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[1.12.5] Restock - Revamping KSP's art (August 28)


Nertea

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6 hours ago, Nertea said:

I always encourage people to look at our GitHub project for a glimpse of the current state of work.

Indeed, but I still can't say we support such installations. Restock in 1.9 - no support until we deem it official.

Aye, I broke the warranty seal the moment I clicked install :) fairing bug was from 1.8 though, and it seems to go deeper. It might be tied specifically to fairingSize2 with 3x symmetry. More testing required on my part though before it's worth reporting officially.

Edited by Avera9eJoe
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Hi,

Here's a little dirty hotfix to the mainsail/skipper problem: 

//Mainsail
@PART[liquidEngine1-2]
{
  category = Engine
}
@PART[liquidEngineMainsail_v2]
{
  category = none
}

//Skipper
@PART[engineLargeSkipper]
{
  category = Engine
}
@PART[engineLargeSkipper_v2]
{
  category = none
}

Just put that as .cfg file in your GameData folder.
It simply hides the new parts, and reverts to the old ones.

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On 11/17/2019 at 6:16 PM, Poodmund said:

I actually think the default Restock RS25 plume is probably the most life-like option out there at the moment. The Stock plume is way to bright, large and opaque and the RealPlume one at sea-level is almost too faint and uniform... but I think the packaged Restock one has a nice translucency too it and is 'wispy' enough to simulate the real thing... here's a comparison so ya'll can make your own mind up:

DP7fu5K.jpg

Click to zoom in (warning, its a very large image)

@Nertea I think the exhaust color is altered by the effect of the SRB's light overcast and the background sky. Fact of the matter is, the SR-25 is predominantly blue colored in engine tests.

In the last 4 real close up shuttle pictures the top left and the bottom 2 all have the yellow/reddish exhaust flames. The Top right seems to show distinguishable  blue flames, however the photoshoot angle on the top right picture is from the rear side while the other's are directly to the side or pictured from the front sides. Also, besides the top right picture the others have the SR-25 exhaust flame pictured with clouds or fog in the background. While the RS-25 is transparently blue the background clouds will render the color differently, also perhaps because the overcast by the yellow white bright SRB exhaust matches more to the skies background color.

Because the RS-25 is blue it should be blue. If you used white bright SRB's like the real shuttle then it's a color scheme to make it yellowish red. And not everyone needs the Vector on spaceshuttle replicas because many use only clustered ones as i.e. a first stage in the game. Also there aren't cloud overcasts in the game unless it's modded. So there's nothing in the game that should make such color illusions.

Edited by FlyingGeeze
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4 hours ago, FlyingGeeze said:

Because the RS-25 is blue it should be blue. If you used white bright SRB's like the real shuttle then it's a color scheme to make it yellowish red. And not everyone needs the Vector on spaceshuttle replicas because many use only clustered ones as i.e. a first stage in the game. Also there aren't cloud overcasts in the game unless it's modded. So there's nothing in the game that should make such color illusions.

Wrong.

20160506_rs-25-mod-msfc.jpg

RS-25 flame is orange, test or no test. It's blue inside the nozzle, and there's bright white shock diamonds, but the blue flames are an illusion here. It's actually ice, lit up by blue light from the engine. The color effects you purport to exist are not a thing, proximity of SRB plumes does not affect the RS-25 plume at all.

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9 hours ago, FlyingGeeze said:

@Nertea I think the exhaust color is altered by the effect of the SRB's light overcast and the background sky. Fact of the matter is, the SR-25 is predominantly blue colored in engine tests.

In the last 4 real close up shuttle pictures the top left and the bottom 2 all have the yellow/reddish exhaust flames. The Top right seems to show distinguishable  blue flames, however the photoshoot angle on the top right picture is from the rear side while the other's are directly to the side or pictured from the front sides. Also, besides the top right picture the others have the SR-25 exhaust flame pictured with clouds or fog in the background. While the RS-25 is transparently blue the background clouds will render the color differently, also perhaps because the overcast by the yellow white bright SRB exhaust matches more to the skies background color.

Because the RS-25 is blue it should be blue. If you used white bright SRB's like the real shuttle then it's a color scheme to make it yellowish red. And not everyone needs the Vector on spaceshuttle replicas because many use only clustered ones as i.e. a first stage in the game. Also there aren't cloud overcasts in the game unless it's modded. So there's nothing in the game that should make such color illusions.

Yeah we're going to have to disagree here. Besides the picture you're quoting, you can find oodles of references on the internet that show various shuttle takeoff angles, and even engine tests, that show the distinctive red-transparent flame of hydrolox combustion. There are a couple images of blue bell internals as the result of very high temperatures, but when you get out of the bell it's all reddish. If you need more evidence, grab other similar engines, like the Ariane's engines, which show a similar thing. 

I'm not entirely sure why a number of people get all bent out of shape about this either. Was the blue plume a key, unassailable element of people's ship design? 

 

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@Drew Kerman I saw you asking about a mini-science-return capsule elsewhere and thought I'd point out there's an awesome one in ReStock+ if you were unaware. It's perfect to stick a heat shield on the underside and a parachute on top and fling back through the atmosphere filled with experiments. :D

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33 minutes ago, Poodmund said:

@Drew Kerman I saw you asking about a mini-science-return capsule elsewhere and thought I'd point out there's an awesome one in ReStock+ if you were unaware. It's perfect to stick a heat shield on the underside and a parachute on top and fling back through the atmosphere filled with experiments. :D

Thanks for pointing this out, Pood. I missed that one too... easy to do in such a huge catalog of awesome parts. Cheers

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Initial KSP 1.9 testing has been done and results are fairly encouraging. There are a couple of issues regarding attach nodes on MH engines that will need to be addressed. However, the main issue facing us right now is adapting our models for the Mainsail and the Skipper to the new 1.9 revamp footprint. Critically, the Compact variants of the new engines are very different in height to the other variants. This is going to require some significant work to modify our engine models in a way that works in the footprints and doesn't look like garbage. 

That's a long way to say 'not this weekend' :P.

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46 minutes ago, Nertea said:

Initial KSP 1.9 testing has been done and results are fairly encouraging. There are a couple of issues regarding attach nodes on MH engines that will need to be addressed. However, the main issue facing us right now is adapting our models for the Mainsail and the Skipper to the new 1.9 revamp footprint. Critically, the Compact variants of the new engines are very different in height to the other variants. This is going to require some significant work to modify our engine models in a way that works in the footprints and doesn't look like garbage. 

That's a long way to say 'not this weekend' :P.

All good, I did a force install on my 1.9 game and its been running well for the meantime :)

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19 minutes ago, Mountain Parrot said:

I just saw someone playing ksp without restock installed and now I understand why this mod exists

I know, I see YouTubers doing this and wonder "Why?!?"

Unless you are legit running 100% stock and believe mods are antithetical to your entire gaming experience. Otherwise, dude... get ReStock! :)

 

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3 hours ago, Mountain Parrot said:

I just saw someone playing ksp without restock installed and now I understand why this mod exists

 

2 hours ago, scottadges said:

I know, I see YouTubers doing this and wonder "Why?!?"

Unless you are legit running 100% stock and believe mods are antithetical to your entire gaming experience. Otherwise, dude... get ReStock! :)

 

Current playthroughs Kerbalism and ReStockPlus as the only part mods.  Oh and HullCamVDS but i see it as a functionality mod along with the likes of KER, KAC and kOS.

Peace.

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I'm doing a massive upgrade from 1.5.1 to 1.8.1 and dropping in ReStock with over 100 part mods wondering how it will affect things made me worried about tracking down stock texture issues. Anyone else wondering what mods they have that use stock textures can do the following:

  1. Download Find and Replace
  2. Remove your Squad folder
  3. Target your GameData folder, include sub-directories
  4. Set file mask to *.cfg and exclude mask to *.dll, *.txt
  5. Search for "texture =.*Squad/Parts"
  6. Make sure the "use regular expressions" option is checked
  7. Click Find Only

Any part that targets a Squad texture will show up

Edited by Drew Kerman
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6 hours ago, Drew Kerman said:

I'm doing a massive upgrade from 1.5.1 to 1.8.1 and dropping in ReStock with over 100 part mods wondering how it will affect things made me worried about tracking down stock texture issues. Anyone else wondering what mods they have that use stock textures can do the following:

  1. Download Find and Replace
  2. Remove your Squad folder
  3. Target your GameData folder, include sub-directories
  4. Set file mask to *.cfg and exclude mask to *.dll, *.txt
  5. Search for "texture =.*Squad/Parts"
  6. Make sure the "use regular expressions" option is checked
  7. Click Find Only

Any part that targets a Squad texture will show up

Notepad++ has a similar capacity, and you're probably already using it anyway. Does lack the filetype mask though.

 

 

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2 minutes ago, SingABrightSong said:

Notepad++ has a similar capacity, and you're probably already using it anyway. Does lack the filetype mask though.

nope I used Notepad2. Does Notepad++ have a command line for find & replace? Cause I also use FNR from a batch file to quickly sweep the player.log clean of non-vital WRN/ERR messages that makes it faster for me to find actual problems with parts affected by ReStock black-listed textures, among other issues

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7 minutes ago, Drew Kerman said:

nope I used Notepad2. Does Notepad++ have a command line for find & replace? Cause I also use FNR from a batch file to quickly sweep the player.log clean of non-vital WRN/ERR messages that makes it faster for me to find actual problems with parts affected by ReStock black-listed textures, among other issues

Notepad++ works like MSWord.  With find and replace.  Ctrl h is find and replace.  Ctrl f is find. 

Peace.

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7 hours ago, Poodmund said:

@Drew Kerman could you list you results in a PM or spoiler tag as it would be handy to see if there are any affected mods out there that don't currently have .whitelist support.

These are all the mods I have installed

Spoiler

Engine Lighting (v1.6.2.3)
Texture Replacer (v4.1.2)
KrakenScience (v1.0)
PWB Fuel Balancer (v0.2.0.1)
NodeHelper (v1.5.1.2)
Nice MKseries Body (v3.4beta)
CSA Contares ‘EYE’ (2.0.8)
Rocket Emporium (v1.8.4)
KOOSE mini reentry pod (v2.0.1)
SmokeScreen (v2.8.13.0)
Textures Unlimited (v1.5.9.24)
CRE – Stockalike British Rocketry (v1.1)
Fintech Industries Rocket and Aircraft Fins (v1.1)
Duna Direct (v1.8.1.1.1)
Panel Party (v1.0.0)
Restock (v1.0.3)
Interkosmos (v0.2)
Breaking Ground Mini Mods – More Servos (v1.1.1)
Breaking Ground Mini Mods – SLOTH (v1.1.1)
Breaking Ground Mini Mods – Servo Controller (v1.1.0)
Eskandare Aerospace (v0.0.5.1)
SpaceTux Library (v0.0.2.3)
Deployable Batteries (v0.2.0.7)
AIES Patches (v0.0.1.3)
B9 HX Reconfig (v1.0.0)
Procedural Fairings (v1.8.1)
Near Future Exploration (v1.0.6)
Near Future Solar (v1.2.1)
Ferram Aerospace Research (v0.15.11.4)
Kerbal Attachment System (v1.5)
Kerbalism (v3.7)
Comfortable Landing (v1.7.0)
Internal RCS (v1.1)
Modular Rocket Systems (v1.13.2)
A.P.U.S. Aerospace Passenger and Utility System  (v0.8)
ImprovedHeatShields (v0.2)
Better SRBs (v1.2.0)
PAWS – Part Action Window Sorter-Outer (v2.0)
AnimatedAttachment (v2.1.4)
“Streamline” Engines, Fueltanks and RCS (v1.2)
Universal Storage II (v1.7.0.10)
BoxSat (vA.02f)
DMagic’s Modlets – Making Less History (v1.0)
Rocket Sound Enhancement (v0.4.0)
Kaboom (v1.1.3)
Omega’s Stockalike Structures (v0.0.12)
Tundras Space Center (v2.0.1)
Kerbin Side Remastered (v1.0.1)
Kerbin-Side (v1.5.1)
Kerballoons (v0.4.4)
Science Revisited Revisited (v1.7.1)
Probe Science (v1.0)
Ambient Light Adjustment (v2.6.3.8)
KSP Alternate Resource Panel (v2.9.3.0)
Moar Mk1 (v0.3)
Search And Rescue (v5.0)
Glass Panes and Enclosures (v1.9)
Radial Engine Mounts (v0.41)
Kerbal Aircraft Expansion (v2.8.0.2)
HotSpot (v0.8.0)
MAD – Aerospace Parts (v0.6)
Reentry Particle Effect (v1.4)
Maritime Pack (v0.1.12)
Ship Manifest (v6.0.0.1)
Mauws’ Custom Paint Jobs (v0.1)
Decals Continued (v0.1.2.2)
Contract Pack: Additional Progression Contracts (v1.1.1)
Modular Fuel Tanks (v5.13.0)
FuelWings (v3.2f)
Connected Living Space (v1.2.6.2)
Feline Utility Rovers (v1.2.10)
Stockalike Mk1 Open cockpit (v1.2.1)
PanzerLabs AeroSpace K-Sat Series (v1.1.1)
Dr. Jet’s Chop Shop (v0.11.4.5)
Deep Sky Core (v3.0.8)
Thor Tech (v0.9.6.7)
Airline Kuisine (v2.3.0)
2m Aircraft Fuselage with Deployable Airstairs (v0.8.1)
Planetary Domes (beta release)
Korda Industries RTG (v1.1)
Mod Pods Extensions (v1.0.11)
Automated Aerial Refueling System (v0.5)
ASET/RPM for Falcon cockpit v0.8 (Airplane Plus pack) (v1.2.2)
Kermantech MK3 IVA (v0.1.0)
Ablative-Airbrake (v0.3.0)
Mk3 Shuttle Mid-Deck IVA (v1.0)
Alcentar Rescue system (v1.1)
Launch Pad Lamp (v1.0)
Generic Inline Cockpits (v0.91)
Wyvern crew capsule (v0.1)
Radial Stack Separator (v1.2.1)
Stork Delivery System (v0.2.6)
Heat Control (v0.5.0)
Dr. Kermnassus’ Parts Emporium
Version2.0 Industries Rovers Pack (v2.0.0)
Aviation Cockpits (v3.01)
DarkSideTechnology (v1.1)
Mk1-A (v0.2.5)
Prakasa Aeroworks (v0.8)
Zombie is One More B9-Inspired Expansion (v0.7.2)
Lithobrake Exploration Technologies (v0.4)
AoA Tech Aerospace Parts (v1.4.1)
NASA IXS Class Warpship and Spacedocks (v0.5.0.2)
Fuel Tanks Plus (v2.0.2)
Nehemia Engineering Orbital Science (v0.8.1)
Solar Science (v1.1.0)
CactEye Telescope (v1.5.1.15)
Kerbin Shuttle Orbiter System (v4.4)
Wheels Collection (v1.3)
Mk1 Cabin Hatch (v0.2.0)
SpaceY Heavy-Lifter Parts (v1.17.2)
SpaceY Expanded (v1.4)
Kerbal Weights (v1.01)
Radial Engine for spacecraft – T.G.O.L group (v1.0)
Mk3 Mini Expansion Pack (v1.0)
Phoenix Industries MAV (v2.1)
Phoenix Industries ³Sat (v2.2)
Phoenix Industries Tiny Booster (v2.1)
Phoenix Industries Cargo Resupply System (v2.2)
Kerbal Hacks – Asphalt Tiles (v1.2)
Kerbal Hacks – Portable Science Crate (v1.0)
Kerbal Hacks – Droptank “Wrapper” (v1.0)
NanoKube (v2.2.3)
Kip Engineering – Universal Docking Ports (v1.1.1)
Kip Engineering – Non-Androgynous Docking Port Set (v0.9.2)
Multipurpose Express Pallet System (v0.2.1)
Kerbal Konstructs (v1.8.1.15)
Grounded (v5.0)
NRAP Adjustable Weight (v1.6.0)
KSPAPIExtensions (v2.1.1.2)
PhysicsRangeExtender (v1.17)
USI Asteroid Recycling Technologies (v1.3.0.0)
Community Tech Tree (v3.4.0)
JoolBiomes (v1.1)
Heap Padder (v1.8.0-0.0.2)
Adjustable Mod Panel (v1.5.3)
FlagRotate (v1.1.8)
PhysicalTimeRatioViewer (v1.5.4)
TooManyOrbits (v1.1.6.2)
SolverEngines (v3.7.5)
Modular Flight Integrator (v1.2.7)
VesselMover (v1.8.0.0)
Haystack Continued (v0.5.6.3)
Kronal Vessel Viewer (v0.1.0)
Final Frontier (v1.8.1-3479)
Kerbal Alarm Clock (v3.12.0.0)
Persistent File Backup Generator (v0.3.1)
Persistent Trails (v1.10)
Camera Tools (v1.13.0)
Custom Asteroids (v1.7.0)
KSP Interstellar Extended (v1.25.11)
Tracking Station Evolved (v5.0)
TAC Fuel Balancer (v2.21.5.1)
Advanced Fly-By-Wire (v1.8.3.1)
Action Groups Extended (v2.4.0.1)
VOID (v1.1.10.2)
Community Category Kit (v5.0.0.0)
WasdEditorCamera Continued (v0.7.0.1)
TweakableEverything (v0.2.0)
Part Angle Display (v0.4.0)
RCS Build Aid (v0.10.0)
Editor Extensions Redux (v3.4.1)
Kerbal Engineer Redux (v1.1.7.1)
Airplane Plus (v26.5)
Waypoint Manager (v2.8.1)
Advanced Jet Engine (v2.15.0)
Realistic Atmospheres (v1.3.2)
Distant Object Enhancement (v2.0.0.1)
Mark IV Spaceplane System (v3.1.0)
NavBallAdjustor (v1.9.2)
Part Wizard (v1.3.8)
Custom Barn Kit (v1.1.20.0)
HyperEdit (vbeta-1)
Stock eXTension (v0.3.29.1)
MandatoryRCS (v1.8)
Community Resource Pack (v1.3.0)
Modular Launch Pads (v2.0.7b)
Outer Planets Mod (v2.2.6)
Kopernicus (v1.8.1-1)
Precise Editor (v1.3.3)
Scatterer (v0.0541)
Environmental Visual Enhancements (v1.8.0.2)
Blast Awesomeness Modifier (v1.3.3.3)
PartInfo (v0.0.2)
0.35m SSR MicroSat and Airlaunch Vehicle (v0.1.3)
USI Exploration Pack (v1.3.0.0)
Bahamuto Dynamics (v1.3.5.3)
Talisar Parts (v1.3.0)
KerbCam (v0.20.0)
DMagic’s Modlets – EVA Resource Transfer (v9.0)
DMagic’s Modlets – EVA Struts (v6.0)
DMagic’s Modlets – Flexible Docking (v8.0)
DMagic’s Modlets – One Window (v4.0)
JSI Advanced Transparent Pods (v0.1.21.0)
Pathfinder (v1.34.0)
Buffalo (v2.8.0)
Wild Blue Tools (v1.75.0)
DMagic Orbital Science (v1.4.3)
SCANsat (v19.0)
Trim Indicator (v1.8.1.0)
ASET Avionics Pack (v2.1)
ASET Props Pack (v1.5)
Part Commander (v1.1.6.1)
Bulb (v1.8.1.1)
Vessel Viewer (v0.8.8.3)
Docking Port Alignment Indicator (v6.8.6)
Hangar Grid (v0.4.0)
Click Through Blocker (v0.1.9.5)
Toolbar Controller (v0.1.9.4)
Toolbar Plugin (v1.8.0.5)
Hangar Extender (v3.6.0)
LightsOut (v0.3.0.1)
Contracts Window + (v9.4)
Contract Pack: Exploration Plus (v1.0.2)
Contract Pack: Bases and Stations (v3.7.2.1)
Contract Configurator (v1.28.0)
Stockalike Station Parts Expansion (v1.3.2)
Near Future Launch Vehicles (v1.3.0)
Near Future Aeronautics (v1.0.4)
Near Future Spacecraft (v1.3.0)
Near Future Electrical (v1.1.0)
Near Future Propulsion (v1.2.0)
Decoupler Shroud (v0.7.2)
Deep Space Exploration Vessels (v3.4.0)
Heisenberg (v2.17.0)
Mark One Laboratory Extensions (v1.20.0)
Kerbal Reusability Expansion (v2.8.5)
Mk2 Expansion (v1.8.6.6)
Mk3 Expansion (v1.4.8.6)
SpaceTux Industries Recycled Parts (v0.2.0.1)
Kerbal Inventory System (v1.24)
Interstellar Fuel Switch (v3.14.0)
NSS/OctoSat-SOAR (v0.1.14.1)
JX2Antenna (v2.0.5)
Triple-Z Radio Astronomy Telescope (v1.0.4)
PicoPort (v0.1.6)
K2 Command Pod (v1.1.9)
Simple Adjustable Fairings (v1.2.0)
Kurrikane (v1.1.1.2)
Knes (v1.5)
Kerbal Dust Experiment (v1.11.3)
RetractableLiftingSurface (v0.2.0)
REKT Escape Pod (v0.4.7)
Inline Ballutes (v1.2.11.2)
Tokamak Industries Refurbished Parts (v0.2.0.1)
PEBKAC Industries: Launch Escape System (v1.4.2)
OPT Legacy (v1.6.2)
OPT Reconfig (v1.9.2)
OPT Space Plane (v2.0.1)
EVA handrails (v0.3.0)
Malemute Rover (v1.3.0.0)
ION RCS & Pulsed Plasma Thrusters (v0.1.10.0)
Eve Optimized Engines (v2.0.3)
VX Series II Engine Pack (v1.0.5)
Kerbal Atomics (v1.1.1)
Stockalike Mining Extension (v0.99.4)
SSTULabs (v0.12.50.162)
Survey Transponder (v0.6.0)
Kerbal Planetary Base Systems (v1.6.10)
Cryogenic Engines Pack (v1.1.0)
Mk1 Cargo Bay (v1.3)
BDAnimationModules (v0.6.5.8)
QuizTech Aero Pack (v1.3.15)
USI Freight Transport Technologies (v1.3.0.0)
AnimatedDecouplers (v1.4.2)
Service Module System (v4.0.2)
Surface Mounted Lights (v1.15)
Impact! (v1.8.0)
Station Science (v2.6.0)
Tarsier Space Technology (v7.9.0.0)
Mk-X Spaceplane Parts (v0.1.0)
Orbital Utility Vehicle (v1.3.1)
SDHI Strobe-O-Matic Warning Rotator Light (v1.0)
Mk3 Hypersonic Systems (v1.2)
Autosave Backup Generator (v3.1)
Coatl Aerospace Probes Plus (v0.16.1-beta)
RealPlume (v13.1.0)
RealPlume Stock Configs (v3.0.1)
USI Sounding Rockets (v1.3.0.0)
NovaPunch (v0.1.7.1)
Bluedog Design Bureau (dev branch)
KW Rocketry Rebalanced (v3.2.7)
Hullcam VDS (v0.2.0)
Smart Parts (1.9.14)
RealChute Parachute Systems (v1.4.7.5)
Dmagic Science Animate (v0.22)
Coatl Aerospace – Probes Plus (v0.16.1-beta)
Archtagon Aerospace (v1.1.1)
Konstruction (v1.3.0.0)
Aviation Lights (v4.1.0)
ZeroMiniAVC (v1.1.0.1)
kOS (v1.2.1.0)
TweakScale (v2.4.3.10)
RLA Reborn (v0.15.2)
Omega’s Stockalike Utility Vehicles (v0.0.32)
Near Future Construction (v1.2.1)
Kerbal Foundries (v2.3.7.17)
KSP Wheel
Kerbal Joint Reinforcement Next (v4.1.15)
Infernal Robotics Next (v3.0.2)
Module Manager (v4.1.3)
RasterPropMonitor (v0.31.2)
Firespitter (v7.15.0)
B9AnimationModules (v1.6.0)
B9 Aerospace Pack (v6.5.2)
B9PartSwitch (v2.13.0)

These are the results I get from my regexp search:

Spoiler

Ablative-Airbrake
AirplanePlus
AoATech
ChopShop
DeepSky\AirlineKuisine
DrKerminassiusParts
EVAStruts
FlexoDocking
FuelTanksPlus
InterstellarFuelSwitch
KerbalHacks\WrapperTank
MandatoryRCSPartsPack
MiningExpansion
Mk1CabinHatch
Mk2Expansion
Mk3Expansion
ModRocketSys
MoS
QuizTechAeroContinued
SpaceY-Lifters
SXT
WarpPlugin

Note that there are still some mods, like Eve Optimized Engines, which aren't whitelisted yet and I can't find since they just copy the entire stock part. Deployable Batteries is another mod like this (Edit: no, it's got its own part definitions using stock models, not MM part copies). anyways give me another day or so I will have whitelists made up for anything that's needed

Edited by Drew Kerman
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17 hours ago, Drew Kerman said:

These are the results I get from my regexp search

FWIW most of those won't actually have problems as they are referencing the aircraft part textures, which aren't touched by restock.
IMO it's easier to just grep the game log for "Cannot clone model from 'Squad/Parts/" and/or "cannot find texture 'Squad/Parts/" Less false-positives that way.
 

17 hours ago, Drew Kerman said:

Eve Optimized Engines

Works fine if you modify the patches to reference the restock part names rather than squads.

 

All this find and replace/notepad++ business sounds like a longwinded way of doing 'grep -R --include=\*.cfg -e "texture =.*Squad/Parts" GameData/*' to me :P

 

Edited by steve_v
editor eating my spaces...
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16 hours ago, Drew Kerman said:

yea I actually can't run it all at the same time with *only* 16GB of RAM :P

I think my 32 GBs just melted looking at that list, and the extra 16 sitting on my self not installed yet just ran out the door screaming in terror. :D:sticktongue:{waiting on a smaller processor cooler, 'cause the one I got is blocking a ram slot} 

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2 hours ago, steve_v said:

IMO it's easier to just grep the game log for "Cannot clone model from 'Squad/Parts/" and/or "cannot find texture 'Squad/Parts/" Less false-positives that way.

Yea I agree that's pretty much the process I'm going through now. I personally chose to have the EVE Optimized engines stick to the default parts so there's a bit of visual difference

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hi all can some one help me with restock, i am trying to duplicate the"Launch Clamp" and resize it to half the size, i  whitelisted the stock launch clamp in restock config file and used this patch

Spoiler

// Add additional launch clamp sizes
// Author: maculator
+PART[launchClamp1]
{
    @name = [launchClamp0]
    @title = TT18 Launch Stability Enhancer
    @rescaleFactor = 0.2 //1 = 100%
    @TechRequired = start
    @entryCost = 0
    @cost = 100
    @mass = 0.05
    @node_attach = 0.0, 1.354437, 0.8069194, 0.0, 0.0, -1.0, 0

Problem is i get the resized stock launchclamp witch is ok, but how would i go on to resize the Restock version? i am stuck :blink:

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