Aerospacer Posted April 25, 2017 Share Posted April 25, 2017 (edited) @Voyager1Fan5213, @Nightside Guys, I posted the link to working KSC++ version on 8th page of this thread. Edited April 25, 2017 by Aerospacer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 25, 2017 Author Share Posted April 25, 2017 On 4/2/2017 at 5:32 AM, Aerospacer said: But I am have this plan. Soon, but now you can to use this updated version - KSC++ v3A (working in 1.1.2, 1.1.3 and 1.2.X with new KK) from here: Are you going to be maintain and releasing this? or would you like me to add it back into SXT? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 26, 2017 Author Share Posted April 26, 2017 18 hours ago, linuxgurugamer said: On 4/2/2017 at 5:32 AM, Aerospacer said: But I am have this plan. Soon, but now you can to use this updated version - KSC++ v3A (working in 1.1.2, 1.1.3 and 1.2.X with new KK) from here: Are you going to be maintain and releasing this? or would you like me to add it back into SXT? Pinging @Aerospacer Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted April 26, 2017 Share Posted April 26, 2017 (edited) 19 hours ago, linuxgurugamer said: Are you going to be maintain and releasing this? or would you like me to add it back into SXT? Yes, I going, but I have some difficulty with my level of english and modding skill. So i want at first just to do small corrections and add (or rearranging) some objects, later more. (need ~2-3 days for preparing to release) Edited April 26, 2017 by Aerospacer Quote Link to comment Share on other sites More sharing options...
voicey99 Posted May 3, 2017 Share Posted May 3, 2017 @linuxgurugamer Are you open to new mod integration patches? If so, I have one to pull in for USI-LS, if @RoverDude is ok with that. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 3, 2017 Author Share Posted May 3, 2017 Sure. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 4, 2017 Author Share Posted May 4, 2017 New release, 0.3.12: USI-LS compat, thanks @voicey99 Adds Habitation values to the cabin modules and turns the non-tank service modules into recyclers (inc. the MIA SM250). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 14, 2017 Author Share Posted May 14, 2017 New release, 0.3.12.1: Updated USI-LS compat, thanks @voicey99 Reworked the patch to bring it into line with the USI Balance Guidelines. Also added a cfg for the centrifuge hab, with a little extra included for those who use MKS. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 23, 2017 Share Posted May 23, 2017 @linuxgurugamer, I looked into the viability of updating SXT IVAs with ASET versions this week, and unfortunately, it seems really unlikely. There appear to be problems with the model files for the cockpit interiors such that they load strangely in Unity, which makes placing props problematic. They load off to the side and rotated in ways which make the props themselves float outside the cockpit in Unity, though not in game. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 24, 2017 Author Share Posted May 24, 2017 1 hour ago, theonegalen said: @linuxgurugamer, I looked into the viability of updating SXT IVAs with ASET versions this week, and unfortunately, it seems really unlikely. There appear to be problems with the model files for the cockpit interiors such that they load strangely in Unity, which makes placing props problematic. They load off to the side and rotated in ways which make the props themselves float outside the cockpit in Unity, though not in game. Too bad, but thanks for trying. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 24, 2017 Share Posted May 24, 2017 @theonegalen I did a very basic pass on the Bonny cockpit for my own purposes - haven't tried the Clyde yet but there may be some hope for others Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 24, 2017 Share Posted May 24, 2017 (edited) 50 minutes ago, Drew Kerman said: @theonegalen I did a very basic pass on the Bonny cockpit for my own purposes - haven't tried the Clyde yet but there may be some hope for others Yeah, the Bonny seems to work, but the others do not. And changing the model files in blender didn't work, but I wonder if I can use the model info in blender to do a workaround in Unity... It works. I just have to reposition the model after unparenting the instruments, and then I should be able to place props. Hopefully the reverse also works. Also, @linuxgurugamer, there is no model file for the Clyde's cockpit. EDIT: No, I found it in the zip file in the SXT/Spaces/Clyde folder. It just isn't in the folder itself. Edited May 24, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 24, 2017 Author Share Posted May 24, 2017 Please remember that I don't do models :-( So, whatever you can do would be great. The entire mod is up on Github, so if you are missing something, look there. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 25, 2017 Share Posted May 25, 2017 Clyde progress: Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 25, 2017 Share Posted May 25, 2017 yay I'm using the Clyde for my next aircraft. This'll be great! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 29, 2017 Author Share Posted May 29, 2017 On 5/23/2017 at 11:54 PM, theonegalen said: Yeah, the Bonny seems to work, but the others do not. And changing the model files in blender didn't work, but I wonder if I can use the model info in blender to do a workaround in Unity... It works. I just have to reposition the model after unparenting the instruments, and then I should be able to place props. Hopefully the reverse also works. Also, @linuxgurugamer, there is no model file for the Clyde's cockpit. EDIT: No, I found it in the zip file in the SXT/Spaces/Clyde folder. It just isn't in the folder itself. Thanks, fixing that now with the new release New release, 0.3.13: Updated for 1.3 Replaced missing model for the Clyde Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted June 2, 2017 Share Posted June 2, 2017 First of all, I want to thank you for the copious amount of useful mods you provide! You mentioned you do not want to bring back the mini packs of SXT until you are satisfied with SXT Continued itself. Do you think you could maybe make some of those mini packs available unofficially? I'm especially keen on the airbags module. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 7, 2017 Share Posted June 7, 2017 (edited) On 6/2/2017 at 11:32 AM, FasterThanFlourite said: First of all, I want to thank you for the copious amount of useful mods you provide! You mentioned you do not want to bring back the mini packs of SXT until you are satisfied with SXT Continued itself. Do you think you could maybe make some of those mini packs available unofficially? I'm especially keen on the airbags module. There's nothing stopping you from downloading the whole thing then deleting what you don't want. Make a backup of your save first, just in case. EDIT: An Update Edited June 7, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
LemonSkin Posted June 16, 2017 Share Posted June 16, 2017 Heya @linuxgurugamer, I've sent a pull request for additional CLS functionality for parts that make sense to be passable. I also tried fixing the MicroGoo texture but it's not seeming to play ball for whatever reason. Maybe you'll have more luck! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2017 Author Share Posted June 16, 2017 Ok, I'll take a look. Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2017 Author Share Posted June 16, 2017 (edited) New release, 0.3.14: Recompiled ModuleBounce for 1.3 Added additional CLS compatibliity, thanks @LemonSkin Fixed bad character in Mystery goo description, thanks @LemonSkin On 6/6/2017 at 10:45 PM, theonegalen said: EDIT: An Update Are they ready for inclusion yet? (You are the one working on them, right?) Edited June 16, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 16, 2017 Share Posted June 16, 2017 (edited) 4 hours ago, linuxgurugamer said: New release, 0.3.14: Recompiled ModuleBounce for 1.3 Added additional CLS compatibliity, thanks @LemonSkin Fixed bad character in Mystery goo description, thanks @LemonSkin Are they ready for inclusion yet? (You are the one working on them, right?) I am the one working on them. The Bonny is ready, but the Clyde is not. Because of real life, I haven't been able to work on them for the past few weeks. Edited June 16, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2017 Author Share Posted June 16, 2017 19 minutes ago, theonegalen said: I am the one working on them. The Bonny is ready, but the Clyde is not. Because of real life, I haven't been able to work on them for the past few weeks. Ok, thanks. Take your time, if you want to send me the Bonny, i can get that included when you are ready Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 16, 2017 Share Posted June 16, 2017 3 hours ago, linuxgurugamer said: Ok, thanks. Take your time, if you want to send me the Bonny, i can get that included when you are ready The version i have right now depends on the special props included with my Warbird Cockpits mod, but I can probably put together a version dependent only on the original ASET avionics and props without too much trouble. Quote Link to comment Share on other sites More sharing options...
Kaleaze Posted June 20, 2017 Share Posted June 20, 2017 (edited) I'm having a problem with elevons, they're not working. Same thing with the folding wings, they can fold, but I can't pitch,roll or yaw. Edited June 20, 2017 by Kaleaze Quote Link to comment Share on other sites More sharing options...
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