peteletroll Posted May 27, 2017 Share Posted May 27, 2017 @Green Baron, I'm using the KER prerelease on Linux without any problem. I have a black KER button in the VAB only when the VAB is empty (as usual). Quote Link to comment Share on other sites More sharing options...
Green Baron Posted May 27, 2017 Share Posted May 27, 2017 What ? You are right ! I never realized that before. Maybe because i didn't play that much since 1.0.5 or because i rarely have an empty hangar ... Yes, it works, thanks & sorry Quote Link to comment Share on other sites More sharing options...
budda Posted May 27, 2017 Share Posted May 27, 2017 5 hours ago, Rocket In My Pocket said: You already can. The option is in KER itself, you need add it to a KER window like the other info lines, it's in the misc. tab under "GUI size." ty Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted May 27, 2017 Share Posted May 27, 2017 1 hour ago, budda said: ty No problem, I had trouble finding it as well. I think you can also access it in the "settings" button in the VAB/SPH but I'm not sure if that setting effects the flight scene or not. Quote Link to comment Share on other sites More sharing options...
Freshmeat Posted May 28, 2017 Share Posted May 28, 2017 I wonder if it is possible to get the longitude of a maneuver node, or postburn longitude of periapsis and/or the Kepler elements? While angle to prograde/retrograde is intuitively easy to understand, it makes fixing an orbit for proper periapsis kicking cumbersome. My preferred method of going interplanetary is refuel at Minmus and leave for Kerbin SOI when Minmus is opposite the eventual takeoff longitude, but since your velocity coming of Minmus is not always purely tangential to Kerbin, cleanup is needed. The longitude of current periapsis is really helpful, but the rest would make my life much, much easier. Quote Link to comment Share on other sites More sharing options...
LordZowy Posted May 28, 2017 Share Posted May 28, 2017 Damn Dev's always changing the version... @cybutek Keep up the good work. I'm on hold till this gets updated. All other mods I use seem to be working fine. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted May 28, 2017 Share Posted May 28, 2017 Quite a few posts have been trimmed from this thread to get it back on-topic. There's no need to get into an argument about mod updating. Quote Link to comment Share on other sites More sharing options...
cybutek Posted May 28, 2017 Author Share Posted May 28, 2017 Version 1.1.3.0 is now available! - You can download it here! Fixed: Check for NaN and Infinities before clamping angles, resolving a hang state caused by the Intercept Angle readout. Added: Setting for enabling/disabling whether the toolbar icon in-flight activates on mouse hover. Added: Body category with the following readouts: Body Name Has Atmosphere Has Oxygen High Atmophere Height Low Space Height High Space Height Quote Link to comment Share on other sites More sharing options...
MrBonk Posted May 28, 2017 Share Posted May 28, 2017 1 hour ago, cybutek said: Version 1.1.3.0 is now available! - You can download it here! Thanks man.....you guys do amazing work Quote Link to comment Share on other sites More sharing options...
strudo76 Posted May 29, 2017 Share Posted May 29, 2017 KER isn't showing up in CKAN. Will it be added, or should it be downloaded manually now? Quote Link to comment Share on other sites More sharing options...
Chemp Posted May 29, 2017 Share Posted May 29, 2017 On 28.5.2017 at 8:26 PM, cybutek said: Version 1.1.3.0 is now available! Many thanks to you and @Padishar for the swift update! I very much appreciate all the hard work you guys put into maintaining this mod. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 30, 2017 Share Posted May 30, 2017 On 5/28/2017 at 2:26 PM, cybutek said: Version 1.1.3.0 is now available! - You can download it here! Fixed: Check for NaN and Infinities before clamping angles, resolving a hang state caused by the Intercept Angle readout. Added: Setting for enabling/disabling whether the toolbar icon in-flight activates on mouse hover. Added: Body category with the following readouts: Body Name Has Atmosphere Has Oxygen High Atmophere Height Low Space Height High Space Height Thank you, but is this version for 1.2.2 or 1.3? According to the embedded .version file, it says 1.2.9 to 1.3. So since it is downloading from Github, we will have to wait for the bot to update Quote Link to comment Share on other sites More sharing options...
politas Posted May 30, 2017 Share Posted May 30, 2017 On 2017-5-29 at 2:26 PM, strudo76 said: KER isn't showing up in CKAN. Will it be added, or should it be downloaded manually now? There's a missing comma in the .version file that's holding up CKAN update - https://github.com/CYBUTEK/KerbalEngineer/pull/129 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 30, 2017 Share Posted May 30, 2017 31 minutes ago, politas said: There's a missing comma in the .version file that's holding up CKAN update - https://github.com/CYBUTEK/KerbalEngineer/pull/129 I see. Strangely enough, MiniAVC seems to be able to deal with it Quote Link to comment Share on other sites More sharing options...
cybutek Posted May 30, 2017 Author Share Posted May 30, 2017 Thanks for your guys' help... I have merged the pull request by @politas fixing the missing comma. 9 minutes ago, linuxgurugamer said: I see. Strangely enough, MiniAVC seems to be able to deal with it Both MiniAVC and KSP-AVC are handling the missing comma without issue. All this fix does is allow the CKAN crawler to complete its job. So if you've already got KER, there's no need to re-download for this fix. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 30, 2017 Share Posted May 30, 2017 Just now, cybutek said: Thanks for your guys' help... I have merged the pull request by @politas fixing the missing comma. Both MiniAVC and KSP-AVC are handling the missing comma without issue. All this fix does is allow the CKAN crawler to complete its job. So if you've already got KER, there's no need to re-download for this fix. Thanks Interesting how AVC can deal with bad JSON sometimes, and sometimes it can't. Quote Link to comment Share on other sites More sharing options...
stibbons Posted May 30, 2017 Share Posted May 30, 2017 Well I for one just put "add JSON validation to mod build plan" at the top of my list for the next version. Quote Link to comment Share on other sites More sharing options...
QAQdong Posted May 30, 2017 Share Posted May 30, 2017 Great!This mod is an easy way to know about my ship.It's very useful for me Quote Link to comment Share on other sites More sharing options...
Merekthul Posted June 6, 2017 Share Posted June 6, 2017 @cybutek Your mod is spectacular. I cannot play the game properly without it. Keep up the awesome work!! Quote Link to comment Share on other sites More sharing options...
balgor Posted June 6, 2017 Share Posted June 6, 2017 Thank you for this great work, i don't play to KSP for long time but i quickly realized that without KER the game is some much less fun. great thanks again, keep going Quote Link to comment Share on other sites More sharing options...
KerbMav Posted June 10, 2017 Share Posted June 10, 2017 This might be a very personalized request, but I think it might be helpful overall(?). My prefered position for the KER window blocks its settings tab in the toolbar. Could you either/or/and place the KER window behind the settings tab or/and make use of right and left click for opening the settings and the window(s) respectively? I guess giving the toolbar mouseover popups priority would be best in general ... Quote Link to comment Share on other sites More sharing options...
Warezcrawler Posted June 11, 2017 Share Posted June 11, 2017 10 hours ago, KerbMav said: This might be a very personalized request, but I think it might be helpful overall(?). My prefered position for the KER window blocks its settings tab in the toolbar. Could you either/or/and place the KER window behind the settings tab or/and make use of right and left click for opening the settings and the window(s) respectively? I guess giving the toolbar mouseover popups priority would be best in general ... You do know that you can customize your own tabs and place them anywhere you want, right? Quote Link to comment Share on other sites More sharing options...
KerbMav Posted June 11, 2017 Share Posted June 11, 2017 16 minutes ago, Warezcrawler said: You do know that you can customize your own tabs and place them anywhere you want, right? "My prefered position for the KER window" Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 11, 2017 Share Posted June 11, 2017 16 hours ago, KerbMav said: My prefered position for the KER window blocks its settings tab in the toolbar. same here. In general the ability to place them wherever means that they should also never interfere with the main interface on the toolbar. I'm not sure if UI layering allows for this tho Quote Link to comment Share on other sites More sharing options...
DMagic Posted June 11, 2017 Share Posted June 11, 2017 The main interface for the toolbar uses the new Unity UI, the readout panels use the old IMGUI. As far as I know there is no way to put a UI window on top of an IMGUI window. So if you don't want the two to interfere with each other you'll have to move the readout panels. Adding the ability to drag the toolbar panel would also help alleviate the problem, but it introduces more complexity where it generally isn't needed. Quote Link to comment Share on other sites More sharing options...
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