RandomKerbal Posted July 30, 2020 Share Posted July 30, 2020 On 7/28/2020 at 12:55 PM, Angel-125 said: Some images from my more recent missions: I've flown six missions to the Mun and Minmus and numerous missions to Kerbin orbit. The X-20 is retiring soon in my game... How did you get such a beautiful Kerbin, and also a complex KSC? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 30, 2020 Share Posted July 30, 2020 2 hours ago, RandomKerbal said: How did you get such a beautiful Kerbin, and also a complex KSC? JNSQ for Kerbin KSC revisions are my own, but I used: Tundra's Space Center, Omega' Stock-Allike Structures, and Kerbinside Remastered, all of which require Kerbal Konstructs to setup and run. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 18, 2020 Share Posted August 18, 2020 (edited) Complete K-20 flight log: Quote KS ALT-1: Pathfinder – Jeb (PLT), maiden flight of Pathfinder KS-1: Pathfinder – Unkermanned sub-orbital test flight, water landing KS-2: Pathfinder – Unkermanned abort test that turned real very quickly KS-3: Pathfinder – Valentina (PLT), sub-orbital test, water landing KS-4: Pioneer – Jebediah (PLT), maiden flight of Pioneer, orbital test flight, first orbital rendezvous (unplanned), first KSC landing KS-5: Pioneer – Valentina (PLT), first polar orbit, first satellite deployment from K-20 (SCANSat), water landing KS-6: Pioneer – Jebediah (PLT), first docking, landed away from KSC KS-7: Pioneer – Valentina (PLT), second orbital docking, KSC landing KS-8: Mariner – Jebediah (PLT), maiden flight of Mariner, first communication satellite deployment, vehicle destroyed during reentry, first bailout from a K-20 KS-9: Pathfinder – Valentina (PLT), CommSat 2 deployed, KSC landing KS-10: Pathfinder – Jebediah (PLT), CommSat 3 deployed, KSC landing KS-11: Ranger – Jebediah (PLT), Bob (SCI), maiden flight of Ranger, fist Block 2 K-20, first Mark One Laboratory Extension mission, first EVA, first refueling from formation-flying tanker, MunShot 1 rendezvous, KSC landing KS-12: Ranger – Jebediah (PLT), Bill (ENG), Bob (SCI), first 3-kerbal crew, MOLE 2, first K-20 resupply, record 18-day mission, KSC landing KS-13: Ranger – Valentina (PLT), Jebman (ENG), Ferwin (SCI), MOLE-3, first nighttime landing at KSC KS-14: Ranger – Tesen (PLT), Gerrim (ENG), Santrey (SCI), first docking to separately launched MOLE station prototype, KSC landing KS-15: Pathfinder – Unkermanned flight to munar altitude, Pathfinder stuck in orbit until rescued, first unkermanned deorbit with landing at Welcome Back Island, first K-20 retired to The Boneyard KS-16: Viking – Valentina (CDR), Jebediah (PLT), Ferwin (SCI), maiden flight of Viking, maiden flight of Duna launch vehicle, first Munar Excursion Module orbital test, first time 3 K-20s were in orbit at the same time (Viking, Ranger, Pathfinder), KSC landing Munflight 1: Viking/Finch – Mun, Val (PLT), Gerrim (ENG), Santrey (SCI) Munflight 2: Sojourner/Sparrow – Minmus, Bill (ENG), Bob (SCI), Jeb (PLT) Munflight 3: Ranger/Parrot – Mun, Dudmon (PLT), Jebman (ENG), Ferwin, (SCI) Munflight 4: Pioneer/Songbird – Minmus, Tesen (PLT), Jofrey (ENG), Malus (SCI) Munflight 5: Viking/Owl – Mun, Bill (ENG), Bob (SCI), Jeb (PLT) Munflight 6: Sojourner – Minmus, Val (PLT), Gerrim (ENG), Santrey (SCI), Munflight Drakken Test Project, final flight Skybase 1: Pioneer - Tesen (PLT), Jofrey (ENG), Malus (SCI), 30 days, final flight, retired Skybase 2: Ranger - Val (PLT), Gerrim (ENG), Santrey (SCI), 60 days, final flight, retired Skybase 3: Viking - Gene (PLT), Jebman (ENG), Ferwin, (SCI), 180 days, final flight, retired Skybase 4: Sojourner - cancelled, retired after SLS-3 In my career game, I flew the K-20 a total of 24 times! With the third and final space shuttle test flight concluded, Sojourner is retired: ... But I'm not done with the X-20 Moroz in my save. It's successor, the Kerbal Return Vehicle, my space station's lifeboat, will be flying in the near future... Edited August 18, 2020 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Kerbalwings Posted September 8, 2020 Share Posted September 8, 2020 We seriously need more modular spaceplane systems like this. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 9, 2020 Share Posted September 9, 2020 Heading to orbit! Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted September 13, 2020 Share Posted September 13, 2020 On 9/9/2020 at 12:48 AM, Kerbalwings said: We seriously need more modular spaceplane systems like this. I respectfully disagree . I find it frustratingly difficult to build modular spaceplanes , mods like SOCK with a good balance between modularity and ease of assembly are much better . Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted October 4, 2020 Share Posted October 4, 2020 I am using MechJeb 2 to guide me in. I am a crappy pilot! I need some suggestions for the settings to guide in the Dynasoar. I would assume I need a steep angle of attack in order to maintain speed and controllability. What is the stall speed and do you have a recommended landing speed? Thanks! Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted November 27, 2020 Share Posted November 27, 2020 do you need any mod to run this Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted November 27, 2020 Share Posted November 27, 2020 48 minutes ago, squeaker0704 said: do you need any mod to run this No. However, it is optimised for Bluedog Design Bureau's Titan, and it's recommended to use it. Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted November 27, 2020 Share Posted November 27, 2020 i had to land after a failed launch and the skids exploded Quote Link to comment Share on other sites More sharing options...
Well Posted November 28, 2020 Author Share Posted November 28, 2020 12 hours ago, squeaker0704 said: i had to land after a failed launch and the skids exploded Depend on the speed you landed it, but still keep in mind that those skid don't use the KSP wheels system, ( maybe a little hard to understand if you are not modder) but so... they are just animated part, with a collider with hight resistance to impact... and so... you really need a flat surface to land it, even the runway have some collider on the ground that make it jump in the sky or explode. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 10, 2021 Share Posted January 10, 2021 Dyna-Soar X-20 Overshoot a little. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted March 9, 2021 Share Posted March 9, 2021 I just realised that this could be a nifty little addition to RO/RP-1, given the history of the real thing. Maybe I could find someone to do that job, or try to learn the dark magic of RO/RP-1 configurations and do it myself. If anyone happens to have done that already, please share! Quote Link to comment Share on other sites More sharing options...
Well Posted June 25, 2021 Author Share Posted June 25, 2021 look fine in 1.12.0 from my test Quote Link to comment Share on other sites More sharing options...
rougeaux Posted January 9, 2022 Share Posted January 9, 2022 I'll just leave this here: Spoiler (It's a KSP flag I cooked up based heavily on this comically-oversized patch owned by Neil Armstrong that went up for auction back in 2019. 512x320px, transparent PNG, just save it and drop it in Gamedata/Squad/Flags or wherever.) Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 23, 2022 Share Posted January 23, 2022 Hey, can someone give me installation instructions and what version of KSP this is for? I installed it unzipped and everything and it won't show up. I am using 1.12 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 23, 2022 Share Posted January 23, 2022 (edited) 57 minutes ago, YouvebeenhitbyRUD said: Hey, can someone give me installation instructions and what version of KSP this is for? I installed it unzipped and everything and it won't show up. I am using 1.12 You need to unzip and then copy the content of GameData (folder X-20-Moroz) into your GameData, like every other mod. The folder structure is predetermined in the download. GameData\Mod. Note: Some Mods have dependencies you need to install. ModuleManager is needed for nearly all mods. The KSP version can be found in the title of this thread (1.12.0) but it works in 1.12.3 too. Edited January 23, 2022 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 23, 2022 Share Posted January 23, 2022 Thank you! Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 23, 2022 Share Posted January 23, 2022 2 hours ago, Cheesecake said: You need to unzip and then copy the content of GameData (folder X-20-Moroz) into your GameData, like every other mod. The folder structure is predetermined in the download. GameData\Mod. Note: Some Mods have dependencies you need to install. ModuleManager is needed for nearly all mods. The KSP version can be found in the title of this thread (1.12.0) but it works in 1.12.3 too. Downloaded the mod and started loading the game, it seems to be loading when I look at the loading bar when it says what it is currently loading. Went into my game and there is nothing. Any ideas? Currently have the game data of X-20 mod (Not the overall download from github) but the gamedata inside of the mod, then replaced that into my KSP gamedata folder. Quote Link to comment Share on other sites More sharing options...
Toasty Dyna-Soar Posted January 23, 2022 Share Posted January 23, 2022 40 minutes ago, YouvebeenhitbyRUD said: Downloaded the mod and started loading the game, it seems to be loading when I look at the loading bar when it says what it is currently loading. Went into my game and there is nothing. Any ideas? Currently have the game data of X-20 mod (Not the overall download from github) but the gamedata inside of the mod, then replaced that into my KSP gamedata folder. Fixed it, it was still installed wrong Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted January 15, 2023 Share Posted January 15, 2023 Holy shoopadoop this is cool! Quote Link to comment Share on other sites More sharing options...
BravoAlpha101st Posted May 13, 2023 Share Posted May 13, 2023 Craft file doesn't load. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 13, 2023 Share Posted May 13, 2023 3 hours ago, BravoAlpha101st said: Craft file doesn't load. It does for me, I checked just now. If you want actual help, you'll need to provide more info. What does KSP show in the VAB when you try to open the craft file? An uncropped image of your screen in the VAB when you've tried to open the craft file would be helpful. Or your ksp.log. Or even just explain why you think it doesn't load? You've literally given zero information. Quote Link to comment Share on other sites More sharing options...
BravoAlpha101st Posted May 13, 2023 Share Posted May 13, 2023 2 hours ago, OrbitalManeuvers said: It does for me, I checked just now. If you want actual help, you'll need to provide more info. What does KSP show in the VAB when you try to open the craft file? An uncropped image of your screen in the VAB when you've tried to open the craft file would be helpful. Or your ksp.log. Or even just explain why you think it doesn't load? You've literally given zero information. Well, I just click on the 'Load' button and it does nothing. It happens for other crafts too, and I have no idea why it happens. I'm about to head to bed so I'll send a log tommorow Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 13, 2023 Share Posted May 13, 2023 1 hour ago, BravoAlpha101st said: It happens for other crafts too, and I have no idea why it happens. ah ok, interesting. are you able to grab the parts individually from the parts tray? if that causes problems too, I would guess you're missing a dependency or something is out of date. but yeah if you get a chance to post a link to your log like on google drive or something, someone should be able to spot if there's anything obvious going on. hopefully we can help get you fixed up bc this is a super cool mod Quote Link to comment Share on other sites More sharing options...
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