DeadJohn Posted August 3, 2020 Share Posted August 3, 2020 2 hours ago, Daniel Prates said: Hooraah, this thing may come alive again yet! That's good news. I frequently build stations with radial docking ports, and KSP's stubborn insistence for SAS "hold target" to aim at center of mass rather than the selected docking port often made radial docking frustrating. This mod made docking so much easier and fun. I was crestfallen when this mod broke in 1.9.1. After a bit of playing, though, I found that I've mastered docking. This mod was like my training wheels and I don't need them any more. KURS docking camera, thanks for the fun times Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 3, 2020 Author Share Posted August 3, 2020 5 hours ago, dangros said: So I've never compiled any type of KSP code till now but I'm a C# developer by trade, so when I saw the github email stating the following , I made the changes: The root cause of this issue in 1.9.x and 1.10.x is the renaming of KSP's main camera from "Camera 01" to "UIMainCamera". As such, the mod could not retrieve the main camera reference, resulting in this issue. This change in BaseCamera.cs is sufficient to restore this mod to its glory.protected List<string> CameraNames = new List<string> { "GalaxyCamera", "Camera ScaledSpace", "Camera 01", "Camera 00" }; toprotected List<string> CameraNames = new List<string> { "GalaxyCamera", "Camera ScaledSpace", "UIMainCamera", "Camera 00" }; I gave it a shot but since my environment does not have all the correct references, I added the needed ones. I also had to comment out the Save image logic b/c I didnt get it to work yet. Ok, thanks, I'll get it updated, and hopefully this will help with a few other mods as well Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 3, 2020 Author Share Posted August 3, 2020 (edited) Ok. Camera is working Will work on a release tomorrow night Edited August 3, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 3, 2020 Author Share Posted August 3, 2020 New release, 1.3.7.3 Thanks to forum user @dangros for this: Fixed camera by replacing "Camera 01" with "UIMainCamera" Quote Link to comment Share on other sites More sharing options...
dangros Posted August 3, 2020 Share Posted August 3, 2020 22 minutes ago, linuxgurugamer said: New release, 1.3.7.3 Thanks to forum user @dangros for this: Fixed camera by replacing "Camera 01" with "UIMainCamera" Most of the credit should goto whoever is KSP_Taxiservice on github. He had the actual fix, I just implemented it locally and got the ball rolling. He/she actually commented on the pull request and I got the email. Stoked it worked though Is there a reason the app/mod isnt using the latest version of unity? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 3, 2020 Author Share Posted August 3, 2020 10 hours ago, dangros said: Is there a reason the app/mod isnt using the latest version of unity? Not sure what you mean, I build the mod against 1.9 Quote Link to comment Share on other sites More sharing options...
Blinkboy77 Posted August 4, 2020 Share Posted August 4, 2020 Update clickthroughtblocker and toolboardcontroller for ksp 1.10.x please Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 4, 2020 Author Share Posted August 4, 2020 12 hours ago, Blinkboy77 said: Update clickthroughtblocker and toolboardcontroller for ksp 1.10.x please They don't need updating. Assuming you are using CKAN, just tell CKAN that 1.8 and 1.9 mods are compatible, and you should then be able to load them Quote Link to comment Share on other sites More sharing options...
DaveLChgo Posted August 22, 2020 Share Posted August 22, 2020 Hello everyone. And a many sincere 'thank yous' to LGG for all the work that is done on behalf of us gaming lunatics. Is there a way to reduce or remove the screen clutter on the camera view? The readme refers to this, but it may be the original readme. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 23, 2020 Author Share Posted August 23, 2020 On 8/22/2020 at 3:43 PM, DaveLChgo said: Hello everyone. And a many sincere 'thank yous' to LGG for all the work that is done on behalf of us gaming lunatics. Is there a way to reduce or remove the screen clutter on the camera view? The readme refers to this, but it may be the original readme. What screen clutter? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted September 4, 2020 Share Posted September 4, 2020 So I know an empty .cfg file anywhere in /GameData used to crash KSP at loading, I guess thats not the case any moar? However, it *DOES* still seem to affect at least, loading ANY IVA spaces or props in Unity itself. Just discovered this while working on an IVA project in Unity, which I had going previously, and just installed KURS yesterday. Seemingly NOT a game affecting bug, but.... vOv So no rush, but mebbe something to please address for next release? Issue created on the repo. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2020 Author Share Posted September 4, 2020 New release, 1.3.7.4 Removed unused assets folder Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted September 4, 2020 Share Posted September 4, 2020 Fix confirmed Thanx for the quick update. Quote Link to comment Share on other sites More sharing options...
DaveLChgo Posted September 6, 2020 Share Posted September 6, 2020 On 8/23/2020 at 3:41 PM, linuxgurugamer said: What screen clutter? Within the camera window, the digital readout, the dials at the bottom, the crosshairs. Basically the HUD. Originally these could be turned off. Just was wondering if it was still possible and I'm not seeing it. Thanks Again. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 6, 2020 Author Share Posted September 6, 2020 3 hours ago, DaveLChgo said: Within the camera window, the digital readout, the dials at the bottom, the crosshairs. Basically the HUD. Originally these could be turned off. Just was wondering if it was still possible and I'm not seeing it. Thanks Again. I'll add some settings to allow those to be controlled Quote Link to comment Share on other sites More sharing options...
Fulcrum Posted September 6, 2020 Share Posted September 6, 2020 (edited) Hi all, I play with KSP 1.10.1 in OpenGL, but in this mod, all cameras shaders are pink, except the "gray scale" shaders. With Dx12 there are no problem, but my PC crash in Dx..... the reason that i play in OpenGL. A bug ? Thanks to you. Edit: Sorry, it's not yours but the original mod. Edited September 7, 2020 by Fulcrum Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 8, 2020 Author Share Posted September 8, 2020 New release, 1.3.7.5 settings to enable/disable the cross, summary data, detail text data and rotators Added setting for default window size Thanks to Twitch user @HansAcker for some Vector3D code to help show the proper distances from the x,y,z Removed static from camera without a target. Added toggles to window for the main options listed above Added velocity indicator Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 13, 2020 Author Share Posted October 13, 2020 New release, 1.3.7.6 Converted textures to dds Quote Link to comment Share on other sites More sharing options...
404notfound91 Posted October 25, 2020 Share Posted October 25, 2020 Hello, I am new to ksp. I just found this lovely mod and wanted to try it out. When I first installed it, right clicking on the camera did not do anything. Later I found out that I needed two more mods to make this one work. But when I installed those mods, right clicking the camera worked but I still cant find the 'turn on camera' option when I right click docking ports. Am I doing anything wrong? Help would be appreciated as I really want to try out this mod. Thanks!!! Quote Link to comment Share on other sites More sharing options...
dresoccer4 Posted October 25, 2020 Share Posted October 25, 2020 Hi there. I noticed my kerbal in the command seat becomes visible through my ship no matter what. After some research I discovered it may be because of this mod for some reason. Is there any fix for this that's known at this time? cheers Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 25, 2020 Author Share Posted October 25, 2020 14 minutes ago, dresoccer4 said: Hi there. I noticed my kerbal in the command seat becomes visible through my ship no matter what. After some research I discovered it may be because of this mod for some reason. Is there any fix for this that's known at this time? cheers No idea, I'll have to look into it Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 28, 2020 Share Posted October 28, 2020 (edited) How interesting @linuxgurugamer, my 'ugly camera' is picking a giant navball floating on the horizon: Feels like one of those "interpret as you wish" aspects of the ending of the movie "2001 Space Odissey". The same weird thing happens in Tarsier's telescopes too, if that is relevant. Wasn't able to reproduce it again and post it here, though, but i saw it happen. Edited October 28, 2020 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 28, 2020 Author Share Posted October 28, 2020 @Daniel Prates I saw it one time as well, but never again. Something to do with the camera, and that's mostly greek to me Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted October 29, 2020 Share Posted October 29, 2020 4 hours ago, linuxgurugamer said: @Daniel Prates I saw it one time as well, but never again. Something to do with the camera, and that's mostly greek to me Yup I just thought it was worthy of a report. Quote Link to comment Share on other sites More sharing options...
00ASTRA00 Posted October 31, 2020 Share Posted October 31, 2020 (edited) salut @linuxgurugamer, je suis francais tellement désolé pour les erreurs ... J'ai une question: comment activer la vidéo, le clic droit ne fonctionne pas? [Added Translation] Hi @linuxgurugamer, I'm French so sorry for the errors ... I have a question: how to activate the video, the right click does not work? Edited October 31, 2020 by James Kerman Added Translation Quote Link to comment Share on other sites More sharing options...
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