davidy12 Posted February 25, 2016 Share Posted February 25, 2016 OPM... Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 25, 2016 Author Share Posted February 25, 2016 1 minute ago, davidy12 said: OPM... OPM should work fine, could you post the settings you are using? so that I try to reproduce it? But there is probably some problem unrelated to SD because I've used it with OPM many times and had zero issues Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 25, 2016 Share Posted February 25, 2016 (edited) 7 minutes ago, Sigma88 said: OPM should work fine, could you post the settings you are using? so that I try to reproduce it? But there is probably some problem unrelated to SD because I've used it with OPM many times and had zero issues The same ones green wolf posted Edited February 25, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 25, 2016 Author Share Posted February 25, 2016 Just now, davidy12 said: SD? Sigma Dimensions Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 25, 2016 Share Posted February 25, 2016 Just now, Sigma88 said: Sigma Dimensions See edit. I realized that. What about scatterer? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 25, 2016 Author Share Posted February 25, 2016 4 minutes ago, davidy12 said: See edit. I realized that. What about scatterer? no idea, if scatterer changes the sun that's probably where your issue originates. try once without scatterer and you should see if the issue is gone Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted February 25, 2016 Share Posted February 25, 2016 Largely done with my new install (other than some visuals tweaking), and I couldn't help but take this photo :3 On a side note, have you done anything to negate the effect of this code? Doesn't seem to have an effect anymore @EVE_CLOUDS { @OBJECT,* { @altitude *= 0.5 } } Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 25, 2016 Author Share Posted February 25, 2016 (edited) 37 minutes ago, MrMeeb said: Largely done with my new install (other than some visuals tweaking), and I couldn't help but take this photo :3 On a side note, have you done anything to negate the effect of this code? Doesn't seem to have an effect anymore @EVE_CLOUDS { @OBJECT,* { @altitude *= 0.5 } } Dimensions now rescales clouds, since it multiplies the altitude by a certain value, your clouds are scaled altitude * 0.5 * SigmaDimensionsMultiplier Edited February 25, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 25, 2016 Share Posted February 25, 2016 It's scatterer, but I really want it to work. I'm writing my first story for KSP. And I WANT Scatterer for this to work. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted February 26, 2016 Share Posted February 26, 2016 (edited) @davidy12Dude chill if you're using the newest version of scatterer, it could be down to some beta sun flairs, or the new godrays that're being worked on. Try turning them off in the config menu on the title screen that pops up. See if disabling sun effects by scatterer helps Edited February 26, 2016 by MrMeeb Quoted Sigma by mistake ;-; Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) 39 minutes ago, davidy12 said: It's scatterer, but I really want it to work. I'm writing my first story for KSP. And I WANT Scatterer for this to work. then you should ask the scatterer devs to make the code editable via module manager it's an issue on their side Edited February 26, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 26, 2016 Share Posted February 26, 2016 (edited) @GreenWolf, @Sigma88, @MrMeeb: Apparently, after adjusting the Atmovisual to 6.4 it worked. @MrMeeb: How do I make the Clouds higher? Where do I put that code? Edited February 26, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted February 26, 2016 Share Posted February 26, 2016 8 hours ago, davidy12 said: @GreenWolf, @Sigma88, @MrMeeb: Apparently, after adjusting the Atmovisual to 6.4 it worked. @MrMeeb: How do I make the Clouds higher? Where do I put that code? The clouds already get scaled by the mod, don't worry. I was in fact using that code to make the clouds lower. I found them to be a tad too high Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 26, 2016 Author Share Posted February 26, 2016 12 minutes ago, MrMeeb said: The clouds already get scaled by the mod, don't worry. I was in fact using that code to make the clouds lower. I found them to be a tad too high oh, ok. so my answer to your previous question would be "no, I haven't done anything to prevent your patch" 8 hours ago, davidy12 said: @GreenWolf, @Sigma88, @MrMeeb: Apparently, after adjusting the Atmovisual to 6.4 it worked. @MrMeeb: How do I make the Clouds higher? Where do I put that code? I'm not sure what you are asking, but using atmoVisualEffect has no effect on E.V.E. clouds. Quote Link to comment Share on other sites More sharing options...
Sp4C3M0nk3Y Posted February 26, 2016 Share Posted February 26, 2016 I skimmed through the thread before posting but could not find a fix to the "Cannot warp while vehicle is under acceleration" while in orbit. I have stock KSP with just this mod with dependencies and the only setting I changed was the: SigmaDimensions { Resize = 6.4 Rescale = 6.4 Atmosphere = 1 dayLengthMultiplier = 1 } Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 26, 2016 Author Share Posted February 26, 2016 8 minutes ago, Sp4C3M0nk3Y said: I skimmed through the thread before posting but could not find a fix to the "Cannot warp while vehicle is under acceleration" while in orbit. I have stock KSP with just this mod with dependencies and the only setting I changed was the: SigmaDimensions { Resize = 6.4 Rescale = 6.4 Atmosphere = 1 dayLengthMultiplier = 1 } I'm still testing to see if I can solve that issue as soon as I get some update I'll make sure to ping you too Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted February 26, 2016 Share Posted February 26, 2016 Oh, funnily enough I experienced this bug too just earlier. I'm just not a proactive bug reporter Quote Link to comment Share on other sites More sharing options...
GreenWolf Posted February 26, 2016 Share Posted February 26, 2016 For those wanting a workaround, quicksaving and quickloading will allow you to time warp if you do it before the scene fully loads. Quote Link to comment Share on other sites More sharing options...
JebThrillMaster Posted February 27, 2016 Share Posted February 27, 2016 Anyone have a working Scatterer config for 6.4? The water to me is glitchy and I can't seem to remember where to resize the map view effect. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 27, 2016 Author Share Posted February 27, 2016 11 minutes ago, JebThrillMaster said: Anyone have a working Scatterer config for 6.4? The water to me is glitchy and I can't seem to remember where to resize the map view effect. I have no idea sorry try asking also in the scatterer thread and 64k thread maybe someone has already thought of that in those threads Quote Link to comment Share on other sites More sharing options...
JebThrillMaster Posted February 27, 2016 Share Posted February 27, 2016 Just now, Sigma88 said: I have no idea sorry try asking also in the scatterer thread and 64k thread maybe someone has already thought of that in those threads Alright, no worries Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted February 27, 2016 Share Posted February 27, 2016 (edited) Okay, I'm gonna be a proactive bug reporter today I'm not sure if the problem is caused by this, but I feel it could be something to do with cloud draw distances, which would be thrown out of whack by scaling things. As you can see from the video, there is a large period between the volumetric clouds unloading and the real ones loading in. Is it to do with PQS and ScaledSpace? I'm not entirely sure. I'm gonna tag @Nhawks17 here too, seeing as it's SVE and also because he knows a good amount about EVE, so he may have an idea. Also, 16 hours ago, JebThrillMaster said: Anyone have a working Scatterer config for 6.4? The water to me is glitchy and I can't seem to remember where to resize the map view effect. While I don't use the oceans (due to a lack of VRAM), all I do for my 6.4 version is change is a single line: MapViewScale = 6.4 I generally find the stock altitudes work just fine, but I'd also recommend turning off terrain shadows. They seem to make weird funny straight lines (at least for me) Edited February 27, 2016 by MrMeeb Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) 42 minutes ago, MrMeeb said: Okay, I'm gonna be a proactive bug reporter today I'm not sure if the problem is caused by this, but I feel it could be something to do with cloud draw distances, which would be thrown out of whack by scaling things. As you can see from the video, there is a large period between the volumetric clouds unloading and the real ones loading in. Is it to do with PQS and ScaledSpace? I'm not entirely sure. I'm gonna tag @Nhawks17 here too, seeing as it's SVE and also because he knows a good amount about EVE, so he may have an idea. Also, While I don't use the oceans (due to a lack of VRAM), all I do for my 6.4 version is change is a single line: MapViewScale = 6.4 I generally find the stock altitudes work just fine, but I'd also recommend turning off terrain shadows. They seem to make weird funny straight lines (at least for me) Thanks I'll take look as soon as I get home In the meantime consider this, SigmaDimensions can rescale clouds only if they use the new config structure (the one with OBJECT) If SVE is still using the old one it's not compatible with SigmaDimensions Edited February 27, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted February 27, 2016 Share Posted February 27, 2016 6 minutes ago, Sigma88 said: Thanks I'll take look as soon as I get home In the meantime consider this, SigmaDimensions can rescale clouds only if they use the new config structure (the one with OBJECT) If SVE is still using the old one it's not compatible with SigmaDimensions The cloud altitudes are being rescaled, so I presume the structure is the most up to date Quote Link to comment Share on other sites More sharing options...
JebThrillMaster Posted February 28, 2016 Share Posted February 28, 2016 (edited) Quote mind me asking how you turned scatterer water off? Never mind Edited February 28, 2016 by JebThrillMaster Quote Link to comment Share on other sites More sharing options...
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