blackheart612 Posted March 29, 2017 Author Share Posted March 29, 2017 @AccidentalDisassembly Not necessarily the case, but I did make it saner than the panther. You can still go supersonic with lighter crafts on dry mode, just like I said. But if you couldn't, don't forget that the afterburners have more than 2-3 times more power than dry mode in certain cases. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted March 29, 2017 Share Posted March 29, 2017 On 3/28/2017 at 3:58 AM, blackheart612 said: And since Airplane Plus uses FS anyway, I think it's natural to discuss it here. I'm not sure how much work will be needed on fixing some of its features but I do know most of it, which I'll maybe post on github (which I'm bad at, the reason why I don't use it). But I think the most important thing in FS is its sound manager, needed to use an updated stock method. Aside from that, FSEngineBladed and FSEngine aren't working completely (and the latter not working with CoT function). I'll see about taking a look at a few of those modules to see if there is anything I can help clean up/fix up. Sounds at least shouldn't be too hard to fix. On 3/28/2017 at 3:58 AM, blackheart612 said: Also, probably a stupid question, is it possible for KSPWheels to be integrated to FS? Because I love it and I think it'd be amazing to have a coremod that's all packed in one so that people don't have to download/pack up different types of mods, and easier to update, too. Just look at B9 before (not sure now), it had a lot of dependency. Doesn't seem likely. They have vastly different feature sets and intended purposes. And I'm not yet sold on FireSpitter; still looks like I'm going to have to develop my own propeller-engine related modules (FireSpitter airplane related modules and code really haven't been updated in 3+ years; some of that code is just.... wrong... so very wrong... like allocating 'new GameObject()' during every FixedUpdate...). I'll still see about contributing a couple fixes for FireSpitter, because I already offered, but it doesn't look like I'll be able to use any of it personally (without rewriting most of it, which I don't think RD would accept anyway). So... if you wanted to use KSPWheels, looks like you would have to bend your 'one plugin' rule a bit. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 29, 2017 Author Share Posted March 29, 2017 @Shadowmage Sounds fair enough to me. I can probably make landing gears from stock wheels, though. There's always that. I did consider splitting up the mod to have the wheels a separate download with only KSPWheels dependency but I thought it'd be a lot of work to split it up so, I'll stick to FS and stock for now. And if FS can't be fixed completely, I'm pretty sure people would be open for an alternative down the road. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 29, 2017 Share Posted March 29, 2017 (edited) Oh new release. Gonna test 'em quickly and share some pics! Me likey! edit - am i doing something wrong or this part has issue with mirroring? @blackheart612 Edited March 29, 2017 by qromodynmc Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 29, 2017 Author Share Posted March 29, 2017 @qromodynmc KSP mirroring is weird, so it will only work if it's facing forward. Which is the most likely choice of doing it. The real issue for me is if you tweak it with the rotate or move tool, the mirroring comes off. So putting it where it should be, facing forward should be a final decision. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 29, 2017 Share Posted March 29, 2017 How im gonna use this exactly? because i just cant make them face same way Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 29, 2017 Author Share Posted March 29, 2017 @qromodynmc Make them face forward, intake on the front. Of course the exhaust faces away from the wing. If you press deploy, it should deploy upwards. Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted March 29, 2017 Share Posted March 29, 2017 @kiwinanday, thanks for the idea! Love that Alphajet (if you don't know it, google it) kind of design! I tried to make my own, but i havent figured out how to post images on this forum. Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted March 29, 2017 Share Posted March 29, 2017 3 hours ago, kiwinanday said: @DarkOwl57 will upload to DB and share on my lunch break. Will require Aviation Cockpits, Mk2X, and Kerbal Foundries (I'll zip all them together when I upload it). Question: what wings did you use for the main base? I'm thinking about making my own rendition of this plane, and I need to know. They look like the stock "Wing Type C", but I'm not sure Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 29, 2017 Share Posted March 29, 2017 (edited) 29 minutes ago, DarkOwl57 said: Question: what wings did you use for the main base? I'm thinking about making my own rendition of this plane, and I need to know. They look like the stock "Wing Type C", but I'm not sure I think you're correct, but I'm not at home right now. They're the 1x2m rectangle, and the outer third is the 1x2m wing panel with an angled bit that @blackheart612 added in one of the releases a bit back. The tail uses those same angled bits for the horizontal stabilizers, and then the little triangles for the vertical stabilizers, so if you straightened them out, it'd make a perfect triangle. The control surfaces are the big trapezoids for the verticals, and the little trapezoids for the horizontals and ailerons. I'm horrible with the names of parts. I just know what they look like and about where to find what I need in each category. If you post screenshots of the parts grid, I'll circle which ones I'm talking about. 39 minutes ago, FlyHighAviator said: @kiwinanday, thanks for the idea! Love that Alphajet (if you don't know it, google it) kind of design! I tried to make my own, but i havent figured out how to post images on this forum. Alphajet is one of my favorite planes, and was definitely an inspiration. I have this from 1.1.3, but it's broken now. May revive the intake/exhaust concept, though. Was working quickly before WoWS session. Also, use Imgur, and just open image in new tab, then copy+paste URL, and it'll auto-embed. Edited March 29, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted March 29, 2017 Share Posted March 29, 2017 (edited) The XK-43 "Crow". You like it? @kiwinanday It flies like a dream! Best trainer ive "manufactured". Also did an XK-51 "AWACS" and a patrol over the seas of kerbin. My AWACS are stationed at the island airfield... And i've learnt to add images!!! Edited March 29, 2017 by FlyHighAviator Forgot some text. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 29, 2017 Share Posted March 29, 2017 @FlyHighAviator That last image reminds me of a famous picture, but of course I can't find it. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 29, 2017 Share Posted March 29, 2017 31 minutes ago, FlyHighAviator said: Also did an XK-51 "AWACS" and a patrol over the seas of kerbin. My AWACS are stationed at the island airfield... And i've learnt to add images!!! I guess your awacs carry passengers in his free time first time i see an awacs with passenger windows. Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted March 29, 2017 Share Posted March 29, 2017 4 minutes ago, qromodynmc said: I guess your awacs carry passengers in his free time first time i see an awacs with passenger windows. Yes... yes it does. The radio operators get first class xD Quote Link to comment Share on other sites More sharing options...
XOC2008 Posted March 29, 2017 Share Posted March 29, 2017 C-5M Super Galaxy with copious amounts of Tweakscale to build it to scale: Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 29, 2017 Share Posted March 29, 2017 @DarkOwl57 @EVA_Reentry @FlyHighAviator and anyone else who wants to play with STOLhttps://www.dropbox.com/s/5ogizla6s1clfj4/Y208 Grasshopper.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
EVA_Reentry Posted March 29, 2017 Share Posted March 29, 2017 1 minute ago, kiwinanday said: @DarkOwl57 @EVA_Reentry @FlyHighAviator and anyone else who wants to play with STOLhttps://www.dropbox.com/s/5ogizla6s1clfj4/Y208 Grasshopper.zip?dl=0 Nice! Thank you! Quote Link to comment Share on other sites More sharing options...
Guest Posted March 29, 2017 Share Posted March 29, 2017 Are you going to get back to piston engines soon? Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted March 29, 2017 Share Posted March 29, 2017 8 hours ago, kiwinanday said: I think I've got it in the order. Left Middle-left Middle Middle-right Right nul nul Cockpit nul nul nul Intake Adapter Intake nul Wing type C Fuel Wing type C Aileron Airplane Plus flapy thingy Fuel (same as above) Airplane Plus flapy thingy Aileron nul Engine (Juno) Adapter Engine (Juno) nul nul nul Shortened Cone (Type B) nul nul Triangle piece that I can't think of the name of, Wing Tip Wing Type something Bottom of cone (See above) Wing Type something Triangle piece that I can't think of the name of, Wing tip Aileron Aileron nul Aileron Aileron nul nul nul nul nul That's basically showing the parts in a little grid diagram. Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 29, 2017 Share Posted March 29, 2017 (edited) @DarkOwl57 I Dropbox'd it, but I'll take a top-down screenie, too. Edited March 29, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted March 29, 2017 Share Posted March 29, 2017 11 minutes ago, kiwinanday said: @DarkOwl57 I Dropbox'd it, but I'll take a top-down screenie, too. aaaaaahhh.... Thanks for the clarifications Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 29, 2017 Share Posted March 29, 2017 6 hours ago, qromodynmc said: edit - am i doing something wrong or this part has issue with mirroring? @blackheart612 @blackheart612 I'm getting a similar problem: Quote Link to comment Share on other sites More sharing options...
Guest Posted March 30, 2017 Share Posted March 30, 2017 (edited) A way to fix the problem with the new VTOL rotors: Istead of using Mirroring symmetry, use the Radial symmetry. Note that it looks weird when you are about to place it but once you place it both of your engines will be pointing in the right direction Pinging @blackheart612 Didn't work, as seen below Edited March 30, 2017 by Murican_Jeb Quote Link to comment Share on other sites More sharing options...
TMasterson5 Posted March 30, 2017 Share Posted March 30, 2017 10 hours ago, blackheart612 said: Release 14.0 Here's the update at last after a while. Just like it says in the tin, the afterburning jets are now releaed and you also get to try a VTOL engine. As well as the Mk3 cockpit that's also a cargo bay! Formal changelog on the OP but I'll put it here anyway: Added Mk3 Cargo Cockpit based on C-5 Galaxy Added KT6C "Kitty" Turboshaft Engine, a tilt-rotor radial engine based on AW609, a VTOL Engine Added J-85 "Tiger" Afterburning Turbofan based on F-5 Freedom Fighter/Tiger II, sized 0.625m Added J-119 "Cheetah" Afterburning Turbofan based on F-22 Raptor Added Nosecone Mk1 also based on the F-22 Raptor (@qromodynmc) -- Fixed Mk1 Intake having reversed intakeTransform -- Early engines now all have significantly more powerful stationary thrust -- Enjoy! And don't forget to report back if there are issues. Edit: @TMasterson5 Thanks Ill get the tweakscale patch updated this weekend! Awesome stuff man Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 30, 2017 Share Posted March 30, 2017 9 minutes ago, Murican_Jeb said: A way to fix the problem with the new VTOL rotors: Istead of using Mirroring symmetry, use the Radial symmetry. Note that it looks weird when you are about to place it but once you place it both of your engines will be pointing in the right direction Pinging @blackheart612 Tried that, but it only works if you're not attaching it to mirrored symmetry parts, which isn't possible on those wings. Quote Link to comment Share on other sites More sharing options...
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