Sam972 Posted August 21, 2020 Share Posted August 21, 2020 I have another question: is there solar panels for the starship? I saw videos showing some but I can't find them... Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted August 21, 2020 Share Posted August 21, 2020 10 hours ago, Sam972 said: I have another question: is there solar panels for the starship? I saw videos showing some but I can't find them... They're in the Near Future Solar mod. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted August 21, 2020 Share Posted August 21, 2020 11 hours ago, Sam972 said: I have another question: is there solar panels for the starship? I saw videos showing some but I can't find them... 54 minutes ago, FatherOfGold said: They're in the Near Future Solar mod. Look for Solar. Quote Link to comment Share on other sites More sharing options...
Sam972 Posted August 21, 2020 Share Posted August 21, 2020 Thanks. Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 22, 2020 Share Posted August 22, 2020 is there any way to enable more functionality with USI? The Mk4 Starship has no habitat or recycle ability, making interplanetary travel nearly impossible with USI. Quote Link to comment Share on other sites More sharing options...
Om0r Posted August 22, 2020 Share Posted August 22, 2020 Hey there! I recently downloaded Tundra and was messing around with Starship, but I was wondering whether the fins actually work. I made sure to active pitch, yaw, and roll, but they don't seem to be moving. Any solutions? Thanks a lot! Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 22, 2020 Share Posted August 22, 2020 (edited) @Om0ryou need to set them to deploy/rectract in you action groups.they don't operate like ailerons or elevators on a plane. I set my front left fin to action group 1, front right to 2, left back to 3, and right back to 4. it's served me very on descents into duna and kerbin, and soon will be landing on laythe. hope that helps! Edited August 22, 2020 by TomfooleryYT Quote Link to comment Share on other sites More sharing options...
Om0r Posted August 22, 2020 Share Posted August 22, 2020 @TomfooleryYTGreat, thanks a lot! Quote Link to comment Share on other sites More sharing options...
Damon Posted August 22, 2020 Author Share Posted August 22, 2020 5 hours ago, TomfooleryYT said: is there any way to enable more functionality with USI? The Mk4 Starship has no habitat or recycle ability, making interplanetary travel nearly impossible with USI. I had support for USI but I think @JadeOfMaar removed the configs because Snacks! works a little better Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 22, 2020 Share Posted August 22, 2020 5 hours ago, damonvv said: I had support for USI but I think @JadeOfMaar removed the configs because Snacks! works a little better any way to reenable that functionality? Quote Link to comment Share on other sites More sharing options...
Damon Posted August 22, 2020 Author Share Posted August 22, 2020 4 hours ago, TomfooleryYT said: any way to reenable that functionality? I noticed that USI has changed over the years. Some modules don't even exist anymore. I haven't used USI LS in so long that I'm not sure what to do. If anyone wants to make a MM patch for it be my guest, I'll happily add it! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 22, 2020 Share Posted August 22, 2020 @TomfooleryYT @damonvv I did not remove the USI config. It's still there, however, while it supports Mk3 Starship and the small pods, it actually doesn't provide for Mk4 Starship. That is easily fixed. Spoiler Open Tundra's Extra_USI.cfg and make this change: // line 45, from @PART[TE_18_BFS_CommandPod]:NEEDS[USILifeSupport] // to @PART[TE_18_BFS_CommandPod|TE2_19_SS_Crew_Pod]:NEEDS[USILifeSupport] Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 23, 2020 Share Posted August 23, 2020 (edited) 4 hours ago, JadeOfMaar said: @TomfooleryYT @damonvv I did not remove the USI config. It's still there, however, while it supports Mk3 Starship and the small pods, it actually doesn't provide for Mk4 Starship. That is easily fixed. Hide contents Open Tundra's Extra_USI.cfg and make this change: // line 45, from @PART[TE_18_BFS_CommandPod]:NEEDS[USILifeSupport] // to @PART[TE_18_BFS_CommandPod|TE2_19_SS_Crew_Pod]:NEEDS[USILifeSupport] THANK YOU SIR. WE ARE ETERNALLY GRATEFUL. Edited August 23, 2020 by TomfooleryYT Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 23, 2020 Share Posted August 23, 2020 (edited) 8 hours ago, JadeOfMaar said: @TomfooleryYT @damonvv I did not remove the USI config. It's still there, however, while it supports Mk3 Starship and the small pods, it actually doesn't provide for Mk4 Starship. That is easily fixed. Reveal hidden contents Open Tundra's Extra_USI.cfg and make this change: // line 45, from @PART[TE_18_BFS_CommandPod]:NEEDS[USILifeSupport] // to @PART[TE_18_BFS_CommandPod|TE2_19_SS_Crew_Pod]:NEEDS[USILifeSupport] @JadeOfMaar okay so, that didn't enable usi habitation module....for some reason. that however enable pathfinder's storage module on the MK4 command pods. While I'm not complaining as much (it's great to be able to use those ships for some cargo as well) I still need hab and home module on the command pod to use it longer term. Either that or I did something vastly wrong...but I followed the instructions Edited August 23, 2020 by TomfooleryYT Quote Link to comment Share on other sites More sharing options...
Sam972 Posted August 23, 2020 Share Posted August 23, 2020 On 8/22/2020 at 4:43 PM, TomfooleryYT said: @Om0ryou need to set them to deploy/rectract in you action groups.they don't operate like ailerons or elevators on a plane. I set my front left fin to action group 1, front right to 2, left back to 3, and right back to 4. it's served me very on descents into duna and kerbin, and soon will be landing on laythe. hope that helps! On 8/22/2020 at 3:59 PM, Om0r said: Hey there! I recently downloaded Tundra and was messing around with Starship, but I was wondering whether the fins actually work. I made sure to active pitch, yaw, and roll, but they don't seem to be moving. Any solutions? Thanks a lot! The fins works even without all of this. When I tried, they didn't angle much when I was on the pad but they were working during reentry. This way, they work fine with SAS as well. Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 23, 2020 Share Posted August 23, 2020 @sam972 do they? they don't in my game. I have to manually control each of them all the way down. is there some mod to enable pitch roll and yaw maneuvering? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted August 23, 2020 Share Posted August 23, 2020 1 minute ago, TomfooleryYT said: @sam972 do they? they don't in my game. I have to manually control each of them all the way down. is there some mod to enable pitch roll and yaw maneuvering? Try changing the command pod's control point to 'docking', then the fins should actuate fully. Quote Link to comment Share on other sites More sharing options...
Damon Posted August 23, 2020 Author Share Posted August 23, 2020 Tundra Exploration V2.1.0 is live! - Added drag cubes to erectors - Fixed USI patches - Fixed drag cubes with B9PS modules - Fixed Ghidorah 9 Fairing texture - Fixed soot on Ghidorah nose cone - B9 LS switch to Gojira pods - Fixed CC tank volume - Added Configurable Containers support Link in the OP. Happy launches! Quote Link to comment Share on other sites More sharing options...
Ciko Posted August 23, 2020 Share Posted August 23, 2020 (edited) Is it planned menu for texture unlimited GUI on starship mk4? Also I use tweak scale and alltweak mod - but sadly - cant resize Falcon 9 tanks.. Can you add support cfg for this? Can someone share with Falacon Heavy craft mod? -but not broken in the mod ship folder Edited August 23, 2020 by Ciko Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 23, 2020 Share Posted August 23, 2020 (edited) @damonvv so the usi patch isn't doing what I think it's supposed to do? I didn't have pathfinder configurable storage on the mk4 before, but now I do and the mk4 still has no habitation module on it from what I'm seeing. can anyone confirm that on their games? unless the mk4 command pod has habitation on by defualt? I honestly can't tell Edited August 24, 2020 by TomfooleryYT Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted August 24, 2020 Share Posted August 24, 2020 will u update the realism overhaul patches Quote Link to comment Share on other sites More sharing options...
Specia1 Posted August 24, 2020 Share Posted August 24, 2020 All the craft files that come with the mod apart from the Gojira Mk4 says "Contains locked or invalid parts" am i missing something or do i have to build them myself now? Quote Link to comment Share on other sites More sharing options...
Damon Posted August 24, 2020 Author Share Posted August 24, 2020 4 hours ago, Specia1 said: All the craft files that come with the mod apart from the Gojira Mk4 says "Contains locked or invalid parts" am i missing something or do i have to build them myself now? What parts are missing? What KSP version? TE version? I need more info.. 6 hours ago, ItsSnowyy said: will u update the realism overhaul patches Eventually yes! 19 hours ago, TomfooleryYT said: @damonvv so the usi patch isn't doing what I think it's supposed to do? I didn't have pathfinder configurable storage on the mk4 before, but now I do and the mk4 still has no habitation module on it from what I'm seeing. can anyone confirm that on their games? unless the mk4 command pod has habitation on by defualt? I honestly can't tell Interesting, I haven't tested it myself but from what @JadeOfMaar told me he added support for it Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 24, 2020 Share Posted August 24, 2020 Good guess is that @Specia1 is using newer TE on older KSP (so the craft files, being built in newer KSP, are marked as incompatible). Otherwise, they all contain parts from the recommended mods which likely aren't installed, like KRE for the landing legs and gridfins. I can't begin to imagine how making an edit to the USI patch causes the Pathfinder patch to apply to that part. I'll look into it soon-ish. But I'd like to point out that I'm not one to use USI and WBI together since support between the two is very scant and I like Snacks! Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted August 24, 2020 Share Posted August 24, 2020 Maybe it's because of some conflict with pathfinder? I wish I didn't need it, I only need it so that I make isru glykerol. is there any other way of making it that you guys know of? Quote Link to comment Share on other sites More sharing options...
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