KroShan Posted December 22, 2016 Share Posted December 22, 2016 (edited) I hope youtubers can progress with their carreers when major changes are around... Off Topic: nope - its my PC which hasn't enough RAM - so there is no need for me to try it. Maybe next year when StarCitizen arrives *cough* there will be a new system... Edited December 22, 2016 by KroShan Quote Link to comment Share on other sites More sharing options...
OhioBob Posted December 22, 2016 Share Posted December 22, 2016 11 hours ago, KERBALINA said: I have KSP 1.2.0.1586, Which Kopernicus mod will suit? Kopernicus is version locked and will work only with the KSP version to which it is matched. So for KSP 1.2.0 you must use Kopernicus 1.2.0, and so on. The last digit in the Kopernicus version is the release number. That is, Kopernicus 1.2.2-1 is the first release of Kopernicus that will work with KSP 1.2.2. If a second release is necessary, it will be 1.2.2-2, and so on. So the first three digits of the Kopernicus version should always match your KSP version number, and the last digit of the Kopernicus version should be the latest release of that group. But as @JadeOfMaar said, GPP apparently doesn't work with KSP 1.2.0. If you want to use GPP, you probably should upgrade to KSP 1.2.2. And in the case, you want Kopernicus 1.2.2-2. Quote Link to comment Share on other sites More sharing options...
ParkerArt Posted December 22, 2016 Share Posted December 22, 2016 6 hours ago, JadeOfMaar said: @ParkerArt The current GPP works in KSP 121 and 122 There's no real obligation to wait for the next release but I assume KroShan has made note to wait for the bugfixes and new features before they start their game with this mod. It's quite worth it. But... I... err... wasn't there an issue with 1.2.1 mods that tried to pull a value that didn't exist in 1.2.2...? I have been waiting for a 1.2.2 patch because I thought that the 1.2.1 won't work. All this time has been spent not getting science! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 22, 2016 Share Posted December 22, 2016 @ParkerArt to my knowledge that only applies to Civilian Population Revamped. Likewise ResearchBodies has become completely unusable but I'm monitoring those two and will announce when they are practical again. Every other recommended or suggested mod should work just fine in current KSP. Go get that science, dude! Quote Link to comment Share on other sites More sharing options...
electricpants Posted December 22, 2016 Share Posted December 22, 2016 Are there any plans for another moon around Tellumo? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 22, 2016 Share Posted December 22, 2016 No, there aren't any. Care to discuss? @electricpants Quote Link to comment Share on other sites More sharing options...
electricpants Posted December 22, 2016 Share Posted December 22, 2016 (edited) 1 minute ago, JadeOfMaar said: No, there aren't any. Care to discuss? @electricpants Sure! EDIT: Maybe a far-flung moon like Minmus except more massive? Edited December 22, 2016 by electricpants Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 22, 2016 Share Posted December 22, 2016 The potential is there for Tellumo to capture or have captured some roids. E-class, even. But we have to be mindful of the number of celestial bodies. Quote Link to comment Share on other sites More sharing options...
electricpants Posted December 22, 2016 Share Posted December 22, 2016 Just now, JadeOfMaar said: The potential is there for Tellumo to capture or have captured some roids. E-class, even. But we have to be mindful of the number of celestial bodies. Yeah, I guess that's true. Hmmm... Maybe you could do something like the dres-steroids, except instead of an entire ring, just one spawns in in a far away orbit. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 22, 2016 Share Posted December 22, 2016 We intended to have more than one asteroid belt, now that you mention it. We could have made a provision for the Custom Asteroids mod so there'd be many potatoes in Tellumo's basket....but I've seen no comments in its thread that suggests it works well in KSP 1.2.x Quote Link to comment Share on other sites More sharing options...
electricpants Posted December 22, 2016 Share Posted December 22, 2016 3 minutes ago, JadeOfMaar said: -snip- but I've seen no comments in its thread that suggests it works well in KSP 1.2.x Maybe you could see if it works for yourself? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 22, 2016 Share Posted December 22, 2016 I'll do that. Quote Link to comment Share on other sites More sharing options...
electricpants Posted December 23, 2016 Share Posted December 23, 2016 3 hours ago, JadeOfMaar said: I'll do that. Any updates? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted December 23, 2016 Share Posted December 23, 2016 (edited) The following is something that some of you might find useful. This is a table giving the minimum and maximum distances between planets, measure in megameters. This covers 500 years of planetary movements, from year 1 through year 500. To find the minimum distance, select the innermost planet going down the column on the left, and the outermost planet going across the row at the top. Then read the distance at the intersection of the selected column and row. To find the maximum distance, select the innermost planet going across the row at the top, and the outermost planet going down the column on the left. For example, let's say you want the minimum distance between Gael and Gratian. Gael in the inner planet, so select Gael in the column at the left. Gratian is the outer planet, so select Gratian in the row across the top. Where those selections intersect we see that the minimum separation is 22,830 Mm. To find the maximum distance, now select Gratian in the column to the left, and Gael in the row across the top. We find that the maximum separation is 55,486 Mm. Icarus Thalia Niven Gael Tellumo Gratian Otho Gauss Nero Hox Leto Icarus ------ 3,176 6,845 10,146 18,498 33,138 66,322 132,343 256,741 352,761 484,557 Thalia 10,808 ------ 3,245 6,923 15,005 29,851 62,879 128,728 253,436 349,583 481,394 Niven 14,132 17,736 ------ 3,181 11,654 26,302 59,469 125,433 249,901 345,876 477,826 Gael 17,826 21,046 24,787 ------ 7,945 22,830 55,828 121,666 246,406 342,673 474,562 Tellumo 26,250 29,745 33,092 36,806 ------ 14,623 47,814 113,727 238,236 334,066 466,221 Gratian 45,174 48,462 52,008 55,486 63,686 ------ 32,138 97,108 223,585 318,848 451,600 Otho 79,114 82,558 85,967 89,609 97,623 113,230 ------ 65,128 190,118 284,087 417,970 Gauss 147,345 150,960 154,255 158,023 165,962 182,550 214,551 ------ 122,216 222,479 350,603 Nero 291,445 294,751 298,285 301,780 309,949 324,584 358,063 425,579 ------ 143,965 232,783 Hox 486,301 489,479 493,184 496,393 504,999 520,358 555,023 624,150 726,005 ------ 156,248 Leto 600,629 603,794 607,365 610,634 618,988 633,620 667,373 735,508 853,786 969,245 ------ Edited December 23, 2016 by OhioBob Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 23, 2016 Share Posted December 23, 2016 3 hours ago, electricpants said: Any updates? Sadly I haven't seen anything to celebrate for, yet. Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted December 23, 2016 Share Posted December 23, 2016 2 hours ago, JadeOfMaar said: Sadly I haven't seen anything to celebrate for, yet. You could celebrate this: Project Ares seems to have slipped into another dimension (again) and landed on a certain planet with a volcano right across the water from the launch complex. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 23, 2016 Share Posted December 23, 2016 @Norcalplanner I have not known the Project Ares frnchise but it's definitely promising to me. I can barely watch though. I'm about to head off. Quote Link to comment Share on other sites More sharing options...
Ant432 Posted December 23, 2016 Share Posted December 23, 2016 I get some lines on Gael's terrain for some reason. I don't play it Dx11. Quote Link to comment Share on other sites More sharing options...
Rolacume Posted December 23, 2016 Share Posted December 23, 2016 when i load my game it got stuck on the loading screen right before the start game but after everything loaded, help? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 23, 2016 Share Posted December 23, 2016 (edited) 2 hours ago, Antonio432 said: I get some lines on Gael's terrain for some reason. I don't play it Dx11. Screenshot? Also try removing Scatterer and/or SVE anyway if they are installed. 29 minutes ago, Rolacume said: when i load my game it got stuck on the loading screen right before the start game but after everything loaded, help? Does your PC have less than 8GB of RAM? KSP may be fighting for some. If you have lots of mods, especially part packs then that adds quite a bit to the duration of that phase of the game's startup. Edited December 23, 2016 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Ant432 Posted December 23, 2016 Share Posted December 23, 2016 (edited) 55 minutes ago, JadeOfMaar said: Screenshot? Also try removing Scatterer and/or SVE anyway if they are installed. Does your PC have less than 8GB of RAM? KSP may be fighting for some. If you have lots of mods, especially part packs then that adds quite a bit to the duration of that phase of the game's startup. Here: http://imgur.com/gallery/qAP2c SVE and scatterer never gave me problems but I'l remove them and see what it does. Also, here is my log: https://drive.google.com/file/d/0B8o3_OKhDQ4aMEpTYWhZVmZjRXc/view?usp=sharing EDIT: Removed SVE and Scatterer, makes 0 difference. Edited December 23, 2016 by Antonio432 Quote Link to comment Share on other sites More sharing options...
KERBALINA Posted December 24, 2016 Share Posted December 24, 2016 On 12/22/2016 at 7:21 PM, JadeOfMaar said: @KERBALINA Have you tried Kopernicus 1.2.0-3? But in particular, I can assure you that GPP is compatible with KSP 1.2.1 but not 1.2.0. Sadly, your only solution is to upgrade your game. Honestly, I recommend you check back at New Year's. We still have a good few updates remaining to do + real-life matters are really in the way at this time. I'm not sure what to say about contracts. We haven't prepared anything for custom and GPP-specific contracts, but for encouraging exploration of new destinations, Gael's moons have different stats to Kerbin's moons and have less biomes to dampen the old issue of players completing their tech trees before going interplanetary. And there's a resource system overhaul to make players think differently with mining equipment and their choices of fuel. Above all, this mod encourages travel in the fact that the worlds are all entirely original and there are far more of them in just one planet pack. Some streamers who're using GPP have gotten contracts to explore other worlds in due time in their careers so I say it's all good. The atmosphere changes aren't significant. For craft construction purposes Gael shares identical stats to Kerbin. However, KSC being off the equator encourages design for increased dV before even going to the homeworld's moons. I updated KSP and managed to get GPP working on 64 bit. Now I cannot get scatterer working help! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 24, 2016 Share Posted December 24, 2016 (edited) @Antonio432 That is an all-new issue. Sadly I can't lend any suggestions for that. @KERBALINA GPP comes with its own variant of Scatterer. It should not be confused with Scatterer for Stock. You will see it in:Download > Optional Mods > Extra Visual Mods > GameData. Edited December 24, 2016 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
KERBALINA Posted December 24, 2016 Share Posted December 24, 2016 (edited) 1 hour ago, JadeOfMaar said: @Antonio432 That is an all-new issue. Sadly I can't lend any suggestions for that. @KERBALINA GPP comes with its own variant of Scatterer. It should not be confused with Scatterer for Stock. You will see it in:Download > Optional Mods > Extra Visual Mods > GameData. I have done this now. I am still not seeing a changement in the water. Its still stock water. Edited December 24, 2016 by KERBALINA Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 24, 2016 Share Posted December 24, 2016 The sunflare and atmosphere effect are the important part. Scatterer's ocean effect is turned off for performance savings and because sometimes the KSC "goes under" in space center view. Quote Link to comment Share on other sites More sharing options...
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