Galileo Posted October 27, 2016 Share Posted October 27, 2016 4 minutes ago, Thomas P. said: Thats an error in the UI. Nothing related to the config saver. The other issues in the log seem to be related to oceans. I fixed them and updated the .zip on Github Ok cool. But it won't save a config.. I'll mess around with it more later Link to comment Share on other sites More sharing options...
Thomas P. Posted October 27, 2016 Author Share Posted October 27, 2016 Just now, Galileo said: Ok cool. But it won't save a config.. I'll mess around with it more later " I fixed them and updated the .zip on Github " It works now Link to comment Share on other sites More sharing options...
Galileo Posted October 27, 2016 Share Posted October 27, 2016 Just now, Thomas P. said: " I fixed them and updated the .zip on Github " It works now Oh I didn't know thats what you meant. thanks!!!. Link to comment Share on other sites More sharing options...
Vandest Posted October 30, 2016 Share Posted October 30, 2016 Hello, this mod seem to be nice for edit or make planets. Thanks to @Thomas P. !! For right now I just want to edit existing planets and just change the colors of biomes. I don't know how to do this. I went into CelestialBody Editor, next into Edit Biomes, I opened the biome I want to edit, and in Edit Color I changed the color of my biome. Nothing happens on my biome in game, and as there isn't option to update biomes so I figured I need to save changes and may be reload the game. But in main menu, when I click on "Save Body" it doesn't do anything and I get this in console: "Exception: IndexOutOfRangeException: Array index is out of range." Is there somebody to tell me what I'm doing wrong? (The only mods installed are: Kopernicus, ModularFlightIntegrator, KittopiaTech) Extract of my output_log.txt: Spoiler IndexOutOfRangeException: Array index is out of range. at Kopernicus.Configuration.ModLoader.City.get_visibilityRange () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoProperty.GetValue (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <filename unknown>:0 at Kopernicus.UI.Extensions.MemberInfoExtensions.GetValue (System.Reflection.MemberInfo member, System.Object reference) [0x00000] in <filename unknown>:0 at Kopernicus.UI.ConfigIO.WriteObjectToConfigNode[Object] (System.String name, .ConfigNode& node, System.Object target) [0x00000] in <filename unknown>:0 at Kopernicus.UI.ConfigIO.WritePQSToConfigNode (.PQS pqsVersion, .ConfigNode& body, Boolean ocean) [0x00000] in <filename unknown>:0 at Kopernicus.UI.ConfigIO.SaveCelestial (.CelestialBody planet) [0x00000] in <filename unknown>:0 at Kopernicus.UI.PlanetWindow.<Render>b__6_11 () [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].Button (System.String label, System.Action callback, Nullable`1 rect, Nullable`1 width) [0x00000] in <filename unknown>:0 at Kopernicus.UI.PlanetWindow.Render (Int32 id) [0x00000] in <filename unknown>:0 at Kopernicus.UI.Window`1[T].Kopernicus.UI.IWindow.Render (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted November 5, 2016 Share Posted November 5, 2016 @Thomas P. Just a quick question - is Kittopia version-locked to KSP 1.2? (If it is I don't mind) Link to comment Share on other sites More sharing options...
Jiraiyah Posted November 24, 2016 Share Posted November 24, 2016 (edited) @Thomas P. sir i have a question on curve editor for lights on planets. actually two questions : 1- how does it work? i tried adding an entry but no matter what i try, can't even put a number there 2- is it possible to replace is with unity's curve editor or is it editor only ui element? actually for the second question i found this but still i can't type any value in the curve editor for planet light curve. please take a look at that Edited November 24, 2016 by Jiraiyah Link to comment Share on other sites More sharing options...
The White Guardian Posted December 13, 2016 Share Posted December 13, 2016 "Fixed the map exporter" ... YEEEEEEEES! Thank you so much, Thomas! Link to comment Share on other sites More sharing options...
SAS123 Posted December 14, 2016 Share Posted December 14, 2016 On 06/11/2016 at 3:18 AM, ProtoJeb21 said: @Thomas P. Just a quick question - is Kittopia version-locked to KSP 1.2? (If it is I don't mind) I'm currently using it in 1.2.2 with no problems Link to comment Share on other sites More sharing options...
KerbalMan23 Posted January 5, 2017 Share Posted January 5, 2017 Can the particle effects target an body? because when i set it to sun it doesn't work. the particles disappear. And if if does work, can you add an option so the particles aim away from the object that is targeted? Link to comment Share on other sites More sharing options...
Galileo Posted February 8, 2017 Share Posted February 8, 2017 I'm surprised nobody has shown up with pitchforks yet considering Kittopiatech broke with the latest kopernicus. I'm sure you already know though. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 9, 2017 Share Posted February 9, 2017 14 hours ago, Galileo said: I'm surprised nobody has shown up with pitchforks yet considering Kittopiatech broke with the latest kopernicus. I'm sure you already know though. I was just going to mention it :p Link to comment Share on other sites More sharing options...
smokytehbear Posted February 15, 2017 Share Posted February 15, 2017 So how broken is this for the latest version of Kopernicus? It's still up on CKAN. Had it installed briefly and what little I tried to do seemed to work, not that I tried anything complex. Does it break stuff or are parts of it just not quite fully operational? Link to comment Share on other sites More sharing options...
Thomas P. Posted February 18, 2017 Author Share Posted February 18, 2017 Released Version 0.6. It is fully compatible with Kopernicus 1.2.2-2 upwards, and I also fixed other stuff (for example the curve editor) Link to comment Share on other sites More sharing options...
Tubal Posted March 17, 2017 Share Posted March 17, 2017 Hi. Is there a way to edit the science values? Link to comment Share on other sites More sharing options...
electricpants Posted March 19, 2017 Share Posted March 19, 2017 (edited) Quick question - How do you use Kittopia to create color + height maps? @ProtoJeb21 says it's easy, but I can't seem to figure anything out. Edited March 19, 2017 by electricpants Link to comment Share on other sites More sharing options...
Solar Ranger Posted May 29, 2017 Share Posted May 29, 2017 Hello, I was wondering if there was a timeline to update this to KSP 1.3? On 19/03/2017 at 0:28 AM, electricpants said: Quick question - How do you use Kittopia to create color + height maps? @ProtoJeb21 says it's easy, but I can't seem to figure anything out. Scroll to the bottom of ScaledVersion and click Update textures Sorry it seems to be working in 1.3 now strange it wasn't eariler Link to comment Share on other sites More sharing options...
Pretorian28715 Posted June 2, 2017 Share Posted June 2, 2017 Hi @Thomas P., I wanted to use Kittopia to resolve a problem I'm having with Planets in a Star System I'm developing, but I can find no form of Tutorial/Documentation for Kittopia. Do you know of any? Or can you help with this: http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-2-may-30/&do=findComment&comment=3071168 What info do you need? Thanks in Advance. Link to comment Share on other sites More sharing options...
Spaceception Posted July 7, 2017 Share Posted July 7, 2017 So a couple posts up, someone said it was working for them in 1.3, how well does it work for you guys? Link to comment Share on other sites More sharing options...
Galileo Posted July 7, 2017 Share Posted July 7, 2017 15 minutes ago, Spaceception said: So a couple posts up, someone said it was working for them in 1.3, how well does it work for you guys? Kittopia has never been at 100% but I would say it's functional. I don't rely on it for everything like some people do so I haven't tested all of it, but the core features seem to work. Link to comment Share on other sites More sharing options...
Cabbink Posted July 11, 2017 Share Posted July 11, 2017 On 2/18/2017 at 4:51 AM, Thomas P. said: Released Version 0.6. It is fully compatible with Kopernicus 1.2.2-2 upwards, and I also fixed other stuff (for example the curve editor) You Are Our Savior! I was Using this, and I thought it would not work. Thanks! Link to comment Share on other sites More sharing options...
Skalou Posted July 30, 2017 Share Posted July 30, 2017 I was trying to use this mod, and i didn't found how to use it, until i decided to look carefully at the readme file when redownloading it (i did'nt got it installed at first because it's not in the KittopiaTech folder in the dowload zip, maybe include it inside for next release? ), so to open the UI you have hit: CTRL+P Thank you for this mod , i hope it will help me Link to comment Share on other sites More sharing options...
DerpzGames Posted August 2, 2017 Share Posted August 2, 2017 (edited) Having a problem with the UI, I pressed CTRL + P and the menu did open.... But there were no buttons. I'm using the latest version of Kopernicus. (Screenie will be uploaded "shortly") EDIT: Nevermind, it only comes up as blank in the tracking station. Edited August 2, 2017 by DerpzGames Link to comment Share on other sites More sharing options...
DeltaDizzy Posted August 9, 2017 Share Posted August 9, 2017 How does KittopiaTech interface with MM configs? The answer will help me a bunch with this: Link to comment Share on other sites More sharing options...
SamBelanger Posted August 9, 2017 Share Posted August 9, 2017 4 minutes ago, DeltaDizzy said: How does KittopiaTech interface with MM configs? The answer will help me a bunch with this: Please help us Link to comment Share on other sites More sharing options...
DeltaDizzy Posted August 16, 2017 Share Posted August 16, 2017 Ignore my previous question. I am trying to use The KittopiaTech Atmosphere Editor and GUI files as a placeholder until I can get something else going. When I try to attach UIController.cs to a GameObject in Unity, it pops up an error saying I need to resolve compile errors. When i go into Visual Studio, There are no errors. Link to comment Share on other sites More sharing options...
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