Space Kadet Posted January 15, 2018 Share Posted January 15, 2018 Gotya! replicable landings. flaps set to the break key and reversed direction, used rcs to flip reverse this is brilliant! Quote Link to comment Share on other sites More sharing options...
Damon Posted January 15, 2018 Author Share Posted January 15, 2018 (edited) 5 hours ago, Space Kadet said: Gotya! replicable landings. flaps set to the break key and reversed direction, used rcs to flip reverse this is brilliant! That's a very interesting way of landing! Little hot but if it works it works Edited January 15, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted January 16, 2018 Share Posted January 16, 2018 On 1/13/2018 at 6:11 AM, Space Kadet said: heres a patch to give the ITS convertable storage through @Angel-125's pathfinder mod -snip- Cool patch, however, I noticed one thing: MM's NEEDS function searches for a folder in GameData with that name. However, @Angel-125 has all of his mods packaged inside one GameData/WildBlueIndustries folder. As such, your patch would never take effect. i would recommend you use NEEDS[WildBlueIndusties], as convertible storage(I think) is provided by WildBlueTools, and is used by all WildBlue mods. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 16, 2018 Share Posted January 16, 2018 (edited) 2 hours ago, Mrcarrot said: Cool patch, however, I noticed one thing: MM's NEEDS function searches for a folder in GameData with that name. However, @Angel-125 has all of his mods packaged inside one GameData/WildBlueIndustries folder. As such, your patch would never take effect. i would recommend you use NEEDS[WildBlueIndusties], as convertible storage(I think) is provided by WildBlueTools, and is used by all WildBlue mods. IM not sure i understand, your saying the patch wouldent work, but it is working im using it. I am in the process of improving it because it dosent have tacls support, and i want to make it compatable with usils and snacks too, but it dose give you convertable support already. This patch came straight out of the buckboard template that i was using for giving knes compatability. Edited January 16, 2018 by Space Kadet Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 16, 2018 Share Posted January 16, 2018 13 hours ago, damonvv said: That's a very interesting way of landing! Little hot but if it works it works Seems the best way to me keeping with the idea of sending this thing to mars (the space x plan) because you need to land on rockets but thats over 1.5k ms dv for a craft of this size to avoid re entry burning. this gets it to 500 ish heres a new version of the patch for the BFR should stop LS's gettin mulched by the patch, if you do add resources to the command pod you will have to add them to the patch to keep them. @PART[ITS_Pod]:NEEDS[Pathfinder] { MODULE { name = WBIConvertibleStorage enableLogging = True fieldReconfigurable = True confirmResourceSwitch = True showGUI = True defaultTemplate = KIS // LFO templateNodes = STORAGE_TEMPLATE capacityFactor = 1 resourcesToKeep = ElectricCharge;Ablator;MonoPropellant;Food;Water;Oxygen;CarbonDioxide;Waste;WasteWater;Mulch;Supplies;Snacks; logoPanelTransforms = decalsVisible = false baseStorage = .001 maxStorage = 14000 } } Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted January 16, 2018 Share Posted January 16, 2018 7 hours ago, Space Kadet said: IM not sure i understand, your saying the patch wouldent work, but it is working im using it. I am in the process of improving it because it dosent have tacls support, and i want to make it compatable with usils and snacks too, but it dose give you convertable support already. This patch came straight out of the buckboard template that i was using for giving knes compatability. Okay, I was wrong. Sorry. Carry on. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted January 16, 2018 Share Posted January 16, 2018 1 hour ago, Mrcarrot said: Okay, I was wrong. Sorry. Carry on. no worries, always glad of the help! Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 17, 2018 Share Posted January 17, 2018 Add to the VL-9R "Octopus" mode "three engines" Quote Link to comment Share on other sites More sharing options...
Damon Posted January 17, 2018 Author Share Posted January 17, 2018 6 minutes ago, mie mie said: Add to the VL-9R "Octopus" mode "three engines" unfortunately, I don't think we can add more than 2 engine modes for 1 part. I would love to have 3 different options but as of right now it can't be done unless I make a plugin. Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 17, 2018 Share Posted January 17, 2018 5 minutes ago, damonvv said: unfortunately, I don't think we can add more than 2 engine modes for 1 part. I would love to have 3 different options but as of right now it can't be done unless I make a plugin. It's a pity... Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 17, 2018 Share Posted January 17, 2018 Is it planned to add ASDS? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 17, 2018 Author Share Posted January 17, 2018 4 hours ago, mie mie said: Is it planned to add ASDS? Not right now, but I use the ones from @Kartoffelkuchen, they are nice! Quote Link to comment Share on other sites More sharing options...
SpaceBliss Posted January 18, 2018 Share Posted January 18, 2018 2 hours ago, damonvv said: Not right now, but I use the ones from @Kartoffelkuchen, they are nice! It's really nice but it's out of proportion, is waay bigger for the Ghidorah. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 18, 2018 Share Posted January 18, 2018 31 minutes ago, SpaceBliss said: It's really nice but it's out of proportion, is waay bigger for the Ghidorah. give dis one a try, mebbe?https://forum.kerbalspaceprogram.com/index.php?/topic/123029-spacex-autonomous-spaceport-drone-ship-asds-12x/ Quote Link to comment Share on other sites More sharing options...
SpaceBliss Posted January 18, 2018 Share Posted January 18, 2018 2 hours ago, Stone Blue said: give dis one a try, mebbe?https://forum.kerbalspaceprogram.com/index.php?/topic/123029-spacex-autonomous-spaceport-drone-ship-asds-12x/ Now that I've tried it's too difficult even being big Quote Link to comment Share on other sites More sharing options...
Damon Posted January 18, 2018 Author Share Posted January 18, 2018 7 hours ago, SpaceBliss said: It's really nice but it's out of proportion, is waay bigger for the Ghidorah. 6 hours ago, Stone Blue said: give dis one a try, mebbe?https://forum.kerbalspaceprogram.com/index.php?/topic/123029-spacex-autonomous-spaceport-drone-ship-asds-12x/ 4 hours ago, SpaceBliss said: Now that I've tried it's too difficult even being big Whats wrong with it? I’ve landed on that thing countless times! Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted January 18, 2018 Share Posted January 18, 2018 10 hours ago, SpaceBliss said: It's really nice but it's out of proportion, is waay bigger for the Ghidorah. You can also downsize it, just go into the config of the ASDS and type rescaleFactor = 0.6 instesd of 1 Quote Link to comment Share on other sites More sharing options...
SpaceBliss Posted January 18, 2018 Share Posted January 18, 2018 (edited) 8 hours ago, damonvv said: Whats wrong with it? I’ve landed on that thing countless times! I've only tried 3 times , I just don't get it yet. In the ksc countless of course. Edited January 18, 2018 by SpaceBliss Quote Link to comment Share on other sites More sharing options...
Damon Posted January 18, 2018 Author Share Posted January 18, 2018 1 minute ago, SpaceBliss said: I've only tried 3 times , I just don't get it yet. In the ksc countless of course. It's from a very old version of Tundra, but this is how I did it. Now I use the ingame trajectory from the Trajectories mod. Which helps you aim a lot better! But recently I haven't done many ASDS landings, partly because I like RTLS more Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 18, 2018 Share Posted January 18, 2018 Landing zone (GIF) will be added in version 1.1? Quote Link to comment Share on other sites More sharing options...
mrtagnan Posted January 18, 2018 Share Posted January 18, 2018 1 hour ago, mie mie said: Landing zone (GIF) will be added in version 1.1? No it's a separate mod from a different dev. Quote Link to comment Share on other sites More sharing options...
Damon Posted January 18, 2018 Author Share Posted January 18, 2018 2 hours ago, mie mie said: Landing zone (GIF) will be added in version 1.1? yeah those are from another modder @Omega482 Quote Link to comment Share on other sites More sharing options...
SpaceBliss Posted January 19, 2018 Share Posted January 19, 2018 4th try & 8th try Quote Link to comment Share on other sites More sharing options...
Damon Posted January 19, 2018 Author Share Posted January 19, 2018 7 hours ago, SpaceBliss said: 4th try & 8th try Try using https://imgur.com/, works a lot better for images Quote Link to comment Share on other sites More sharing options...
mie mie Posted January 19, 2018 Share Posted January 19, 2018 (edited) 14 hours ago, damonvv said: yeah those are from another modder @Omega482 Look forward to! Edited January 19, 2018 by mie mie Quote Link to comment Share on other sites More sharing options...
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