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[1.3] [Kopernicus] KittopiaTech - a Kopernicus Visual Editor (Release 2) - Sep. 27


Thomas P.

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Hello, this mod seem to be nice for edit or make planets. Thanks to @Thomas P. !!

For right now I just want to edit existing planets and just change the colors of biomes. I don't know how to do this.
I went into CelestialBody Editor, next into Edit Biomes, I opened the biome I want to edit, and in Edit Color I changed the color of my biome.
Nothing happens on my biome in game, and as there isn't option to update biomes so I figured I need to save changes and may be reload the game. But in main menu, when I click on "Save Body" it doesn't do anything and I get this in console: "Exception: IndexOutOfRangeException: Array index is out of range."

Is there somebody to tell me what I'm doing wrong?

(The only mods installed are: Kopernicus, ModularFlightIntegrator, KittopiaTech)
Extract of my output_log.txt:

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  • 3 weeks later...

@Thomas P.

sir i have a question on curve editor for lights on planets. actually two questions :

1- how does it work? i tried adding an entry but no matter what i try, can't even put a number there

2- is it possible to replace is with unity's curve editor or is it editor only ui element?

actually for the second question i found this

but still i can't type any value in the curve editor for planet light curve. please take a look at that

Edited by Jiraiyah
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Hello, I was wondering if there was a timeline to update this to KSP 1.3?

  On 3/19/2017 at 12:28 AM, electricpants said:

Quick question - 

How do you use Kittopia to create color + height maps?

@ProtoJeb21 says it's easy, but I can't seem to figure anything out.

Expand  

Scroll to the bottom of ScaledVersion and click Update textures

Sorry it seems to be working in 1.3 now strange it wasn't eariler

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Hi @Thomas P., I wanted to use Kittopia to resolve a problem I'm having with Planets in a Star System I'm developing, but I can find no form of Tutorial/Documentation for Kittopia.

Do you know of any?

Or can you help with this: http://forum.kerbalspaceprogram.com/index.php?/topic/140580-130-122-kopernicus-release-2-may-30/&do=findComment&comment=3071168

What info do you need?

Thanks in Advance.

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  On 7/7/2017 at 12:44 AM, Spaceception said:

So a couple posts up, someone said it was working for them in 1.3, how well does it work for you guys?

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Kittopia has never been at 100% but I would say it's functional. I don't rely on it for everything like some people do so I haven't tested all of it, but the core features seem to work. 

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 I was trying to use this mod, and i didn't found how to use it, until i decided to look carefully at the readme file when redownloading it (i did'nt got it installed at first because it's not in the KittopiaTech folder in the dowload zip, maybe include it inside for next release? ),

so to open the UI you have hit: CTRL+P

Thank you for this mod :), i hope it will help me

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Having a problem with the UI, I pressed CTRL + P and the menu did open.... But there were no buttons. I'm using the latest version of Kopernicus. (Screenie will be uploaded "shortly")

EDIT: Nevermind, it only comes up as blank in the tracking station.

Edited by DerpzGames
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Ignore my previous question. I am trying to use The KittopiaTech Atmosphere Editor and GUI files as a placeholder until I can get something else going. When I try to attach UIController.cs to a GameObject in Unity, it pops up an error saying I need to resolve compile errors. When i go into Visual Studio, There are no errors.

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