Azic Minar Posted July 23, 2020 Share Posted July 23, 2020 When reading through the logs of my install, I found that KSP froze trying to create drag cubes on a few parts, which is why I asked in case it was the drag cube for that part you mentioned. This means we have one less possible culprit. I am by no means talking bad about Kopernicus Continued. They are doing the best they can with such a monster of code and I wish that I knew more to help everyone. Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted July 23, 2020 Share Posted July 23, 2020 ok, im getting the errors... im going to get the logs and stuff Quote Link to comment Share on other sites More sharing options...
DefenderX1 Posted July 23, 2020 Share Posted July 23, 2020 It may not be Kopernicus but something is definately screwing with the drag cubes:[ [LOG 23:19:30.412] PartLoader: Part 'ExtraplanetaryLaunchpads/Parts/launchpad2/part/ELLaunchpad2' has no database record. Creating. [LOG 23:19:30.412] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 23:19:30.422] DragCubeSystem: Creating drag cubes for part 'ELLaunchpad2' [EXC 23:19:30.604] MethodAccessException: Method `AT_Utils.UIBundle..ctor(string)' is inaccessible from method `ThrottleControlledAvionics.Globals..ctor()' ThrottleControlledAvionics.Globals..ctor () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) System.Activator.CreateInstance[T] () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AT_Utils.PluginGlobals`1[T].init_instance () (at <035d89da618a4ef3851a6436fc3029c5>:0) AT_Utils.PluginGlobals`1[T].Load () (at <035d89da618a4ef3851a6436fc3029c5>:0) AT_Utils.PluginGlobals`1[T].get_Instance () (at <035d89da618a4ef3851a6436fc3029c5>:0) ThrottleControlledAvionics.TCAScenario.get_HasTCA () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) ThrottleControlledAvionics.TCAScenario.ModuleStatusString () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) ThrottleControlledAvionics.ModuleTCA.GetPrimaryField () (at <6b7fa3d7611b439aac6a8345eebef6dd>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <c168e21ec56346b082f89043e76162e1>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <c168e21ec56346b082f89043e76162e1>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) I did just update ATI utils and ATI utils is in that exemption. I'm gonna try to find the previous version & see if that does it. (The error is on EL because I actually uninstalled B9 Aerospace.) Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted July 23, 2020 Share Posted July 23, 2020 Tried to load the latest OPT Legacy and Reconfig, and got some errors... i also have a lot of other mods, but this is the first time these kind of errors have happened.\ Log Quote Link to comment Share on other sites More sharing options...
DefenderX1 Posted July 23, 2020 Share Posted July 23, 2020 (edited) Success! The latest release of AT Utils seems to be causing the problem. I reverted to 1.9.4 and the game loads just fine. Also, by updating legacy to 2.1 I'm error free on load! (Legacy 2.1 & Reconfig 2.0.6.1) Thanks for the hints @Azic Minar. Also thanks @JadeOfMaar for the quick CKAN fix! Edited July 23, 2020 by DefenderX1 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 23, 2020 Share Posted July 23, 2020 (edited) 1 hour ago, JcoolTheShipbuilder said: Tried to load the latest OPT Legacy and Reconfig, and got some errors... i also have a lot of other mods, but this is the first time these kind of errors have happened. Log @JadeOfMaar I was helping Jcool diagnose this on discord. Seems to be a bug in OPT_B9PS_Cryo.cfg when KerbalAtomics but not CryoEngines is installed. a_oms_hollow gets a tank subtype of OPTLH2O: 24673 [LOG 22:22:39.154] [ModuleManager] Applying update OPT_Reconfig/CRP/OPT_B9PS_Cryo/@PART:HAS[#manufacturer[OPT*Division],@MODULE[ModuleB9PartSwitch]]:NEEDS[B9PartSwitch,CryoEngines|KerbalAtomics,!Pathfinder,!ModularFuelTanks,!RealFuels] to OPT_Legacy/Parts/Avatar/OPT_a_oms_hollow/PART OPTLH2O tank type doesn't exist if CryoEngines isn't installed: B9_TANK_TYPE:NEEDS[CryoEngines,!ModularFuelTanks,!RealFuels] { name = OPTLH2O Err, now that I look again, each of the SUBTYPE nodes has :NEEDS[CryoEngines], so I'm not sure where it came rom. Edited July 23, 2020 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) @JonnyOThan @JcoolTheShipbuilder I finally understand what was going on. The problem is that the RCS tank options config adds the LH2O tank type to all inline SAS parts (it cared whether either Kerbal Atomics or Cryogenic Engines was installed) but the tank definition for LH2O cared only whether CryoEngines was installed. This is the disconnect that plagues players who use Kerbal Atomics and not Cryogenic Engines. Well. It's gone now. Reconfig 2.0.7 Finally understood and fixed the KerbalAtomics/OPTLH2O problem. DOWNLOAD RECONFIG :: SPACEDOCK :: GITHUB Edited July 23, 2020 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted July 26, 2020 Share Posted July 26, 2020 I'm getting a bug in 1.10. None of the OPT tanks have a switch to select its fuel type any more. Here's a picture with the console log just after i added a tank to a cockpit:https://imgur.com/a/bJqxJuD Quote Link to comment Share on other sites More sharing options...
DefenderX1 Posted July 26, 2020 Share Posted July 26, 2020 Looks like B9PartsSwitch isn't installed at all or correctly, it controls the tank selections. Try installing/reinstalling it. Quote Link to comment Share on other sites More sharing options...
yjpd1987 Posted July 26, 2020 Share Posted July 26, 2020 4 hours ago, Nicky21 said: I'm getting a bug in 1.10. None of the OPT tanks have a switch to select its fuel type any more. Here's a picture with the console log just after i added a tank to a cockpit:https://imgur.com/a/bJqxJuD I think you can use another available fuel switch plug-in instead of b9partsswitch, which often has compatibility problems Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted July 26, 2020 Share Posted July 26, 2020 (edited) 4 hours ago, yjpd1987 said: I think you can use another available fuel switch plug-in instead of b9partsswitch, which often has compatibility problems I tested alista's Configurable containers, and it indeed works. Edited July 26, 2020 by Nicky21 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 27, 2020 Author Share Posted July 27, 2020 (edited) 22 hours ago, Nicky21 said: I'm getting a bug in 1.10. None of the OPT tanks have a switch to select its fuel type any more. Here's a picture with the console log just after i added a tank to a cockpit:https://imgur.com/a/bJqxJuD Not a bug. According to your screenshot you have Configurable Containers installed. Once you have other certain fuel switchers installed (In your case, once you have any of Allista's mods, you have Configurable Containers) you don't get to use B9. That's how it is. But it helps to make sure you have OPT Reconfig 2.0.3 or newer as that's where I fixed the detection of Configurable Containers. OPT Reconfig is watching for this specific directory: GameData/ConfigurableContainers/Parts/ (which is actually just full of tank patches) to know that you're using that mod. Finally, the console info in the screenshot isn't at all helpful. The "simulation" stuff sounds like a life support calculator (confirmed by the presence of USI LS). Edited July 27, 2020 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
helliwolf Posted August 5, 2020 Share Posted August 5, 2020 On 7/26/2020 at 9:27 PM, JadeOfMaar said: Not a bug. According to your screenshot you have Configurable Containers installed. Once you have other certain fuel switchers installed (In your case, once you have any of Allista's mods, you have Configurable Containers) you don't get to use B9. That's how it is. But it helps to make sure you have OPT Reconfig 2.0.3 or newer as that's where I fixed the detection of Configurable Containers. Ohhhhhhh! That makes so much sense now. Just started modding the game and am having issue with KSP Interstellar and Near Future Technologies working. It's B9 Part Switch! I didn't get what that did. Now I get it. The Interstellar Part Switch module is messing with my LH2O tanks. Haha! I ended up installing Configurable Containers in an attempt to fix my issues. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 7, 2020 Author Share Posted August 7, 2020 OPT Spaceplane Continued 2.1 Now available for KSP 1.9.1 and later with CKAN. No longer contains old plugin bundles. Now requires OPT Reconfig. OPT Legacy 2.1.1 Deleted files concerning agency and categories. Moved to OPT Reconfig. Updated VIsp patches to not activate when KSP Interstellar is installed. OPT Reconfig 2.1 Absorbed and unified configs and other resources from OPT Main (now Continued). Agencies with updated logos. Flags. New and replaced ones. Added colors to B9 tank options for NF Propulsion. Added Water to Rational Resources B9 tank options. DOWNLOAD OPT CONTINUED :: SPACEDOCK DOWNLOAD LEGACY :: SPACEDOCK :: GITHUB DOWNLOAD RECONFIG :: SPACEDOCK :: GITHUB @linuxgurugamer Please set OPT Continued relationships: Requires: B9 Part Switch, Community Resource Pack, OPT Reconfig Recommends: OPT Legacy, Raster Prop Monitor Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2020 Share Posted August 7, 2020 9 minutes ago, JadeOfMaar said: @linuxgurugamer Please set OPT Continued relationships: Requires: B9 Part Switch, Community Resource Pack, OPT Reconfig Recommends: OPT Legacy, Raster Prop Monitor Netkan? Sure Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 7, 2020 Author Share Posted August 7, 2020 @linuxgurugamer Yeah. Also, set any references to the older OPT Spaceplane in OPT Legacy and OPT Reconfig to point to OPT Spaceplane Continued. Many thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 7, 2020 Share Posted August 7, 2020 @JadeOfMaar I don't see OPTContinued in CKAN at all. I do see the following: OPT Reconfig Orbit Portal Technology (OPT) Spaceplane Parts (Legacy) Oh! It failed, ok, I'll get it in Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 8, 2020 Author Share Posted August 8, 2020 OPT Continued thread now exists: Quote Link to comment Share on other sites More sharing options...
pp3d Posted September 4, 2020 Share Posted September 4, 2020 k- -- i think this might the right forum to post this. I moved from ksp 1.7.3 to 1.9.1, updated mods and now i have an annoying - to me - issue. when i drop in the mix of mods kerbal atomics/cryogenic engines... it sets OPT engines like J-92 to use LH2. I don't want that and I suspect this is driven by the Reconfig mod. Can i get some 'guidance' in resetting the engines back to liquid fuel? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 4, 2020 Author Share Posted September 4, 2020 @pp3d Correct. OPT Reconfig does that. To stop it, delete OPT_Reconfig/CRP/OPT_CryoEngine.cfg Quote Link to comment Share on other sites More sharing options...
pp3d Posted September 4, 2020 Share Posted September 4, 2020 (edited) 12 hours ago, JadeOfMaar said: @pp3d Correct. OPT Reconfig does that. To stop it, delete OPT_Reconfig/CRP/OPT_CryoEngine.cfg This fixed the ones i was looking for... however legacy parts --- the HellCarrier Hybrid Engine for example will still try to use H2 instead of liquid in the airbreathing mode even though the part info in the game says liquid fuel. Edited September 4, 2020 by pp3d Quote Link to comment Share on other sites More sharing options...
Uni Kerman Posted September 22, 2020 Share Posted September 22, 2020 (edited) Im missing research nodes preceeding covert aeronautics 2 (dark drive). Edit: It would appear that the tech tree is more broken than i initialy thought. HAE-02, ARI-75b and J-92 Nebula engines are in both Aerospace Tech and Experimental Aircraft Engines nodes. Edited September 22, 2020 by Uni Kerman Quote Link to comment Share on other sites More sharing options...
captinjoehenry Posted September 24, 2020 Share Posted September 24, 2020 Love this mod! But there are some oddities about the warp saddle vto jets. They have open and closed mode but the closed mode still use intake air. And their thrust is rather low espicially at sea level making it real hard for them to actually allow vtol operations. Cosmetically the intake flaps on the top of the engines do not move when opening or closing them. Quote Link to comment Share on other sites More sharing options...
NHunter Posted September 24, 2020 Share Posted September 24, 2020 (edited) 12 hours ago, captinjoehenry said: Love this mod! But there are some oddities about the warp saddle vto jets. They have open and closed mode but the closed mode still use intake air. And their thrust is rather low espicially at sea level making it real hard for them to actually allow vtol operations. Cosmetically the intake flaps on the top of the engines do not move when opening or closing them. I'm assuming, you're talking about MARGE VTOL warpjets (the big, boxy ones). Their closed cycle mode is designed to function like an ion VASIMR engine (low thrust and reasonably high ISP that can be adjusted for even lower thrust with higher ISP) with stored intakeAtm used as propellant. And given what you're saying, it looks like you're trying to run them closed-cycle while in atmoshpere - you need to use open cycle more as long as you have enough air around. MARGEs in open cycle should have something like 400 kN at standstill and ~850 kN once they gets going. ------------------------ My spaceplane in the SPH. Note how the part info shows two engine modes with the first one having higher thrust (480) and ISP range of 240-300. This is the open mode, meant to be used with intake atm collected through air intakes. This is what you use while flying in atmosphere. The other mode is (WJClosed) VASIMR-like with vacuum ISP of 3000 to 6000 depending on what VIsp mode you choose. While in this mode the engine produces nearly no thrust in atmosphere - it's the vacuum mode (with intake atm being drawn from whatever internal storage you have). This is my plane beginning to accelerate on the runway using open mode of MARGEs. It already has thrust of over 400N and it's not even at its optimal altitude/speed for this mode. Flying high and fast. Each MARGE is now outputting over 800kN of thrust Edited September 24, 2020 by NHunter Quote Link to comment Share on other sites More sharing options...
Dafni Posted September 24, 2020 Share Posted September 24, 2020 Hello everybody, I couldn't find a better place to post this, please move/delete/whatever if anyone is not happy with this here: What are the requirements/dependencies for running OPT on KSP 1.8.1 nowadays?? many thanks in advance for any help. Daf Quote Link to comment Share on other sites More sharing options...
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