DarkNounours Posted April 12, 2020 Share Posted April 12, 2020 1 hour ago, xD-FireStriker said: so um im very confused, does this work on 1.9? Whats KSP Recall Consider KSP Recall as a prerequisit so that TweakScale could work on KSP >= 1.9 because the game has changed the way ressources are managed. Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 12, 2020 Author Share Posted April 12, 2020 On 4/11/2020 at 4:23 PM, caekdaemon said: Shame it isn't for Near Future Exploration - I'm trying to build a Sentinel satellite, and it is being a real pain to get pretty when all my favorite probe cores are too small! It's on the back log. Work on it are, unfortunately, in a very slow pace nowadays. 14 hours ago, xD-FireStriker said: so um im very confused, does this work on 1.9? Whats KSP Recall KSP Recall is an Add'On that undoes something intended by Squad to fix a problem on some add'ons that manages Resources, but ended up backfiring terribly on some others - as TweakScale. Since it's something that affects only KSP 1.9, only users of KSP 1.9.x should install KSP Recall in order to have TweakScale usable on it. 14 hours ago, DarkNounours said: I don't know whether TS is able to handle the drain mechanism with an existing behaviour so I did nothing at the moment with the Drain Valve. I'm unsure the drain valve should be scaled without some beta testing before going mainstream. It's a new module, after all. Please be prudent as unintended collateral effects may hinder the game - I'm trying to solve one of these on the wheels, by the way - they scaled up with stupids buoyancies. On 4/11/2020 at 5:57 PM, HB Stratos said: T5m is gone, but after installing some more mods I have trouble again... Is there a way to stop TweakScale from accessing a single mod so it just gets ignored? Here are my current logs, could someone help me fix this?https://cdn.discordapp.com/attachments/648952609792851978/698637698046623754/KSP.loghttps://cdn.discordapp.com/attachments/648952609792851978/698637724491710494/ModuleManager.log That was unexpected, lets check: [LOG 22:51:38.515] [TweakScale] INFO: WriteDryCost Concluded : 1442 parts found ; 0 checks failed ; 0 parts with hotfixes ; 0 parts with issues overruled ; 20 Show Stoppers found; 6 Sanity Check failed; 716 unscalable parts. And yes, there're 32 new parts (you had 1410 parts on the previous log. Well [LOG 22:51:38.399] [TweakScale] ERROR: **FATAL** Part CarrierLiftShort (Carrier Aircraft Lift Short) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.399] [TweakScale] ERROR: **FATAL** Part CarrierShortStern (Carrier Short Stern) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.402] [TweakScale] ERROR: **FATAL** Part mediumbow (Medium Modern Bow) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.403] [TweakScale] ERROR: **FATAL** Part mediumhullshort (Medium Modern Hull Short) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.403] [TweakScale] ERROR: **FATAL** Part MedLCSmodule1 (Med Hull LCS module 1) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.407] [TweakScale] ERROR: **FATAL** Part vetteHangar (Small Modern Hangar structure) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.410] [TweakScale] ERROR: **FATAL** Part DGBridge (DGBridge) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.411] [TweakScale] ERROR: **FATAL** Part waterjet (FMW Water Jet) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.412] [TweakScale] ERROR: **FATAL** Part aftdeck (BB Super aftdeck) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.412] [TweakScale] ERROR: **FATAL** Part aftlower (BB Super aftlower) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.413] [TweakScale] ERROR: **FATAL** Part superfrontlower (BB Super frontlower) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.416] [TweakScale] ERROR: **FATAL** Part LizzyHull2 (QE Battleship Hull 2 (ship part5)) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.417] [TweakScale] ERROR: **FATAL** Part WW2FunnelStraight (WW2 Funnel Straight) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.417] [TweakScale] ERROR: **FATAL** Part WW2FunnelCanted (WW2 Funnel Canted) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.417] [TweakScale] ERROR: **FATAL** Part mediumhullshortvls (Medium Modern Hull VLS-Section) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.465] [TweakScale] ERROR: **FATAL** Part smallCtrlSrf (Elevon 4) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.478] [TweakScale] ERROR: **FATAL** Part smallRadialEngine (24-77 "Twitch" Liquid Fuel Engine) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.478] [TweakScale] ERROR: **FATAL** Part smallRadialEngine.v2 (24-77 "Twitch" Liquid Fuel Engine) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.502] [TweakScale] ERROR: **FATAL** Part smallHardpoint (Small Hardpoint) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). [LOG 22:51:38.504] [TweakScale] ERROR: **FATAL** Part mediumDishAntenna (Communotron DTS-M1) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). The new Add'On is LShipPartsModern, right? The patching for one of the affected parts are: [LOG 22:47:42.995] Applying update BDArmory/MMPatches/000000_HitpointModule/@PART[*] to LShipPartsModern/Parts/CarrierHangarHull/CarrierLifts.cfg/PART[CarrierLiftShort] [LOG 22:47:43.687] Applying update LShipPartsRequired/LBP_tweakableComplete/@PART[Carrier*]:NEEDS[TweakScale] to LShipPartsModern/Parts/CarrierHangarHull/CarrierLifts.cfg/PART[CarrierLiftShort] [LOG 22:47:47.081] Applying update FerramAerospaceResearch/_FARPartModule/@PART[*]:HAS[!MODULE[LaunchClamp]]:FOR[FerramAerospaceResearch] to LShipPartsModern/Parts/CarrierHangarHull/CarrierLifts.cfg/PART[CarrierLiftShort] [LOG 22:47:47.411] Applying update FerramAerospaceResearch/_FARPartModule/@PART[*]:HAS[!MODULE[FARWingAerodynamicModel],!MODULE[FARControllableSurface]]:AFTER[FerramAerospaceResearch] to LShipPartsModern/Parts/CarrierHangarHull/CarrierLifts.cfg/PART[CarrierLiftShort] [LOG 22:47:47.643] Applying update kOS/kOS-module-manager/@PART[*]:FOR[kOS] to LShipPartsModern/Parts/CarrierHangarHull/CarrierLifts.cfg/PART[CarrierLiftShort] And apparently LShipPartsRequired the one borking here. But there're more parts borking here, see: [LOG 22:47:43.034] Applying update BDArmory/MMPatches/000000_HitpointModule/@PART[*] to Squad/Parts/Aero/wings/elevon4.cfg/PART[smallCtrlSrf] [LOG 22:47:43.740] Applying update LShipPartsRequired/LBP_tweakableComplete/@PART[small*]:NEEDS[TweakScale] to Squad/Parts/Aero/wings/elevon4.cfg/PART[smallCtrlSrf] [LOG 22:47:46.151] Applying update TweakScale/patches/Squad/Squad_Aero/@PART[smallCtrlSrf] to Squad/Parts/Aero/wings/elevon4.cfg/PART[smallCtrlSrf] [LOG 22:47:46.878] Applying update FerramAerospaceResearch/FerramAerospaceResearch/@PART[smallCtrlSrf]:NEEDS[FerramAerospaceResearch|NEAR]:FOR[FerramAerospaceResearch] to Squad/Parts/Aero/wings/elevon4.cfg/PART[smallCtrlSrf] [LOG 22:47:47.120] Applying update FerramAerospaceResearch/_FARPartModule/@PART[*]:HAS[!MODULE[LaunchClamp]]:FOR[FerramAerospaceResearch] to Squad/Parts/Aero/wings/elevon4.cfg/PART[smallCtrlSrf] [LOG 22:47:47.672] Applying update kOS/kOS-module-manager/@PART[*]:FOR[kOS] to Squad/Parts/Aero/wings/elevon4.cfg/PART[smallCtrlSrf] And again, LShipPartsRequired is the one stomping TweakScale's toes. But the excellent news about this add'on is that I can fix it for you, the license allows! Stay tuned, I'm working on something specifically for LShipParts. (I LOVE SMCE's Add'Ons, and it's a pleasure to help on something for them!). Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 13, 2020 Author Share Posted April 13, 2020 ANNOUNCE TwakScale Companion for SMCE 0.0.1.0 is available for downloading. This is a beta release, proceed with caution. Download on github. @HB Stratos, this is for you. Quote Link to comment Share on other sites More sharing options...
DarkNounours Posted April 13, 2020 Share Posted April 13, 2020 3 hours ago, Lisias said: ANNOUNCE TwakScale Companion for SMCE 0.0.1.0 is available for downloading. This is a beta release, proceed with caution. Download on github. @HB Stratos, this is for you. Hi Master Lisias Is it possible that you make the structure of a TweakScale companion for Near Future SpaceCraft Near Future Props Near Future Electrical & Core Near Future Construction Should Xenon Hall be included in Near Future Props ? So that I could fork them and make the appropriate cfg files ? Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 13, 2020 Author Share Posted April 13, 2020 5 hours ago, DarkNounours said: Hi Master Lisias Hi! Spoiler 5 hours ago, DarkNounours said: Is it possible that you make the structure of a TweakScale companion for Near Future SpaceCraft Near Future Props Near Future Electrical & Core Near Future Construction Sure thing. Need a bit of time, I think I must give your proposed P/R some attention first. 5 hours ago, DarkNounours said: Should Xenon Hall be included in Near Future Props ? Don't have a clue, I don't know this yet. I will research a bit and come back to it later. Quote Link to comment Share on other sites More sharing options...
DarkNounours Posted April 13, 2020 Share Posted April 13, 2020 (edited) 50 years old is not that old Sure, I feel like I am excited, take your time Edited April 13, 2020 by DarkNounours Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted April 13, 2020 Share Posted April 13, 2020 NF Props is for IVA and other little detail stuff. Think props as in stage props, it's not short for "propulsion". Quote Link to comment Share on other sites More sharing options...
ShiningNeedle Posted April 14, 2020 Share Posted April 14, 2020 I've got an issue with the tweakscale for KSP 1.9.1. Only mod is tweakscale and required KSP-recall. Whenever a part that has it's scale changed clipps within another part, such as a fuel tank partially in another fuel tank, the part will change position and placed levated in the editor when you go back to hanger or load the ship from a save file. https://imgur.com/a/JA4vKyU Quote Link to comment Share on other sites More sharing options...
Neros7 Posted April 14, 2020 Share Posted April 14, 2020 (edited) In my case LargeBoats is causing the Housten/shostopper issue, known to you? Im sry, but im just too lazy to dig in further. Deinstalling LargeBoats helped, I hope i can help ksp 1.4.5 too many mods Edited April 14, 2020 by Neros7 Quote Link to comment Share on other sites More sharing options...
ivangamerBRHD Posted April 14, 2020 Share Posted April 14, 2020 please help me i cant send you messages but im having a issue that it seems everything is installed correctly but two things are happening most things dont have a tweak scale if they are modded(i checked compatability) and the skipper engine does not have a scale either also the only thing that seems wrong is that instead of being called 000_ksp-recall the folder is called 999_ksp-recall (i dont know what the mod does) but the only thing that changed after i installed it is a option on SOME pieces that had scales showing enable recall plz hellllp Quote Link to comment Share on other sites More sharing options...
gilflo Posted April 14, 2020 Share Posted April 14, 2020 HELLO Does Tweakscale support KIS and deal with the volume of pieces we can put in KIS Inventory? Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 14, 2020 Author Share Posted April 14, 2020 (edited) On 4/14/2020 at 11:49 AM, ShiningNeedle said: I've got an issue with the tweakscale for KSP 1.9.1. Only mod is tweakscale and required KSP-recall. Whenever a part that has it's scale changed clipps within another part, such as a fuel tank partially in another fuel tank, the part will change position and placed levated in the editor when you go back to hanger or load the ship from a save file. https://imgur.com/a/JA4vKyU Yeah, I got this too but I don't think it's TweakScale related, at least directly. It happens when you revert the flight back to the Editor. The workaround I have is to click "New" and reload the craft. You need to click New, just reloading the craft is not enough. I talked about it on KSP Recall thread: Spoiler On 4/14/2020 at 2:59 PM, Neros7 said: In my case LargeBoats is causing the Housten/shostopper issue, known to you? Im sry, but im just too lazy to dig in further. Deinstalling LargeBoats helped, I hope i can help ksp 1.4.5 too many mods Yes, I found some potential troublemaking patches on LBPP (on its Companion, I had to overwrite one of its Config files due it - no other feasible option is possible, that patches stomped even stock part's toes). You can install LBPP back if you install TweakScale Companion for SMCE . It overwrites the trouble maker patches, undoes any other TweakScale related patch from it, and install my own patches to it (that, at least I intended, redo the thing the proper way - could you test it for me? I may had borked on some part, as my time for testing this is currently hindered by some RL problems). If even by installing the Companion you are "Houstened", please send me KSP.log, the Module Manager logs and also the ModuleManager.ConfigCache so I can hunt and fix the problem. 23 hours ago, ivangamerBRHD said: please help me i cant send you messages but im having a issue that it seems everything is installed correctly but two things are happening most things dont have a tweak scale if they are modded(i checked compatability) and the skipper engine does not have a scale either also the only thing that seems wrong is that instead of being called 000_ksp-recall the folder is called 999_ksp-recall (i dont know what the mod does) but the only thing that changed after i installed it is a option on SOME pieces that had scales showing enable recall plz hellllp The right name is "999_KSP-Recall". I will check the Add'On documentation to see if I had borked on it - so don't worry, it is correctly installed. About some parts not being scaled, it's almost surely the new revamped ones - revamped parts has a new internal name to avoid conflicts with the previous parts, and so TweakScale "miss" them. @DarkNounours is applying a PR to a new .12 version, and I will have it published in the Weekend at worst - wait just a bit more. That "Enable" on Recall is there so you can disable it when a part is being handled by a Fuel Switch that don't like Recall. Some Fuel Switches handle Resources their own way, and theoretically Recall can undo their changes the same way KSP was undoing TweakScale's ones - so if you detect this problem, disabling Recall will allow you to use that part without problems. On the long run, Recall will learn about Add'Ons that does that and will disable itself automatically (Interstellar Fuel Switch, for example, handles Resources their own way so you don't need Recall when using IFS). 23 hours ago, gilflo said: HELLO Does Tweakscale support KIS and deal with the volume of pieces we can put in KIS Inventory? Hi! Yes. However, it's a long time since the last time I had the time to play with KIS (and KAS), so I don't know how they are behaving on KSP 1.8 and beyound (assuming they run on them at all). The patches can be outdated too, so please report anything you think is not working. Edited April 15, 2020 by Lisias (MOAR) Tyops! Surprised? :P Quote Link to comment Share on other sites More sharing options...
Oraldo revak Posted April 15, 2020 Share Posted April 15, 2020 (edited) Hello, sorry to bother, but I have an issue, it's seems to be a bit like ShiningNeedle (above), howewer it's a bit different. So here's the problem, when I'm crafting something, I tweak the size of a part ( most of times it's the structural pannels) I place them everything is okay, but if I do any Control+Z (even on something that wasn't tweaked) It will move all the "Tweaked" parts elsewhere.. I'm using 1.9.1 Ksp, with the last tweakscale version as well as KSP Recall. Thank you for your work. Ps: I want to precise that for me , click on "new" then load my craft doesn't fix the issue too. Edited April 15, 2020 by Oraldo revak Quote Link to comment Share on other sites More sharing options...
ShiningNeedle Posted April 15, 2020 Share Posted April 15, 2020 5 hours ago, Oraldo revak said: Hello, sorry to bother, but I have an issue, it's seems to be a bit like ShiningNeedle (above), howewer it's a bit different. So here's the problem, when I'm crafting something, I tweak the size of a part ( most of times it's the structural pannels) I place them everything is okay, but if I do any Control+Z (even on something that wasn't tweaked) It will move all the "Tweaked" parts elsewhere.. I'm using 1.9.1 Ksp, with the last tweakscale version as well as KSP Recall. Thank you for your work. Ps: I want to precise that for me , click on "new" then load my craft doesn't fix the issue too. Can confirm, doing the new craft then loading doesn't fix it either Quote Link to comment Share on other sites More sharing options...
Neros7 Posted April 15, 2020 Share Posted April 15, 2020 (edited) @Lisias: Not houstened anymore, heureka! I've got around 80 mods, so it seems to work generally You saved my love for boats! (I hope this is english) Edited April 15, 2020 by Neros7 Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 15, 2020 Author Share Posted April 15, 2020 8 hours ago, Oraldo revak said: Hello, sorry to bother, but I have an issue, it's seems to be a bit like ShiningNeedle (above), howewer it's a bit different. So here's the problem, when I'm crafting something, I tweak the size of a part ( most of times it's the structural pannels) I place them everything is okay, but if I do any Control+Z (even on something that wasn't tweaked) It will move all the "Tweaked" parts elsewhere.. I'm using 1.9.1 Ksp, with the last tweakscale version as well as KSP Recall. Thank you for your work. Ps: I want to precise that for me , click on "new" then load my craft doesn't fix the issue too. 2 hours ago, ShiningNeedle said: Can confirm, doing the new craft then loading doesn't fix it either Now I'm worried, because for me clicking "New" always worked. @Oraldo revak, @ShiningNeedle. I need your help on this. Fire up your KSP instalments, start a new SandBox game, go to the VAB, build something simple that triggers the problem, save the (mangled) craft, then close KSP, and send me: Every single Log file you find under <KSP.ROOT> (the Logs/* ones, the ModuleManager.Log, etc) ModuleManager.ConfigCache and brothers (shove everything starting with ModuleManager on the GameData, don't worry about licenses, MM allows it). The whole new savegame created on the stunt. I need to understand what is different from your instalments from mine, so I can have something to work with. Quote Link to comment Share on other sites More sharing options...
Oraldo revak Posted April 15, 2020 Share Posted April 15, 2020 Hi, Thank you for trying to help.. Hmm I'm sorry I'm pretty bad at modding, logs etc.. So when you said "ModuleManager.ConfigCache and brothers (shove everything starting with ModuleManager on the GameData, don't worry about licenses, MM allows it)." I Have litteraly no idea of what does that mean. I just tried to putted the things that I thought that you asked. https://drive.google.com/file/d/1mDDEs_ozceOpsGiRQd-L4LlH_tfynkwE/view?usp=sharing Ps : Caft are in SPH , strangely the "Test01" craft work, but the "Test2" and "Test3" have the problem. Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 16, 2020 Author Share Posted April 16, 2020 15 hours ago, Oraldo revak said: Ps : Caft are in SPH , strangely the "Test01" craft work, but the "Test2" and "Test3" have the problem. 19 hours ago, ShiningNeedle said: Can confirm, doing the new craft then loading doesn't fix it either Thanks for the info, guys. You have detected a new symptom for an existing KSP Misbehaviour, that I was trying to tackle down on https://github.com/net-lisias-ksp/KSP-Recall/issues/3 Apparently, the Attachment Points are being overwritten on Load (as the Resources are), but only when the part have Variants! There's no possible fix on TweakScale, as this is beyound the Craft on memory - it's something on the loading code on KSP guts. See, when I save the craft, the thumbs is generated correctly: But once I load the damned craft, the part is displaced to the where where it would be if it were not scaled: This is slightly different from the initial behaviour I detected (wandering parts on Load/Revert), but that test were made using parts scaled up, and this is about parts scaled down - so apparently there's a "IF < original" somewhere on that code. Curiously, the "New" trick didn't worked on scaled down parts (perhaps a bug on the bugged code? ). Anyway, this will not be handled here on TweakScale, it's something to be implemented on KSP Recall. I will advise here and there when I have a fix, I will try something on this WeekEnd. Quote Link to comment Share on other sites More sharing options...
ShiningNeedle Posted April 16, 2020 Share Posted April 16, 2020 excellent observation! Will keep track of Recall for future solutions. Quote Link to comment Share on other sites More sharing options...
gilflo Posted April 17, 2020 Share Posted April 17, 2020 Hello Are you still following KIS mod? I got volume problem when using tweakscale on Remote Guidance Units. When tweakscaling, everything is ok, except the volume data that does not change. Same problem with the Modular Girder Segment or with engine: tweakscaling up or down does not modify volume datas Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 19, 2020 Author Share Posted April 19, 2020 On 4/17/2020 at 5:04 AM, gilflo said: Hello Are you still following KIS mod? I got volume problem when using tweakscale on Remote Guidance Units. When tweakscaling, everything is ok, except the volume data that does not change. Same problem with the Modular Girder Segment or with engine: tweakscaling up or down does not modify volume datas Sounds like a new TweakScale Companion will be on the oven soon! Quote Link to comment Share on other sites More sharing options...
Cochise Posted April 23, 2020 Share Posted April 23, 2020 (edited) Deleted Edited April 27, 2020 by Cochise Deleting post Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) 9 hours ago, Cochise said: what, man... "ok" should obviously mean 'ok the pop up goes away now', and the alternative should be the one that quits the program. C'mon son! C'mon, kid. If you can write English on a Forum, you can read English from a message box. Try it. 9 hours ago, Cochise said: also there should be a box you can click to not show the message again. or the thing should just come up the first time and that's it, idk What message? There're many. They are there for a reason. Edited April 23, 2020 by Lisias Tyop! Surprised? Quote Link to comment Share on other sites More sharing options...
Cochise Posted April 23, 2020 Share Posted April 23, 2020 Sorry about that, I was having a bit of fun last night. The message I was referring to was the window that comes up once the game loads warning you of a potentially game breaking error or something. Thanks for your work on this mod I’m sure it’s not easy. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted April 23, 2020 Share Posted April 23, 2020 5 minutes ago, Cochise said: Sorry about that, I was having a bit of fun last night. The message I was referring to was the window that comes up once the game loads warning you of a potentially game breaking error or something. Thanks for your work on this mod I’m sure it’s not easy. Usually, you can take a screenshot with that message on screen, so you don't need to remember each word and wrote here what was that message about. Do that before clicking on any other button. If for some odd reason it does not work same message will be available in log files. It is very difficult for anyone to help you without knowing exactly what message is. Sometimes is already well known issue and solution can be found by searching forum posts. In other times you may be encountering some new issue that neither of users or mod createor is familiar with. Again, noone can give you straight and acurate answer without more info about it. This thread may help you with finding proper log and other files: Contrary popular belief, programmers are not psychics, can't predict everything (despite trying) and can't read other people minds. Help them with required files to be able to help you. Quote Link to comment Share on other sites More sharing options...
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