FirenzeEzio Posted March 4, 2019 Share Posted March 4, 2019 On 3/3/2019 at 2:37 PM, damonvv said: I just updated it again. It should work this time. Yes. Been working on that for some time now. Expand Great, I am looking forward to its new look. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 4, 2019 Share Posted March 4, 2019 (edited) On 3/3/2019 at 2:37 PM, damonvv said: Yes. Been working on that for some time now. Expand The side windows on the Crew Dragon seem to be closed/fake. White from the outside, black from the inside. Although I've seen images where the windows are present. Do you have any info about the reason for this? Edited March 4, 2019 by infinite_monkey Quote Link to comment Share on other sites More sharing options...
Damon Posted March 4, 2019 Author Share Posted March 4, 2019 (edited) On 3/4/2019 at 1:21 PM, infinite_monkey said: The side windows on the Crew Dragon seem to be closed/fake. White from the outside, black from the inside. Although I've seen images where the windows are present. Do you have any info about the reason for this? Expand It’s Demo - 1. Only has front facing windows. Demo 2 and beyond will have side windows. Edited March 4, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
trekfan42 Posted March 4, 2019 Share Posted March 4, 2019 On 3/2/2019 at 9:42 PM, damonvv said: I found the problem for the plumes to be active even when the engines are off. I will fix this asap and put a release on with some extra minor fixes. Thank you Cepe for finding the cause! In other progress; New Horizons is almost finished. Just needs a few science parts to go along with it. Currently working on another popular satellite that flew a few times on Falcon! Any guess? Pics soon! Expand Just curious if this got fixed yet. Quote Link to comment Share on other sites More sharing options...
Damon Posted March 4, 2019 Author Share Posted March 4, 2019 On 3/4/2019 at 5:49 PM, trekfan42 said: Just curious if this got fixed yet. Expand Not yet. I'm waiting on @JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted March 4, 2019 Share Posted March 4, 2019 Hey two questions for this great mod? 1. For some reason my RCS thrusters are all inverted? 2. When decoupling the Dragon capsule w trunk, from the upper stage, the decoupling action sends the capsule/trunck portion spinning and is not a clean detachment like the upper stage from the lower? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted March 4, 2019 Share Posted March 4, 2019 try adjusting the decoupler force down to 10, or, just zero it out, use the dragon's rcs to pull clear of the second stage. Quote Link to comment Share on other sites More sharing options...
Damon Posted March 5, 2019 Author Share Posted March 5, 2019 (edited) Going to publish a new small update tonight to fix a few things. I found the reason why plumes were broken if you didn’t have Realplume installed. Also the crew dragon got a few tweaks and I finally was able to fix the fairings. Edited March 5, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Starwaster Posted March 5, 2019 Share Posted March 5, 2019 On 3/4/2019 at 9:01 PM, Kilo60 said: Hey two questions for this great mod? 1. For some reason my RCS thrusters are all inverted? Expand It's a bug in the version of KSP that you're using that caused the FX to be inverted for ModuleRCS, but not for ModuleRCSFX Quote Link to comment Share on other sites More sharing options...
Elro2k Posted March 5, 2019 Share Posted March 5, 2019 I’m having an issue with reentering the falcon 9. I come in at a pretty shallow angle and there is a pretty hot reentry. When I try to reignite the engines for my landing burn they give be very little thrust. I’ve tried this manually and with mechjeb and it’s the same either way. It must be something with the reentry heat, because when I made a “grasshopper” it landed just fine. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted March 5, 2019 Share Posted March 5, 2019 On 3/5/2019 at 2:06 PM, Starwaster said: It's a bug in the version of KSP that you're using that caused the FX to be inverted for ModuleRCS, but not for ModuleRCSFX Expand So am I supposed to only be using ModuleRCSFX? How do I do this? Thanks! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 5, 2019 Share Posted March 5, 2019 On 3/5/2019 at 5:44 PM, Kilo60 said: So am I supposed to only be using ModuleRCSFX? How do I do this? Thanks! Expand Change the ModuleRCS to ModuleRCSFX in the config of every part that use it. Quote Link to comment Share on other sites More sharing options...
Damon Posted March 5, 2019 Author Share Posted March 5, 2019 On 3/5/2019 at 6:14 PM, Cheesecake said: Change the ModuleRCS to ModuleRCSFX in the config of every part that use it. Expand my mod already uses ModuleRCSFX so I'm not sure what is wrong there. Probably an old version of KSP. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted March 5, 2019 Share Posted March 5, 2019 On 3/5/2019 at 6:42 PM, damonvv said: my mod already uses ModuleRCSFX so I'm not sure what is wrong there. Probably an old version of KSP. Expand Yeah, but maybe he has another mod that patched the ModuleRCSFX back to ModuleRCS - need logs and/or MM cache file. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted March 5, 2019 Share Posted March 5, 2019 On 3/5/2019 at 7:16 PM, Starwaster said: Yeah, but maybe he has another mod that patched the ModuleRCSFX back to ModuleRCS - need logs and/or MM cache file. Expand Hmmmm... Using CKAN only to update mods... What's the best fix? Quote Link to comment Share on other sites More sharing options...
Damon Posted March 5, 2019 Author Share Posted March 5, 2019 Tundra Exploration v1.3.0.5 released! What's new in this version? - Fixed Gigan re-entry - Slight texture change Gojira - Added front facing RCS Rodan - Fixed Fairing exploding things - Fixed Fairing shielding - Fixed plume stuck without engine onBE AWARE If you are coming from a version before 1.3.0.3 please be aware that most older parts are deleted and you should recover everything in your save that contains parts from Tundra Exploration. Also REMOVE the old version of Tundra before installing this mod if you do it manually. Thanks! Download here: SpaceDock Enjoy! (Docking port is from the amazing Habtech2 by @benjee10 Quote Link to comment Share on other sites More sharing options...
ely8937 Posted March 6, 2019 Share Posted March 6, 2019 Quote Link to comment Share on other sites More sharing options...
Abpilot Posted March 7, 2019 Share Posted March 7, 2019 On 3/6/2019 at 8:24 AM, ely8937 said: Expand looks like someone needs planet shine Quote Link to comment Share on other sites More sharing options...
ely8937 Posted March 7, 2019 Share Posted March 7, 2019 (edited) On 3/7/2019 at 8:54 AM, Abpilot said: looks like someone needs planet shine Expand i have it Edited March 7, 2019 by ely8937 Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 7, 2019 Share Posted March 7, 2019 On 3/5/2019 at 5:20 PM, Elro2k said: I’m having an issue with reentering the falcon 9. I come in at a pretty shallow angle and there is a pretty hot reentry. When I try to reignite the engines for my landing burn they give be very little thrust. I’ve tried this manually and with mechjeb and it’s the same either way. It must be something with the reentry heat, because when I made a “grasshopper” it landed just fine. Expand It's probably MechJeb. Check if Q limit is enabled in the utilities settings. @damonvv Maybe add this info to the main page, this is asked quite often! Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 7, 2019 Share Posted March 7, 2019 (edited) Strange, since I installed your latest version from yesterday, I get the bug that people got before the patch and that I didn't get backthen... Engine plumes are permanent and engines don't do any sound. It didn't happen on the previous version two days ago. I don't have Real Plumes and never had. Edited March 7, 2019 by Quoniam Kerman Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted March 7, 2019 Share Posted March 7, 2019 The plume is still going even when the engine is off. It said in the newest update that it was fixed, but the bug only started to show up when I downloaded the latest version. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted March 7, 2019 Share Posted March 7, 2019 Same for me. Quote Link to comment Share on other sites More sharing options...
QuantumNight12 Posted March 8, 2019 Share Posted March 8, 2019 Question, would this mod work well with 2.5x scaled kerbin? Quote Link to comment Share on other sites More sharing options...
CodexofRome Posted March 8, 2019 Share Posted March 8, 2019 (edited) Hi... I'm running into a problem I can't seem to solve. The craft files use a part called TE.Ghidora.Erector, which can't be found. I'm using Kerbal 1.6.1 and have both Tundra Exploration and Tundra Technologies installed. I've tried uninstalling and reinstalling, but that doesn't find it. Any suggestions? Solved. I didn't have Advanced Textures installed. Edited March 9, 2019 by CodexofRome Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.