linuxgurugamer Posted October 11, 2018 Author Share Posted October 11, 2018 54 minutes ago, damonvv said: The time between staging and FMRS saving both crafts. For me it does not seem to save after reloading KSP/launching another craft. I would have to check, but I'm not sure that is saved. Quote Link to comment Share on other sites More sharing options...
Kroslev Kerman Posted October 13, 2018 Share Posted October 13, 2018 does it work for 1.4.5? Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 13, 2018 Share Posted October 13, 2018 1 hour ago, Kroslev Kerman said: does it work for 1.4.5? Yes, except for the occasional loss of contracts when reverting to launch... But that's not specific to 1.4.5. Just save before every mission and you're fine Quote Link to comment Share on other sites More sharing options...
Damon Posted October 24, 2018 Share Posted October 24, 2018 On 10/11/2018 at 8:40 PM, linuxgurugamer said: I would have to check, but I'm not sure that is saved. Seems like it resets after a new KSP launch. If you can, maybe have a config that we can change the delay? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 24, 2018 Author Share Posted October 24, 2018 35 minutes ago, damonvv said: Seems like it resets after a new KSP launch. If you can, maybe have a config that we can change the delay? Put in an issue on Github, please. I'm busy with mod updates right now Quote Link to comment Share on other sites More sharing options...
dlrk Posted October 25, 2018 Share Posted October 25, 2018 The delay is saved for me between launches. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 28, 2018 Share Posted October 28, 2018 I just noticed something weird: I made a Falcon Heavy, including probe cores for the side boosters. But FMRS failed to save them. The core booster instead got saved just fine. I tried this repeatedly, with the same result. Once I crashed something on decoupling, and FMRS saved the parts that fell off. What the heck? I should note that the side boosters were subassemblies, with the tank as the root part. I only added the probe cores after adding the boosters to the central stage, so technically, after the separation, the probe core again was not the root part. Could that be the problem? Quote Link to comment Share on other sites More sharing options...
Damon Posted October 28, 2018 Share Posted October 28, 2018 11 minutes ago, infinite_monkey said: I just noticed something weird: I made a Falcon Heavy, including probe cores for the side boosters. But FMRS failed to save them. The core booster instead got saved just fine. I tried this repeatedly, with the same result. Once I crashed something on decoupling, and FMRS saved the parts that fell off. What the heck? I should note that the side boosters were subassemblies, with the tank as the root part. I only added the probe cores after adding the boosters to the central stage, so technically, after the separation, the probe core again was not the root part. Could that be the problem? Yes, your satellite needs to be the root part. I have to put a sample sat inside the fairing so that a probe is always the root of the rocket and not the 2nd stage or something. Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted December 10, 2018 Share Posted December 10, 2018 Help me, I was playing KSP and I notice something, when I load in I can’t see the FMRS window. So I close, check myself, and FMRS folder was completely normal, and no compatible warnings from the game. So what happened? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2018 Author Share Posted December 10, 2018 3 hours ago, TM31D2475 said: Help me, I was playing KSP and I notice something, when I load in I can’t see the FMRS window. So I close, check myself, and FMRS folder was completely normal, and no compatible warnings from the game. So what happened? I have no idea, how about a log file? Quote Link to comment Share on other sites More sharing options...
Shizen Posted December 11, 2018 Share Posted December 11, 2018 Hello. So I use both Stage recovery and FMRS and have been for a long time, and they worked together quite nicely, as such I appreciate all you hardwork with the updates Today though i had a weird issue where i could not change which recovery mod was in charge of my stages. I right click on my decouplers but the Recovery Owner button which normally changes the controlling mod is stuck on FMRS, no matter how many times i click it it does not change (not even to off or auto). I tried reinstalling both but the problem persists. I'd appreciate if you could take a look. My log file is here: https://drive.google.com/open?id=1S0WV1EZdqSSVIMq5n3AAKH7H69ZuTNSq Thanks in advance. Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted December 12, 2018 Share Posted December 12, 2018 On 12/10/2018 at 11:08 PM, linuxgurugamer said: I have no idea, how about a log file? OK, so I have to reinstall FMRS and uninstall some mods and reinstall them back and now it worked So yeah Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 12, 2018 Author Share Posted December 12, 2018 On 12/10/2018 at 7:51 PM, Shizen said: Hello. So I use both Stage recovery and FMRS and have been for a long time, and they worked together quite nicely, as such I appreciate all you hardwork with the updates Today though i had a weird issue where i could not change which recovery mod was in charge of my stages. I right click on my decouplers but the Recovery Owner button which normally changes the controlling mod is stuck on FMRS, no matter how many times i click it it does not change (not even to off or auto). I tried reinstalling both but the problem persists. I'd appreciate if you could take a look. My log file is here: https://drive.google.com/open?id=1S0WV1EZdqSSVIMq5n3AAKH7H69ZuTNSq Thanks in advance. You have a lot of other errors in the log file, to the point that I can't isolate FMRS from those, it appears most are related to ContractConfigurator Quote Link to comment Share on other sites More sharing options...
TM31D2475 Posted December 15, 2018 Share Posted December 15, 2018 Another problem, after I land the booster and clicked "Jump Back to Main Mission", instead of switching back, it just reverts the launch Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted December 19, 2018 Share Posted December 19, 2018 @linuxgurugamer I originally posted this in the RecoveryController thread, but I guess you didn't see it. I've got both FMRS and StageRecovery installed via ckan which included the RecoveryController, but I'm only getting the FMRS option. Nothing changes when I click the recovery owner toggle button. I went today and put a fresh copy with only FRMS, SR and all of the required mods and nothing else, and it still doesn't switch modes. Am I missing something I should be doing in the VAB? Original log is here https://drive.google.com/uc?export=view&id=1K3GzIWYF-cN7eC9oGU-IJA_6OMncpAAK Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted December 19, 2018 Share Posted December 19, 2018 2 hours ago, Critter79606 said: @linuxgurugamer I originally posted this in the RecoveryController thread, but I guess you didn't see it. I've got both FMRS and StageRecovery installed via ckan which included the RecoveryController, but I'm only getting the FMRS option. Nothing changes when I click the recovery owner toggle button. I went today and put a fresh copy with only FRMS, SR and all of the required mods and nothing else, and it still doesn't switch modes. Am I missing something I should be doing in the VAB? Original log is here https://drive.google.com/uc?export=view&id=1K3GzIWYF-cN7eC9oGU-IJA_6OMncpAAK I can confirm this. @linuxgurugamer It looks like Stage Recovery is not registered properly by the recovery controler wrapper. I've looked through the code of Recovery Controller and added an else condition to the 'Awake' method and some log output: private void Awake() { if (registeredMods.Contains("StageRecovery")) { Debug.Log("StageRoverey is registred as mod"); GameEvents.onEditorPartPlaced.Add(onEditorPartPlaced); GameEvents.onEditorLoad.Add(onEditorLoad); GameEvents.onVesselLoaded.Add(onVesselLoaded); GameEvents.onVesselCreate.Add(onVesselCreate); GameEvents.onVesselWasModified.Add(onVesselWasModified); DontDestroyOnLoad(this); RegisterMod(AUTO); RegisterMod("none"); DontDestroyOnLoad(this); } else { Debug.Log("StageRoverey is NOT registred as mod"); } } Which results in this KSP.log output: [LOG 07:06:06.782] [HighLogic]: =========================== Scene Change : From MAINMENU to SPACECENTER (Async) ===================== [LOG 07:06:07.023] [UIMasterController]: HideUI [LOG 07:06:07.669] [AddonLoader]: Instantiating addon 'CustomConfigsManager' from assembly 'ModuleManager' [LOG 07:06:07.670] [AddonLoader]: Instantiating addon 'CBTMonitor' from assembly 'ClickThroughBlocker' [LOG 07:06:07.671] [AddonLoader]: Instantiating addon 'IntroWindowClass' from assembly 'ToolbarController' [LOG 07:06:07.671] [AddonLoader]: Instantiating addon 'FMRS_Space_Center' from assembly 'SlingShotter' [LOG 07:06:07.675] windowPos loaded from file [LOG 07:06:07.678] [AddonLoader]: Instantiating addon 'FMRS_Register' from assembly 'SlingShotter' [LOG 07:06:07.679] [AddonLoader]: Instantiating addon 'RecoveryController' from assembly 'RecoveryController' [LOG 07:06:07.679] StageRoverey is NOT registred as mod [LOG 07:06:07.679] [AddonLoader]: Instantiating addon 'StageRecovery' from assembly 'StageRecovery' Is it possible that this issue appears just because the addons are loaded in the wrong order? I'm not quiet sure how to test this, otherwise I would've done it already^^ Full output_log: https://www.dropbox.com/s/iflgalgquh2s6tr/output_log(FMRS%2CSR%2CRC).txt?dl=0 (contains just the FMRS,SR,RC and dependencies) Oh btw: I noticed that the AssemblyInfo.cs of FMRS contains a wrong entry for the KSPAssembly, it says 'Slingshotter' instead of 'FMRS' Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 19, 2018 Author Share Posted December 19, 2018 I'll take a look later Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted December 20, 2018 Share Posted December 20, 2018 6 hours ago, linuxgurugamer said: I'll take a look later Thanks much! If you need a tester just give a yell. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted December 20, 2018 Share Posted December 20, 2018 @linuxgurugamer I've opened a PR on github for RecoveryController to check the mod registration on each game scene instead of just at the KSC. This will allow at least to switch between FMRS and StageRecovery but not 'none' or 'auto' (at least for me). I fixed that by recompiling StageRecovery as well (wihtout any code changes) and now it's working properly. Quote Link to comment Share on other sites More sharing options...
Shizen Posted January 4, 2019 Share Posted January 4, 2019 Any updates on this issue? Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 6, 2019 Share Posted January 6, 2019 I could use a little advice on using this. Despite having it installed for a while, today was my first real time using it. After watching the tutorial video in the OP, I think I got how it works, however it's not behaving how I'd like it to and I'm hoping there's a way to accomplish my goal. That said, I do believe it's working as intended, I just may not fully understand what's going on or what I need to do. I have a Falcon9-ish style rocket. Two stager to orbit. All of my staging is being done with action groups (mostly with the help of SmartParts), so I actually have to trigger FMRS with an empty stage before I take off. I don't think that's an issue, just want it know it's being done. At 40km the second stage disconnects, and I follow it as it fires its engine. I get it to orbit, then use the FMRS box to jump back to stage separation. I do my normal boostback and land back at the KSC. This is where I have some issues. I would like to be able to have the save points merged without recovering the booster. It's my understanding that everything is stitched together when the "Recover Vessel" button is pressed. However, since I don't want to recover the booster, that leads me with a small issue. I thought of a way to get around it, but it did not work. At 500 meters, the interstage, which contains stuff like batteries, RCS tanks, SmartParts controllers, is ejected. The interstage portion has its own probe core, as does the booster. I land the booster, then the interstages touches down a few moments later next to the booster with its parachute. I switch to the interstage and recover that. It does its thing and focuses back to the second stage in orbit, but both the booster and interstage are missing from the KSC. What can I do to keep the payload in orbit, and the booster landed? I don't care about the interstage, it will need to be recovered anyway. I think the problem is it's not creating another jump back point when the interstage ejects at 500 meters. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 6, 2019 Share Posted January 6, 2019 @Geonovast There is a setting called 'Auto Recover Landed Crafts' which is enabled by default and can be accessed through the difficulty settings in game. Maybe you just need to disable this feature. If it doesn't help: Where do you land the booster? IIRC, vessels are removed from some KSC buildings as soon as you switch to another vessel which is far away (and I assume your upper stage will be far away ). So maybe try to land on the grass next to the KSC, at least once for testing purposes. 25 minutes ago, Geonovast said: I think the problem is it's not creating another jump back point when the interstage ejects at 500 meters. Not quiet sure about this one, I think it is not possible to create a jump back point in another jump back point..that would be jump-ception Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 6, 2019 Share Posted January 6, 2019 (edited) 19 minutes ago, 4x4cheesecake said: Not quiet sure about this one, I think it is not possible to create a jump back point in another jump back point..that would be jump-ception This is likely the issue. Nothing's being auto-recovered, I have that off. I keep focus on the second stage at separation, get it to orbit. Jump back to separation point, land booster. Booster stays in focus that whole time. I'd like to be able to get the second stage to orbit and land the booster without every hitting the recover button on the booster. If, say, at stage separation, a small, third piece was detached. Maybe just a probe core and a chute. I fly the payload to orbit, jump back. Land the booster, jump back, then land that dummy core and recover it, would that work? I'd still only be creating one jump-back point. Edited January 6, 2019 by Geonovast Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted January 6, 2019 Share Posted January 6, 2019 1 hour ago, Geonovast said: I'd like to be able to get the second stage to orbit and land the booster without every hitting the recover button on the booster. Uhm, it should be possible just to hit 'jump back to main mission' after landing the booster which will 'stich' the savefiles together so you got the booster on the ground and the second stage in orbit. The second stage need to be the main mission though, so you need to fly the second stage to orbit before you jump back to the booster to land it. Quote Link to comment Share on other sites More sharing options...
Geonovast Posted January 7, 2019 Share Posted January 7, 2019 56 minutes ago, 4x4cheesecake said: Uhm, it should be possible just to hit 'jump back to main mission' after landing the booster which will 'stich' the savefiles together so you got the booster on the ground and the second stage in orbit. The second stage need to be the main mission though, so you need to fly the second stage to orbit before you jump back to the booster to land it. I'd tried that, and it just kicks me back to the payload in orbit and the booster disappears. Having the dummy probe eject at stage separation, then jumping back after landing the booster and recovering the dummy probe worked. Quote Link to comment Share on other sites More sharing options...
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