Tokamak Posted February 10, 2017 Author Share Posted February 10, 2017 On 2/9/2017 at 6:07 AM, a__gun said: Awesome work! Have you managed to update the base mount to use the proper landing leg module, or is it still just a generic animated part? I actually didn't make any changes to it or even look at it much, since it was working properly Link to comment Share on other sites More sharing options...
a__gun Posted February 12, 2017 Share Posted February 12, 2017 On 10/02/2017 at 7:35 PM, Tokamak said: I actually didn't make any changes to it or even look at it much, since it was working properly (Admittedly I haven't actually tried them recently, but...) The part was originally released before landing legs had their own separate module, and therefore doesn't have suspension etc which makes them a bit too easily breakable Link to comment Share on other sites More sharing options...
NotAgain Posted February 13, 2017 Share Posted February 13, 2017 Is there a 1.2.X compatible version of this? The most recent upload to the github link in the OP is from september... Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 24, 2017 Share Posted February 24, 2017 update? I know that's kind of ironic, considering what you are doing here, but... Link to comment Share on other sites More sharing options...
sal_vager Posted February 24, 2017 Share Posted February 24, 2017 Please check the first post for updates, if there's no news there, there's no update Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 24, 2017 Share Posted February 24, 2017 10 hours ago, Rory Yammomoto said: update? I know that's kind of ironic, considering what you are doing here, but... 10 hours ago, sal_vager said: Please check the first post for updates, if there's no news there, there's no update Last I spoke with him he's on a hiatus from KSP-related stuff. I'd say just appreciate how much he did to update things as far as he did. Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted February 25, 2017 Share Posted February 25, 2017 3 hours ago, CobaltWolf said: Last I spoke with him he's on a hiatus from KSP-related stuff. I'd say just appreciate how much he did to update things as far as he did. I swear you're stalking me... Link to comment Share on other sites More sharing options...
Murdabenne Posted March 31, 2017 Share Posted March 31, 2017 (edited) On 1/10/2017 at 1:26 PM, Tokamak said: Heyo. Life has dragged me away from Kerbal for the time being. Just popping in to comment though. For that matter, since I am currently dropping the ball in terms of maintaining this stuff, it's worth noting that the project CClicensed and is on github so people can contribute to it, or can just take everything and make their own new version. It'd be cool if anyone who does that could ping me so I can follow it, but yeah, no possessiveness here. Hmm, Useful mod, fills an unfilled niche, was fully working in prior version, modeling and graphics are pretty much complete, mainly needs code tweaks and MM attention, permissive license, and a willing author... If I weren't working full time and getting my masters I'd like to learn to fix these things. This sounds like a call for @linuxgurugamer - we are going to have to clone him, LOL. Edited March 31, 2017 by Murdabenne Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 31, 2017 Share Posted March 31, 2017 1 minute ago, Murdabenne said: Hmm, Useful mod, fills an unfilled niche, was fully working in prior version, modeling and graphics are pretty much complete, mainly needs code tweaks and MM attention, permissive license, and a willing author... If I weren't working full time and getting my masters I'd like to learn to fix these things. This sounds like a call for @linuxgurugamer - we are going to have to clone him, LOL. This one I'll pass on, for now Not enough time Link to comment Share on other sites More sharing options...
Murdabenne Posted March 31, 2017 Share Posted March 31, 2017 (edited) You have too much as it is. Thats why I said we needed to clone you - you're going to burn yourself out unless you put limits on. Any suggestions on how to get started with this stuff? I used to code in shell/perl/C on Unix (SVR4, then BSDs, then Linux) before I moved into management, then a decade ago changed career fields (Now a Registered Nurse, working in Cardiology and Flight Medicine - from being a Medic in the Army and Guard) Edited March 31, 2017 by Murdabenne Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 31, 2017 Share Posted March 31, 2017 1 minute ago, Murdabenne said: You have too much as it is. Thats why I said we needed to clone you - you're going to burn yourself out unless you put limits on. Any suggestions on how to get started with this stuff? I used to code in shell/perl/C on Unix (SVR4, then BSDs, then Linux) before I moved into management, then a decade ago changed career fields (Now a Registered Nurse, working in Cardiology and Flight Medicine - from being a Medic in the Army and Guard) If you know C, you should be able to pick up c#. I'd suggest trying it, and ask for help when you need it Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted March 31, 2017 Share Posted March 31, 2017 (edited) @Murdabenne here's some good general info on writing KSP mods Edited March 31, 2017 by TheRagingIrishman spelling Link to comment Share on other sites More sharing options...
Starslinger999 Posted April 2, 2017 Share Posted April 2, 2017 (edited) I Think this works in 1.2.2 but i wish that Tokamak remakes the Porkjet Ring Habitat. I really miss this part, and the only mod that really adds one of these is Kerbalisim and that adds other things. I just want a standalone mod with these Habitats. Edited April 2, 2017 by Starslinger999 Link to comment Share on other sites More sharing options...
theJesuit Posted April 2, 2017 Share Posted April 2, 2017 8 hours ago, Starslinger999 said: I Think this works in 1.2.2 but i wish that Tokamak remakes the Porkjet Ring Habitat. I really miss this part, and the only mod that really adds one of these is Kerbalisim and that adds other things. I just want a standalone mod with these Habitats. Agreed, but not to bug Tokamak who I'd obviously caught up with other things possibly RL. I'd hope that a refurbishment would also include a rotating internal as well but I think that would be a whole new part not a retrofit. Peace. Link to comment Share on other sites More sharing options...
tater Posted April 3, 2017 Share Posted April 3, 2017 (edited) SSTU has 4 inflatable centrifuges. This one is rather large: (BTW, there are about 20-30 parts in this screenshot, including antennae, science instruments, etc) Edited April 3, 2017 by tater Link to comment Share on other sites More sharing options...
Tokamak Posted April 3, 2017 Author Share Posted April 3, 2017 18 hours ago, tater said: SSTU has 4 inflatable centrifuges. (BTW, there are about 20-30 parts in this screenshot, including antennae, science instruments, etc) Ooh... when I get back to Kerbal I'll have to check that out. SSTU seems to have grown! On 4/2/2017 at 6:55 AM, Starslinger999 said: I Think this works in 1.2.2 but i wish that Tokamak remakes the Porkjet Ring Habitat. I really miss this part, and the only mod that really adds one of these is Kerbalisim and that adds other things. I just want a standalone mod with these Habitats. 19 hours ago, theJesuit said: Agreed, but not to bug Tokamak who I'd obviously caught up with other things possibly RL. I'd hope that a refurbishment would also include a rotating internal as well but I think that would be a whole new part not a retrofit. Peace. I do have a .blend file with the part all fixed up and animation working, if anyone wants to tackle the next step. Alternately, I guess I could export it to a kerbal part file, note down the animation names and stuff, and give people that. I just haven't had time to do any of the actual kerbal modding stuff. Link to comment Share on other sites More sharing options...
tater Posted April 3, 2017 Share Posted April 3, 2017 The SSTU station parts (a pretty complete range of Soviet era stuff, plus stuff inspired by the NASA COS modules, plus Bigelows of various sizes are all there, though they don't have IVAs (not shadowmage's thing, they take loads of work, for less payoff than new parts/capability). Link to comment Share on other sites More sharing options...
hieywiey Posted April 3, 2017 Share Posted April 3, 2017 (edited) Does anyone know where/if anyone has these models from PorkJet's planned revamp of the Habitat Pack? Edited April 3, 2017 by hieywiey Link to comment Share on other sites More sharing options...
Starwaster Posted April 3, 2017 Share Posted April 3, 2017 54 minutes ago, hieywiey said: Does anyone know where/if anyone has these models from PorkJet's planned revamp of the Habitat Pack? Pretty sure he never released them and I don't think they exist 'in the wild' anywhere. I would love for someone to prove me wrong though. Link to comment Share on other sites More sharing options...
The-Doctor Posted April 13, 2017 Share Posted April 13, 2017 sad it's closed Link to comment Share on other sites More sharing options...
SpaceMouse Posted April 13, 2017 Share Posted April 13, 2017 On 4/2/2017 at 6:39 PM, theJesuit said: Agreed, but not to bug Tokamak who I'd obviously caught up with other things possibly RL. I'd hope that a refurbishment would also include a rotating internal as well but I think that would be a whole new part not a retrofit. Peace. I made a internal Centrifuge a while ago. It doesn't have a fancy spinning animation but, since it's internal... The SSTU ones are definitely nicer. Link to comment Share on other sites More sharing options...
theJesuit Posted April 13, 2017 Share Posted April 13, 2017 8 minutes ago, SpaceMouse said: I made a internal Centrifuge a while ago. It doesn't have a fancy spinning animation but, since it's internal... The SSTU ones are definitely nicer. Awesome. Did you make it available anywhere? Link to comment Share on other sites More sharing options...
SpaceMouse Posted April 13, 2017 Share Posted April 13, 2017 Just now, theJesuit said: Awesome. Did you make it available anywhere? It's on Spacedock. https://spacedock.info/mod/764/SpaceMouse's very alpha parts pack Link to comment Share on other sites More sharing options...
ISE Posted April 15, 2017 Share Posted April 15, 2017 On 4/3/2017 at 5:00 PM, hieywiey said: Does anyone know where/if anyone has these models from PorkJet's planned revamp of the Habitat Pack? I still drool over those parts. Wishing he had made them/posted them somewhere Link to comment Share on other sites More sharing options...
The-Doctor Posted May 11, 2017 Share Posted May 11, 2017 Oh wow Link to comment Share on other sites More sharing options...
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