations/19790008668/downloads/19790008668.pdf Where did you get those reentry effects from? Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted 9 hours ago Share Posted 9 hours ago 1 minute ago, GoldForest said: Where did you get those reentry effects from? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted 9 hours ago Share Posted 9 hours ago Just now, MinimumSky5 said: Thanks! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted 5 hours ago Share Posted 5 hours ago 12 hours ago, OrbitalManeuvers said: I was just driving by and noticed the engines you guys are talking about all have something in common: they all use ModuleDeployableEngine. Do you have DeployableEngines 1.3.1 installed? The rs30 and mb60 also use this - might be interesting to know if they work for you. Yes, I have Deployable Engines 1.3.1. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted 4 hours ago Share Posted 4 hours ago Does anyone know of a good mod for shrouded, deployable lander legs? I am kitbashing a lunar lander based on Apollo parts. The legs will be on the outside of the aerodynamic portion, so I would like them to be shrouded. Thanks. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted 3 hours ago Share Posted 3 hours ago 36 minutes ago, DaveyJ576 said: Does anyone know of a good mod for shrouded, deployable lander legs? I am kitbashing a lunar lander based on Apollo parts. The legs will be on the outside of the aerodynamic portion, so I would like them to be shrouded. Thanks. Kerbal Reusability Expansion (KRE) or Near Future Spacecraft are your best bets Quote Link to comment Share on other sites More sharing options...
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