DDE Posted May 9, 2019 Share Posted May 9, 2019 50 minutes ago, Nertea said: Pretty sure those are the MH wheels. They are. Hard pass. Quote Link to comment Share on other sites More sharing options...
scottadges Posted May 9, 2019 Share Posted May 9, 2019 3 hours ago, DDE said: Couple of things I'll have to carry over, If you have an efficient way of taking parts from Ven's and using them alongside ReStock (which BTW literally, RS & RS+ are default for me now THANK YOU THANK YOU Nertea!).... I would be super-interested in some quick tips on how to get Ven selects & ReStock to play nicely? I don't really know much about patches and I can barely manage a blacklist file, so any help showing how you bring over some of Ven's parts would be amazingly appreciated! Quote Link to comment Share on other sites More sharing options...
DDE Posted May 9, 2019 Share Posted May 9, 2019 (edited) 5 hours ago, scottadges said: If you have an efficient way of taking parts from Ven's and using them alongside ReStock (which BTW literally, RS & RS+ are default for me now THANK YOU THANK YOU Nertea!).... I would be super-interested in some quick tips on how to get Ven selects & ReStock to play nicely? I don't really know much about patches and I can barely manage a blacklist file, so any help showing how you bring over some of Ven's parts would be amazingly appreciated! I’ve not even started on that front, but I do remember Ven’s basic file structure - patches for existing parts and minor additions are in large files divided by type, whereas new parts come with individual .cfg’s. I’ve come up with a selection that shouldn’t intersect with Restock, so it’s mostly about truncating or deleting most of Ven’s mod - which will be relatively easy for added parts, but much less so for the altered omes. Edited May 9, 2019 by DDE Quote Link to comment Share on other sites More sharing options...
Mopoii Posted May 10, 2019 Share Posted May 10, 2019 (edited) On 3/6/2019 at 9:53 AM, Zorg said: Congratulations to everyone who worked on this! Truly outstanding! Look at this filthy gas generator! Poodle is cool now! Am back to actually using stock parts Did you use a lighting mod for those screenshots ? The way the rocket parts are illuminated looks different Edited May 10, 2019 by Mopoii Miss-spelling Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) Updates completed! Spacedock's still down, but you can get it from GitHub, and CKAN points to Git as well, so it should be fine. Restock 0.1.4 KSP 1.7.x Fixed scale of linear RCS collider (#569) Fixed flag transform on Mk1 lander can (#558) Adaptations for stock 1.7 changes Propagated legacy patches for 1.6-era parts into a Legacy folder New base model for Twitch New variants for Twitch with 1.6-era Restock podded model Tuned colliders, pivots of parts to line up with 1.7-era parts Plugin improvements: Warn user if Restock is installed in the wrong location Warn user if old 1.25m tank directories are detected Added French localization of Restock strings (thanks Challyss) Restock+ 0.1.4 KSP 1.7.x Changed radial material bay and inline goo canister to use localization strings (#557) Fixed radial material bay and inline goo canister not counting for satellite contracts (#557) Adjusted cost of Boar to 7000 from 12000 (#571) Adjusted cost and masses of all RCS blocks for consistency with KSP 1.7 (#582) Changed Torch tech node to Precision Propulsion, ASL Isp to 275s from 260s, mass from 0.3 to 0.29 (#582) Changed Pug vacuum Isp to 330s from 320s (#582) Edited May 10, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
Barzon Posted May 10, 2019 Share Posted May 10, 2019 @Nertea do you have any pics of the new Twitch, and its associated variants? Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 10, 2019 Author Share Posted May 10, 2019 (edited) 6 minutes ago, Barzon Kerman said: @Nertea do you have any pics of the new Twitch, and its associated variants? Sure. Not the best picture but you get the idea. It is effectively just a different mount than the podded one - changed a little to fit in the new footprint. Edited May 10, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
Barzon Posted May 10, 2019 Share Posted May 10, 2019 Thanks Quote Link to comment Share on other sites More sharing options...
Poodmund Posted May 10, 2019 Share Posted May 10, 2019 Is basically the new, unshrouded variant. The previous 'Podded' variant is still included. Both unshrouded and podded come in Rockomax Orange and also a Grey variant. Quote Link to comment Share on other sites More sharing options...
Challyss Posted May 11, 2019 Share Posted May 11, 2019 (edited) 4 hours ago, Nertea said: CKAN points to Git as well, so it should be fine. Restock is on CKAN, Restock+ is still 0.1.3. Oh oh, my bad. Thanks @HebaruSan Edited May 11, 2019 by Challyss Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted May 11, 2019 Share Posted May 11, 2019 1 minute ago, Challyss said: Restock is on CKAN, Restock+ is still 0.1.3. They're both there, but Restock+ 0.1.4 is marked as compatible with no game versions: https://github.com/PorktoberRevolution/ReStocked/issues/595 Quote Link to comment Share on other sites More sharing options...
Jesse-Lacey Posted May 11, 2019 Share Posted May 11, 2019 Thanks for all the hard work, any plans to do ladders in the future? I remember the ladders in Vens Srock Revamp were my favorite part, and something that in the base game just look kind of ugly. I'd love to see some enhancements in that area. Quote Link to comment Share on other sites More sharing options...
Jason Allaway Posted May 11, 2019 Share Posted May 11, 2019 Absolutely amazing!!! Thank you all for your hard work on this beautiful mod. Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 11, 2019 Share Posted May 11, 2019 (edited) 12 hours ago, Mopoii said: Did you use a lighting mod for those screenshots ? The way the rocket parts are illuminated looks different Hi, I am using the post processing mod KS3P and Planetshine to adjust the ambient light. I would strongly recommend not using the default config included with KS3P as its mainly there to demonstrate the different effects at very high strengths. I use and highly recommend the config in the forum post below. PS. I am also using Engine Lighting relit which illuminates the rockets from below when the engines are running if thats more what you meant. In any case all of these mods are contributing to the look. Edited May 11, 2019 by Zorg Quote Link to comment Share on other sites More sharing options...
Mopoii Posted May 11, 2019 Share Posted May 11, 2019 3 hours ago, Zorg said: Hi, I am using the post processing mod KS3P and Planetshine to adjust the ambient light. I would strongly recommend not using the default config included with KS3P as its mainly there to demonstrate the different effects at very high strengths. I use and highly recommend the config in the forum post below. PS. I am also using Engine Lighting relit which illuminates the rockets from below when the engines are running if thats more what you meant. In any case all of these mods are contributing to the look. Ok thanks for all the info Quote Link to comment Share on other sites More sharing options...
MechBFP Posted May 11, 2019 Share Posted May 11, 2019 Wow, I have to say I am really impressed with the texture choices in this. Very, very nice work everyone. Quote Link to comment Share on other sites More sharing options...
Challyss Posted May 13, 2019 Share Posted May 13, 2019 Thanks for the update. Let me know if there's any feedback on localization. What's the current status on MH parts ? I Quote Link to comment Share on other sites More sharing options...
cineboxandrew Posted May 13, 2019 Share Posted May 13, 2019 5 hours ago, Challyss said: What's the current status on MH parts ? all the currently planned MH parts are here https://github.com/PorktoberRevolution/ReStocked/labels/making history Quote Link to comment Share on other sites More sharing options...
Daishi Posted May 14, 2019 Share Posted May 14, 2019 On 5/11/2019 at 9:13 AM, Nertea said: Updates completed! Spacedock's still down, but you can get it from GitHub, and CKAN points to Git as well, so it should be fine. thx Nertie'n'Co, you guys rock Quote Link to comment Share on other sites More sharing options...
Challyss Posted May 14, 2019 Share Posted May 14, 2019 19 hours ago, cineboxandrew said: all the currently planned MH parts are here https://github.com/PorktoberRevolution/ReStocked/labels/making history I still have the original 1.825 heat shield. Am I dumb ? (I know, the answer is most likely "yes") Quote Link to comment Share on other sites More sharing options...
Nertea Posted May 14, 2019 Author Share Posted May 14, 2019 40 minutes ago, Challyss said: I still have the original 1.825 heat shield. Am I dumb ? (I know, the answer is most likely "yes") It would be hard to have a replacement, because it hasn't been built yet (that list linked shows the planned MH parts that might be tackled with the next major version of Restock). Quote Link to comment Share on other sites More sharing options...
Challyss Posted May 14, 2019 Share Posted May 14, 2019 24 minutes ago, Nertea said: It would be hard to have a replacement, because it hasn't been built yet (that list linked shows the planned MH parts that might be tackled with the next major version of Restock). That makes sense. I just saw your recent work on NF Solar. Looks great. Thanks again for your work ! Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted May 14, 2019 Share Posted May 14, 2019 On 5/13/2019 at 11:32 AM, cineboxandrew said: all the currently planned MH parts are here https://github.com/PorktoberRevolution/ReStocked/labels/making history I hate to ask but is there any way the 1.875 fairing could make this list? It's pretty jarring next to the ReStock one. Quote Link to comment Share on other sites More sharing options...
NeoDarkF Posted May 16, 2019 Share Posted May 16, 2019 Awesome . One of the best mods for KSP. Excellent work. I would like to ask if anyone knows if it is possible to change the color of the engine plume directly with restock, without needing a different mod? Quote Link to comment Share on other sites More sharing options...
Mathrilord Posted May 17, 2019 Share Posted May 17, 2019 (edited) Is there a way to use some texture as variant instead of replacement? Btw is this normal? QBE vs HECS2, stock texture do the same. Spoiler Edited May 17, 2019 by Mathrilord Quote Link to comment Share on other sites More sharing options...
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