Danilka Posted October 6, 2017 Share Posted October 6, 2017 2 hours ago, Poodmund said: I used a program called 'Pano2VR'. It is very useful, one of the tools it features is the ability to rotate the input texture around a sphere using offset and roll and then the ability to export said texture. oh, thank you! Quote Link to comment Share on other sites More sharing options...
Gilph Posted October 6, 2017 Share Posted October 6, 2017 On 11/16/2016 at 12:39 PM, Galileo said: Disbaled contracts for Ciro and Grannus to hopefully avoid the infamous "Collect Ore" contracts HI, I got this contract today. I saved the log if you need it Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 6, 2017 Author Share Posted October 6, 2017 28 minutes ago, Gilph said: HI, I got this contract today. I saved the log if you need it Keyword there is hopefully. If it’s not fixed, there is nothing we can do. Quote Link to comment Share on other sites More sharing options...
TheCiroth Posted October 6, 2017 Share Posted October 6, 2017 16 hours ago, Sahadara said: When in orbit of Lili, my ship teleports to random points along its orbit whenever I turn on time warp. Is this a known issue? Clean install btw. Edit: I tried moving Lili into a higher orbit which made the effect smaller but it's still there. So I think it's to do with Lili being so close to Tellumo. Going to see now if it produces anything noticeable in the log. 14 hours ago, JadeOfMaar said: @Sahadara i'm sure this is a minor computational issue that happens sporadically, and regardless of GPP's presence in th install. It may be due to some issue unique to your CPU and KSP...? Yes, it happens. Yesterday, I was going to Iota, during time warp, it jumped well behind Iota. Thankfully I had way too much Fuel in the sat so I was able to make an adjustment. I've seen this happen a LOT in stock. Do you have Better Time Warp installed? That has been known to cause some issues with jumping Quote Link to comment Share on other sites More sharing options...
billybob579 Posted October 6, 2017 Share Posted October 6, 2017 On 9/30/2017 at 4:33 PM, fwdixon said: no worries. I was more wondering if it was technically possible. Knowing that it is, I may delve in to in a bit on my own as an academic curiosity. If you do make it happen, please let me know. The realization that OPM can be used to get planets around Grannus is absolutely awesome, but I'd love to have some terrestrial bodies there too and the stock system seems great for that. Quote Link to comment Share on other sites More sharing options...
Sahadara Posted October 6, 2017 Share Posted October 6, 2017 18 hours ago, Sahadara said: When in orbit of Lili, my ship teleports to random points along its orbit whenever I turn on time warp. Is this a known issue? Clean install btw. Edit: I tried moving Lili into a higher orbit which made the effect smaller but it's still there. So I think it's to do with Lili being so close to Tellumo. Going to see now if it produces anything noticeable in the log. I discovered that this issue is actually due to Hyperedit, which I've been using to test some things before I start playing. Turns out hyperediting directly into orbit messes thing up. Quicksaving and reloading once while in orbit fixes the issue. This totally removed the issue with Lili. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 6, 2017 Share Posted October 6, 2017 4 hours ago, Galileo said: Keyword there is hopefully. If it’s not fixed, there is nothing we can do. Just go at night, no problem. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 6, 2017 Share Posted October 6, 2017 20 hours ago, Sahadara said: When in orbit of Lili, my ship teleports to random points along its orbit whenever I turn on time warp. Is this a known issue? Clean install btw. This happens frequently for me. Not just Lili and not just GPP. Quote Link to comment Share on other sites More sharing options...
NateisKerbal Posted October 6, 2017 Share Posted October 6, 2017 This is my planned PC build: i5-7600k MSI GTX 1060 6GB 8GB DDR4 RAM How many frames will I get with this mod and all of its required mods? Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 6, 2017 Author Share Posted October 6, 2017 (edited) 1 hour ago, CatastrophicFailure said: Just go at night, no problem. Edited October 6, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 6, 2017 Author Share Posted October 6, 2017 1 hour ago, NateisKerbal said: This is my planned PC build: i5-7600k MSI GTX 1060 6GB 8GB DDR4 RAM How many frames will I get with this mod and all of its required mods? Probably around 40 fps give or take a few. In scaled space, you can expect 60+. you will need more ram though. 16gb minimum Quote Link to comment Share on other sites More sharing options...
NateisKerbal Posted October 6, 2017 Share Posted October 6, 2017 1 hour ago, Galileo said: Probably around 40 fps give or take a few. In scaled space, you can expect 60+. you will need more ram though. 16gb minimum Okay, thank you! Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted October 7, 2017 Share Posted October 7, 2017 Just wanted to say that the terrain in 2.5x GPP continues to impress. Here are two shots of a probe coming down over Niven's Varicose: Thalia is clearly visible (and labeled!) low over the horizon in the second shot, courtesy of DOE. Quote Link to comment Share on other sites More sharing options...
Akke_Pakke Posted October 7, 2017 Share Posted October 7, 2017 Hi, any news of compatibility with 1.3.1? Can i update? Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 7, 2017 Author Share Posted October 7, 2017 (edited) @Akke_Pakke You can try it, but make a copy of your game first. Edited October 7, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Akke_Pakke Posted October 7, 2017 Share Posted October 7, 2017 5 minutes ago, Galileo said: @Akke_Pakke You can try it, but make a copy of your game first. Ok, thanks. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 7, 2017 Author Share Posted October 7, 2017 Just now, Akke_Pakke said: Ok, thanks. It should work, just ignore the warnings for incompatible versions of KSP Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 7, 2017 Share Posted October 7, 2017 (edited) @Galileo always offers good advice 42 minutes ago, Galileo said: just ignore the warnings for incompatible versions of KSP Edited October 7, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted October 7, 2017 Share Posted October 7, 2017 (edited) 57 minutes ago, Akke_Pakke said: Hi, any news of compatibility with 1.3.1? Can i update? 55 minutes ago, Galileo said: @Akke_Pakke You can try it, but make a copy of your game first. 49 minutes ago, Galileo said: It should work, just ignore the warnings for incompatible versions of KSP I noticed Kopernicus was updated to 1.3.1-1. Will/does that have an effect on GPP compatibility? I'm not concerned about it myself, since I'll stay on 1.3.0 until all the mods I use are updated, but I figured the question would be asked at some point, so why not now? Edit: Correction: it's now at 1.3.1-2 Edited October 7, 2017 by MaxxQ Quote Link to comment Share on other sites More sharing options...
Akke_Pakke Posted October 8, 2017 Share Posted October 8, 2017 (edited) Can confirm that with the newest Kopernicus and newest GPP everything seems to work perfectly in 1.3.1 Edited October 8, 2017 by Akke_Pakke Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 8, 2017 Share Posted October 8, 2017 OK, asking here cuz I'm impatient: how does one go about adding/adjusting resources to a planet, as Galileo & crew have already done? Specifically, I'm trying to make oxygen & nitrogen collectible on my Rald as they are on Gael. Adding accessible water to a planet half-covered in, well, water, would be nice too. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 8, 2017 Author Share Posted October 8, 2017 7 minutes ago, CatastrophicFailure said: OK, asking here cuz I'm impatient: how does one go about adding/adjusting resources to a planet, as Galileo & crew have already done? Specifically, I'm trying to make oxygen & nitrogen collectible on my Rald as they are on Gael. Adding accessible water to a planet half-covered in, well, water, would be nice too. @JadeOfMaar would probably be able to oblige Quote Link to comment Share on other sites More sharing options...
Gilph Posted October 9, 2017 Share Posted October 9, 2017 Whaddya think? This is my Hox scanner that is on a free return trajectory with Grannus. There is the original and an updated burn on a year to fine tune. Very tempted to not stop at Hox. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 9, 2017 Share Posted October 9, 2017 (edited) @Gilph Can you do an ultra-low flyby and avoid its atmo by a hair's width? - - - - I felt like showing off for the heck of it. So I built this just to wave the Gael/Niven flag around and shine lots of lights. Practical wise, this can cruise at Mach 2 and has a Buffalo rover inside. (No spaceplane engines have been unlocked yet so no blistering speed can be promised. ) And in pure, wicked hope that I can disorient some people, I mean this crazy idea came to mind; to get a screenshot at this funky angle of 4 Gaeleans returning from the first ever manned mission: science ops in Low Gael Orbit. Spoiler Edited October 9, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 9, 2017 Share Posted October 9, 2017 5 hours ago, Galileo said: @JadeOfMaar would probably be able to oblige 'twould appear not. Quote Link to comment Share on other sites More sharing options...
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