schneemannski Posted November 28, 2016 Share Posted November 28, 2016 On 25.11.2016 at 6:19 AM, styckx said: Stopping by.. Still great.. Hey, great Shuttle! Do you use the Stock S3 Vector Engines for pushing it toward Space? Link to comment Share on other sites More sharing options...
schneemannski Posted November 28, 2016 Share Posted November 28, 2016 I´m very new to this delicious mod! Actually i,m staring from the old, empty S-IVB from my last Moon Mission to this eyecandy earth for hours... Thank you so much @Galileo for this piece of greatness! Reading Norman Mailers "Moonfire" and staring at the monitor at the same time lets feel really astronautic!!! I´m very happy... But one little question: my Clouds won´t work too. Can somebody take a quick peek on my files? Pic of /GameData: https://www.dropbox.com/s/woln6pareqkmkq8/Bildschirmfoto 2016-11-28 um 09.54.25.png?dl=0 Logfile: https://www.dropbox.com/s/eobxcpy26bizv7o/KSP.log?dl=0 Greetings from Berlin Schneemannski Link to comment Share on other sites More sharing options...
Galileo Posted November 28, 2016 Share Posted November 28, 2016 (edited) 1 hour ago, schneemannski said: I´m very new to this delicious mod! Actually i,m staring from the old, empty S-IVB from my last Moon Mission to this eyecandy earth for hours... Thank you so much @Galileo for this piece of greatness! Reading Norman Mailers "Moonfire" and staring at the monitor at the same time lets feel really astronautic!!! I´m very happy... But one little question: my Clouds won´t work too. Can somebody take a quick peek on my files? Pic of /GameData: https://www.dropbox.com/s/woln6pareqkmkq8/Bildschirmfoto 2016-11-28 um 09.54.25.png?dl=0 Logfile: https://www.dropbox.com/s/eobxcpy26bizv7o/KSP.log?dl=0 Greetings from Berlin Schneemannski are you using the SVE that comes bundled with SSRSS or did you download it separately? This is why i ask: this was in your KSP.log [LOG 09:22:50.013] [EVE CityLightsManager]: StockVisualEnhancements/EVE/CityLights/cityLights/EVE_CITY_LIGHTS [LOG 09:22:50.045] [EVE CityLightsManager]: Cannot Find to apply to main Menu! [LOG 09:22:50.068] [EVE CityLightsManager]: Cannot Find to apply to main Menu! [LOG 09:22:50.068] [EVE CloudsManager]: Running Setup [LOG 09:22:50.068] [EVE CloudsManager]: Loading... [LOG 09:22:50.069] [EVE CloudsManager]: StockVisualEnhancements/EVE/Atmosphere/clouds/EVE_CLOUDS [LOG 09:22:50.070] [EVE CloudsManager]: Cleaning Clouds! [LOG 09:22:50.070] [EVE CloudsManager]: Unable to parse config node: OBJECT { detailSpeed = 1000,3000,0 killBodyRotation = True speed = 0,70,0 altitude = 753.6 body = Kerbin name = Kerbin-Auroras settings { _DetailDist = 1E-07 _UVNoiseAnimation = 0.05,0.02 _UVNoiseStrength = 0.05 _UVNoiseScale = 0.5 _DetailScale = 6 _MainTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/Aurora } _DetailTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/AuroraDetail } _UVNoiseTex { value = StockVisualEnhancements/EVE/Atmosphere/Textures/uvnoise1 } } layer2D { macroCloudMaterial { _MinLight = 0.5 } } } The clouds cfgs for SSRSS do not include Kerbin, so it leads me to believe you downloaded SVE separately, which is a no no. use the bundled SVE and you should be good.. tschüß! Edited November 28, 2016 by Galileo Link to comment Share on other sites More sharing options...
Puggonaut Posted November 29, 2016 Share Posted November 29, 2016 Wanna know how good this mod is . Here you go , added Reshade 3.05 , just to spice it up a touch Link to comment Share on other sites More sharing options...
The-Doctor Posted November 29, 2016 Share Posted November 29, 2016 @Galileo I can't decide if to play this or play your solar system mod. Please suggest one Link to comment Share on other sites More sharing options...
Galileo Posted November 29, 2016 Share Posted November 29, 2016 22 minutes ago, The-Doctor said: @Galileo I can't decide if to play this or play your solar system mod. Please suggest one Try both Link to comment Share on other sites More sharing options...
The-Doctor Posted November 30, 2016 Share Posted November 30, 2016 1 hour ago, Galileo said: Try both yes I intend to, but what order? I'm kinda urging for Mars, but with SRSS I realized that the KSC is in brazil and has one red dot for remotetech. Is there a way to get more than one? Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 30, 2016 Share Posted November 30, 2016 Two installs, just copy the KSP directory and rename it. Link to comment Share on other sites More sharing options...
Galileo Posted November 30, 2016 Share Posted November 30, 2016 (edited) 35 minutes ago, The-Doctor said: yes I intend to, but what order? I'm kinda urging for Mars, but with SRSS I realized that the KSC is in brazil and has one red dot for remotetech. Is there a way to get more than one? SSRSS actually has cfgs for remote tech to have multiple points. And I am working on the same configs for GPP and a pretty cool update is coming for GPP too. Mars is always awesome though. You will get the real deal here. GPP also has a Mars analog though, with Gratian. It's really a tough decision but both mods are great. Edited November 30, 2016 by Galileo Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 30, 2016 Share Posted November 30, 2016 Could the lighting be checked, as it's pretty dark right now... Spoiler This is with the sun at 45° hitting this side of the rocket. Link to comment Share on other sites More sharing options...
Puggonaut Posted November 30, 2016 Share Posted November 30, 2016 Link to comment Share on other sites More sharing options...
The-Doctor Posted November 30, 2016 Share Posted November 30, 2016 19 hours ago, Galileo said: SSRSS actually has cfgs for remote tech to have multiple points. And I am working on the same configs for GPP and a pretty cool update is coming for GPP too. Mars is always awesome though. You will get the real deal here. GPP also has a Mars analog though, with Gratian. It's really a tough decision but both mods are great. I installed SRSS with remotetech and only saw one red dot lol Link to comment Share on other sites More sharing options...
ModernHippie Posted December 1, 2016 Share Posted December 1, 2016 (edited) On 27.11.2016 at 5:50 PM, Galileo said: It's probably something in the sun cfg. I'll look at it when I get a chance @Galileo Thank you for hint .Yes that was the problem ,I multiply few parameters there, now it is not so dark Light { sunlightColor = 1, 0.92, 0.85, 1 sunlightIntensity = 2.75 sunlightShadowStrength = 2.75 scaledSunlightColor = 1, 0.92, 0.85, 1 scaledSunlightIntensity = 3.45 IVASunColor = 1, 0.92, 0.85, 1 IVASunIntensity = 2.64 sunLensFlareColor = 0, 0, 0, 1 ambientLightColor = 0.06,0.06,0.06,1 sunAU = 13984359719 luminosity = 2360 { before (original sun.cfg) and after before after Edited December 1, 2016 by ModernHippie Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 1, 2016 Share Posted December 1, 2016 Thanks, I'll play around with the numbers. The overexposure looks kind of neat for orbital shots. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 1, 2016 Share Posted December 1, 2016 (edited) I've done some playing with those numbers, but they do not change the issue. The light color is like from a sunset, all the changed values do is bump up the brightness. If I lower the values to sane numbers where you are not overexposing you immediately get the dusk tints back. So I think it is something else than the brightness levels. I'll check the original RSS files to see what they have set over there. edit: Removing the entire scaled section solves the lighting problem. Edited December 1, 2016 by Jimbodiah Link to comment Share on other sites More sharing options...
pTrevTrevs Posted December 3, 2016 Share Posted December 3, 2016 This may not be the right place to ask this (hell, it's probably an FAQ), but does anyone know if there is a mod updated to 1.2 that will allow me to place KSP at the site of the Baikonur Cosmodrome? It looked to me that KSC Switcher was out of date, and I don't know if the Kosmodrome mod is compatible with this. Link to comment Share on other sites More sharing options...
Galileo Posted December 3, 2016 Share Posted December 3, 2016 41 minutes ago, pTrevTrevs said: This may not be the right place to ask this (hell, it's probably an FAQ), but does anyone know if there is a mod updated to 1.2 that will allow me to place KSP at the site of the Baikonur Cosmodrome? It looked to me that KSC Switcher was out of date, and I don't know if the Kosmodrome mod is compatible with this. KSCSwitcher has been compiled by someone on the last page of its thread. You will have to download the original mod and just replace the newly compiled dll Link to comment Share on other sites More sharing options...
pTrevTrevs Posted December 3, 2016 Share Posted December 3, 2016 15 minutes ago, Galileo said: KSCSwitcher has been compiled by someone on the last page of its thread. You will have to download the original mod and just replace the newly compiled dll And it works just fine with SSRSS? Link to comment Share on other sites More sharing options...
Galileo Posted December 3, 2016 Share Posted December 3, 2016 24 minutes ago, pTrevTrevs said: And it works just fine with SSRSS? Yeah it should work Link to comment Share on other sites More sharing options...
pTrevTrevs Posted December 3, 2016 Share Posted December 3, 2016 14 minutes ago, Galileo said: Yeah it should work Alright, I'll take a look at it. I also realized a few minutes ago that I need something like this so I can make launches to polar orbits (like from Vandenberg AFB) Link to comment Share on other sites More sharing options...
winproof Posted December 4, 2016 Share Posted December 4, 2016 (edited) hello very nice mod, but from time to time i've a problem, my launchpad is underwater it's a ssrss bug or a ksp bug? Edited December 4, 2016 by winproof Link to comment Share on other sites More sharing options...
Nansuchao Posted December 4, 2016 Share Posted December 4, 2016 9 minutes ago, winproof said: hello very nice mod, but from time to time i've a problem, my launchpad is underwater it's a ssrss bug or a ksp bug? It's a SVE thing, but don't worry, it doesn't affect the gameplay and it just happen in the KSC view. Link to comment Share on other sites More sharing options...
Galileo Posted December 4, 2016 Share Posted December 4, 2016 11 minutes ago, winproof said: hello very nice mod, but from time to time i've a problem, my launchpad is underwater it's a ssrss bug or a ksp bug? It's a known scatterer bug. Just enter a building and exit. That fixes it Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 4, 2016 Share Posted December 4, 2016 He found Atlantis! Link to comment Share on other sites More sharing options...
gamerscircle Posted December 4, 2016 Share Posted December 4, 2016 I installed as per the provided readme and I got planets where they should be and everything looks great. However; the textures under KSC looks like an explosion? http://imgur.com/ljRVHtz I suppose, I did something wrong? A little help? Also, by chance @Puggonaut, the backdrop that you are using, is that a public file? Link to comment Share on other sites More sharing options...
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