linuxgurugamer Posted August 24, 2019 Author Share Posted August 24, 2019 New release, 1.3.6.2 Added support for the ClickThroughFix Quote Link to comment Share on other sites More sharing options...
Boop Posted August 26, 2019 Share Posted August 26, 2019 On 8/24/2019 at 11:51 PM, linuxgurugamer said: New release, 1.3.6.2 Added support for the ClickThroughFix Hi @linuxgurugamer! Tried this for the first time today. In my relatively-modded install (~60 mods) it triggered a bizarre issue that made me chuckle: Kerbals are not visually occluded in the Flight Scene by some (all?) parts (things such as Pods that they literally enter are unaffected). Steps to reproduce: 1. Create a hollow cube out of Structural Panels. 2. Place a Command Seat inside the hollow space. 3. Assign a Kerbal to the seat and launch the Vessel. Expected Result: Kerbal cannot be seen. Actual Result: Kerbal is visible 'through' the solid panel walls. Spooky! To be clear, I've verified that this only happens with the mod installed and goes away as soon as it's uninstalled. I assume that this isn't something I'm missing in the settings, as the mod's UI doesn't appear to have anything interactive I can fiddle with when this happens. Let me know if you feel the need for screenshots, list of other mods etc. and I'll see what I can do after work. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 26, 2019 Author Share Posted August 26, 2019 I've been trying to replicate this. Can you get to a minimal set of mods to replicate? I dont have time right now, going away for a week. Whatever you can do would be helpful. Thx Quote Link to comment Share on other sites More sharing options...
Boop Posted August 26, 2019 Share Posted August 26, 2019 5 hours ago, linuxgurugamer said: I've been trying to replicate this. Can you get to a minimal set of mods to replicate? I dont have time right now, going away for a week. Whatever you can do would be helpful. Thx I'm also away now until Friday night, but I'll do it as soon as I can. I'll grab logs, screenies and mod lists. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted August 27, 2019 Share Posted August 27, 2019 I experienced some other graphical weirdnesses that I have *tentatively* pinned on the latest KURS update, since they disappeared when I rolled back to the next-most-recent update. (Tentative because it wasn't the only mod I was fiddling with at the time and I haven't had a chance to do anything approaching a rigorous test, but it is on my "short list.") There appeared to me to be some sort of unexpected interaction with Scatterer (my ocean and blue sky went away), and (bizarrely) a "waypoint" symbol was appearing in the center of the screen for my active vessel. It doesn't make any sense to me that KURS would have anything to do with either one, though. Odd. I won't really have time to do any digging till this weekend, but I thought I'd mention it in case the symptoms make any sense to anyone else. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 27, 2019 Author Share Posted August 27, 2019 7 hours ago, MaxwellsDemon said: I experienced some other graphical weirdnesses that I have *tentatively* pinned on the latest KURS update, since they disappeared when I rolled back to the next-most-recent update. (Tentative because it wasn't the only mod I was fiddling with at the time and I haven't had a chance to do anything approaching a rigorous test, but it is on my "short list.") There appeared to me to be some sort of unexpected interaction with Scatterer (my ocean and blue sky went away), and (bizarrely) a "waypoint" symbol was appearing in the center of the screen for my active vessel. It doesn't make any sense to me that KURS would have anything to do with either one, though. Odd. I won't really have time to do any digging till this weekend, but I thought I'd mention it in case the symptoms make any sense to anyone else. Did you have any docking ports in physics range at the time? Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted August 27, 2019 Share Posted August 27, 2019 1 hour ago, linuxgurugamer said: Did you have any docking ports in physics range at the time? For the "waypoint" symbol? Yes, in both cases. Quote Link to comment Share on other sites More sharing options...
jmannNG Posted August 28, 2019 Share Posted August 28, 2019 @MaxwellsDemon Sounds extremely similar to the Transfer Window Planner glitch I was experiencing this weekend. Do you have that mod? Did you by any chance update that mod recently? Reverting it to the previous version (v1.6.3.0) fixed the issue for me! Hope this helps. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 28, 2019 Author Share Posted August 28, 2019 On 8/26/2019 at 6:59 PM, MaxwellsDemon said: I experienced some other graphical weirdnesses that I have *tentatively* pinned on the latest KURS update, since they disappeared when I rolled back to the next-most-recent update. (Tentative because it wasn't the only mod I was fiddling with at the time and I haven't had a chance to do anything approaching a rigorous test, but it is on my "short list.") There appeared to me to be some sort of unexpected interaction with Scatterer (my ocean and blue sky went away), and (bizarrely) a "waypoint" symbol was appearing in the center of the screen for my active vessel. It doesn't make any sense to me that KURS would have anything to do with either one, though. Odd. I won't really have time to do any digging till this weekend, but I thought I'd mention it in case the symptoms make any sense to anyone else. Do you have the Transfer Window Planner installed? And if so, did you just update it? if so, please try again without the TWP installed Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted August 29, 2019 Share Posted August 29, 2019 18 hours ago, linuxgurugamer said: Do you have the Transfer Window Planner installed? And if so, did you just update it? if so, please try again without the TWP installed Interesting.... yes, I had installed it right alongside. And removed it alongside. Will try re-updating KURS without it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 29, 2019 Author Share Posted August 29, 2019 10 hours ago, MaxwellsDemon said: Interesting.... yes, I had installed it right alongside. And removed it alongside. Will try re-updating KURS without it. Well, you said you removed this mod and the problem went away. Would have been nice to know about any other mods which were removed at the same time. Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted August 29, 2019 Share Posted August 29, 2019 (edited) I believe those were the only two I installed and removed together, though a couple of others I installed close to that time (but have not removed) were Spacetux Library 0.0.1.3 and Comfortable_Landing-1.7.0. About to reinstall KURS without Transfer Window Planner and see how it goes. ETA: I am not seeing the unusual behavior, which would seem to point the finger at Transfer Window Planner. Edited August 29, 2019 by MaxwellsDemon Update Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted September 1, 2019 Share Posted September 1, 2019 Apologies for wrongly fingering KURS on this issue-- I think what misled me was that the icon appeared directly over the docking ports joining my Apollo-analogue and my LM-analogue, so my attention was directed to the docking port. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 2, 2019 Author Share Posted September 2, 2019 23 hours ago, MaxwellsDemon said: Apologies for wrongly fingering KURS on this issue-- I think what misled me was that the icon appeared directly over the docking ports joining my Apollo-analogue and my LM-analogue, so my attention was directed to the docking port. Not a problem, glad you got it resolved Quote Link to comment Share on other sites More sharing options...
neder Posted September 5, 2019 Share Posted September 5, 2019 Hi I have a problem with this mod. When I get to 2250m from a target that I want to rendezvous with it kills the relative velocity between the two vessels. It wouldn't be a huge problem if it matched the speed of the vessel I'm currently controlling to the target, but it does the opposite. That means the target will match the velocity and the orbit of my currently controlled vessel. When trying to expand my geostationary comm hub this becomes a problem since the geostationary hub won't be very geostationary if I alter it's velocity by 30-50m/s. I love this mod, and I'm not sure I can dock without it, so is there any way I can turn this off? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2019 Author Share Posted September 5, 2019 this is very strange, the mod doesn't touch the vessel speed at all. I've never seen that, can you please provide a log file Quote Link to comment Share on other sites More sharing options...
neder Posted September 5, 2019 Share Posted September 5, 2019 Absolutely, is it the KSP.log you want and do you want the whole thing or some specific part? I also have a number of other mods installed, but when I removed docking cam the problem was resolved. There could still be an incompatibility between your mod and another. Are there any known incompatibilities? Full list of installed mods: [x] Science! Continued AlphaMensae's Modular Launch Pads Astronomer's Visual Pack and Astronomer's Visual Pack-8k Textures AT Utils B9 Part Switch BetterBurnTime BurstAtomicThrustModule CapCom - Mission Control On The Go Chatterer ClickThrough Blocker Community Category Kit Community Resource Pack Community Tech Tree Community Terrain Texture Pack Configurable Containers Configurable Containers Core Contract Configurator Contract Pack: Bases and Stations Reborn Contract Pack: Clever Sats Contract Pack: Field Research Contract Pack: Kerbal Academy Contract Pack: RemoteTech Contract Pack: Tourism Plus Contract Parser Crowd Sourced Science Cryo Tanks and Cryo Tanks Core Cryogenic Engines Custom Barn Kit Deployable Engines Plugin Distant Object Enhancement and Distant Object Enhancement default config DMagic Orbital Science Docking Cam Docking Port Alignment Indicator Dynamic Battery Storage Easy Vessel Switch (EVS) Environmental Visual Enhancements Feline Utility Rovers Filter Extensions - Plugin Global Construction and Global Construction Core Hangar Hangar Extender Heat Control Hide Empty Tech Tree Nodes Interstellar Fuel Switch and Interstellar Fuel Switch Core JSI Advanced Transparent Pods K2 Command Pod Continued Kerbal Atomics Kerbal Attachment System Kerbal Engineer Redux Kerbal GPS Kerbal Inventory System Kerbal Joint Reinforcement Continued Kerbal Planetary Base Systems Kerbalized SpaceX Kopernicus Planetary System Modifier kOS: Scriptable Autopilot System KS3P KSP AVC KSP Interstellar Extended Mk3 Stockalike Expansion ModularFlightIntegrator Module Manager MSP-3000 Material Science Pod Near Future Construction, Near Future Electrical, Near Future Electrical - Decaying RTGs, Near Future Electrical Core, Near Future IVA Props, Near Future Launch Vehicles, Near Future Propulsion, Near Future Solar, Near Future Solar Core and Near Future Spacecraft Nehemiah Engineering Orbital Science Orbital Utility Vehicle Updated Outer Planets Mod Patch Manager Photon Sailor Pood's Milky Way Skybox Procedural Fairings and Procedural Fairings - For Everything! Progress Parser RasterPropMonitor and RasterPropMonitor Core RemoteTech REPOSoftTech-Agencies ResearchBodies SCANsat scatterer, scatterer - default config and scatterer - sunflare StageRecovery Stockalike Mining Extension Stockalike Station Parts Expansion Redux TextureReplacer Textures Unlimited Throttle Controlled Avionics Toolbar Controller Trajectories TweakScale - Rescale Everything! Universal Storage II UnKerballed Start Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2019 Author Share Posted September 5, 2019 15 minutes ago, neder said: Absolutely, is it the KSP.log you want and do you want the whole thing or some specific part? I also have a number of other mods installed, but when I removed docking cam the problem was resolved. There could still be an incompatibility between your mod and another. Are there any known incompatibilities? Full list of installed mods: [x] Science! Continued AlphaMensae's Modular Launch Pads Astronomer's Visual Pack and Astronomer's Visual Pack-8k Textures AT Utils B9 Part Switch BetterBurnTime BurstAtomicThrustModule CapCom - Mission Control On The Go Chatterer ClickThrough Blocker Community Category Kit Community Resource Pack Community Tech Tree Community Terrain Texture Pack Configurable Containers Configurable Containers Core Contract Configurator Contract Pack: Bases and Stations Reborn Contract Pack: Clever Sats Contract Pack: Field Research Contract Pack: Kerbal Academy Contract Pack: RemoteTech Contract Pack: Tourism Plus Contract Parser Crowd Sourced Science Cryo Tanks and Cryo Tanks Core Cryogenic Engines Custom Barn Kit Deployable Engines Plugin Distant Object Enhancement and Distant Object Enhancement default config DMagic Orbital Science Docking Cam Docking Port Alignment Indicator Dynamic Battery Storage Easy Vessel Switch (EVS) Environmental Visual Enhancements Feline Utility Rovers Filter Extensions - Plugin Global Construction and Global Construction Core Hangar Hangar Extender Heat Control Hide Empty Tech Tree Nodes Interstellar Fuel Switch and Interstellar Fuel Switch Core JSI Advanced Transparent Pods K2 Command Pod Continued Kerbal Atomics Kerbal Attachment System Kerbal Engineer Redux Kerbal GPS Kerbal Inventory System Kerbal Joint Reinforcement Continued Kerbal Planetary Base Systems Kerbalized SpaceX Kopernicus Planetary System Modifier kOS: Scriptable Autopilot System KS3P KSP AVC KSP Interstellar Extended Mk3 Stockalike Expansion ModularFlightIntegrator Module Manager MSP-3000 Material Science Pod Near Future Construction, Near Future Electrical, Near Future Electrical - Decaying RTGs, Near Future Electrical Core, Near Future IVA Props, Near Future Launch Vehicles, Near Future Propulsion, Near Future Solar, Near Future Solar Core and Near Future Spacecraft Nehemiah Engineering Orbital Science Orbital Utility Vehicle Updated Outer Planets Mod Patch Manager Photon Sailor Pood's Milky Way Skybox Procedural Fairings and Procedural Fairings - For Everything! Progress Parser RasterPropMonitor and RasterPropMonitor Core RemoteTech REPOSoftTech-Agencies ResearchBodies SCANsat scatterer, scatterer - default config and scatterer - sunflare StageRecovery Stockalike Mining Extension Stockalike Station Parts Expansion Redux TextureReplacer Textures Unlimited Throttle Controlled Avionics Toolbar Controller Trajectories TweakScale - Rescale Everything! Universal Storage II UnKerballed Start ksp.log, output_log.txt and the ModuleManage.configcache Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 5, 2019 Share Posted September 5, 2019 (edited) 17 minutes ago, neder said: Absolutely, is it the KSP.log you want and do you want the whole thing or some specific part? I also have a number of other mods installed, but when I removed docking cam the problem was resolved. There could still be an incompatibility between your mod and another. Are there any known incompatibilities? Full list of installed mods: <snip> Edit: Ninja'd by LinuxGuruGamer Read the post linked in my signature block below on how to report problems clearly. This will tell you where to find the log file LGG wants. Upload it to a file sharing service, such as Dropbox, and post the link. Don't post the file directly to the forum. I can see several mods in your list that might interfere with your rendezvous since, as LGG says, KURS doesn't touch vessel propulsion or attitude control. Edited September 5, 2019 by Brigadier Quote Link to comment Share on other sites More sharing options...
neder Posted September 5, 2019 Share Posted September 5, 2019 (edited) 28 minutes ago, Brigadier said: Read the post linked in my signature block below on how to report problems clearly. This will tell you where to find the log file LGG wants. Upload it to a file sharing service, such as Dropbox, and post the link. Don't post the file directly to the forum. I can see several mods in your list that might interfere with your rendezvous since, as LGG says, KURS doesn't touch vessel propulsion or attitude control. I agree, but the fact remains. The reason I suspected docking cam to begin with was because the problem occurred 2250m away from my target, incidentally the same range my camera was set at. When I removed docking cam the problem was solved. I removed no other mods, only docking cam. Never used dropbox before so I hope this works. https://www.dropbox.com/s/otkirwuusu3d8ct/KSP.log?dl=0 https://www.dropbox.com/s/johxhar1xk02ggk/output_log.txt?dl=0 Couldn't find ModuleManage.configcache but I found a log file for module manager and I'm including that instead. https://www.dropbox.com/s/q5s0kpqb2zwo5ri/ModuleManager.log?dl=0 I hope it works now Edited September 5, 2019 by neder Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 5, 2019 Share Posted September 5, 2019 (edited) 24 minutes ago, neder said: I hope it works now Yes, you did good . The .configcache file is in your GameData directory. Edited September 5, 2019 by Brigadier More info Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 5, 2019 Share Posted September 5, 2019 25 minutes ago, neder said: I agree, but the fact remains. True, but just because you removed KURS and the problem disappeared doesn't mean that the problem lies there. The failure might be with another mod and KURS just exposes it. Since KURS doesn't manipulate propulsion modules, it's an unlike implication, and it what you're seeing could be a coincidental, not a causal, connection. However, since I haven't looked at the KURS code, I'm not the best source of info. I'm confident LGG will find an answer (he's very good, you know). Quote Link to comment Share on other sites More sharing options...
neder Posted September 5, 2019 Share Posted September 5, 2019 15 minutes ago, Brigadier said: Yes, you did good . The .configcache file is in your GameData directory. Here we go, thanks for the help. https://www.dropbox.com/s/75xybe0fhbmwdvy/ModuleManager.ConfigCache?dl=0 4 minutes ago, Brigadier said: True, but just because you removed KURS and the problem disappeared doesn't mean that the problem lies there. The failure might be with another mod and KURS just exposes it. Since KURS doesn't manipulate propulsion modules, it's an unlike implication, and it what you're seeing could be a coincidental, not a causal, connection. However, since I haven't looked at the KURS code, I'm not the best source of info. I'm confident LGG will find an answer (he's very good, you know). Again I fully agree with you Quote Link to comment Share on other sites More sharing options...
neder Posted September 5, 2019 Share Posted September 5, 2019 Btw, I should clarify something. This is not a propulsion or attitude problem. If that was the case the relative speed would change over a certain period of time. This happens instantaneously, one second I'm moving at 100m/s towards the target and at a blink of an eye the relative speed is zero. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2019 Author Share Posted September 5, 2019 30 minutes ago, neder said: Btw, I should clarify something. This is not a propulsion or attitude problem. If that was the case the relative speed would change over a certain period of time. This happens instantaneously, one second I'm moving at 100m/s towards the target and at a blink of an eye the relative speed is zero. I've been able to replicate it. Could you try the following: Go into the Difficulty Settings, select the Docking Camera tab, and enable the 2250 toggle (leave the others alone), and see what happens. Quote Link to comment Share on other sites More sharing options...
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