infinite_monkey Posted July 19, 2018 Share Posted July 19, 2018 @Kartoffelkuchen Yes KK is incompatible with KSP 1.4.4 Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted July 19, 2018 Share Posted July 19, 2018 Just now, infinite_monkey said: @Kartoffelkuchen Yes KK is incompatible with KSP 1.4.4 OK, well gonna wait for it to catch up then. Quote Link to comment Share on other sites More sharing options...
kingstevenrules Posted July 19, 2018 Share Posted July 19, 2018 Well. Good thing I haven't made an attempt to install it on 144. Yet. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 19, 2018 Share Posted July 19, 2018 22 minutes ago, Kartoffelkuchen said: @infinite_monkey Yeah, got the same issue. I installed Kerbal Konstructs 1.4.3.4, KerbinSideRemastered_0.90 and using KSP 1.4.4, but nothing has changed. Maybe an incompatibility of Kerbal Konstructs? Kerbal Konstructs is borked in 1.4.4. The best bet is to roll back to 1.4.3 for the time being since nothing is going to get fixed until 1.4.5 releases (including Kopernicus, the *other* necessary mod for all the cool toys ). Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted July 19, 2018 Share Posted July 19, 2018 4 minutes ago, Beetlecat said: Kerbal Konstructs is borked in 1.4.4. The best bet is to roll back to 1.4.3 for the time being since nothing is going to get fixed until 1.4.5 releases (including Kopernicus, the *other* necessary mod for all the cool toys ). Do you happen to know when 1.4.5 is going to be released? Quote Link to comment Share on other sites More sharing options...
Avevs Posted July 19, 2018 Share Posted July 19, 2018 (edited) 2 hours ago, infinite_monkey said: Do you happen to know when 1.4.5 is going to be released? I think we are waiting on @Ger_space to fix KK when he/she comes back from Vacation. Edited July 19, 2018 by Avevs Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted July 19, 2018 Share Posted July 19, 2018 58 minutes ago, Avevs said: I think we are waiting on @Ger_space to fix KK when he/she comes back from Vacation. @Ger_space is already back, but confirmed that probably nothing will happen until 1.4.5 Quote Link to comment Share on other sites More sharing options...
Avevs Posted July 19, 2018 Share Posted July 19, 2018 23 minutes ago, infinite_monkey said: @Ger_space is already back, but confirmed that probably nothing will happen until 1.4.5 Oh, alright Quote Link to comment Share on other sites More sharing options...
Ger_space Posted July 20, 2018 Share Posted July 20, 2018 There will be no fix for ksp 1.4.4. I need to wait for a Bugfix within ksp. Hopefully 1.4.5 will contain that. Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 20, 2018 Share Posted July 20, 2018 3 hours ago, Ger_space said: There will be no fix for ksp 1.4.4. I need to wait for a Bugfix within ksp. Hopefully 1.4.5 will contain that. Could you, please, explain what's broken? This can can be useful to me. Quote Link to comment Share on other sites More sharing options...
Ger_space Posted July 21, 2018 Share Posted July 21, 2018 20 hours ago, Lisias said: Could you, please, explain what's broken? This can can be useful to me. The initialization of PQSCITY objects changed and would require a call of a function that is marked "protected". There is no way I can do that, even c# reflection will not work. Quote Link to comment Share on other sites More sharing options...
Kartoffelkuchen Posted July 21, 2018 Share Posted July 21, 2018 On 7/19/2018 at 8:23 PM, Beetlecat said: Kerbal Konstructs is borked in 1.4.4. The best bet is to roll back to 1.4.3 for the time being since nothing is going to get fixed until 1.4.5 releases (including Kopernicus, the *other* necessary mod for all the cool toys ). Do you know where I can download KSP 1.4.3 (no steam version)? Would love to try this out but it doesn't seem available on the store, maybe a direct link still exists which was removed from the store? @Ger_space Welp, that's sounds complicated... let's hope this will be fixed Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 21, 2018 Share Posted July 21, 2018 33 minutes ago, Kartoffelkuchen said: Do you know where I can download KSP 1.4.3 (no steam version)? To the best of my knowledge, there's no Forum Rules compliant way to download a previous version but the very source where you downloaded the one you are using now. I think you should contact your Store support for help. Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 22, 2018 Share Posted July 22, 2018 (edited) On 7/21/2018 at 2:18 AM, Ger_space said: The initialization of PQSCITY objects changed and would require a call of a function that is marked "protected". There is no way I can do that, even c# reflection will not work. I did a peek on the matter out of curiosity, and I think that you mean the Start() method, that is not only protected but also virtual. And it didn't changed from 1.4.1 (I checked on the managed DLLs from 1.4.1). The virtual hinted me that they didn't exactly changed the initialization process - they probably unadvisedly deleted or supressed a super.Start() call somewhere, and by "luck" it didn't broke nothing on stock. Yet. At least, it's the most common reason on the similar bugs I found in my career. I noticed a Null Pointer happening on the pqscity.Orientate() call on the KerbalKonstruct.Core.StaticInstance.spawnObject, and so tried a polymorphism stunt: namespace KerbalKonstructs.Core { public enum HeightReference { Unset = 0, Sphere = 1 , Terrain = 2 } public class PQSCityFixed : PQSCity { public PQSCityFixed() : base() { Log.Normal("PQSCityFixed Constructor()"); } public void DoStart() { Log.Normal("PQSCityFixed DoStart()"); this.Start(); } } //blahblahblahblahblahblahblah /// <summary> /// Spawns a new Instance in the Gameworld and registers itself to the Static Database /// </summary> /// <param name="editing"></param> /// <param name="bPreview"></param> internal void spawnObject(Boolean editing, Boolean bPreview) { // blahblahblahblahblahblahblah pqsCity = gameObject.AddComponent<PQSCityFixed>(); ((PQSCityFixed)pqsCity).DoStart(); And then I got this on the log file: [LOG 10:18:39.567] KK: PQSCityFixed Constructor() [LOG 10:18:39.568] KK: PQSCityFixed DoStart() [EXC 10:18:39.568] NullReferenceException: Object reference not set to an instance of an object PQSCity.Orientate (Boolean allowReposition) PQSCity.Start () KerbalKonstructs.Core.PQSCityFixed.DoStart () KerbalKonstructs.Core.StaticInstance.spawnObject (Boolean editing, Boolean bPreview) KerbalKonstructs.KerbalKonstructs.loadInstances (.UrlConfig configurl, KerbalKonstructs.Core.StaticModel model, Boolean bSecondPass) KerbalKonstructs.KerbalKonstructs.LoadModelInstances () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Well… Still the same problem, so I was wrong and your assessment of the situation is accurate. But perhaps this stunt can be of use for you somehow? — EDIT — Found this on 1.4.4 change log: Quote * Increase PQS cache on startup and performance improvements. I bet my mouse this is related. ADDENDUM: just found this, so... Yeah. I'm brought no news. Edited July 22, 2018 by Lisias adding info ; better PQSCityFixed hack Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted July 22, 2018 Share Posted July 22, 2018 On 7/21/2018 at 3:09 PM, Kartoffelkuchen said: Do you know where I can download KSP 1.4.3 (no steam version)? Would love to try this out but it doesn't seem available on the store, maybe a direct link still exists which was removed from the store? Why no steam version? With steam, you can go to Beta, which allows previous versions Quote Link to comment Share on other sites More sharing options...
Ger_space Posted July 22, 2018 Share Posted July 22, 2018 13 hours ago, Lisias said: I did a peek on the matter out of curiosity, and I think that you mean the Start() method, that is not only protected but also virtual. And it didn't changed from 1.4.1 (I checked on the managed DLLs from 1.4.1). The virtual hinted me that they didn't exactly changed the initialization process - they probably unadvisedly deleted or supressed a super.Start() call somewhere, and by "luck" it didn't broke nothing on stock. Yet. At least, it's the most common reason on the similar bugs I found in my career. I noticed a Null Pointer happening on the pqscity.Orientate() call on the KerbalKonstruct.Core.StaticInstance.spawnObject, and so tried a polymorphism stunt: namespace KerbalKonstructs.Core { public enum HeightReference { Unset = 0, Sphere = 1 , Terrain = 2 } public class PQSCityFixed : PQSCity { public PQSCityFixed() : base() { Log.Normal("PQSCityFixed Constructor()"); } public void DoStart() { Log.Normal("PQSCityFixed DoStart()"); this.Start(); } } //blahblahblahblahblahblahblah /// <summary> /// Spawns a new Instance in the Gameworld and registers itself to the Static Database /// </summary> /// <param name="editing"></param> /// <param name="bPreview"></param> internal void spawnObject(Boolean editing, Boolean bPreview) { // blahblahblahblahblahblahblah pqsCity = gameObject.AddComponent<PQSCityFixed>(); ((PQSCityFixed)pqsCity).DoStart(); And then I got this on the log file: [LOG 10:18:39.567] KK: PQSCityFixed Constructor() [LOG 10:18:39.568] KK: PQSCityFixed DoStart() [EXC 10:18:39.568] NullReferenceException: Object reference not set to an instance of an object PQSCity.Orientate (Boolean allowReposition) PQSCity.Start () KerbalKonstructs.Core.PQSCityFixed.DoStart () KerbalKonstructs.Core.StaticInstance.spawnObject (Boolean editing, Boolean bPreview) KerbalKonstructs.KerbalKonstructs.loadInstances (.UrlConfig configurl, KerbalKonstructs.Core.StaticModel model, Boolean bSecondPass) KerbalKonstructs.KerbalKonstructs.LoadModelInstances () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Well… Still the same problem, so I was wrong and your assessment of the situation is accurate. But perhaps this stunt can be of use for you somehow? — EDIT — Found this on 1.4.4 change log: I bet my mouse this is related. it is reladed to the changes. I talked with a helpfull KSP Developer about the problem. He said that KSP 1.4.5 will contain a bugfix for it, so im patently waiting until it is released. If its then still not working, i will start digging deeper into it. Quote Link to comment Share on other sites More sharing options...
guesswho2778 Posted July 27, 2018 Share Posted July 27, 2018 On 7/21/2018 at 10:39 PM, Kartoffelkuchen said: Do you know where I can download KSP 1.4.3 you could also get a *cough* cracked version *cough* since you bought the game your not taking any money out of squads pocket Quote Link to comment Share on other sites More sharing options...
Ger_space Posted July 28, 2018 Share Posted July 28, 2018 Kerbal Konstructs is working again with KSP 1.4.5. you can use the old version of KK on the new KSP. A full release will be made later this weekend. Quote Link to comment Share on other sites More sharing options...
Raptor42 Posted July 29, 2018 Share Posted July 29, 2018 How can I remove pre-built bases, I use custom planets and they do not work perfectly together Quote Link to comment Share on other sites More sharing options...
MxCarter Posted July 30, 2018 Share Posted July 30, 2018 On 4/28/2018 at 10:51 AM, damonvv said: Thank you very much for these! Fits perfectly in my KSC! What are all the KK packs you are using?? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 30, 2018 Share Posted July 30, 2018 4 hours ago, MxCarter said: What are all the KK packs you are using?? This mod and KSC++ Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted July 30, 2018 Share Posted July 30, 2018 5 hours ago, damonvv said: This mod and KSC++ Plus omega's SpaceX Style Landing Pad, as well as your own Tundra Space Center Quote Link to comment Share on other sites More sharing options...
CJagd Posted July 30, 2018 Share Posted July 30, 2018 On 4/27/2018 at 6:51 PM, damonvv said: Thank you very much for these! Fits perfectly in my KSC! Is there a way to have a file or a folder with all this setup? Kind of like the KSR Airport mod ? I'm just unable to recreate this awesome base. Quote Link to comment Share on other sites More sharing options...
Damon Posted July 30, 2018 Share Posted July 30, 2018 2 hours ago, CJagd said: Is there a way to have a file or a folder with all this setup? Kind of like the KSR Airport mod ? I'm just unable to recreate this awesome base. I mean I did better.. but lost the files sadly Quote Link to comment Share on other sites More sharing options...
CJagd Posted July 30, 2018 Share Posted July 30, 2018 ah... ok Your new base is even better, and more compact. Your should really offert them to the public. They are amazing. Quote Link to comment Share on other sites More sharing options...
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