Virtualgenius Posted April 30, 2016 Share Posted April 30, 2016 It will be interesting to see the Plume on the new Blue Origin LOX/LNG engines I expect they will be bright blue Link to comment Share on other sites More sharing options...
Sigma88 Posted April 30, 2016 Share Posted April 30, 2016 (edited) hi @Nhawks17 it was pointed out to me that this mod requires some settings to be tweaked when using rescaled planets could you explain to me the math behind this: https://github.com/KSP-RO/RealPlume/blob/master/GameData/RealPlume/GlobalSettings.cfg so that I can add a compatibility patch to SigmaDimensions? also, :FINAL EDIT: Probably a false alarm Edited April 30, 2016 by Sigma88 Link to comment Share on other sites More sharing options...
sashan Posted April 30, 2016 Share Posted April 30, 2016 I've just noticed that latest version now has configs for 1.0.5 engines, making my old ones unnecessary. However, my ones seemed to look better on afterburning jet. Try it out: @PART[turboJet]:FOR[RealPlume]:NEEDS[SmokeScreen] { PLUME { name = Turbofan transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-1.2 fixedScale = 0.75 energy = 1.2 speed = 1 } PLUME { name = Turbojet transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-0.6 fixedScale = 1.4 energy = 0.7 speed = 1 } @MODULE[ModuleEnginesFX]:HAS[#engineID[Dry]] { %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } @MODULE[ModuleEnginesFX]:HAS[#engineID[Wet]] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 1, 2016 Author Share Posted May 1, 2016 On 4/30/2016 at 10:16 AM, Sigma88 said: hi @Nhawks17 it was pointed out to me that this mod requires some settings to be tweaked when using rescaled planets could you explain to me the math behind this: https://github.com/KSP-RO/RealPlume/blob/master/GameData/RealPlume/GlobalSettings.cfg so that I can add a compatibility patch to SigmaDimensions? also, :FINAL EDIT: Probably a false alarm I'm actually not sure. RealPlume isn't developed by me, I'm only managing the StockConfigs side of things. You could try poking @NathanKell about it or if @Felger is around, they'd be able to answer that for you. 19 hours ago, sashan said: I've just noticed that latest version now has configs for 1.0.5 engines, making my old ones unnecessary. However, my ones seemed to look better on afterburning jet. Try it out: @PART[turboJet]:FOR[RealPlume]:NEEDS[SmokeScreen] { PLUME { name = Turbofan transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-1.2 fixedScale = 0.75 energy = 1.2 speed = 1 } PLUME { name = Turbojet transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-0.6 fixedScale = 1.4 energy = 0.7 speed = 1 } @MODULE[ModuleEnginesFX]:HAS[#engineID[Dry]] { %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } @MODULE[ModuleEnginesFX]:HAS[#engineID[Wet]] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } I'll look into it when I get time. Super busy IRL right now. @DerpyFirework might be able to look at it too Link to comment Share on other sites More sharing options...
DerpyFirework Posted May 1, 2016 Share Posted May 1, 2016 20 hours ago, sashan said: I've just noticed that latest version now has configs for 1.0.5 engines, making my old ones unnecessary. However, my ones seemed to look better on afterburning jet. Try it out: @PART[turboJet]:FOR[RealPlume]:NEEDS[SmokeScreen] { PLUME { name = Turbofan transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-1.2 fixedScale = 0.75 energy = 1.2 speed = 1 } PLUME { name = Turbojet transformName = thrustTransform localRotation = 0,0,0 localPosition = 0,0,-0.6 fixedScale = 1.4 energy = 0.7 speed = 1 } @MODULE[ModuleEnginesFX]:HAS[#engineID[Dry]] { %powerEffectName = Turbofan %spoolEffectName = Turbofan-Spool } @MODULE[ModuleEnginesFX]:HAS[#engineID[Wet]] { %powerEffectName = Turbojet %spoolEffectName = Turbojet-Spool } } 56 minutes ago, Nhawks17 said: I'll look into it when I get time. Super busy IRL right now. @DerpyFirework might be able to look at it too I've adjusted the plumes based off these new numbers, and I agree, they do look better now! Thank you for the feedback! Link to comment Share on other sites More sharing options...
Festivejelly Posted May 1, 2016 Share Posted May 1, 2016 Hrm i cant seem to get this running on the latest version of KSP. Link to comment Share on other sites More sharing options...
Nansuchao Posted May 1, 2016 Share Posted May 1, 2016 1 hour ago, Festivejelly said: Hrm i cant seem to get this running on the latest version of KSP. Did you installed Smoke Screen too? Do you have the latest Real Plume and the latest Module Manager? Are you using a supported engine? Link to comment Share on other sites More sharing options...
Festivejelly Posted May 2, 2016 Share Posted May 2, 2016 2 hours ago, Nansuchao said: Did you installed Smoke Screen too? Do you have the latest Real Plume and the latest Module Manager? Are you using a supported engine? Thank you, I think it was SmokeScreen as you say. I re downloaded and installed and now it works fine. Thanks. Link to comment Share on other sites More sharing options...
Dfthu Posted May 2, 2016 Share Posted May 2, 2016 did 1.1.2 break this? This worked fine in 1.1.1 but now in 1.1.2 it seems to not work. Link to comment Share on other sites More sharing options...
Festivejelly Posted May 2, 2016 Share Posted May 2, 2016 12 hours ago, Dfthu said: did 1.1.2 break this? This worked fine in 1.1.1 but now in 1.1.2 it seems to not work. Change the version file. So KSP Versio is 1,1,2 Link to comment Share on other sites More sharing options...
nosirrbro Posted May 2, 2016 Share Posted May 2, 2016 20 hours ago, Dfthu said: did 1.1.2 break this? This worked fine in 1.1.1 but now in 1.1.2 it seems to not work. Yeah, it's not working in 1.1.2 for me either. Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 2, 2016 Author Share Posted May 2, 2016 I haven't been able to sit down with this in 1.1.2 yet. I'll look at it in a couple of minutes and update if necessary. Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) -------------------------------------------------------------------------------------------------------------- RealPlume-Stock v0.10.7 - Updated Module Manager to latest version - Updated configs for TantaresLV - Updated configs for Tantares - Updated configs for Squad - Updated configs for Tundra Exploration - Updated configs for HGR - Added SDHI support -------------------------------------------------------------------------------------------------------------- WOOO UPDATES RULE I'll update my mirror sites some other time, my internet is literally uploading at 0.1Mb/s right now and I don't feel like dealing with it Edited May 3, 2016 by Nhawks17 Link fix Link to comment Share on other sites More sharing options...
jpinard Posted May 3, 2016 Share Posted May 3, 2016 Thanks for getting these out so fast Nhawks! Link to comment Share on other sites More sharing options...
nosirrbro Posted May 3, 2016 Share Posted May 3, 2016 21 minutes ago, Nhawks17 said: -------------------------------------------------------------------------------------------------------------- RealPlume-Stock v0.10.7 - Updated Module Manager to latest version - Updated configs for TantaresLV - Updated configs for Tantares - Updated configs for Squad - Updated configs for Tundra Exploration - Updated configs for HGR - Added SDHI support -------------------------------------------------------------------------------------------------------------- WOOO UPDATES RULE I'll update my mirror sites some other time, my internet is literally uploading at 0.1Mb/s right now and I don't feel like dealing with it Damn that was quick. Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 3, 2016 Author Share Posted May 3, 2016 Mirror sites are updated (minus the pending Curse file). Sorry it took so long, internet has been on the fritz lately. Link to comment Share on other sites More sharing options...
Vegemeister Posted May 6, 2016 Share Posted May 6, 2016 I've encountered a compatibility problem between this mod and Advanced Jet Engine. AJE replaces all of the "Engine" modules on jet engines with "AJE Turbofan", or "AJE Turbojet", or some such. With Real Plume - Stock Configs installed, most, but not all of the engines get their old stock Engine modules back, and therefore consume much less fuel than they should. The affected engines have "Plume configured by RealPlume.", added to their descriptions. Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 6, 2016 Author Share Posted May 6, 2016 32 minutes ago, Vegemeister said: I've encountered a compatibility problem between this mod and Advanced Jet Engine. AJE replaces all of the "Engine" modules on jet engines with "AJE Turbofan", or "AJE Turbojet", or some such. With Real Plume - Stock Configs installed, most, but not all of the engines get their old stock Engine modules back, and therefore consume much less fuel than they should. The affected engines have "Plume configured by RealPlume.", added to their descriptions. I can't find anywhere in the AJE or RealPlume-Stock download where there is support for the other? Link to comment Share on other sites More sharing options...
Vegemeister Posted May 6, 2016 Share Posted May 6, 2016 14 minutes ago, Nhawks17 said: I can't find anywhere in the AJE or RealPlume-Stock download where there is support for the other? I don't think either mod is intentionally interfering with the other, but if they are installed concurrently, the changes made by AJE to stock jet engines are undone. I was able to restore the AJE functionality by deleting jetEngineAfturburning.cfg, jetEngineBasic.cfg, jetEngineBig.cfg, jetEngineTurbo.cfg, and miniJet.cfg from RealPlume/RealPlume-Stock/Squad. Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 6, 2016 Author Share Posted May 6, 2016 2 hours ago, Vegemeister said: I don't think either mod is intentionally interfering with the other, but if they are installed concurrently, the changes made by AJE to stock jet engines are undone. I was able to restore the AJE functionality by deleting jetEngineAfturburning.cfg, jetEngineBasic.cfg, jetEngineBig.cfg, jetEngineTurbo.cfg, and miniJet.cfg from RealPlume/RealPlume-Stock/Squad. Does this mod change the stock engines? If so, that's why. @DerpyFirework any thoughts? Link to comment Share on other sites More sharing options...
Table Posted May 7, 2016 Share Posted May 7, 2016 Does this work with RSS? Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 7, 2016 Author Share Posted May 7, 2016 1 minute ago, Table said: Does this work with RSS? It should as long as the engines you're using in RSS have configs. Link to comment Share on other sites More sharing options...
Table Posted May 7, 2016 Share Posted May 7, 2016 Just now, Nhawks17 said: It should as long as the engines you're using in RSS have configs. Alright, thanks man. Link to comment Share on other sites More sharing options...
thekiaman Posted May 8, 2016 Share Posted May 8, 2016 Hey awesome job on this mod. The only problem is it gives me some stuttering every few seconds. I am trying to figure out if I can fix it but I was also wondering if there is a way to only use the engine sounds. Link to comment Share on other sites More sharing options...
SpaceEnthusiast Posted May 8, 2016 Share Posted May 8, 2016 (edited) Hey man, first of all thank you for making this awesome mod, I've been playing with it for a while now, and I love it. I apologize if this has been handled before, but I can't seem to find any information on the previous pages. I'm playing with RSS, RealFuels, and smokescreen also, and the only engine (so far) that doesn't have a cool plume in flight is the LV-909 "Terrier" engine. Is that because the thrust is so low you shouldn't see a plume, or is there a problem with this mod or something? I've been going through files but couldn't get any wiser. Any help would be much appreciated. Edited May 8, 2016 by SpaceEnthusiast Link to comment Share on other sites More sharing options...
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