p1t1o Posted February 4, 2020 Share Posted February 4, 2020 1 hour ago, mcwaffles2003 said: lemme know if you are able to download it, I was trying to but spacedock kept stopping my download at 460MB out of 890MB Downloaded successfully just now, good luck Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 4, 2020 Share Posted February 4, 2020 3 minutes ago, p1t1o said: Downloaded successfully just now, good luck This keeps happening to me, downloads to fill this file, only 430MB short of the actual file >.> Quote Link to comment Share on other sites More sharing options...
p1t1o Posted February 4, 2020 Share Posted February 4, 2020 @mcwaffles2003 the only thing i can say for sure is that spacedock seems to be functioning and the file it holds seems intact and complete, problem must be somewhere else in the part of the chain we dont share. I'd see if anyone knows whats up over at REX's own thread. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 4, 2020 Share Posted February 4, 2020 Just now, p1t1o said: @mcwaffles2003 the only thing i can say for sure is that spacedock seems to be functioning and the file it holds seems intact and complete, problem must be somewhere else in the part of the chain we dont share. I'd see if anyone knows whats up over at REX's own thread. asked already, but thanks for all the info Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted February 4, 2020 Share Posted February 4, 2020 6 hours ago, KerikBalm said: Question, what must be changed to make use of this new feature? I'm going to assume my modifications to Duna won't get rid of the high detail textures/shaders that it already has, would that be a good assumption? As for my mod planet "Rald", what would I need to do to give it new high def textures/shaders? As far as I can see its all in the PQS node, and so right now I am drafting a PQS page for the wiki. There is a lot in it (the wiki hasnt had a PQS page until now, just PQSMods) so it may take a few days but it is being worked on. I havent found the specifics yet but I am collaborating with Gameslinx to find out. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted February 4, 2020 Share Posted February 4, 2020 @Space_Coyote, this is what I use to delete a planet... @Kopernicus { !Body[Dres] {} } Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 5, 2020 Share Posted February 5, 2020 10 hours ago, Space_Coyote said: Right and that is what i am trying to figure out I believe it is this @Kopernicus:AFTER[Kopernicus] { !Body[Dres]{} } Now let's dee if I am righ tor now.. (After all I think a lot of times, Dres just isn't a plant (or rather an asteroid) worth exploring! Space_Coyote Close enough to work If it's for personal use you can use :FINAL to get a better result when you install planet packs so Spoiler @Kopernicus:FINAL { !Body[Dres] {} } Quote Link to comment Share on other sites More sharing options...
TeddyAglet Posted February 5, 2020 Share Posted February 5, 2020 yes bois time to download a planet pack and spend all my time in map view Quote Link to comment Share on other sites More sharing options...
dave1904 Posted February 5, 2020 Share Posted February 5, 2020 13 hours ago, Space_Coyote said: Well I'm back and I'm scanning al lot of threads where I asked about a simple question and that is removing dres.. Can I ask why specifically dres? Is it just an example or does dres bother you? I know its a strange question but for some reason I am curious. Quote Link to comment Share on other sites More sharing options...
aceman67 Posted February 5, 2020 Share Posted February 5, 2020 2 hours ago, dave1904 said: Can I ask why specifically dres? Is it just an example or does dres bother you? I know its a strange question but for some reason I am curious. Because claiming that Dres doesn't exist is a meme within the KSP community at large. Off topic discussion aside, thank you for all your hard-work, Kopernicus Team, and congrats on the new release! Quote Link to comment Share on other sites More sharing options...
dave1904 Posted February 5, 2020 Share Posted February 5, 2020 1 hour ago, aceman67 said: Because claiming that Dres doesn't exist is a meme within the KSP community at large. Off topic discussion aside, thank you for all your hard-work, Kopernicus Team, and congrats on the new release! I know but it still doesn't explain why. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted February 5, 2020 Share Posted February 5, 2020 Because Dres isn't really a planet, it is dwarf planet similar to Ceres IRL. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 5, 2020 Share Posted February 5, 2020 I am ready Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted February 5, 2020 Share Posted February 5, 2020 (edited) Bugreport: Disappearing landscape on Eve and Laythe everywhere above enouth sea level. Fresh KSP install + ModuleManager 4.1.3 + ModularFlightIntegrator 1.2.7 + Kopernicus 1.8.1-1 and nothing else. Logs-Kopernicus.zip: https://drive.google.com/open?id=1xfsH8d_30X4w0ptN3_3OH9o3YBspGM_G Screenshots: Edited February 5, 2020 by ZobrAA Quote Link to comment Share on other sites More sharing options...
xman1 Posted February 6, 2020 Share Posted February 6, 2020 How are you flying jet powered aircraft on Eve? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted February 6, 2020 Share Posted February 6, 2020 4 hours ago, xman1 said: How are you flying jet powered aircraft on Eve? I expect he modified Eve in some way. I'm sure there's a mod out there that can do that... Quote Link to comment Share on other sites More sharing options...
AccidentsHappen Posted February 6, 2020 Share Posted February 6, 2020 I'm having some trouble clicking the menu buttons following loading. I've tried clearing the input locks but it makes no difference. I'm playing KSP 1.8.1 and the problem only occurs when Kopernicus is loaded. Additionally, it removes the custom skybox and reverts it to the stock one. I am running a pretty modded game, however most if not all my mods are up to date and have no conflicts unless Kopernicus is loaded. If it helps, im running AVP for clouds, etc. Any help would be appreciated. Log: https://drive.google.com/file/d/1574TzgDovbVlL8wCDMIvI-2hWVCZlZ9A/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted February 6, 2020 Share Posted February 6, 2020 7 hours ago, xman1 said: How are you flying jet powered aircraft on Eve? 2 hours ago, 5thHorseman said: I expect he modified Eve in some way. I'm sure there's a mod out there that can do that... @xman1 @5thHorseman As I mentioned there is no mods except Kepernicus and dependencies, no planet packs. Just cheats enabled for glitch demonstration. Quote Link to comment Share on other sites More sharing options...
ArXen42 Posted February 6, 2020 Share Posted February 6, 2020 I have the same issue on Laythe while using latest kopernicus, sigma dimensions and this rescale: [1.4.2] [Kopernicus] [Sigma Dimensions] Realistic Rescale 1.1.1. Despite missing "chunks" of terrain, landscape colliders work, rocks laying on the ground are also displayed laying on invisible ground and casting shadows on the water below terrain. Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 6, 2020 Share Posted February 6, 2020 5 hours ago, AccidentsHappen said: I'm having some trouble clicking the menu buttons following loading. I've tried clearing the input locks but it makes no difference. I'm playing KSP 1.8.1 and the problem only occurs when Kopernicus is loaded. Additionally, it removes the custom skybox and reverts it to the stock one. I am running a pretty modded game, however most if not all my mods are up to date and have no conflicts unless Kopernicus is loaded. If it helps, im running AVP for clouds, etc. Any help would be appreciated. Log: https://drive.google.com/file/d/1574TzgDovbVlL8wCDMIvI-2hWVCZlZ9A/view?usp=sharing This has been happening to a lot of people and every time it’s caused by using a mod with a dll not designed for 1.8.X. Go through your mods and get rid of any not ready for 1.8.x Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 6, 2020 Share Posted February 6, 2020 17 hours ago, ZobrAA said: Bugreport: Disappearing landscape on Eve and Laythe everywhere above enouth sea level. Fresh KSP install + ModuleManager 4.1.3 + ModularFlightIntegrator 1.2.7 + Kopernicus 1.8.1-1 and nothing else. Logs-Kopernicus.zip: https://drive.google.com/open?id=1xfsH8d_30X4w0ptN3_3OH9o3YBspGM_G Screenshots: this type of issue is very common when you cheat a craft into the orbit of a different planet. Did you use the cheat menu to hack your plane over there? if so, what happens if you then save, and re-load the game? this is usually the fix Quote Link to comment Share on other sites More sharing options...
Crixomix Posted February 6, 2020 Share Posted February 6, 2020 1 hour ago, Sigma88 said: this type of issue is very common when you cheat a craft into the orbit of a different planet. Did you use the cheat menu to hack your plane over there? if so, what happens if you then save, and re-load the game? this is usually the fix Would that explain why when I used KRASH (simulation mod to let you see how craft will perform on/around other bodies from the VAB) to try landing my rover on the Mun, each time I time warped, the entire landscape changed? I haven't been able to make it to the Mun yet officially on my save, but when I simulated orbit around it, the terrain was going bonkers when I went into time warp and out of it (on-rails timewarp, not physics warp). For reference I'm playing with JNSQ & Kopernicus and a million mods. And this isn't a bug report or anything and I'm not asking for support. Just curious if you think that's what explains the behavior. Thanks, Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted February 6, 2020 Share Posted February 6, 2020 46 minutes ago, Crixomix said: Would that explain why when I used KRASH (simulation mod to let you see how craft will perform on/around other bodies from the VAB) to try landing my rover on the Mun, each time I time warped, the entire landscape changed? I haven't been able to make it to the Mun yet officially on my save, but when I simulated orbit around it, the terrain was going bonkers when I went into time warp and out of it (on-rails timewarp, not physics warp). For reference I'm playing with JNSQ & Kopernicus and a million mods. And this isn't a bug report or anything and I'm not asking for support. Just curious if you think that's what explains the behavior. Thanks, yes that could be the cause, does KRASH let you save during a simulation? in that case you might be able to fix the issue by simply quicksavind an reloading Quote Link to comment Share on other sites More sharing options...
Crixomix Posted February 6, 2020 Share Posted February 6, 2020 7 minutes ago, Sigma88 said: yes that could be the cause, does KRASH let you save during a simulation? in that case you might be able to fix the issue by simply quicksavind an reloading I don't think it does let you save, but I honestly don't know. I'll try that out and see if I can later. Thanks, Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted February 6, 2020 Share Posted February 6, 2020 6 hours ago, Sigma88 said: this type of issue is very common when you cheat a craft into the orbit of a different planet. Did you use the cheat menu to hack your plane over there? if so, what happens if you then save, and re-load the game? this is usually the fix Yes, I've cheaty teleported to Eve and find this bug while testing scatterer atmo config... But any save-loading did not fix the problem, it is constantly reapearing. Investigation lead me to Kopernicus as a source, which I proved on fresh install without any other mods and planet packs (configs) except Kopernicus+dependencies. Also one of my buddies confirm same issue independently... Quote Link to comment Share on other sites More sharing options...
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