smb64 Posted April 19, 2019 Share Posted April 19, 2019 (edited) KSP: 1.7.0.2483 Problem: M.O.L.E. and GondoLab (as well as any other similar labs) ANY OmniConverter GUI "squishes" into the upper left corner of the GUI when clicking one of the OmniConverters. Mods installed: Spoiler Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 KSPModFileLocalizer v0.2.3.3 ModuleManager v4.0.2.0 MiniAVC v1.2.0.6 ClickThroughBlocker v0.1.7.1 / v1.0.0.0 MiniAVC v1.2.0.6 FilterExtensions v3.2.2.17 / v1.0.0.0 MiniAVC v1.2.0.6 ToolbarControl v0.1.6.20 / v1.0.0.0 AnimatedAttachment v0.4.1.0 / v0.4.0.0 Assembly-CSharp-firstpass v0.0.0.0 Stock assembly: Assembly-CSharp v0.0.0.0 TDx.TDxInput v1.1.0.0 UnityEngine v0.0.0.0 UnityEngine.UI v1.0.0.0 B9PartSwitch v2.7.1.0 / vv2.7.1 BDB v1.4.4.0 MiniAVC v1.0.3.2 CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0 DeployableEngines v2.2.0.0 MiniAVC v1.2.0.6 AGExt v2.3.4.0 / v1.0.0.0 DMagic v1.4.2.0 / vv1.4.2.0 DMModuleScienceAnimateGeneric v0.20.0.0 DynamicBatteryStorage v1.0.0.0 EasyVesselSwitch v1.10.6933.41006 / v1.10 for KSP v1.6+ KSPDev_Utils.1.0 v1.0.6932.29416 / v1.0 for KSP v1.6+ MiniAVC v1.0.3.2 Firespitter v7.3.6867.18541 MiniAVC v1.2.0.6 FShangarExtender v3.5.3.5 / v3.5.0.0 HideEmptyTechTreeNodes v1.0.0.0 InterstellarFuelSwitch v3.8.1.5 MiniAVC v1.0.3.2 Scale_Redist v1.0.0.0KAS v0.6.4.39793 / v0.6.4 for KSP 1.4+KAS-API-v1 v1.0.0.0 / vKAS API v1KAS-API-v2 v2.0.7037.1430 / vKAS API v2 KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+ KSPDev_Utils.1.2 v1.2.7031.33522 / v1.2 for KSP v1.6+ MiniAVC v1.3.0.3 HyperEdit v1.5.8.0 / v1.5.8 KerbetrotterTools v1.2.10.0KIS v1.18.6971.42939 / v1.18 for KSP 1.6+ KSPDev_Utils.1.1 v1.1.6967.2347 / v1.1 for KSP v1.6+ MiniAVC v1.2.0.7 MiniAVC v1.2.0.6 PatchManager v0.0.16.4 / v1.0.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Scale v2.4.1.0 Scale_Redist v1.0.0.0 UniversalStorage2 v1.5.1.8 / vv1.5.1.8 UniversalStorage2.Unity v1.5.1.8 VesselMover v1.7.3.0 BARISBridge v1.0.0.0 MiniAVC v1.2.0.6 WildBlueTools v1.0.0.0 MiniAVC v1.2.0.6 KerbalActuators v1.0.0.0 MiniAVC v1.2.0.6 Buffalo v1.0.0.0 MiniAVC v1.2.0.6 DSEVUtils v1.0.0.0 MiniAVC v1.2.0.6 AirshipUtils v1.0.0.0 SuperKerbal v1.0.0.0 MiniAVC v1.2.0.6 MoleUtils v1.0.0.0 MiniAVC v1.2.0.6 Pathfinder v1.0.0.0 MiniAVC v1.0.3.2 WorldStabilizer v1.0.7019.42563 Folders and files in GameData: 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 001_ToolbarControl 002_CommunityPartsTitles AnimatedAttachment B9PartSwitch Benjee10_sharedAssets Bluedog_DB CommunityCategoryKit CommunityResourcePack CommunityTechTree DeployableEngines Diazo DMagicOrbitalScience DMagicScienceAnimate DynamicBatteryStorage EasyVesselSwitch Firespitter FShangarExtender HideEmptyTechTreeNodes InterstellarFuelSwitchKAS Kerbaltek KerbetrotterLtdKIS PatchManager Stock folder: Squad Stock folder: SquadExpansion TweakScale UniversalStorage2 VesselMover WildBlueIndustries WorldStabilizer zFinal_FilterExtensions KSPModFileLocalizer.dll MMREADME.md ModuleManager.4.0.2.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.README.md ModuleManager.TechTree Oven-Baked-Chicken-24.jpg README.md WBIPlayMode.cfg Reproduction steps: Build a simple M.O.L.E. or GondoLab ISRU setup, launch, then right-click the Lab. Open the Manage Operations GUI right-click the ISRU and click the OmniConverter tab button. Can be done whiles still in the Editor. Log: NOTE: I cannot find the Output_log.txt file in my KSP directory despite having hidden files shown, so I'm hoping my KSP.log will suffice KSP.log Also here's an image of what happens: https://imgur.com/gallery/qxGMVhM Edited April 22, 2019 by smb64 ANYTHING that uses the OmniConverter GUI does this Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted April 26, 2019 Share Posted April 26, 2019 (edited) On 4/18/2019 at 10:10 PM, oniontrain said: I don't have a plume on the Fulcrum engine, what might be causing this? Don't have realplume or anything like that installed. This is on 1.7. edit: it appears to be all the LF/O engines from wildblue, what did I break? I've got the same issue as well as one other: With Community Tech Tree also installed, the flight control upgrades don't appear. So far, my FCP module is stuck with no upgrade option, so it doesn't get the built-in RCS. In sandbox (with the "Apply part upgrades" checked) it appears with RCS, just in career (and I assume Science mode also). Edit: At a glance (I'm pretty early in my 1.7 career) it looks like the engine upgrades show up normally, just not the flight control upgrades. Edited April 26, 2019 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 26, 2019 Share Posted April 26, 2019 1 hour ago, Cavscout74 said: I've got the same issue as well as one other: I'd like to see your KSP.log and ModuleManager.ConfigCache Zip these up and share them online. Do not attempt to paste them into the forum. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted April 26, 2019 Share Posted April 26, 2019 4 minutes ago, JadeOfMaar said: I'd like to see your KSP.log and ModuleManager.ConfigCache Zip these up and share them online. Do not attempt to paste them into the forum. Will a pastebin do? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 26, 2019 Share Posted April 26, 2019 Sure. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted April 26, 2019 Share Posted April 26, 2019 my KSP.log is too big for pastebin, here's a download: https://mega.nz/#!CREzGQRb!3csniM2SnkeMUaHvvlfXjBCR2YhjiUp461PaS7sVsDQ I don't have anything called modulemanager.configcache anywhere in my KSP folder Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 26, 2019 Share Posted April 26, 2019 (edited) @oniontrain I expected the log to be too big for pastebin, actually. That's exactly why I said to zip... But I had some hope otherwise. You're using an old version of MOLE (not 1.18) where I fixed the engine plumes proper. @Cavscout74 this might be your case too. In addition, things are causing MM not to generate its cache file. This is a very bad sign (KSP tells you during loading when it fails to generate it) and is a clear warning that you have a broken game ahead. The major trouble-maker mod that you have is Mk2 Expansion. You may have a very old version. Remove that and Mk3 Expansion and see if ConfigCache and the MOLE engine plumes appear. Edited April 26, 2019 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted April 26, 2019 Share Posted April 26, 2019 (edited) Well disregard the flight control upgrades being missing, either it was a glitch that fixed itself or I'm just blind. The upgrades are available and flight control upgrade 1 works properly. I'll try to get a log posted later tonight. This is a fresh copy of KSP 1.7 with (among other mods) the most recent versions from Spacedock of MOLE, & DSEV KSP log & MM Config: https://www.dropbox.com/s/g61coa8zt1cdb9q/KSP.log?dl=0 https://www.dropbox.com/s/h7i8ql9pjjudwx4/ModuleManagerConfigCache.txt?dl=0 (changed the filename to .txt, Dropbox wasn't wanting to create a link otherwise) I also double checked the Fulcrum with a test pod on the launch pad and it has no smoke - I incorrectly stated there was no exhaust plume earlier. Does the Fulcrum use a stock smoke effect? I have the Restock mod loaded also Edit 2: This is getting stranger now - after purchasing Flight Control upgrade 1, the Titan Instrument Unit now has all SAS modes. Unless I'm missing something, there isn't even an upgrade for the Instrument Unit from upgrade #1 - IIRC, its flight control upgrade 2 that improves the SAS level. SAS problem disappeared now without changing anything. Edited April 28, 2019 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
oniontrain Posted April 28, 2019 Share Posted April 28, 2019 Updating MOLE fixed my issue, plumes are back now Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted May 3, 2019 Share Posted May 3, 2019 Are there any problems with the robotic arm from Kerbal Actuators? Situation: There is a station-module docked to a Dockingport. I align the robotic arm with the station-module and then decouple the dockingport. The station-Module is now docked to the robotoc arm and I can move it. But if I might dock this station-part to another docking port the entire station begins to rotate, faster and faster till the g-forces destruct the station. KSP 1.6.1. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted May 3, 2019 Share Posted May 3, 2019 seen this with my canadarm in kerbalactuators, only when trying to decouple a station module once the arm is DOCKED to the module to be moved. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 5, 2019 Author Share Posted May 5, 2019 On 5/3/2019 at 12:11 PM, Cheesecake said: Are there any problems with the robotic arm from Kerbal Actuators? Situation: There is a station-module docked to a Dockingport. I align the robotic arm with the station-module and then decouple the dockingport. The station-Module is now docked to the robotoc arm and I can move it. But if I might dock this station-part to another docking port the entire station begins to rotate, faster and faster till the g-forces destruct the station. KSP 1.6.1. The arm isn't perfect and takes finesse to use. Don't try to bump your ship with something on the arm or the game will add Kraken forces. What I do is maneuver the object into position then release it and let the magnets of the docking ports take effect. Meantime, here is a new update for MOLE, 1.18.3: - Removed part restrictions on several experiments. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 7, 2019 Share Posted May 7, 2019 (edited) Thank you for this (and other mods). Installed MOLE 1.18.3 into GameData (like should) everything shows up, looking good. Issue is the s.a.f.e.r. does everything it normally does; except generate EC. No other WB installed, because if I read OP correctly, standalone, no dependencies (except for what was supplied with MOLE and the usual suspects like MM). Just wondering what does SAFER use (module/mod wise) to function? Edited May 7, 2019 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted May 7, 2019 Share Posted May 7, 2019 If I build a new ship with the orbital dock, can it have experiments onboard? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 7, 2019 Share Posted May 7, 2019 (edited) 1 hour ago, RocketSquid said: If I build a new ship with the orbital dock, can it have experiments onboard? If I understand your question, yes. Since you are building from either a saved craft file or sub-assembly, anything that is on the craft/SA should be present when build with orbital dock (some assembly required, batteries, fuel, resources and Kerbals not included ) Edited May 7, 2019 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted May 7, 2019 Share Posted May 7, 2019 10 minutes ago, zer0Kerbal said: If I understand your question, yes. Since you are building from either a saved craft file or sub-assembly, anything that is on the craft/SA should be present when build with orbital dock (some assembly required, batteries, fuel, resources and Kerbals not included ) Oh, excellent, that makes extraplanetary bases and for that matter the wetworks way more practical. Quote Link to comment Share on other sites More sharing options...
IceTitan Posted May 8, 2019 Share Posted May 8, 2019 I am having difficulties using the M.O.L.E is there a tutorial somewhere? Its saying 1 crew missing but I have 2 scientists in the M.O.L.E Quote Link to comment Share on other sites More sharing options...
RocketSquid Posted May 8, 2019 Share Posted May 8, 2019 21 minutes ago, IceTitan said: I am having difficulties using the M.O.L.E is there a tutorial somewhere? Its saying 1 crew missing but I have 2 scientists in the M.O.L.E That is unusual. Have you tried transferring them out and back in again, if that’s an option with your ship configuration? Quote Link to comment Share on other sites More sharing options...
IceTitan Posted May 8, 2019 Share Posted May 8, 2019 (edited) 1 hour ago, RocketSquid said: That is unusual. Have you tried transferring them out and back in again, if that’s an option with your ship configuration? will try edit: Didn't work, also I watched a YouTube tutorial and the guy has a Labtime bar that I don't have. Edited May 8, 2019 by IceTitan Quote Link to comment Share on other sites More sharing options...
Ferreae Posted May 13, 2019 Share Posted May 13, 2019 (Probably) having the same issue as IceTitan. So far (I haven't them all unlocked) the other parts work fine, but the M.O.L.E just will not stop saying it lacks crew. One scientist or two, rentry via hatch or through CLS, reinstalling the mod while clearing the MM cache... it still stays mocking. Even tried a cheeky cfg edit at one point to have the MOL's crewsRequired be set to 0. If it's any help, Zip of the files I think people request when asking for troubleshooting help? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 16, 2019 Author Share Posted May 16, 2019 Ok, found the problem. I should have a fix later this morning. Quote Link to comment Share on other sites More sharing options...
Blothorn Posted May 16, 2019 Share Posted May 16, 2019 Why is the upgraded thrust of the WB-2/WB-3 so high? With both upgrades the WB-2 has the same thrust as the Poodle at less than half the mass, strictly dominating both it and the Cheetah. I've been playing with their thrust turned down to 100/110/120 and 90/100/110, respectively, but at that they still dominate the Cheetah (and leave the space between the Terrier and Cheetah quite crowded). Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 16, 2019 Author Share Posted May 16, 2019 Updated Wild Blue Tools to fix a couple things: - Fixed crew requirements for experiment labs. - Fixed inability to reverse-thrust with propeller engines. Be sure to update everything included in the download. Quote Link to comment Share on other sites More sharing options...
Sudragon Posted May 16, 2019 Share Posted May 16, 2019 (edited) The Science crew on Artemis Station are glad to hear the pay dispute has been resolved and are returning to work. Edited May 16, 2019 by Sudragon Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 2, 2019 Author Share Posted June 2, 2019 MOLE 1.18.4 is now available: - Updated Snacks support. - Updated WBT. Quote Link to comment Share on other sites More sharing options...
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