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[1.12.x] SXT Continued


linuxgurugamer

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This is a revival of the SXT - Stock eXTension mod, originally published by @Lack, the original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/71992-11-sxt-lacks-stock-extension-sxt-25-10apr16-basic-11-compatibilty/

Important Installation Instructions for 1.5

Some of the parts (see below) use some Squad textures.  Unfortunately, in 1.5, some of the textures it uses have been moved into the zDeprecated directory, and are not directly accessible during loading.  This causes some textures to be missing.

To address this, I've provided a pair of scripts, one to be used on Windows and the other to be used on both Linux & OSX.  These only need to be run one time


Windows Instructions
====================
Open the SXT folder in Windows Explorer
Double-click on the file Windows_CopyTextures.bat (note that on most systems, you won't see the .bat)


Linux & OSX Desktop Instructions
================================
Open the SXT folder 
Double-click on the file:  BashCopyTextures.sh


Linux & OSX Terminal Instructions
=================================
Change to the GameData/SXT directory
Type the following:
    bash BashCopyTextures.sh
    

Affected Parts
==============
LV-T80 "Robin" Liquid Fuel Engine
The hub and related pipes
3.75m Stage 3 Tank

Updated for 1.2.  The truck had some parts redone and works well, it includes the Bounce dll from the WorldCup mod (for the airbags), and RetractableLiftingSurface, which I wrote to support the folding wing.

Given the size of this mod, I'm sure there will be some issues.  Please let me know about them so that I can get them fixed.

A great shout out to @Deimos Rast for doing a lot of the early legwork

SXT - The Full Pack - Downloads

Github link: https://github.com/linuxgurugamer/SXTContinued

SXT-0.3.0

http://spacedock.info/mod/1030/SXTContinued
https://github.com/linuxgurugamer/SXTContinued/releases

It's on CKAN as well.

Note that the wheels on the truck are very finicky, need to be attached with the arrow pointing down (V)

Requires the Firespitter dll and the Firespitter Resources folder to be installed

License:  CC-NC-SA-4.0

SXT - Stock eXTension

SyplbZq.png

Apologies for the terrible abbreviation. I'm aiming to make a memory light 'Stock-a-like' expansion pack that relies solely using the MODEL{} to reference Squad's textures and get a lot of 'bang for buck'. Which means that the RAM usage is as low as you can get. It's expanded a bit, but I'm cutting down and reorganising to lower the usage some more.

SXT Downloads

This is the full pack, with a large number of parts. 

BI9I4Jy.png

Edited by linuxgurugamer
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Here is the log with Real plume installed, nothing but SXT and its dependencies with realplume and its dependencies:

 

  Reveal hidden contents

Trying without Realplume now.

Looks like Realplume is the culprit. Without it the constant plume is gone.

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To all:

You can ignore the following warnings in the log file:

[WRN 12:35:17.835] Cannot create config from file 'D:\KSP Test\GameData\SXT\SXT_Fixes\Aviation\Command\Mk3Cockpit.cfg'.
[WRN 12:35:17.836] Cannot create config from file 'D:\KSP Test\GameData\SXT\SXT_Fixes\Aviation\Command\OsaulPayload\OsaulPayload.cfg'.

They are due to patch files which have everything commented out, and will be going away in the next  version

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  On 10/30/2016 at 6:45 PM, theersink said:

Here is the log with Real plume installed, nothing but SXT and its dependencies with realplume and its dependencies:

 

  Reveal hidden contents

Trying without Realplume now.

Looks like Realplume is the culprit. Without it the constant plume is gone.

Expand  

Two things:

  1. RealPlume seems to NOT have been updated since April 8.  
  2. The current thread for it (http://forum.kerbalspaceprogram.com/index.php?/topic/130576-12x-realplume-stock-configs-continued-v0110-15102016) seems to be talking about a significant number of issues with 1.2.  I suggest you report this over there.

 

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  On 10/31/2016 at 5:40 AM, Dakota2063 said:

Thanks for updating this, these have always been beautiful parts. Just curious, are there any plans to update Lack Luster Labs box parts and do you need any help with those?

 

Expand  

LLL is next on my list.  Contact me via PM if you want to help

I just updated the OP, forgot to thank @Deimos Rast for doing a lot of the early work in the update

 

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I noticed some weird things like: 
 - parts not in the right categories : Heat shields in aerodynamics instead of Thermal, cargo bays in Utility instead of Payloads, ect.
 - duplication and move stock parts : The Mk0 liquid fuel fuselage is in Fuel tanks and aerodynamics

so its some things that, in my mind, should be fixed/changed

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