Krakenbanana Posted October 6, 2020 Share Posted October 6, 2020 uhhh....can you please update this? Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted October 7, 2020 Share Posted October 7, 2020 What about this needs updating? Everything works fine in 1.9.1. As long as Kerbal Konstructs has a 1.10+ compatible version, it'll work in 1.10+ too. This mod is a series of configs that place OSS and TSC prefabs around the KSC. It's great, and I use a slightly tweaked version myself but you shouldn't have any problems with it. Link to comment Share on other sites More sharing options...
Leifdoe Posted October 23, 2020 Share Posted October 23, 2020 On 8/31/2020 at 12:54 PM, alberro+ said: The only thing that changes is the grass color, and that can be easily changed. Some crawlerways and launchpads (specifically lc39b) are slighty above ground. And that's where my problem is. That ground is bright purple, like it has a missing texture. You're saying that it can be easily changed, how? Link to comment Share on other sites More sharing options...
The Kerbal Ruler Posted October 25, 2020 Share Posted October 25, 2020 Seems a good idea to design my KSC international airport and space center. Link to comment Share on other sites More sharing options...
lemon cup Posted November 18, 2020 Share Posted November 18, 2020 I am using this with JNSQ and the only issue I have found in many hours is that LC-39B floats roughly 3m above the terrain. I attempted to hunt down a config in the KSCExtended folder that might contain some parameters to edit for a quick fix, but I have no idea what I’d be looking for. Any advice? Link to comment Share on other sites More sharing options...
NipperySlipples Posted November 18, 2020 Share Posted November 18, 2020 4 hours ago, lemon cup said: I am using this with JNSQ and the only issue I have found in many hours is that LC-39B floats roughly 3m above the terrain. I attempted to hunt down a config in the KSCExtended folder that might contain some parameters to edit for a quick fix, but I have no idea what I’d be looking for. Any advice? Ctrl-K will open up the Kerbal construct GUI. In there you can select the troublesome launchpad pieces and move them down with a movement tool similar to parts in the VAB. Link to comment Share on other sites More sharing options...
lemon cup Posted November 18, 2020 Share Posted November 18, 2020 37 minutes ago, NipperySlipples said: Ctrl-K will open up the Kerbal construct GUI. In there you can select the troublesome launchpad pieces and move them down with a movement tool similar to parts in the VAB. Thanks, so simple! Though I wouldn’t have thought of that because my interaction with KK is very little, I’ve never messed with the base building feature. I just let Tundra and KSCExtended do that for me Link to comment Share on other sites More sharing options...
AeroSky Posted November 23, 2020 Share Posted November 23, 2020 Does this mod place the launchpads and other static objects automatically? Thanks! Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 23, 2020 Share Posted November 23, 2020 3 hours ago, AeroSky said: Does this mod place the launchpads and other static objects automatically? Thanks! Yes it does. Link to comment Share on other sites More sharing options...
AeroSky Posted November 27, 2020 Share Posted November 27, 2020 (edited) Hello! Is this 1.10.1 compatible? Are the dependencies also working with 1.10.1? Also, do we just drag KSC Extended and its dependencies into the Gamedata folder for it to work? Thanks! Edited November 27, 2020 by AeroSky Link to comment Share on other sites More sharing options...
Damon Posted December 13, 2020 Author Share Posted December 13, 2020 On 11/27/2020 at 11:34 AM, AeroSky said: Hello! Is this 1.10.1 compatible? Are the dependencies also working with 1.10.1? Also, do we just drag KSC Extended and its dependencies into the Gamedata folder for it to work? Thanks! Yes to all. Some things may look a bit weird but so far my install still works pretty well! Link to comment Share on other sites More sharing options...
DaOPCreeper Posted January 3, 2021 Share Posted January 3, 2021 how do i launch from the other pads? (the ones added with this) Link to comment Share on other sites More sharing options...
Caerfinon Posted January 9, 2021 Share Posted January 9, 2021 (edited) Small issue. I installed KSC Extended from CKAN on top of my already existing Kerbin Side Remastered install and I have all of the other dependencies already: > Install Kerbal Konstruct (preferred latest version) > Install OSS-NTR > Install Tundra's Space Center > Install Module Manager However the runway at the TSC site is not present. Is there something else that I'm missing? Update: So to answer my own question, it appears that the following files were removed from the mod when it was upgraded to 2.1 KK_2500m_C_runway-instances.cfg KS_ALSF_2-instances.cfg I retrieved these files from the version 2.0 zip on Spacedock and installed them and the runway is now visible. @damonvv Are there plans to add these files back into the main package with a STATIC:NEEDS[KerbinSideRemastered] ? I was planning to write some Kerbin Side Remastered GAP flight contracts to this site and I need a standard runway location. If you do not want to restore these files to the package that is OK as well, I can add them as a patch to my contract pack with a STATIC:NEEDS[KSCExtended]. Let me know either way. Edited January 9, 2021 by Caerfinon Answered my own question Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted January 13, 2021 Share Posted January 13, 2021 I’m sure this has likely been asked before, but I can’t find it if it has, but what causes the floating runway behind the yellow ‘stadium lights’ at the end of the ksp peninsula. if you have never seen this before , I can take a screenshot of it. please let me know if you have or haven’t any idea or what the fix is cheers! Link to comment Share on other sites More sharing options...
Caerfinon Posted January 13, 2021 Share Posted January 13, 2021 4 minutes ago, Ollz said: I can take a screenshot of it. Please do. I've not seen this before. Link to comment Share on other sites More sharing options...
Beetlecat Posted January 13, 2021 Share Posted January 13, 2021 (edited) Sounds like a possible asset conflict, or something to do with scaling? I'd like to see this too! Whatever it is, it's likely easily fixed in-game with Kerbal Konstructs. Edited January 13, 2021 by Beetlecat Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted January 14, 2021 Share Posted January 14, 2021 (edited) 15 hours ago, Beetlecat said: I'd like to see this too! 15 hours ago, Caerfinon said: Please do. I've not seen this before. Hi Again I have The Pictures here now. However, I'm new to the KSP forum and I cant figure out how to attach images from my PC I Can't see attach File And Copy/Paste doesn't work, but it could be that I'm still not past the 5 Post Approval Thing, if so I only Need One More After This So I can Just Say Ok or Something. From what I can See, I can Only Insert Images From A URL. I'm Extremely Sorry, but I need a Bit of help here Finding how to Insert an Image Edited January 14, 2021 by Ollz needed to add extra info Link to comment Share on other sites More sharing options...
Caerfinon Posted January 14, 2021 Share Posted January 14, 2021 34 minutes ago, Ollz said: I'm Extremely Sorry, but I need a Bit of help here Finding how to Insert an Image Images have to be hosted on an external site like imgur,com or something similar. Post your picture there , then use the insert image from URL to include the picture's link in your post Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted January 14, 2021 Share Posted January 14, 2021 Hi I found out what the floating runway was. it was a combination of the runway from TSC and the KSC Runways Taxiways that had glitched Behind the Space Centre. thanks for Your help and Patience Link to comment Share on other sites More sharing options...
Beetlecat Posted January 14, 2021 Share Posted January 14, 2021 27 minutes ago, Ollz said: Hi I found out what the floating runway was. it was a combination of the runway from TSC and the KSC Runways Taxiways that had glitched Behind the Space Centre. thanks for Your help and Patience Glad you figured it out! Even w/o our help. Link to comment Share on other sites More sharing options...
Caerfinon Posted January 18, 2021 Share Posted January 18, 2021 I've released the beta version of the Kerbin Side Remastered GAP code that includes support for flights to and from the TSC Launch Facility in KSC Extended. Details in this post Link to comment Share on other sites More sharing options...
Titi Posted January 19, 2021 Share Posted January 19, 2021 Hello! I just have a problem. The grass in the launchpads is not working properly and is just green (like this https://imgur.com/2643vgm) Any idea of how to fix it? Link to comment Share on other sites More sharing options...
Caerfinon Posted January 19, 2021 Share Posted January 19, 2021 2 hours ago, Titi said: Any idea of how to fix it? Is your cursor hovering over the launch pad? They highlight in green if they are open and launch capable or slightly red if they are closed. If not likely a Kerbal-Konstructs bug of some kind Link to comment Share on other sites More sharing options...
Titi Posted January 21, 2021 Share Posted January 21, 2021 On 1/19/2021 at 8:02 PM, Caerfinon said: Is your cursor hovering over the launch pad? Nope It's most certainly a KK bug, gonna try re-downloading. Thanks for your help! Link to comment Share on other sites More sharing options...
Fossilized Posted January 30, 2021 Share Posted January 30, 2021 I moved the horizontal testing facility and the standard KSC to a position I prefer, but when I spawn in (with the base open/selected), it spawns me in on the default pad. How can I fix this? Link to comment Share on other sites More sharing options...
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