PhoenixCola Posted May 31, 2019 Share Posted May 31, 2019 12 hours ago, Foxster said: Finally found a surface feature on Kerbin... Was in the Mountains biome west of the KSC. Pretty rare. Had to fly around for 30 mins to find. I think they are also to be found on Kerbin on the grasslands (tree?) and the highlands (?). Off to look for those now. Update: Now found Boabab trees on Grasslands and Highlands. Each biome gave 18 science with the large arm. Took a long time to find again, about 30 mins, so pretty rare on Kerbin. Nice find on those crystals, did not find anything except Baobab trees, flying search patterns for over 6 hours now >.< But I just love this expansion, a whole game just opened up for me extremly, later I might try out building helicopters, and after that I have a date with Eve for a new type of a mission. Big kudos to Squad! Link to comment Share on other sites More sharing options...
DunnoAnyThing Posted June 1, 2019 Share Posted June 1, 2019 Welp it seems like this takes KSP to a higher level.Take My Money Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted June 1, 2019 Share Posted June 1, 2019 Can the hinges be locked straight from the VAB so they're locked upon load up. I keep loading up the vessel and have to use an action group to lock the hinges cause it's a falcon 9 style landing leg system and the legs fly around without the lock on mainly because I forget to turn it on. If I could lock it from the VAB it would be much easier Link to comment Share on other sites More sharing options...
Torn4dO Posted June 1, 2019 Share Posted June 1, 2019 On 5/30/2019 at 9:29 PM, Klapaucius said: Awesome stuff. Leave it to me to find a bug already! In the SPH if I try to change the blade pitch with the rotation tool, half my blades disappear. That was a 4-bladed prop. Looks like the symmetry bug from Making History is still alive and kicking, or at least I started getting that bug when I installed MH and it has gotten worse with Breaking Ground. This happend to me like 10 times in the past 2 hours.... it's driving me nuts! Spoiler Symmetry mirror mode. We need a update, and we need it now! Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted June 1, 2019 Share Posted June 1, 2019 On 5/31/2019 at 1:35 AM, seyss said: STILL NO GODDAMN CLOUDS Do we actually need clouds? Link to comment Share on other sites More sharing options...
HansonKerman Posted June 1, 2019 Share Posted June 1, 2019 19 minutes ago, GrandProtectorDark said: Do we actually need clouds? Yea they look nice and I think a few KSP devs have it but they're not neccesary. Kerbin looks just as nice without them (though Eve is a different story) Link to comment Share on other sites More sharing options...
RedDwarfIV Posted June 1, 2019 Share Posted June 1, 2019 When I try to place a deployable experiment, the game acts as if I am trying to move the experiment from one inventory to another. It doesn't show the object in position and the options menu that is supposed to appear. Is this a bug or am I doing it wrong? All the information about the Breaking Ground DLC talks about how placing experiments is a feature, but none of the articles or videos I could find explained how you were supposed to do it. Link to comment Share on other sites More sharing options...
Foxster Posted June 1, 2019 Share Posted June 1, 2019 11 minutes ago, RedDwarfIV said: When I try to place a deployable experiment, the game acts as if I am trying to move the experiment from one inventory to another. It doesn't show the object in position and the options menu that is supposed to appear. Is this a bug or am I doing it wrong? All the information about the Breaking Ground DLC talks about how placing experiments is a feature, but none of the articles or videos I could find explained how you were supposed to do it. With the backpack inventory open and something in it you will see a little white icon in the bottom right corner of the item. Click that and the item will appear for placement. Hit space to place. Link to comment Share on other sites More sharing options...
RedDwarfIV Posted June 1, 2019 Share Posted June 1, 2019 1 minute ago, Foxster said: With the backpack inventory open and something in it you will see a little white icon in the bottom right corner of the item. Click that and the item will appear for placement. Hit space to place. Thanks, that... kind of works. The symbol is tiny, has an even smaller hitbox for recognising when my mouse is over it, and only changes colour very slightly to show when my mouse is in the right place. You've been helpful, but whoever designed the interface definitely wasn't. It wasn't at all obvious that the deployment symbol was a button rather than just a notification of readiness to deploy. Link to comment Share on other sites More sharing options...
Foxster Posted June 1, 2019 Share Posted June 1, 2019 Yea, not sure why dragging and dropping on the surface wouldn't mean deployment. Link to comment Share on other sites More sharing options...
tater Posted June 1, 2019 Share Posted June 1, 2019 Purchased just now. Link to comment Share on other sites More sharing options...
pandaman Posted June 1, 2019 Share Posted June 1, 2019 4 hours ago, GrandProtectorDark said: Do we actually need clouds? Off topic I know, but as you asked... Yes, I think so. Because... 1. They look nice. 2. How a game looks visually can have a big impact on how it appeals to many people. Because clouds do look nice the game as a whole looks prettier and more 'polished', which could encourage potential new players to take a second look. We all know how awesome it is without clouds, but many who haven't plated it don't. 3. Many existing players do seem to think they would be an important addition considering how popular the mods that add them seem to be. 4. Clouds can have a significant effect on gameplay. Even if all they do is exist and look pretty, they can still obscure the view of the ground and make finding your landing sight harder. Try hitting an island on laythe from orbit when you can't see clearly where they are. Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted June 1, 2019 Share Posted June 1, 2019 (edited) 2 hours ago, pandaman said: Off topic I know, but as you asked... Yes, I think so. Because... Another reason is they serve as a convenient altitude marker for both launch and re-entry. I use the more lightweight visual mods and they serve as a satisfying visual improvement, even at their lower resolutions. IMO the planets are an important part of the cast and any improvements to them really add a lot to the game. Glad to see some more points of interest in this DLC in this regard. Edited June 1, 2019 by Waxing_Kibbous Link to comment Share on other sites More sharing options...
Gargamel Posted June 2, 2019 Share Posted June 2, 2019 Just a quick reminder, this thread is about the DLC, and what is actually in it. Not Clouds. Please stay on topic. Link to comment Share on other sites More sharing options...
Spraki Posted June 2, 2019 Share Posted June 2, 2019 (edited) *edit* Never mind. Didn't see mod's post till now. Edited June 2, 2019 by Spraki Link to comment Share on other sites More sharing options...
Dash8466 Posted June 2, 2019 Share Posted June 2, 2019 On 5/31/2019 at 10:02 PM, Geonovast said: It's almost as if the rotors were not intended to make propellers. they better add electric engines then... Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2019 Share Posted June 3, 2019 Why are people still posting on this Link to comment Share on other sites More sharing options...
Redneck Posted June 3, 2019 Share Posted June 3, 2019 (edited) yey new expansion. So.....whats the next great rework going to be? How about IVA? Edited June 3, 2019 by Redneck Link to comment Share on other sites More sharing options...
Vanamonde Posted June 3, 2019 Share Posted June 3, 2019 3 hours ago, The Doodling Astronaut said: Why are people still posting on this Because they want to talk about it. Link to comment Share on other sites More sharing options...
JERONIMO Posted June 3, 2019 Share Posted June 3, 2019 3 hours ago, Redneck said: yey new expansion. So.....whats the next great rework going to be? How about IVA? wdym? like new cam. positions? or what Link to comment Share on other sites More sharing options...
Redneck Posted June 3, 2019 Share Posted June 3, 2019 (edited) 12 hours ago, JERONIMO said: wdym? like new cam. positions? or what A enhanced IVA where you can get out of seat and roam around the internals go out airlocks etc and interact with buttons and switches and props. Something new and meaningful instead of part revamps. if you search the forums for "enhanced IVA" a modder was trying to make it happen but without access to source code i guess he gave up. i believe there is a youtube video as well in the thread Edited June 3, 2019 by Redneck Link to comment Share on other sites More sharing options...
Titandesdieu Posted June 3, 2019 Share Posted June 3, 2019 Do you know if this extension is compatible with existing save and mod from 1.7 or will I need to redownload my mods thanks Link to comment Share on other sites More sharing options...
JERONIMO Posted June 3, 2019 Share Posted June 3, 2019 has anybody considered making a shredder? welcome me later Link to comment Share on other sites More sharing options...
EchoLima Posted June 3, 2019 Share Posted June 3, 2019 (edited) 11 minutes ago, JERONIMO said: welcome me later Hello there! Edited June 3, 2019 by EchoLima Link to comment Share on other sites More sharing options...
JERONIMO Posted June 3, 2019 Share Posted June 3, 2019 51 minutes ago, Titandesdieu said: Do you know if this extension is compatible with existing save and mod from 1.7 or will I need to redownload my mods thanks Alright, as i understand you ask will you need to redownload mods to open your ave files with the extension, if they do the same. anyway, if you want your crafts with mods, probably unless you want to rebuild lot's of parts. Yes the save file will work, but the crafts will miss all parts that have mods. Link to comment Share on other sites More sharing options...
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