manek22 Posted December 21, 2018 Share Posted December 21, 2018 1 hour ago, djr5899 said: I did try that, and it did not fix the issue. Saw the same suggestion in the Tech Support forum as I was going to report the issue there, and same thing had been reported. i did Verify the files, and it said it found 2 that it needed to redownload. I let it do its thing, did Verify again, didn't show any problems. Loaded KSP, and craft shows invalid parts, building new craft starting with MK2 Lander Can still shows the Variant multiple slider issue. @djr5899 do you have docking port alignment indicator mod or the dependent mods (Module manager and RasterProp Monitor) installed? Had the same issue, uninstalled all, and it worked. Did some research and Module manager updated about an hour ago, reinstalled those mods, and it fixed the problem. Quote Link to comment Share on other sites More sharing options...
katateochi Posted December 21, 2018 Share Posted December 21, 2018 oh wow. 1.6....I've not had a chance to play 1.5 yet!! *shakes fist at RL Thanks for the update @SQUAD! Quote Link to comment Share on other sites More sharing options...
tater Posted December 21, 2018 Share Posted December 21, 2018 zip 2 minutes ago, ManeTI said: @tater Hello, are you using the .zip file or the installer? zip (has the installer ever worked?) Quote Link to comment Share on other sites More sharing options...
ManeTI Posted December 21, 2018 Share Posted December 21, 2018 8 minutes ago, tater said: zip zip (has the installer ever worked?) Please try the installer, some people that uses the zip make the game launch moving the KSP.app to the Desktop folder or any other place outside the folder it unzipped and then moving it back. Quote Link to comment Share on other sites More sharing options...
tater Posted December 21, 2018 Share Posted December 21, 2018 (edited) 1 minute ago, ManeTI said: Please try the installer, macOS security settings changed on the most recent versions and some people make the game launch moving the KSP.app to the Desktop folder or any other place outside the folder it unzipped and then moving it back. OK, I can do that. Historically the installer has never worked, so I've been trained to not even bother. If the zip doesn't work, why offer it at all? Edited December 21, 2018 by tater Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 21, 2018 Share Posted December 21, 2018 Just now, tater said: OK, I can do that. Hostorically the installer has never worked, so I've been trained to not even bother. If the zip doesn't work, why offer it at all? I know nothing about Macs, but on Windows Zip files are just a convenient, compact way to distribute large numbers of files, or files that compact well. We never just run things from them. Quote Link to comment Share on other sites More sharing options...
tater Posted December 21, 2018 Share Posted December 21, 2018 Just now, 5thHorseman said: I know nothing about Macs, but on Windows Zip files are just a convenient, compact way to distribute large numbers of files, or files that compact well. We never just run things from them. Run things from them? I unzip it. Bang, complete, KSP file structure. I throw the zip away. Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 21, 2018 Share Posted December 21, 2018 Last time, I complained that they released the 1.5 on a Thursday - ruining my working Friday (it's hard to work without sleeping at night). Now the dudes released the game on a Wednesday! Do you have the slightest idea what happens with you with two consecutive sleepless nights? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 21, 2018 Share Posted December 21, 2018 Just now, tater said: Run things from them? I unzip it. Bang, complete, KSP file structure. I throw the zip away. Oh then I misunderstood you. Sorry, carry on Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted December 21, 2018 Share Posted December 21, 2018 28 minutes ago, tater said: Is your new Mac running Mojave? Is this entirely a High Sierra issue? Yes. It was an issue on my old Mac running Mojave though. I can't say for certain that it wasn't something caused by [High] Sierra that persisted after the upgrade. Quote Link to comment Share on other sites More sharing options...
ManeTI Posted December 21, 2018 Share Posted December 21, 2018 8 minutes ago, tater said: OK, I can do that. Historically the installer has never worked, so I've been trained to not even bother. If the zip doesn't work, why offer it at all? Its been almost a year since we changed the .dmg for a new .pkg file. Quote Link to comment Share on other sites More sharing options...
tater Posted December 21, 2018 Share Posted December 21, 2018 3 minutes ago, ManeTI said: Its been almost a year since we changed the .dmg for a new .pkg file. I've been playing since 0.23. I've been ignoring the installer for a long time. So the installer worked (default installs to Applications). You should delete the zip file if it doesn't work (and it doesn't work on High Sierra, anyway). Also, there are numerous posts about earlier versions not running on macs without the package contents work-around, and no updates from anyone at Squad. Might be nice to address those. Thanks for the news that the Installer actually works, though. Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted December 21, 2018 Share Posted December 21, 2018 Oh boi,this is fast. * Fix Kerbal IVA crew mass calculation on crewable parts where user/mods have changed IVA crew mass to be > 0 (the default). * Kerbal IVA crew mass now reported in DV and Engineers report mass totals in editor (VAB/SPH). This is suprise to be sure, but a welcome one. Quote Link to comment Share on other sites More sharing options...
Samssonart Posted December 21, 2018 Share Posted December 21, 2018 16 minutes ago, tater said: OK, I can do that. Historically the installer has never worked, so I've been trained to not even bother. If the zip doesn't work, why offer it at all? Some people like to have it around to selectively restore just a few files if thing go wrong. Apple really did a number on security starting in Sierra, so it couldn't be said that the zip just works or doesn't work. It depends on a lot of thing (security settings before and after updating macOS, file system, permissions settings, etc). So the fact that it didn't quite work for you doesn't mean it won't for anyone. Anyway, I read that the installer version just works for you, so that's a win for everyone. Quote Link to comment Share on other sites More sharing options...
Pthigrivi Posted December 21, 2018 Share Posted December 21, 2018 Damn Im still stuck in 1.3! I gotta catch up! Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted December 21, 2018 Share Posted December 21, 2018 1 minute ago, Pthigrivi said: Damn Im still stuck in 1.3! I gotta catch up! It's cool. No rush. I'm right there with ya. Quote Link to comment Share on other sites More sharing options...
Lisias Posted December 21, 2018 Share Posted December 21, 2018 (edited) 51 minutes ago, Cydonian Monk said: Yes. It was an issue on my old Mac running Mojave though. I can't say for certain that it wasn't something caused by [High] Sierra that persisted after the upgrade. I'm running it on Mac OS Sierra 10.12.6 . No perceptible issues until the moment. (I got it from Steam, by the way) — — — — — Oh, yes… KJR is working fine on 1.6. As it did on 1.5. As it did on 1.4. As it did on 1.3. As it did on 1.2. (and yes, this is a joke. ) Edited December 21, 2018 by Lisias post edit Quote Link to comment Share on other sites More sharing options...
djr5899 Posted December 21, 2018 Share Posted December 21, 2018 59 minutes ago, manek22 said: @djr5899 do you have docking port alignment indicator mod or the dependent mods (Module manager and RasterProp Monitor) installed? Had the same issue, uninstalled all, and it worked. Did some research and Module manager updated about an hour ago, reinstalled those mods, and it fixed the problem. @manek22 I do have docking port alignment mod. I'll give that a shot. Appreciate your feedback. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 21, 2018 Share Posted December 21, 2018 I loaded Stock KSP for the first time on my new laptop when getting 1.6. Not sure if it's 1.6 or the fact that I'm not loading a ton of mods, but man it loaded fast. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted December 21, 2018 Share Posted December 21, 2018 (edited) Addendum #3 After some initial confusion, KER and stock started displaying the same values. Dunno what happened but if it fixed itself then it's fine enough. Some more testing showed that stock doesn't update values quite as often KER. Creating a bit of a "lag"(not real framerate lag) in delivered information. Stock readouts are nonetheless capable of dealing with onion/asparagus staging with similar accuracy as ker. Rockets where you have 3 indentical cores with the middle one burning slightly less powerfull (like Delta IV heavy) are also handle well. Stock readouts themself so look a bit confused when trying to deal woth atmospheric engines (props and nets). But so far, it looks pretty good. Edited December 21, 2018 by GrandProtectorDark Quote Link to comment Share on other sites More sharing options...
tater Posted December 21, 2018 Share Posted December 21, 2018 1 hour ago, Samssonart said: Some people like to have it around to selectively restore just a few files if thing go wrong. Apple really did a number on security starting in Sierra, so it couldn't be said that the zip just works or doesn't work. It depends on a lot of thing (security settings before and after updating macOS, file system, permissions settings, etc). So the fact that it didn't quite work for you doesn't mean it won't for anyone. Anyway, I read that the installer version just works for you, so that's a win for everyone. You guys might hit up the Support forum and make these as suggestions. There are a few posts, and people just sharing work-arounds since no one has updated anyone on how to make it work. Using the installer literally never occurred to me, since traditionally it didn't work (I tried it a few versions ago to test, too). Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 21, 2018 Share Posted December 21, 2018 1 hour ago, manek22 said: Did some research and Module manager updated about an hour ago, reinstalled those mods, and it fixed the problem. Where and what is the latest MM? Quote Link to comment Share on other sites More sharing options...
Snark Posted December 21, 2018 Share Posted December 21, 2018 11 minutes ago, theJesuit said: Where and what is the latest MM? ModuleManager releases are here: https://github.com/sarbian/ModuleManager/releases The most recent one I see is 3.1.2, released 25 days ago. But I'm running with that version just fine on KSP 1.6 with no problems. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 21, 2018 Share Posted December 21, 2018 (edited) 1 minute ago, Snark said: ModuleManager releases are here: https://github.com/sarbian/ModuleManager/releases The most recent one I see is 3.1.2, released 25 days ago. But I'm running with that version just fine on KSP 1.6 with no problems. No other mods - in regards with the landercan variant issue... basically, have one or the other but not both! with MM 3.1.2. and no KER it works. with MM 3.1.2 with KER it doesn't work with no MM 3.1.2 but with KER it works Edited December 21, 2018 by theJesuit Quote Link to comment Share on other sites More sharing options...
Snark Posted December 21, 2018 Share Posted December 21, 2018 1 minute ago, theJesuit said: No other mods - in regards with the landercan variant issue... basically, have one or the other but not both! with MM 3.1.2. and no KER it works. with MM 3.1.2 with KER it doesn't work with no MM 3.1.2 but with KER is works This is getting involved enough that I'd suggest you take it up in its own thread, perhaps under Add-on Discussions, or maybe the "tech support for modded installs" forum. This is the main KSP 1.6 thread, let's not derail it by diving into the technical specifics of various mods. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.