qromodynmc Posted July 10, 2017 Share Posted July 10, 2017 11 hours ago, Saran The Rapper said: Hey guys, I'm quite sure that it's something on my part, but I cant manage to take off with the Vortex engine at all, and I was wondering whether you guys could help me out. I do admit that I have quite a number of mods installed: Reveal hidden contents [x] Science! Airplane Plus All Y'All Alternate Resource Panel Antenna Sleep Audio Muffler Redux Aviation Lights B9 Aerospace Procedural Wings B9 Animation Modules Better Burn Time Better Time Warp Cont. Blackheart's Procedural Parts Textures Blast Awesomeness Modifier Chatterer + Ext. Community Tech Tree CraftHistory Dated Quicksaves DMagic Orbital Sci Docking Port Alignment EVA Enhancements Cont. EVA Parachutes & Ejection Seats Final Frontier Firespitter Core Firespitter Resources Config Flight Manager for Reusable Stages Cont. Freedom Texs Hide Empty Tech Tree Nodes Impact! Kerbal Engineer Redux KSP AVC MagiCore Module Manager ProceduralParts MainSailor's Proc. Tex (Essentials) RecoveryController Science Relay ShipSections Cont. StageRecovery Take Command Cont. Texture Replacer Trajectories SETI Unmanned Before Manned But I believe they don't interfere with any of Airplane Plus' resources. Maybe it's the design of the plane? I tried to base it off of the P51 as much as possible. Granted, I don't know much about aircraft design other than the basics. The plane is composed of 2 procedural wings, 4 procedural control surfaces, 3 procedural fuel tanks, and 3 delta deluxe winglets. Maybe its the procedural wings that aren't generating any lift? Here's an album of the plane: Hide contents Album http://imgur.com/a/EBUle will appear when post is submitted Any ideas? There is literally a merlin engine in AP+, why would you use vortex anyway? Quote Link to comment Share on other sites More sharing options...
Saran The Rapper Posted July 10, 2017 Share Posted July 10, 2017 2 hours ago, qromodynmc said: There is literally a merlin engine in AP+, why would you use vortex anyway? Early career mode. Haven't unlocked that node yet. By the way, I've figured out that it's procedural wings not producing enough lift. I'll bring this over to them. Thanks for the help guys. Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 10, 2017 Share Posted July 10, 2017 2 hours ago, qromodynmc said: There is literally a merlin engine in AP+, why would you use vortex anyway? ... 13 hours ago, Saran The Rapper said: Maybe it's the design of the plane? I tried to base it off of the P51 as much as possible. Granted, I don't know much about aircraft design other than the basics. 6 hours ago, Skylon said: God I love this mod. [snipped] Any chance you could add sideways versions of the structural wing d, it has something that has bugged me for a while in not being there. Should be in stock really. The structural wing A has a sideways version B, and the same with some of the wing connectors too IIRC it did, it was called E or F or something? I remember using it in most of my early-career planes... Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 10, 2017 Author Share Posted July 10, 2017 @Skylon I'm bad at descriptive text. If there was an illustration... well I'll check when I have time. @qromodynmc Probably due to tech tree limitations. The merlin unlocks a node further. @Saran The Rapper Not just the design, the engine itself is fairly weak. You likely need a lighter aircraft, more wings or something. @infinax Actually, speaking of... I just added this today, it's a 5 degree angle offset for the Mk1... Also stackable. So it goes 10 degrees if stacked twice, barely noticeable as well. Quote Link to comment Share on other sites More sharing options...
infinax Posted July 10, 2017 Share Posted July 10, 2017 @blackheart612 nice funny how just after I built the thing there's an update for a part made exactly for it thanks. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 10, 2017 Share Posted July 10, 2017 2 hours ago, Saran The Rapper said: Early career mode. Haven't unlocked that node yet. By the way, I've figured out that it's procedural wings not producing enough lift. I'll bring this over to them. Thanks for the help guys. it's easy to make p-51 wings with stock parts, tho i dont know where they are in tech tree. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2017 Share Posted July 10, 2017 2 hours ago, qromodynmc said: it's easy to make p-51 wings with stock parts, tho i dont know where they are in tech tree. Excellent Replica! Question: if I run the latest version on 1.2.2, will it work? Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 10, 2017 Share Posted July 10, 2017 31 minutes ago, dundun92 said: Excellent Replica! Question: if I run the latest version on 1.2.2, will it work? Asking airplane plus right? Latest version is for 1.3, you need 1.2.2 compatible firespitter.dll for it, if you change dlls it'll work. Quote Link to comment Share on other sites More sharing options...
shynk Posted July 10, 2017 Share Posted July 10, 2017 Hi, I'm absolutely loving these parts, but I really loathe to part my ways with Ferram right after it comes out for 1.2.2. Is there any way to make this work for 1.2.2. with some of the new cockpits? I have some old version at the moment but it's fairly limited. I did what @qromodynmc suggested above, replacing the files associated but I am still experiencing crashes when the game starts loading the cockpits. The last few lines of the log to pastebin, let me know if you need any more. I attempted to delete the airbuscockpit folder but it will just crash on the next bit. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted July 11, 2017 Share Posted July 11, 2017 10 hours ago, shynk said: Hi, I'm absolutely loving these parts, but I really loathe to part my ways with Ferram right after it comes out for 1.2.2. Is there any way to make this work for 1.2.2. with some of the new cockpits? I have some old version at the moment but it's fairly limited. I did what @qromodynmc suggested above, replacing the files associated but I am still experiencing crashes when the game starts loading the cockpits. The last few lines of the log to pastebin, let me know if you need any more. I attempted to delete the airbuscockpit folder but it will just crash on the next bit. I have latest ap+ running at 1.2.2, i can send mod folder over pm if you want, you can try that. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 11, 2017 Author Share Posted July 11, 2017 @shynk Try deleting Airplane Plus, if it still errors, it might be another mod. I just ported the latest version with a few fixes from 1.2.2. While I'm here, I'd like people to know that I've managed to tone down the volume of the sounds from "deafeningly loud" to "just about stockalike loud" as well as improved some sounds but still working on it (it's a lot of sounds!) Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted July 12, 2017 Share Posted July 12, 2017 hey, i have updated to 1.3, and am using the latest air plane plus and during load up the game crashes when trying to load the stubby nose cone, and i dont want to delete that from the parts list as most of my planes use that part. Quote Link to comment Share on other sites More sharing options...
Kommodore Posted July 12, 2017 Share Posted July 12, 2017 I've got a problem with the mk1 passenger door. It tells me that the hatch is obstructed but there is Nothing in front of it except the passenger door which is meant to be hollow. What can I do? http://imgur.com/gallery/TtSE0 http://imgur.com/gallery/1tlyc Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 12, 2017 Author Share Posted July 12, 2017 @SpaceBadger007 Have you confirmed it's this mod? Remove AP+ and see if it loads alright. @Kommodore The passenger door is really tightly packed (colliders and all), it's impossible to go out with just it. Though, with its length, it's not possible to get out due to KSP limitations as I've tested. You can put a structural fuselage junior between the cockpit and the passenger door to fix it. the length of both should be able to "fit" the required KSP size. Quote Link to comment Share on other sites More sharing options...
shynk Posted July 12, 2017 Share Posted July 12, 2017 Yeah it's just Airplane Plus that the error happens with. It's just the cockpits that the error happens with too. @qromodynmc I'd appreciate it if you could do that, I tried to message you but could not. Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted July 13, 2017 Share Posted July 13, 2017 12 hours ago, blackheart612 said: @SpaceBadger007 Have you confirmed it's this mod? Remove AP+ and see if it loads alright. yea its not this mod, now i have to find which one it is, sigh! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted July 14, 2017 Share Posted July 14, 2017 On 7/11/2017 at 1:08 PM, blackheart612 said: @shynk Try deleting Airplane Plus, if it still errors, it might be another mod. I just ported the latest version with a few fixes from 1.2.2. While I'm here, I'd like people to know that I've managed to tone down the volume of the sounds from "deafeningly loud" to "just about stockalike loud" as well as improved some sounds but still working on it (it's a lot of sounds!) I appreciate that, but I kind of liked the deafeningly loud sounds - they really sold the feeling of sitting in a warbird cockpit with the whole thing rattling around you from the piston engine. Although I can just turn up the volume in settings. I really should just load up and play with the mod next time I have free time, but that'll delay the cockpits even more! Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted July 14, 2017 Share Posted July 14, 2017 (edited) so... I used the KT6-c to not make a v-22 and I have a few questions... every part on this plane is basically a fuel tank. the wings have fuel in them, every hull section other than the cargo ramp part are fuel tanks. the bulges on the side of the hull are saddle tanks full of fuel. all told this aircraft holds over 1K units of liquid fuel. yet the Isp on these engines is such that this will only run them for about 1 hour. my question is are these engines really this inefficient? or are the fuel tanks on this craft just very small volume wise. as in reality an airplane with this much fuel on it would fly for days. this much meaning this much of the aircraft dedicated to fuel, as each of these fuel tanks by over all volume may be only using something like 5% of the available volume for fuel. but ya... to get any sort of flight time on this airplane it needs to be so big the engines will no longer have enough thrust to lift it. so is it a problem with the engine Isp, or a problem with the design of these fuel tank parts? secondly in the action group setup I see 3 throttle options? "Hover" "Cargo" and "Normal". what are these and how do I use them? I attached them to action groups 1, 2, and 3, but I did not see any change when I pressed those buttons. and lastly could you maybe add the rotor folding function, so they fit inside my aircraft carrier better? the rotating wing would be cool too, but even just folding rotors would be great. Edited July 14, 2017 by Bit Fiddler Quote Link to comment Share on other sites More sharing options...
spacecookie Posted July 15, 2017 Share Posted July 15, 2017 Thank you for this great mod, I don't dare playing anymore without warbirds cockpits even to go to space Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted July 15, 2017 Share Posted July 15, 2017 Would it be possible to get some kind of long 2 person cockpit like on the BF-110? Quote Link to comment Share on other sites More sharing options...
Guest Posted July 15, 2017 Share Posted July 15, 2017 Hey @blackheart612, do you think it would be possible to make a secondary model or a mesh switch for some of your propeller engines or your P-40 cockpit to be compatible with the firespitter fueslage parts? Besides planes like the F4U Corsair or the F4F Wildcat, I'm pretty sure they aren't shaped like a barrel full of fish On 7/14/2017 at 4:07 AM, Bit Fiddler said: secondly in the action group setup I see 3 throttle options? "Hover" "Cargo" and "Normal". what are these and how do I use them? I attached them to action groups 1, 2, and 3, but I did not see any change when I pressed those buttons. "Hover is for when your engines are facing upward in "helicopter mode" and you want to hover. "Normal" is basicaly when your engines are facing forward in "airplane mode" and you want to use normal thrust instead of hover thrust (pretty obvious though) However, I do not know the "Cargo" option. Quote Link to comment Share on other sites More sharing options...
Skylon Posted July 15, 2017 Share Posted July 15, 2017 (edited) Biplanes, biplanes, with no-oh wi-indscreen Flying super ma-achine My word they are awesome (sing to tune of Narwhals swimming in the ocean)(Stock+Airplane plus) The cockpit is a passenger door. Edited July 15, 2017 by Skylon Quote Link to comment Share on other sites More sharing options...
TedwinKnockman66 Posted July 15, 2017 Share Posted July 15, 2017 5 hours ago, VenomousRequiem said: Would it be possible to get some kind of long 2 person cockpit like on the BF-110? I used 2 caged cockpits from zero and combined into one to make a Pe 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2017 Share Posted July 16, 2017 3 hours ago, Skylon said: Biplanes, biplanes, with no-oh wi-indscreen Flying super ma-achine My word they are awesome (sing to tune of Narwhals swimming in the ocean) (Continuing the song) Biplanes, biplanes, with no-oh wi-indscreen Sometimes fi-ight, sometimes flight, It'd make a Mustang run in fright! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted July 16, 2017 Author Share Posted July 16, 2017 @shynk does it happen too if you only have AirplanePlus installed? @VenomousRequiem At this point, I'm not against it, but I'm also not sure when it will be made. I like the idea though. Probably need to go back to 1.25m sizes soon. @Murican_Jeb Still a 1.25m fanboi, so that one's not likely Quote Link to comment Share on other sites More sharing options...
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