M - Kerbonaut Posted July 19, 2023 Share Posted July 19, 2023 On 7/6/2023 at 12:19 AM, DaOPCreeper said: can we get an update with ariane 6 parts? @DaOPCreeper Knes is finished. But you can have a look at "European Space Agency Rocket KIT " Which is focused on new esa tech (Like Ariane 6 and Vega C, Sussie and Space rider are planned). it uses the same scale of parts as Knes Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted August 31, 2023 Share Posted August 31, 2023 Taking the Diamant-BP4 out for a spin Quote Link to comment Share on other sites More sharing options...
Riceman Kerman Posted September 22, 2023 Share Posted September 22, 2023 Would be nice if this was on CKAN tbh. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted September 23, 2023 Share Posted September 23, 2023 It would be cool if we could get some parts from the Boldly Going version of the Multi-Role Capsule. I actually doubt we'd get them because the mod is finished and considered complete. I believe the Coxswain from MK3 Expansion is more efficient than the ATV engines. Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted October 10, 2023 Share Posted October 10, 2023 How do I get the tanks to have cryogenic fuel with Simple Fuel Switch installed? Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted October 10, 2023 Share Posted October 10, 2023 I think I realized that the Cryo Tanks patch is allowing the engines to switch propellants but Simple Fuel Switch prevents the fuel tanks from switching. Quote Link to comment Share on other sites More sharing options...
Xt007 Posted October 10, 2023 Share Posted October 10, 2023 Mixing fuel changing mods is never a good idea, but a solution if you want to do this is to go into the fuel switch mod you want to take control and add :Final to its MM patches. Do note this may still result in weird behavior so good knowledge of MM is recommended. Also, any changes that are hard coded in a dll can not be changed with MM Quote Link to comment Share on other sites More sharing options...
Richmountain112 Posted October 10, 2023 Share Posted October 10, 2023 Also, I tried the Starwatcher and apparently the paraglider is a normal parachute because it killed my horizontal velocity once it was deployed. Is it supposed to do that? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 11, 2023 Share Posted October 11, 2023 11 hours ago, Richmountain112 said: Also, I tried the Starwatcher and apparently the paraglider is a normal parachute because it killed my horizontal velocity once it was deployed. Is it supposed to do that? You need this: Quote Link to comment Share on other sites More sharing options...
aviin Posted January 5 Share Posted January 5 (edited) I have noticed some inconsistencies in the TweakScale configs for this mod. I know @Well has mentioned in the past that he doesn't really use TweakScale himself and never really liked making changes to the TweakScale configs. Totally understandable, but last night I decided to make some fixes myself and I figured I might as well share them here for others. Basically they are mostly adjustments to "defaultScale" to correct incorrect values, though some had a "type" change as well to be more in line with common TweakScale conventions. I should note that there are several engines/boosters included in Knes that have larger diameters at the end of their shrouds, but I left the defaultScale values matching the other end because it just didn't seem to make sense to set a defaultScale to match a diameter that is invisible unless the engine is part of an upper stage. It isn't super important whichever way you set it, but for me, I like that initial scale value that appears in the PAW to have some resemblance to what the part physically looks like, though in this case it does fly in the face of the "standard" TweakScale convention of setting the defaultScale to match the diameter of the largest end of a part. Additionally, I added TweakScale support to the parts that were missing it. I believe that every part in Knes will now have TweakScale support when my patch is applied. Lastly, the process of updating these made me also realize that the titles of both SafeSystem parts are swapped by default, so I made a little patch to correct that, too. This affected all three localizations, but the patch corrects all cases. To use these patches, just create a new .cfg file in your Gamedata folder called whatever you want and paste the information below into it and save it. Do NOT delete the "official" TweakScale patches from your Knes folder. These supplement/correct those. They do NOT replace them. NOTE 1: Because this could affect previously saved craft, I do not recommend using these updated configs unless you are using a new save. NOTE 2: I have done my best on this pass to catch any of the parts I personally missed correcting, but I cannot guarantee that there might be something missing or incorrect somewhere. Caught myself making mistakes a few times and though I think it is about perfect now, I could be wrong. NOTE 3: I have completely ignored the part Dual Payload Adapter K-375 "Kylda" purposefully and left it as is, though I do feel that the defaultScale is probably incorrect. It is such an odd part that I don't even know how to handle it. The "official" Knes TweakScale support for the part will just have to stand as is. NOTE 4: Knes could use a corrections pass on "bulkHeadProfiles" as well. I may do something similar for that as well at some point. Being that Knes is my absolute favorite mod of all time, I cannot help but want to see it perfect, even if it is only my idea of perfect. But it never hurts to share with others. Knes TweakScale Fixes/Additions // -------------------------------------------------------------------------------------------------------------------- // Knes TweakScale "defaultScale" Fixes // -------------------------------------------------------------------------------------------------------------------- @PART[_Knes_Utility_Adapter_09375_0625]:NEEDS[TweakScale,Knes]:AFTER[Knes] // L-07 "Racoon" Service Module { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[_Knes_Station_Module_EndCap_0625]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter K-0625 "Inori" { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[_Knes_Structural_Adapter_09375_0625]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter 0.625 0.9375 "Zoe" { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[_Knes_Structural_Adapter_125_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter K-0125 "Caroline" { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[_Knes_Station_Module_EndCap_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter K-09375 "Betsy" { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[_Knes_Station_Module_EndCap_Small_0625]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter KB-0625 "Maia" { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[_Knes_Cora_Adapter_125_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter K-09375 "Both" { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[_Knes_Cora_Adapter_1875_125]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Adapter K-125 "Kiss" { @MODULE[TweakScale] { @defaultScale = 1.875 } } @PART[_Knes_L3S_H4]:NEEDS[TweakScale,Knes]:AFTER[Knes] // H4 "Thor" Fuel Tanks { @MODULE[TweakScale] { @defaultScale = 1.875 } } @PART[_Knes_L3S_HM4_Engine]:NEEDS[TweakScale,Knes]:AFTER[Knes] // HM4 "Themis" Cryogenic Engine { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[Knes_Structural_Kylda_125]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Payload Adapter K-125 "Kylda" { @MODULE[TweakScale] { @defaultScale = 1.25 } } @PART[Knes_Utility_SafeSystem]:NEEDS[TweakScale,Knes]:AFTER[Knes] // SafeSystem 1.875 / 2.5 Abort Adapter { @MODULE[TweakScale] { @defaultScale = 2.5 } } @PART[Knes_Cargo_Pod_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Cargo Pod "Minotaur" { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[Knes_Crew_Pod_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Command Pod "Viking" { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[_Knes_Mireille_LFO_short_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // M-09 "Cassis" FuelTank { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[_Knes_Mireille_LFO_medium_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // M-09 "Myrtille" FuelTank { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[_Knes_Mireille_LFO_long_09375]:NEEDS[TweakScale,Knes]:AFTER[Knes] // M-09 "Mirabelle" FuelTank { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[_Knes_Vesta_FuelTank_0625_3125]:NEEDS[TweakScale,Knes]:AFTER[Knes] // LRBA-FT "Hunger" Fuel Tank { @MODULE[TweakScale] { @defaultScale = 0.625 } } @PART[_Knes_L3S_AR4_Avionics]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Probe Core AR4 "Baudry" Avionics System { @MODULE[TweakScale] { @defaultScale = 3.75 } } @PART[_Knes_L3S_Engine_Viking5]:NEEDS[TweakScale,Knes]:AFTER[Knes] // L3S "Viking 5" Liquid Fuel Engine { @MODULE[TweakScale] { @defaultScale = 0.9375 } } @PART[Knes_EscapeTower_Small]:NEEDS[TweakScale,Knes]:AFTER[Knes] // Launch Escape System "LastChance" { @MODULE[TweakScale] { @defaultScale = 0.625 } } // -------------------------------------------------------------------------------------------------------------------- // Knes TweakScale "type" Changes // -------------------------------------------------------------------------------------------------------------------- @PART[_Knes_L3S_PAL]:NEEDS[Knes,TweakScale]:AFTER[Knes] // Ariane "Drako" PAL Booster { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free } } @PART[_Knes_mrk_Antenna]:NEEDS[Knes,TweakScale]:AFTER[Knes] // MRK-5a Antenna { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_Sat_NanoSat]:NEEDS[Knes,TweakScale]:AFTER[Knes] // K2 "Kassler" Nano Sat { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free } } @PART[_Knes_mrk_SolarPanel_Pyld]:NEEDS[Knes,TweakScale]:AFTER[Knes] // MRK-3b Solar Panel { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_mrk_SolarPanel]:NEEDS[Knes,TweakScale]:AFTER[Knes] // MRK-3a Solar Panel { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_mrk_SolarArray]:NEEDS[Knes,TweakScale]:AFTER[Knes] // MRK-30a Solar Array { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_Hermes_SolarPanel]:NEEDS[Knes,TweakScale]:AFTER[Knes] // Callisto SolarPanel { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_ATV_SolarPanel]:NEEDS[Knes,TweakScale]:AFTER[Knes] // ATV "Einstein" Solar Panel { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_mrk_SolarPanel_Nano]:NEEDS[Knes,TweakScale]:AFTER[Knes] // MRK-1A Solar Panel { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } @PART[_Knes_mrk_SolarPanel_Pyld_Track]:NEEDS[Knes,TweakScale]:AFTER[Knes] // MRK-3c Solar Panel { !MODULE[TweakScale] {} %MODULE[TweakScale] { type = free_square } } // -------------------------------------------------------------------------------------------------------------------- // Knes TweakScale Additions // -------------------------------------------------------------------------------------------------------------------- @PART[_Knes_STEAM_Power_Module]:NEEDS[Knes,TweakScale] // STEAM "Vesta" Power Module. Rechargeable Battery Bank { %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[_Knes_STEAM_Cargo_Tank]:NEEDS[Knes,TweakScale] // STEAM "Blamont" Monopropellant Module { %MODULE[TweakScale] { type = stack defaultScale = 2.5 } } @PART[_Knes_STEAM_09375_cargo]:NEEDS[Knes,TweakScale] // Nano "Minos" Pressurised Module { %MODULE[TweakScale] { type = stack defaultScale = 0.9375 } } @PART[_Knes_STEAM_125_cargo]:NEEDS[Knes,TweakScale] // Small "MiraGino" Pressurised Module { %MODULE[TweakScale] { type = stack defaultScale = 1.25 } } @PART[_Knes_Hermes_Antenna]:NEEDS[Knes,TweakScale] // MRK-5b Antenna { %MODULE[TweakScale] { type = stack_square defaultScale = 0.3125 } } @PART[_Knes_Diamant_Fairing_0625]:NEEDS[Knes,TweakScaleExperimental] // KEREB-D "Assiduous" fairing { %MODULE[TweakScale] { type = stack_square defaultScale = 0.625 } } @PART[_Knes_Diamant_Fairing_09375]:NEEDS[Knes,TweakScaleExperimental] // KEREB-D "Wallace" fairing { %MODULE[TweakScale] { type = stack_square defaultScale = 0.9375 } } @PART[Knes_Aero_Fairing_09375]:NEEDS[Knes,TweakScaleExperimental] // Knes Fairing (0.9375m) { %MODULE[TweakScale] { type = stack_square defaultScale = 0.9375 } } @PART[Knes_Aero_Fairing_125]:NEEDS[Knes,TweakScaleExperimental] // Knes Fairing (1.25m) { %MODULE[TweakScale] { type = stack_square defaultScale = 1.25 } } @PART[Knes_Aero_Fairing_1875]:NEEDS[Knes,TweakScaleExperimental] // Knes Fairing (1.875m) { %MODULE[TweakScale] { type = stack_square defaultScale = 1.875 } } @PART[Knes_Aero_Fairing_250]:NEEDS[Knes,TweakScaleExperimental] // Knes Fairing (2.5m) { %MODULE[TweakScale] { type = stack_square defaultScale = 2.5 } } @PART[Knes_Aero_Fairing_375]:NEEDS[Knes,TweakScaleExperimental] // Knes Fairing (3.75m) { %MODULE[TweakScale] { type = stack_square defaultScale = 3.75 } } SafeSystem Titles Fix // -------------------------------------------------------------------------------------------------------------------- // Fixes the titles on the two Knes "SafeSystem" parts that have swapped titles // -------------------------------------------------------------------------------------------------------------------- @PART[Knes_Utility_SafeSystem]:NEEDS[Knes] // Fixes the name on the 1.875 to 2.5 SafeSystem part { @title = #autoLOC_Knes_Utility_SafeSystem_1875_title } @PART[Knes_Utility_SafeSystem_1875]:NEEDS[Knes] // Fixes the name on the 1.25 to 1.875 SafeSystem part { @title = #autoLOC_Knes_Utility_SafeSystem_250_title } Anyway, hope it is useful to someone. I felt like this needed done a long time ago, but I just never took the time until now. Edited January 5 by aviin Corrections Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted March 18 Share Posted March 18 (edited) Hi there @Well! With your permission, I was thinking I might try to re-translate and update some of the Knes English Localization, both to give more comprehensive part descriptions and to resolve some naming conflicts with Knes and some other mods (some of the CryoTanks fuel tanks, for example, have similar names to a few of the ones in Knes). Happy to post the end result here once I've finished! Edited March 18 by wisdomsavingthrow Quote Link to comment Share on other sites More sharing options...
Tapejara Posted April 10 Share Posted April 10 (edited) I made a very pointy rocket for a Munar flyby in career mode. The 'Pierrot Hat' passing the Mun. Edited April 10 by Tapejara Quote Link to comment Share on other sites More sharing options...
marxman28 Posted April 12 Share Posted April 12 What exactly is the Hera Grapple Robotic Arm supposed to do? I tried testing it in LKO but the PAW only has "arm" and "disarm". Is it just cosmetic? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 12 Share Posted April 12 3 hours ago, marxman28 said: What exactly is the Hera Grapple Robotic Arm supposed to do? I tried testing it in LKO but the PAW only has "arm" and "disarm". Is it just cosmetic? It's a "grabbing claw" using the same mechanism as the stock "Advanced Grabbing Unit". Quote Link to comment Share on other sites More sharing options...
antidr_ii Posted April 15 Share Posted April 15 Hi all, I'm having trouble snapping the Callisto's cargo modules into the bay, is there any magic to it? They don't seem to snap to the attachement points on either side of the bay, and the only way to get them in is to have them attached to the centre of the craft and translate them in the correct position. Quote Link to comment Share on other sites More sharing options...
Noname117 Posted April 18 Share Posted April 18 I should've probably let you know earlier (like, I discovered this around a year ago), but the P80 booster with all of it's solid fuel removed is free. Going into the config file, it seems like you accidentally set the cost to 850, which is below the cost of the solid fuel in the booster. I think you intended to set it to 1400, which is right now set as the entry cost and would be in-line with the costs of the other boosters in the mod. Just a quick bug report that should have a quick fix. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted July 2 Share Posted July 2 @Well where would i go to request a fix with free-iva using parts with these mods? As it stands you cannot get through from the Hermes shuttle to its orbital module. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 2 Share Posted July 2 48 minutes ago, Aussie Toad Stool said: @Well where would i go to request a fix with free-iva using parts with these mods? As it stands you cannot get through from the Hermes shuttle to its orbital module. On May 29 in the FreeIVA thread, Jonny said that support for most mods is in FreeIVA itself, so I think this should probably be reported over there. For what it's worth, I can confirm I'm seeing the same thing. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 9 Share Posted July 9 @Well Now that KSP 2 has died, do you have any interest in returning to KSP 1 modding? Quote Link to comment Share on other sites More sharing options...
Smallant55 Posted August 3 Share Posted August 3 Ariane 5 with Hermes Shuttle This flight was testing orbital performance and re-entry profile. Quote Link to comment Share on other sites More sharing options...
OscarM995 Posted September 8 Share Posted September 8 Having interactable IVA's with the capsules would be amazing Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted September 17 Share Posted September 17 Did this just get ported to CKAN, since I swear it wasn't there before? Quote Link to comment Share on other sites More sharing options...
Adrianstu98 Posted September 26 Share Posted September 26 Is this mod dead? Quote Link to comment Share on other sites More sharing options...
Gupyzer0 Posted September 26 Share Posted September 26 47 minutes ago, Adrianstu98 said: Is this mod dead? Nor really, as stated in the first post: Quote "Development considered completed, this mod will not receive new parts." Though @Well made some minor adjustments in the Github's Readme file 4 months ago, mainly including the license for the mod. So he is still active. Quote Link to comment Share on other sites More sharing options...
KolonelKerbal Posted October 5 Share Posted October 5 Any thoughts on how well this would work in 2.5x KSRSS? I've toyed with this mod and I really like it, thanks for the great service. Quote Link to comment Share on other sites More sharing options...
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