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[ASC-IV] Air Superiority Challenge - King of the Hill (BDArmory 4v4 AI Duels: WW2 Theme)


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SERIES IV

AS @inigma CAN NO LONGER MANAGE ASC IV DUE TO HIS DEMAND FOR TIME ARE A LITTLE STRAINED. BECAUSE OF THAT, I WILL BE HOSTING ASC IV.

Air Superiority Challenge - King of the Hill 4v4 AI Duels (WW2 Theme)
How Long Will You Claim Air Superiority?

 Test your design against the current King of the Hill, then

Submit your entry to the ASC KerbalX Hangar and post a link in this thread to enter!

 

King of the Hill: TBA

Number of Wins: TBA

Registered belligerents:

It began with a challenge...

inigma claimed King of the the Hill on April 3, 2016 with a pair of Fighter Papa-1s over KSCand KSC Islands. Not soon after, his son challenged him with a pair of dp class fighters of his own. The Air Superiority Challenge was born!

The Air Superiority Challenge is a rotating challenge series from a catalog of currently adopted rule sets: No Restrictions, Modern Style, WWI Style, and other ideas we come up with by consensus. Only one series is  active at at time, but each series will be posted in rotation. Most Series last a month. Some longer or shorter depending on interest, time, and new software releases. What never changes is the general format: two AI teams dueling for control of a piece of territory, most commonly KSC Island, using stock and BDArmory parts only (with a little Kerbal Aircraft Expansion thrown in here or there for spite). How long your team will claim the ASC KOTH title depends on how many times your designs survive challenges to your reign.

Air Superiority Challenge IV Match Rules:

  • All matches are hosted in KSP 1.1.3 64. bit with the latest BDArmory, Kerbal Aircraft Expansion, Airplane Plus and Aviator Arsenal mod versions.
  • To ease the load of the match hosts, and to increase confidence in your submission, you may only submit an entry that you've tested against the current King of the Hill. Your post must state you've done so.
  • Challenges to the King of the Hill will be processed on a first-come first-served basis by whichever match host volunteer happens to be available to do so (you can join the ASC Host team, PM Wildcat111 to do so).
  • Challenges are best 2 out of 3 rounds of 4v4 take off from near KSC runway in opposite directions, BDArmory Tournament Mode: 4km re-engagement over KSC.
  • To win a round or claim title to King of the Hill, one of your surviving craft must:
    • have a Kerbal in your craft
    • have at least one engine remaining (out of fuel ok)
    • have at least one weapon attached (empty ok)
    • still appear on the VS list in the BDA GUI (your weapons module hasn't been shot off)
    • if there are no survivors with all the above, the round will be considered a draw, and a new round required.
  • In case of a draw or bugged round, a round will be added to the match.
  • 3 draws in a row will result in the match going to the current King of the Hill.
  • Any craft that has disengaged is considered lost.
  • All seats on a craft will be filled. Two seater? Two Kerbals. Yes, Kerbals weigh a few.
  • All matches will be made available on my YouTube playlist when ASC IV is concluded.
  • The aircraft that wins 2 out of 3 times is the winner.

Air Superiority Challenge IV Entry Rules:

  • 4 aircraft (must look like a plane) required per team (can be same or different crafts), all must be manned with at least one Kerbal, all Kerbals in command seats, no closed cockpits.
  • All craft must be built in KSP 1.1.3
  • No cockpit reaction wheels.
  • 10 fixed guns maximum, no turrets EXCEPT FOR PLANES THAT FLY SLOWER THAN 80 M/S, THEN 2 50. CAL TURRETS, ONE ON THE BOTTOM AND ONE ON THE TOp IS ALLOWED, BUT THE 50. CAL TURRETS MUST BE IT'S ONLY DEFENCE
  • Closed cockpits are allowed.
  • Clipped engines and parts are allowed.
  • All stock parts permitted except the following prohibited stock parts:
    • all stock engines EXCEPT JUNO ENGINE
    • all Mk3 sized parts
    • Big S wing
    • Big S elevon
    • SAS modules
    • reaction wheel modules
  • No mod parts permitted except the following:
  • No restrictions on AI, or Weapons Manager settings.
  • Entries must contain download link for the craft file(s) to the ASC IV KerbalX Hangar and posted to this thread (static links prevent me having to update the OP with your new versions).
  • Only AI and Weapons Manager changes are permitted to the ASC champion between matches to fine-tune their AI response to upcoming challengers. No other part changes are permitted to the ASC champion.
  • All challengers are permitted to make any changes they wish to their craft up to and just before their match vs the current ASC champion. If you are next in line, please notify the match host so your changes are committed to the match. If the match host missed your note, it's not their fault. Just re-submit your craft.
  • Only one active entry per person at a time (to prevent dueling yourself).
  • Match hosts will only engage staging once to turn on your engines at 0 throttle up to 3 minutes before match start, so be sure to tie in any components you want activated to the staging action group (competition start engages staging automatically), and be sure to include enough electricity to keep them active while stationary and throttled to 0.
  • You may not trigger the Weapons Manager, or AI, or any of their settings, via the staging or SAS action groups. This prematurely enables fighting, and crafts that do will be disqualified.
  • You may create a fake cockpit using a chair and some landing gear and stuff

Hosting Details:
Rounds will be processed depending on our time and general availability (hopefully semi-daily). With that in mind, let's see how far we can take this!

You are welcome to host your own matches and publish the results in this thread, just let me know. If you decide to host an ASC match, you must have a dedicated KSP 1.1.3 64 bit install that only has the following mods installed:

Optional Mods:

Visual mods are permitted as long as they don't seriously degrade your match processing

THE DEADLINE FOR SUBMITTING IS SEPTEMBER 20.

YOU MAY UPDATE YOUR CRAFT, BUT YOU HAVE TO LET ME KNOW.

YOU MAY POST MULTIPLE CRAFTS.

 

KerbalX Hangar:

https://kerbalx.com/hangars/10351

 

ASC MATCH HOSTS:

@GDJ @DoctorDavinci and @Wildcat111

 

Let's begin!

Wildcat111

 

 

Edited by Wildcat111
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31 minutes ago, DoctorDavinci said:

Have you tested take command?

Apparently there are still some issues in regards to running the mod in 1.1.3

Hi, I've had a look at this one also and with a .1.1.3 recompile it works fine, tested with 10 kerbs in huge ww1 dogfight with no issues,  unfortunately i can't find the project files, So id need to run it again through VS to be sure it's all good, the mod holds a GPL license so copies aren't an issue (though obviouly the correct behind the scenes stuff would be done prior to any release)

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4 hours ago, TorchedForever said:

Does this mean the competition will actually start on February 15th or that the contest will take submissions until then?

The contest will take submissions until February 15.

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1 hour ago, Alphasus said:

So are closed cockpit allowed?

Yes.

8 hours ago, epicman81 said:

her is the p-18 which is smaller faster and more maneuverable than the current king and pics of it will be added later.

https://kerbalx.com/epicman352/P-18-falcon

Your image doesn't work.

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