SpaceFace545 Posted March 13, 2021 Share Posted March 13, 2021 16 hours ago, RichieLH271 said: Hey Damon! I love Tundra, the models you have are absolutely fantastic and I'm looking forward for what's to come. I've been having an issue recently though where every time I descend from Apogee in Gojira Mk4 (SN8) I have no drag keeping me at a constant speed of ~70m/s, so my craft breaks up on descent. I do use a Tweakscale version to 9m diameter but I haven't had any issues previously. This issue has only been appearing recently for me though, and I do add extra parts now to make it look more realistic. If you have any idea what's up then please let me know how to resolve the issue, and if you do need any more info, then do ask. Once again, I absolutely love the mod. I appreciate what you've done. Thanks, RichieLH271 My descent looks like this (ignore TU being weird) - https://imgur.com/MW9qTo1 how about you first try descent with an un scaled version without the extra parts and then if that works you can add the extra parts back and finally tweakscale it back to 9m to troubleshoot. I'm just not sure if these parts where supposed to work with tweakscale so just keep that in mind. Quote Link to comment Share on other sites More sharing options...
DasBear1 Posted March 14, 2021 Share Posted March 14, 2021 Hey so I downloaded the mod yesterday with textures unlimited, but the Starship still wasn’t shiny. Is there a special way I have to install or do to textures unlimited to get it to work? Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted March 14, 2021 Share Posted March 14, 2021 Well this latest Update is a bit special , like the options for the Test Version and the landing legs , excellent update thanks . Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 14, 2021 Share Posted March 14, 2021 (edited) 21 hours ago, DasBear1 said: Hey so I downloaded the mod yesterday with textures unlimited, but the Starship still wasn’t shiny. Is there a special way I have to install or do to textures unlimited to get it to work? You need to enable reflections in KSP graphics settings. When you start up KSP, go to settings. Go to the Graphics tab. Set 'reflection refresh' to something other than 0. @damonvvShould the FAQ/Known Issues part in the OP be updated? Because this is a very frequently asked question, and it seems clear that the vague 'be sure to turn on shaders in KSP settings' can be confusing. Edited March 14, 2021 by OrdinaryKerman Summoned damonvv since at least one person agrees Quote Link to comment Share on other sites More sharing options...
Nova1 Posted March 14, 2021 Share Posted March 14, 2021 Hello I am getting an error that is causing a fatal interaction with B9PartSwitch: [LOG 15:20:45.452] DragCubeSystem: Creating drag cubes for part 'TE.18.BFB.ENGINE.CLUSTER' [LOG 15:20:45.512] PartLoader: Compiling Part 'TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK/TE_18_BFB_FUELTANK' [WRN 15:20:45.522] PartLoader Warning: Variable techHidden not found in Part [LOG 15:20:45.524] [B9PartSwitch] ERROR: B9PartSwitch has encountered a fatal error and KSP needs to close. Fatal exception while loading fields on module ModuleB9PartSwitch on part Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch Exception while loading fields on subtype PartSubtype MLOX Exception while loading field tankType on type B9PartSwitch.PartSubtype No tank type named 'RR_CryoMLOX' exists Please see KSP's log for additional details at error:0 Here is the full log: https://drive.google.com/file/d/1vjefnLPTJ0alpb1O2Nwvh8h2L_OBP1p9/view?usp=sharing Thank You! Quote Link to comment Share on other sites More sharing options...
DasBear1 Posted March 14, 2021 Share Posted March 14, 2021 10 hours ago, OrdinaryKerman said: You need to enable reflections in KSP graphics settings. When you start up KSP, go to settings. Go to the Graphics tab. Set 'reflection refresh' to something other than 0. Should the FAQ/Known Issues part in the OP be updated? Because this is a very frequently asked question, and it seems clear that the vague 'be sure to turn on shaders in KSP settings' can be confusing. Thank you so much!! It’s working now, I would update with a small note saying to change that setting because I would never had guessed to do that. Thanks again! Quote Link to comment Share on other sites More sharing options...
editor99 Posted March 15, 2021 Share Posted March 15, 2021 (edited) Anyone getting errors while installing this on Ckan? (It also happens with all of the "Tundra"mods.) The installation seems to finishes, just to open this. When I click dismiss, it opens this : Images are from https://github.com/KSP-CKAN/NetKAN/issues/7270 (That's why KSP and Ckan versions are outdated.) Edited March 15, 2021 by editor99 https://github.com/KSP-CKAN/NetKAN/issues/7270 Quote Link to comment Share on other sites More sharing options...
certifiedkerbal Posted March 15, 2021 Share Posted March 15, 2021 Hey! I have a KSP 1.8.1 install of RO, plus a 1.6.1 install of RO, and two questions. One, will the RO edition ever be updated to a more recent version by @Nessus_, or will it stay on 1.6.1? I know I can probably get it to work in 1.8.1 with the right fiddling, but that might not work and takes longer to do, with my limited knowledge of modding. Two, will it ever get an update altogether? I mean, it was last posted about in 2017, and I don't know if Nessus will go back to that add-on. Just a couple questions from a new forum member Quote Link to comment Share on other sites More sharing options...
TheRealMK245 Posted March 16, 2021 Share Posted March 16, 2021 Hey, I cant get the Starshi[ fins to work with wasd. The craft files require me to press 5 and 6 to activate pitch, yaw and roll for the flaps but when i press WASD nothing happens. Is this a bug or am i doing something wrong? Thanks Quote Link to comment Share on other sites More sharing options...
theon502 Posted March 16, 2021 Share Posted March 16, 2021 (edited) Hi, It seems like there's an issue with Waterfall, possibly related to a recent update to the plugin. The Super Heavy center only engine mode no longer has a plume. When checking the ingame editor, seems like the throttle controller isn't responding to the actual throttle value ingame. Edit: I seem to have fixed the issue. Inside the Waterfall .cfg for the Super Heavy raptor cluster, inside the CenterOnly block, the Throttle controller needs another "engineID = CenterOnly" for it to function correctly. Looks to be related to the Waterfall plugin changes in the March 9th update - "Moved 'engineID' field inside the Throttle controller". Edited March 16, 2021 by theon502 Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted March 17, 2021 Share Posted March 17, 2021 what scale is this mode designed to work with? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 17, 2021 Share Posted March 17, 2021 2 minutes ago, squeaker0704 said: what scale is this mode designed to work with? JNSQ; or 2.7x stock Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted March 17, 2021 Share Posted March 17, 2021 nice I'm running jnsq at the moment Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 17, 2021 Share Posted March 17, 2021 10 minutes ago, squeaker0704 said: nice I'm running jnsq at the moment Then you should know that a as a rule of thumb, mod balanced against stock parts = best used with JNSQ or some other 2.5-3x size system, because that's the whole point of JNSQ size: for more realistic rocket performance. Quote Link to comment Share on other sites More sharing options...
Damon Posted March 17, 2021 Author Share Posted March 17, 2021 On 3/16/2021 at 2:21 PM, theon502 said: Hi, It seems like there's an issue with Waterfall, possibly related to a recent update to the plugin. The Super Heavy center only engine mode no longer has a plume. When checking the ingame editor, seems like the throttle controller isn't responding to the actual throttle value ingame. Edit: I seem to have fixed the issue. Inside the Waterfall .cfg for the Super Heavy raptor cluster, inside the CenterOnly block, the Throttle controller needs another "engineID = CenterOnly" for it to function correctly. Looks to be related to the Waterfall plugin changes in the March 9th update - "Moved 'engineID' field inside the Throttle controller". Okay so where exactly do I need to put `engineID = CenterOnly` ? On 3/15/2021 at 12:11 PM, editor99 said: Anyone getting errors while installing this on Ckan? (It also happens with all of the "Tundra"mods.) The installation seems to finishes, just to open this. When I click dismiss, it opens this : Images are from https://github.com/KSP-CKAN/NetKAN/issues/7270 (That's why KSP and Ckan versions are outdated.) I'm sorry but I can't help you with older versions of KSP and TE. On 3/14/2021 at 1:53 AM, DasBear1 said: Hey so I downloaded the mod yesterday with textures unlimited, but the Starship still wasn’t shiny. Is there a special way I have to install or do to textures unlimited to get it to work? Go to the main menu > Settings > Graphics > Make sure the Reflection Refresh Mode is on. On 3/15/2021 at 10:53 PM, certifiedkerbal said: Hey! I have a KSP 1.8.1 install of RO, plus a 1.6.1 install of RO, and two questions. One, will the RO edition ever be updated to a more recent version by @Nessus_, or will it stay on 1.6.1? I know I can probably get it to work in 1.8.1 with the right fiddling, but that might not work and takes longer to do, with my limited knowledge of modding. Two, will it ever get an update altogether? I mean, it was last posted about in 2017, and I don't know if Nessus will go back to that add-on. Just a couple questions from a new forum member RO patches for later KSP versions will come. But with the new Starship design it takes a lot of time to balance it. Nessus is working really hard. I can't give you any timeframe when it will be finished. Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 19, 2021 Share Posted March 19, 2021 The Center only on the starship superheavy doesn't show up the waterfall thing how do i fix it? But also I wish that there is a starship launch pad craft file lol Quote Link to comment Share on other sites More sharing options...
theon502 Posted March 19, 2021 Share Posted March 19, 2021 On 3/17/2021 at 10:04 PM, damonvv said: Okay so where exactly do I need to put `engineID = CenterOnly` ? Inside Patches\Waterfall\raptorSH.cfg: Quote Link to comment Share on other sites More sharing options...
editor99 Posted March 19, 2021 Share Posted March 19, 2021 (edited) On 3/18/2021 at 6:04 AM, damonvv said: I'm sorry but I can't help you with older versions of KSP and TE. The screen shots are not mine and are from here: https://github.com/KSP-CKAN/NetKAN/issues/7270 That's why they're old. error: https://imgur.com/a/QRTGnfe My Ckan and Ksp versions are up to date. Ckan status log. Quote About to install: * Astronomer's Visual Pack-2k Textures v1.11 (cached) * Bluedog Design Bureau v1.7.1 (cached) * CollisionFX-ReUpdated 1.1.0 (cached) * Environmental Visual Enhancements Redux 3:1.11.2.1 (cached) * The Janitor's Closet 0.3.7.6 (cached) * KSC Extended 2.2 (cached) * KSP Interstellar Extended 1.26.26 (spacedock.info, 225.6 MiB) * Module Manager 4.1.4 (cached) * Near Future Construction 1.3.1 (spacedock.info, 33.3 MiB) * Near Future Electrical 1.2.2 (spacedock.info, 13.1 MiB) * Near Future Exploration 1.1.1 (github.com, 40.4 MiB) * Near Future Propulsion 1.3.2 (spacedock.info, 37.1 MiB) * scatterer 3:v0.0723 (cached) * Scatterer Sunflare 3:v0.0723 (cached) * SpaceX Launch Vehicles - Stock Size 6.5 (cached) * BDB Now in Colors! 2.0 (cached) * Textures Unlimited 1.5.10.25 (cached) * Tundra Exploration - Stockalike Dragon V2 and Falcon 9 3.3.0 (spacedock.info, 130.2 MiB) * Tundra's Space Center 2.0.1 (cached) * Tundra Technologies 3.3.0 (spacedock.info, 130.2 MiB) * Vaughn's Astroniki Sunflare for Stock KSP 1.0 (cached) * Contract Configurator 1.30.5 (cached) * Filter Extensions - Plugin 3.2.6 (cached) * KSP AVC 1.4.1.5 (cached) * KSC Harbor 1.2 (cached) * Shuttle Lifting Body 1.5.1 (cached) * AlphaMensae's Modular Launch Pads 2.1.4 (cached) * Patch Manager 0.0.17.2 (github.com, 32.9 KiB) * Interstellar Fuel Switch 3.25 (spacedock.info, 20.8 MiB) * PersistentRotation 1.8.7 (spacedock.info, 26.8 KiB) * Photon Sailor 1.7.0 (spacedock.info, 7.3 MiB) * BetterBurnTime 1.10 (spacedock.info, 92.8 KiB) * Hide Empty Tech Tree Nodes 1.3.0 (spacedock.info, 27.6 KiB) * Community Tech Tree 1:3.4.3 (spacedock.info, 611.8 KiB) * ReStock 1.3.1 (github.com, 222.8 MiB) * ReStock+ 1.3.1 (github.com, 18.1 MiB) * Waterfall Core 0.6.2 (github.com, 20.7 MiB) * Animated Decouplers v1.4.2.2 (cached) * Retractable Lifting Surface Module 0.2.1.1 (cached) * Near Future Solar Core 1.3.1 (cached) * Near Future IVA Props 1:0.6.4 (cached) * SmokeScreen - Extended FX Plugin 2.8.14.0 (cached) * Distant Object Enhancement Continued v2.0.2.0 (cached) * TextureReplacer v4.3.1 (cached) * Distant Object Enhancement Continued default config v2.0.2.0 (cached) * Astronomer's Visual Pack 2:v4.05 (cached) * Community Resource Pack 1.4.2 (cached) * DMModuleScienceAnimateGeneric v0.23 (cached) * B9 Part Switch v2.18.0 (cached) * Simple Adjustable Fairings - Plugin v1.11.0 (cached) * ClickThrough Blocker 1:0.1.10.15 (cached) * Zero MiniAVC 1:1.1.0.1 (cached) * Toolbar Controller 1:0.1.9.4 (cached) * SpaceTux Library 0.0.6 (cached) * Kerbal-Konstructs 1.8.1.15 (cached) * Custom Pre Lauch Checks 1.8.1 (cached) * Omega's Stockalike Structures: No Textures Required 0.0.12 (cached) * Kerbin Side Remastered 1.0.1 (cached) * Interstellar Fuel Switch Core 3.25 (spacedock.info, 20.8 MiB) * TweakScale - Rescale Everything! v2.4.4.5 (spacedock.info, 278.6 KiB) * Near Future Electrical Core 1.2.2 (spacedock.info, 13.1 MiB) * Dynamic Battery Storage 2:2.2.2.0 (github.com, 67.2 KiB) * Scatterer Default Config 3:v0.0723 (cached) * Tantares - Soviet Spacecraft v24.0 (cached) * Kerbal Reusability Expansion 2.9.1 (cached) * Firespitter Core v7.17 (cached) Downloading "https://spacedock.info/mod/172/KSP%20Interstellar%20Extended/download/1.26.26" Downloading "https://spacedock.info/mod/563/Near%20Future%20Construction/download/1.3.1" Downloading "https://spacedock.info/mod/558/Near%20Future%20Electrical/download/1.2.2" Downloading "https://github.com/post-kerbin-mining-corporation/NearFutureExploration/releases/download/1.1.1/NearFutureExploration_1_1_1.zip" Downloading "https://spacedock.info/mod/557/Near%20Future%20Propulsion/download/1.3.2" Downloading "https://spacedock.info/mod/223/Tundra%20Exploration%20-%20Stockalike%20Dragon%20V2%20and%20Falcon%209/download/3.3.0" Downloading "https://spacedock.info/mod/175/Interstellar%20Fuel%20Switch/download/3.25" Downloading "https://spacedock.info/mod/447/PersistentRotation/download/1.8.7" Downloading "https://spacedock.info/mod/1895/Photon%20Sailor/download/1.7.0" Downloading "https://spacedock.info/mod/21/BetterBurnTime/download/1.10" Downloading "https://spacedock.info/mod/577/Hide%20Empty%20Tech%20Tree%20Nodes/download/1.3.0" Downloading "https://spacedock.info/mod/534/Community%20Tech%20Tree/download/3.4.3" Downloading "https://spacedock.info/mod/127/TweakScale/download/2.4.4.5" Downloading "https://github.com/linuxgurugamer/PatchManager/releases/download/0.0.17.2/PatchManager-1.8.0-0.0.17.2.zip" Downloading "https://github.com/PorktoberRevolution/ReStocked/releases/download/1.3.1/ReStock_1_3_1.zip" Downloading "https://github.com/PorktoberRevolution/ReStocked/releases/download/1.3.1/ReStockPlus_1_3_1.zip" Downloading "https://github.com/post-kerbin-mining-corporation/Waterfall/releases/download/0.6.2/Waterfall_0_6_2.zip" Downloading "https://github.com/post-kerbin-mining-corporation/DynamicBatteryStorage/releases/download/2.2.2/DynamicBatteryStorage_2_2_2.zip" Module "Astronomer's Visual Pack-2k Textures" successfully installed Module "Bluedog Design Bureau" successfully installed Module "CollisionFX-ReUpdated" successfully installed Module "Environmental Visual Enhancements Redux" successfully installed Module "The Janitor's Closet" successfully installed Module "KSC Extended" successfully installed Module "KSP Interstellar Extended" successfully installed Module "Module Manager" successfully installed Module "Near Future Construction" successfully installed Module "Near Future Electrical" successfully installed Module "Near Future Exploration" successfully installed Module "Near Future Propulsion" successfully installed Module "scatterer" successfully installed Module "Scatterer Sunflare" successfully installed Module "SpaceX Launch Vehicles - Stock Size" successfully installed Module "BDB Now in Colors!" successfully installed Module "Textures Unlimited" successfully installed Trying to install TundraExploration 3.3.0, but it's not downloaded or download is corrupted Error during installation! If the above message indicates a download error, please try again. Otherwise, please open an issue for us to investigate. If you suspect a metadata problem: https://github.com/KSP-CKAN/NetKAN/issues/new/choose If you suspect a bug in the client: https://github.com/KSP-CKAN/CKAN/issues/new/choose Edited March 19, 2021 by editor99 better flow Quote Link to comment Share on other sites More sharing options...
Damon Posted March 20, 2021 Author Share Posted March 20, 2021 21 hours ago, editor99 said: The screen shots are not mine and are from here: https://github.com/KSP-CKAN/NetKAN/issues/7270 That's why they're old. error: https://imgur.com/a/QRTGnfe My Ckan and Ksp versions are up to date. Ckan status log. I'm sorry, I don't have a clue what is going on there. Did you ask in the CKAN thread? On 3/19/2021 at 3:15 PM, theon502 said: Inside Patches\Waterfall\raptorSH.cfg: Done! It's currently on my github page. Will be included in the upcoming TE v4.0! Quote Link to comment Share on other sites More sharing options...
pkki123 Posted March 21, 2021 Share Posted March 21, 2021 On 10/6/2019 at 6:29 PM, damonvv said: Now I have to get this ingame and test everything! On 10/6/2019 at 6:29 PM, damonvv said: Now I have to get this ingame and test everything! I don't know how to download Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 21, 2021 Share Posted March 21, 2021 1 hour ago, pkki123 said: This is over a year ago, Starship is already included in the main download. Quote Link to comment Share on other sites More sharing options...
HDLiggett Posted March 21, 2021 Share Posted March 21, 2021 I just downloaded this mod, but cannot locate the fuel tanks. Is there a required mod Im missing? thanks. Quote Link to comment Share on other sites More sharing options...
editor99 Posted March 21, 2021 Share Posted March 21, 2021 6 hours ago, damonvv said: Did you ask in the CKAN thread? I will Quote Link to comment Share on other sites More sharing options...
Vinhero100 Posted March 21, 2021 Share Posted March 21, 2021 Idk if I this has been asked before but I didn't see it on the roadmap, I feel that Gojira needs a option for a cargo bay that would open horizontally to allow us to land payloads on planets and lower them down with a crane of some sort. (I realize this is a pretty big request, but imo it defeats the purpose of landing Gojira's on planets for cargo missions if you can't unload the cargo) Quote Link to comment Share on other sites More sharing options...
Damon Posted March 21, 2021 Author Share Posted March 21, 2021 5 hours ago, Vinhero100 said: Idk if I this has been asked before but I didn't see it on the roadmap, I feel that Gojira needs a option for a cargo bay that would open horizontally to allow us to land payloads on planets and lower them down with a crane of some sort. (I realize this is a pretty big request, but imo it defeats the purpose of landing Gojira's on planets for cargo missions if you can't unload the cargo) Will be done together with the overall Gojira update! Quote Link to comment Share on other sites More sharing options...
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