Jump to content

A.P.U.S. Aerospace Passenger and Utility System


NESD

Recommended Posts

  On 5/31/2020 at 9:29 AM, NESD said:

Now I`m still working with aero parts as you can see in post above, current work is a Clipper wings

also main part now have removable nose and parachute cover with attach nodes inside

At this moment no textures, no parachutes and need lot of work with aerodynamics (and still not fixed problem with very soft  modular wing attach)

Expand  

i'm really happy to have some news, nice to see you working on it. Clipper wings are going to be awesome.

And... idk but if you need any help don't hesitate to ask, you probably more like to work alone but some people could maybe solve those "problem"

Anyway many thanks for you're work :prograde:

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...

Just an FYI, the new version v1.10 of KSP pukes all over your mod. The partsloader complains dramatically about all your parts not having dragcubes in the log.

KSP stalls on APUS assets as a result.

I had to revert back to v1.9.1 since I'm not willing to part with any of my mods.

Link to comment
Share on other sites

  On 7/1/2020 at 7:48 PM, SkiRich said:

Just an FYI, the new version v1.10 of KSP pukes all over your mod. The partsloader complains dramatically about all your parts not having dragcubes in the log.

KSP stalls on APUS assets as a result.

I had to revert back to v1.9.1 since I'm not willing to part with any of my mods.

Expand  

Do they not load, or is it just complaining?

Many mods don't have drag cubes on the parts.  The game merely says that they aren't there, but if you read a bit further, you'd see:

  Quote

[DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes.

Expand  

It generates new cubes.

I loaded it up, and while I didn't do much, everything loaded.

@NESD I don't think there is an issue here

Link to comment
Share on other sites

  On 7/2/2020 at 9:21 PM, linuxgurugamer said:

Do they not load, or is it just complaining?

Many mods don't have drag cubes on the parts.  The game merely says that they aren't there, but if you read a bit further, you'd see:

It generates new cubes.

I loaded it up, and while I didn't do much, everything loaded.

@NESD I don't think there is an issue here

Expand  

I guess I was too impatient. KSP with all my mods takes about 5 minutes to load, which with 160 mods is fantastic.

v1.10 was stalled on the APUS stuff, one in particular, although I cant remember what and the log is gone now was on 30 minutes and counting, so I just restored my old version of KSP and all was good.

Could be just me then, or me with all the other stuff adding latency to the process. 

Is this a one time deal to create these drag cubes?  So say I let it run overnight, will subsequent loads just use cache or something like that?

Link to comment
Share on other sites

  On 7/2/2020 at 9:35 PM, SkiRich said:

I guess I was too impatient. KSP with all my mods takes about 5 minutes to load, which with 160 mods is fantastic.

v1.10 was stalled on the APUS stuff, one in particular, although I cant remember what and the log is gone now was on 30 minutes and counting, so I just restored my old version of KSP and all was good.

Could be just me then, or me with all the other stuff adding latency to the process. 

Is this a one time deal to create these drag cubes?  So say I let it run overnight, will subsequent loads just use cache or something like that?

Expand  

There was probably another mix of mods causing the problem.

They get recreated every time you start the game.

For me, just took a minute or so to load in a minimal game

Link to comment
Share on other sites

  • 1 month later...
  On 8/22/2020 at 10:49 AM, NESD said:

@linuxgurugamer  It still have some issues, and huge aerodynamic drag, one of this

Expand  

I'm rather busy, but if you have a list of issues, I can take a look.  Be specific if you can, so I don't have to spend time trying to figure out what's going on.  While it may be too much to ask for, save files set up with  a scenerio for a specific issue would be useful (this suggestion is for everybody)

  On 8/22/2020 at 10:49 AM, NESD said:

"jealous Nesd`s noizes"   16gb ram+old i7  only 2 DLCs, Near Future, Restock,  and my mods, no other heavy things, I can go to kitchen and make some coffee at first KSP launch in the day

Expand  

For your testing, remove ReStock, and any other non-essential mod.  I'd recommend setting up a new install with only the mods needed to test.  You can also remove large swaths of parts from stock, it really only needs a cubic strut to load.

Link to comment
Share on other sites

  • 7 months later...

Its really good to see a people who still believe in this "slightly" outdated mod

unfortunately I`m not a linuxgurugamer or nerthea, and don`t live 25 hours per day in kerbal universe

I`m happy if I have some hours in week to do something for KSP , but THIS mod need a lot of work (and some REwork)

so update with new parts can take some (a lot of) time

 

Now I`m working with updates for my other mods

3AIA8ZQ.png

Yep, it was being planned to 12.04, but still have some  things to fix

Link to comment
Share on other sites

May 5/2021 8pm est.  New version! More effecient config, added Rstock support for RCS, New template file.

Same offer @NESD Yours if you want it.

OtsVa57.png?1

fmohQ7s.png

This is my favorite medium size shuttle mod. Seems to work ok to me. I made a couple patches to update the plumes.

In this one The BBQ-150 has a new moduleEnginesFX plume, it mostly looks like an RS plume IMO. I took the liberty of buffing SL ISP a bit, and added a small alternator. If you have waterfall installed, I converted to CH4. See file for details.

To install: either create a patches folder for them. Like mine 'GameData/Mypatches/waterfall/Templates{patch files} or in the mod dir with the same structure. I don't remember how deep you can nest a file structure before MM says no. But I've done it. If you have a patch folder already in a mod just use it instead of making a waterfall dir. If not it's ok to make one.

  Reveal hidden contents

and this one I Adapted and tweaked the rcs plumes from StockWaterfallEffects and Restock.

 

  Reveal hidden contents

And now there's a template to go with it. It needs to live in a folder called 'Templates' in the same dir as the patch. be that in the mod dir or  a dedicated patch folder.

  Reveal hidden contents

PS. These are not in a zip because then I would have to licence them. I don't agree with that. I'm configuring API's here, I haven't created anything.  The intention was to offer them to NESD for inclusion  the next time he gets back to the forums. Til then, they are here, free for taking.

Edited by snkiz
Pics or it didn't happen. More better version. Instructions unclear..
Link to comment
Share on other sites

  On 5/4/2021 at 6:39 AM, snkiz said:

May 5/2021 8pm est.  New version! More effecient config, added Rstock support for RCS, New template file.

Same offer @NESD Yours if you want it.

OtsVa57.png?1

fmohQ7s.png

This is my favorite medium size shuttle mod. Seems to work ok to me. I made a couple patches to update the plumes.

In this one The BBQ-150 has a new moduleEnginesFX plume, it mostly looks like an RS plume IMO. I took the liberty of buffing SL ISP a bit, and added a small alternator. If you have waterfall installed, I converted to CH4. See file for details.

  Reveal hidden contents

and this one I Adaped and tweaked the rcs plumes from StockWaterfallEffects and Restock.

 

  Reveal hidden contents

And now there's a template to go with it. It needs to live in a folder called 'Templates' in the same dir as the patch. be that in the mod dir or  a dedicated patch folder.

  Reveal hidden contents

 

Expand  

Nice plumes, which file location do I drop these under? 

Link to comment
Share on other sites

  On 5/9/2021 at 5:48 PM, NESD said:

I don`t have Waterfall, and cant check it.

Expand  

I am aware of the potato status of your rig. Nerta says it runs better then the stock effects, you should consider trying it out. I would honored for you to link them. I slightly was worried I might have offended you with my tweaks. I think my logic is sound. the only thing really op about it, is it's compat and surface attachable. But that's why they are awesome.  

Almost forgot the engine config will work on stock. Using the newer moduleEngineFx. I don't know if that was clear.

Edited by snkiz
Link to comment
Share on other sites

  On 5/9/2021 at 6:25 PM, SpaceFace545 said:

Waterfall really does run better, your game also doesn’t lag out if you look at the plumes like with realplume 

Expand  

Your mileage may vary. For me, waterfall's plumes run worse than stock's if they're complex, esp if you're looking right at them.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...