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Do YOU use mods??


KSP FAN5000

Do you use mods?  

232 members have voted

  1. 1. Do you use mods I do :3

    • Yes, Always
      179
    • Yes, Sometimes
      41
    • No, Never
      14


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I didn't use any for about the first six months because I wanted to learn how everything worked in stock.  I then gradually started adding a few, keeping the ones I likes and deleting the ones I didn't.  I probably now have about 12 to 15 installed.

Current mod list (subject to change without notification):

Spoiler
Kerbal Engineer Redux
Kerbal Alarm Clock
Transfer Window Planner
Precision Node
Kerbal Joint Reinforcement
Hyperedit
 
SpaceY Lifters
VX Series II Engine Pack
Eve Optimized Engines
SCANsat
 
Outer Planets Mod
Realistic Atmospheres
 
Module Manager
Kopernicus

 

Edited by OhioBob
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After 1,000+ hours (probably closer to 1,200+ now)  I personally need mods in order for me to have me to do, explore, create, design, etc.  For me, it adds a lot of content and changes up the experience enough to almost make in a whole new game.

But, of course, there is no wrong way to play a video game, as long as you enjoy yourself :)

Edited by Slam_Jones
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The only time I play stock/vanilla is after a new version comes out, just so I can educate myself on any new mechanics and see how the game has come along. Otherwise I'm using mods, almost always a full Realism Overhaul install; stock/vanilla is way too simple for my tastes.

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5 minutes ago, OrbitalBuzzsaw said:

I don't get why people feel the need to play stock, honestly.

Why would I change the rules just when I'm starting to get good at something?  :wink:

Actually, I'm behind the curve somewhat.  I'm not limiting myself to stock as much as I haven't caught up with stock yet.  I gave KSP a long break and came back to pretty large changes.

I'm also a weirdo who actually enjoys orbital intercepts and docking.

Edited by Corona688
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I consider myself a 'stock' player essentially, but use a few (KER, KAC. TWP, [and EVE for the clouds]), so that makes me a non-stock player actually...

I would prefer not to use any mods for 'normal' play, but I use the ones I do because I started to get frustrated that I wanted the data they provide and these tools weren't stock yet (I expect they will be at some point, in some form, but that's a different argument I don't want to start here).

I would not rule out using planetary expansion mods etc at some point in different installs though, but apart from a dabble at HalfRSS I haven't done so yet.

Ultimately, the game has been designed to be modded, so if they appeal to you and your style of play then use them.

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Always. What I'd call a stock install comes with FAR, KJR, scatterer, Pilot Assistant and either MJ or KER ( and that's what my own packaging system installs into a new game ). I won't play anything serious without B9-pw, proc parts, some of B9, usually some of Nerteas parts and some station bits from wherever.

But that's from the perspective of getting on for four years of play. I too enjoy plotting intercepts & manual docking, I don't see how that's incompatible with mod use or even MJ use...

Edited by Van Disaster
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I can't believe how many mods I feel I need to add to the stock game before I want to play:

Always:

  • KER
  • KJR
  • MechJeb
  • Scatterer
  • Fuel Tanks Plus -- This is the only part pack that I "always" play with.
  • Toolbar
  • KAC
  • Chatterer
  • Portrait Stats
  • Landing Height - Diazo
  • Real Parachute
  • Filter Extensions
  • Docking Port Alignment Indicator
  • Distant Object Enhancement
  • Contract Configurator
  • AllY'All
  • KIS

Usually:

  • Near Future Technologies
  • ScanSat
  • Community Tech Tree
  • TweakScale
  • Stock Bug Fix Modules
  • USI Life Support
  • MKS Kolonization
  • AutomatedScienceSampler
  • Dated Quick Saves
  • Texture Replacer
  • Planet Shine
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I maintain KSP installs in various states, from bone stock to a few info mods to fully beautified to "let's add all the parts and extra planets" to full on hard mode RSS/RO/RP0. They're different flavors of the same game. I answered "Yes, sometimes" as I do use stock sometimes, but 90%+ of my time is in one modded install or another.

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Yes, many many mods. Mainly planet packs and things that add in utility/parts to the game

my "essential" mods are KER, KAS,KIS,KAC&KJR 

recent ally I've been making tables to document which mod(s) a save game is running, what game version they're for, they're current update number and access link to site. Made my life a hell of a lot easier when trying to sort through 20+ mods for different installs of the game!

belows a list I'm using currently

Spoiler

Mods

 

Mech Jeb – http://forum.kerbalspaceprogram.com/index.php?/topic/111978-113-anatid-robotics-mumech-mechjeb-autopilot-258-22-jun-2016/

 

KER – http://forum.kerbalspaceprogram.com/index.php?/topic/17833-111-kerbal-engineer-redux-1110-2016-04-29/

 

KAC – http://forum.kerbalspaceprogram.com/index.php?/topic/22809-11x-kerbal-alarm-clock-v3710-june-23/

 

KIS – http://forum.kerbalspaceprogram.com/index.php?/topic/101928-112-kerbal-inventory-system-kis-1212/

 

KAS – http://forum.kerbalspaceprogram.com/index.php?/topic/83468-112-kerbal-attachment-system-kas-058/

 

KJR – http://forum.kerbalspaceprogram.com/index.php?/topic/50911-113-kerbal-joint-reinforcement-v32-63016-now-with-win64-compatibility/

 

Kerbalism – http://forum.kerbalspaceprogram.com/index.php?/topic/137227-113-kerbalism-v113/

 

Hyperedit – http://forum.kerbalspaceprogram.com/index.php?/topic/34785-113-hyperedit-v1521-june-22-2016-cheat-teleporter-orbitplanet-editor-more/ KerbalTech

 

Remote tech – http://forum.kerbalspaceprogram.com/index.php?/topic/75245-11-remotetech-v1610-2016-04-12/

 

Space Y – http://forum.kerbalspaceprogram.com/index.php?/topic/90545-113-spacey-heavy-lifter-parts-pack-v1131-2016-08-01/

 

Space Y Expanded – http://forum.kerbalspaceprogram.com/index.php?/topic/120012-113-spacey-expanded-v1111-2016-08-01/

 

KW – http://forum.kerbalspaceprogram.com/index.php?/topic/137762-113-kw-rocketry-redux-305-released/

 

Ven’s Stock revamp – http://forum.kerbalspaceprogram.com/index.php?/topic/83696-113-stock-part-revamp-update-195/&page=1

 

Near Future (Solar, construction and spacecraft) – http://forum.kerbalspaceprogram.com/index.php?/topic/47786-113-near-future-technologies-july-22-nfe-fixes/

 

Crowd sourced science – http://forum.kerbalspaceprogram.com/index.php?/topic/92332-11-crowd-sourced-science-biome-reports-everywhere-may-3rd/

 

AnyRes – http://forum.kerbalspaceprogram.com/index.php?/topic/134621-11-anyres-v131-back-on-ckan/

 

RasterPropmonitor – http://forum.kerbalspaceprogram.com/index.php?/topic/105821-113-rasterpropmonitor-still-putting-the-a-in-iva-v0271-29-august-2016/

 

Kronal Vessel Viewer – https://spacedock.info/mod/452/Kronal%20Vessel%20Viewer%20(KVV)

 

Xen’s Planet pack – http://forum.kerbalspaceprogram.com/index.php?/topic/132696-kopernicus-112-xens-planet-collection-5-mods-11-bodies/

 

OPM – http://forum.kerbalspaceprogram.com/index.php?/topic/93999-112-outer-planets-mod-20-complete-overhaul-better-terrain-nicer-terrain-textures-improved-scatter-etc-21-may/

 

Dmagic – http://forum.kerbalspaceprogram.com/index.php?/topic/59009-113-dmagic-orbital-science-new-science-parts-v132-6272016/

 

Tarsier – http://forum.kerbalspaceprogram.com/index.php?/topic/57231-v024-tarsier-space-technology-v45c-now-with-galaxies/

 

Cacteye – http://forum.kerbalspaceprogram.com/index.php?/topic/138413-112-cacteye-telescopes-community-takeover-v-710/

 

Scansat – http://forum.kerbalspaceprogram.com/index.php?/topic/72679-113-scansat-v166-real-scanning-real-science-at-warp-speed-august-18-2016/

 

Planetary Base Systems – http://forum.kerbalspaceprogram.com/index.php?/topic/133606-113-kerbal-planetary-base-systems-v114-updated-11th-august-16/

 

Station Science – http://forum.kerbalspaceprogram.com/index.php?/topic/50145-112-station-science-v20-new-models-by-speedyb

 

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I Voted no .

I have 2 installs of KSP

1.1.3 Kerbal Space Program

1.1.3 - Kerbal Land-Train Program

 

The former is used only for testing mods to make sure they work with the latest vanilla program

The former has everything space capable and unworthy removed for quick load times and purity

It is ruled by trains..and enough parts to make an emergency hand-glider for locomotives and parts if a train crashes but isnt fatally wounded .recoverable and capable to get underway again without driving a replacement train from KSC to outside of the 30km mount-KSC loop line terminator border checkpoint where a train is dependant on herself

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I have 4 installs (Well actually more, but 4 main ones):

"Current." The one I play normally. When I do a long-running series on YouTube, it's on this save.
"Testing." Sometimes totally stock, but frequently with just a few QOL mods and then a specific mod (Frequently one I'm working on) to test it. Currently this is being used for my Contract Configurator config. When I find a bug in the game, I test it here with no mods installed to see if it's in the actual game.
"Stockish." This is "as close to stock as I can bear." QOL mods like KAC, KER, PN, etc. The ships I build here will work in a stock game without modification, but some of them you can't build in stock because I also remove editor offsets.
"Actual Stock." This is not actually stock. :) It's a bare-bones install though with just 2 mods: The toolbar, and Ambient Light Adjustment. It's for doing "Stock" challenges and recording them for YouTube. I like doing stock challenges but the game is just way too dark frequently for YouTube videos.
 

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