MOPC Posted August 26, 2019 Share Posted August 26, 2019 (edited) 14 hours ago, JadeOfMaar said: I'm betting you have an edge case of a problem. Perhaps. Maybe some other mod conflicts with it in a way Edited August 26, 2019 by MOPC Quote Link to comment Share on other sites More sharing options...
MinimumSky5 Posted August 26, 2019 Share Posted August 26, 2019 @JadeOfMaar I've reinstalled JNSQ, and checked the KSP and Kopernicus versions (1.7.3 + 1.7.3-1), and I'm still having the same issue. Quote Link to comment Share on other sites More sharing options...
N3N Posted August 26, 2019 Share Posted August 26, 2019 (edited) On 8/24/2019 at 5:47 AM, linuxgurugamer said: I'm working on setting up a new install. I was about to download this, but noticed that the last release was June 17, and that there are 96 updates since. Do you have a rough ETA for the next release of this? Thx Hello, First Thank you for this great mod! I don't want to bother you, but I'm working on setting up a new install (after not having played KSP for over 12 moths) and I was wondering, if there will be a new update in the next days/weeks, because on github there a over 100 new commits... Or at least a rough ETA of some sort... Edited August 26, 2019 by N3N Quote Link to comment Share on other sites More sharing options...
vagabond77 Posted August 26, 2019 Share Posted August 26, 2019 (edited) 45 minutes ago, MinimumSky5 said: @JadeOfMaar I've reinstalled JNSQ, and checked the KSP and Kopernicus versions (1.7.3 + 1.7.3-1), and I'm still having the same issue. In my case the error of kopernicus appeared after the TransferWindowPlanner update (Version 1.7.1.0). Waiting for a correction (I hope), with TWP 1.6.3.0 everything works correctly. Edited August 26, 2019 by vagabond77 Quote Link to comment Share on other sites More sharing options...
AG5BPilot Posted August 26, 2019 Share Posted August 26, 2019 3 hours ago, vagabond77 said: In my case the error of kopernicus appeared after the TransferWindowPlanner update (Version 1.7.1.0). Waiting for a correction (I hope), with TWP 1.6.3.0 everything works correctly. Agreed. The latest version of TWP is causing problems for a lot of people. Stick with TWP v1.6.3.0. Do not upgrade to 1.7.1.0. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 26, 2019 Share Posted August 26, 2019 6 hours ago, MinimumSky5 said: @JadeOfMaar I've reinstalled JNSQ, and checked the KSP and Kopernicus versions (1.7.3 + 1.7.3-1), and I'm still having the same issue. Give us a screenshot of your GameData folder. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 26, 2019 Share Posted August 26, 2019 6 hours ago, N3N said: I don't want to bother you, but I'm working on setting up a new install (after not having played KSP for over 12 moths) and I was wondering, if there will be a new update in the next days/weeks, because on github there a over 100 new commits... Or at least a rough ETA of some sort... I have do idea when the next release will come. People have made changes but I've heard no discussion about releasing an update. Maybe there's something we're waiting on that I'm not privy to. You can try downloading the master from the GitHub repo ( https://github.com/Galileo88/JNSQ ). As far as I know it should work. Quote Link to comment Share on other sites More sharing options...
LordCelestia Posted August 26, 2019 Share Posted August 26, 2019 I am on Linux so I am installing from the ZIP file. Is there anything I need to do or just drag into the gamedata folder? Quote Link to comment Share on other sites More sharing options...
N3N Posted August 26, 2019 Share Posted August 26, 2019 2 hours ago, OhioBob said: I have do idea when the next release will come. People have made changes but I've heard no discussion about releasing an update. Maybe there's something we're waiting on that I'm not privy to. You can try downloading the master from the GitHub repo ( https://github.com/Galileo88/JNSQ ). As far as I know it should work. Hey, OK, thank you. Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted August 26, 2019 Share Posted August 26, 2019 Hey all!! First time using the mod.. is there a known issue or did I do something wrong or could it be a mod conflict where I start up KSP and I always get the "Welcome to KSP 1.7..." screen. Even if I click on the "Don't show again.." it will come back next time. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 26, 2019 Share Posted August 26, 2019 2 hours ago, gamerscircle said: First time using the mod.. is there a known issue or did I do something wrong or could it be a mod conflict where I start up KSP and I always get the "Welcome to KSP 1.7..." screen. Even if I click on the "Don't show again.." it will come back next time. I've never had that issue, so I don't think it is JNSQ. Quote Link to comment Share on other sites More sharing options...
Jognt Posted August 26, 2019 Share Posted August 26, 2019 (edited) 2 hours ago, gamerscircle said: Hey all!! First time using the mod.. is there a known issue or did I do something wrong or could it be a mod conflict where I start up KSP and I always get the "Welcome to KSP 1.7..." screen. Even if I click on the "Don't show again.." it will come back next time. I had that too. Until I noticed that it doesnt say “dont show again”. It says “show again”. Hope that helps edit: or whatever it shows, it was opposite to what I expected Edited August 26, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted August 27, 2019 Share Posted August 27, 2019 (edited) As for my earlier post regarding increasing science gains... this is unnecessary. I just had to get clever with a little biome hopping. Though, there wasn't any hopping as far as I'm concerned. Just planting probes into the surface to give me juicy seismic data. From how long it's taken me in this career save, it's made this a lot more rewarding. The Eagle has landed. Unfortunately I was landing during a full moon and I only had half a month of oxygen, so no blue marble. I'm using the "Probes Before Crew" tech tree mod, which requires CTT, Strategia, this mod of course, Kerbalism, Restock+ and Nertea's space station parts, along with several technical mods notably BetterBurnTime. I wouldn't be able to land without it, lol But as you can probably tell, Jeb and Bob nearly met certain doom as not only were the lander cans miserably weak at combatting the immense heat of reentry in JNSQ kerbin, the upper stage only had enough fuel to ensure a direct collision with the atmosphere. After multiple days of anxious aerobraking they began their final descent with nothing to protect them but a depleted heat shield. In a last ditch effort to save their lives the E key was held for many minutes and just as the reaction wheels were failing to maintain enough angular velocity to keep the bottom lander can mere degrees from hell, the temperature began to drop and the day was won. True story. Edited August 27, 2019 by Autolyzed Yeast Extract dramatic story time Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted August 27, 2019 Share Posted August 27, 2019 1 hour ago, Jognt said: I had that too. Until I noticed that it doesnt say “dont show again”. It says “show again”. Hope that helps edit: or whatever it shows, it was opposite to what I expected Thanks that is what it was .. I thought, that you needed to uncheck the radio button... Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 27, 2019 Share Posted August 27, 2019 (edited) I've been developing and flexing my muscles with KK. Behold, the JNSQ KSC Harbor (approx 15km ahead of the KSC Runway) with working launch points for boats, helis and rovers, and other KK modules for gameplay value. Eventually I'll build up something that'll compare (just a bit) to KerbinSide but I say "just a bit" because it currently only involves a very small asset pack made by @Omega482. This does not intend to be super flashy like @damonvv Tundra's Space Center or @Eskandare KerbinSide Remastered (Omega's contains windmill towers but doesn't contain trees and bushes...and it's a horror to place all those things anyway) but it'll come close. I've completed two other very nice and reasonably large space centers in addition to this. Edited August 27, 2019 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Eskandare Posted August 27, 2019 Share Posted August 27, 2019 1 hour ago, JadeOfMaar said: I've been developing and flexing my muscles with KK. Behold, the JNSQ KSC Harbor (approx 15km ahead of the KSC Runway) with working launch points for boats, helis and rovers, and other KK modules for gameplay value. Eventually I'll build up something that'll compare (just a bit) to KerbinSide but I say "just a bit" because it currently only involves a very small asset pack made by @Omega482. This does not intend to be super flashy like @damonvv Tundra's Space Center or @Eskandare KerbinSide Remastered (Omega's contains windmill towers but doesn't contain trees and bushes...and it's a horror to place all those things anyway) but it'll come close. I've completed two other very nice and reasonably large space centers in addition to this. @JadeOfMaar You know I released that ship pier in KSR, right? Quote Link to comment Share on other sites More sharing options...
Zaccy200 Posted August 27, 2019 Share Posted August 27, 2019 Hi. I got a contract to take science experiments at the arid mountains biome but for the life of me cannot find them. all the mountains I fly over in the arid region are normal mountains and I can't seem to find them using SCANsat either. Would anyone happen to know where about I may find them? Quote Link to comment Share on other sites More sharing options...
MOPC Posted August 27, 2019 Share Posted August 27, 2019 (edited) 3 minutes ago, Zaccy200 said: Hi. I got a contract to take science experiments at the arid mountains biome but for the life of me cannot find them. They don't exist yet On 8/26/2019 at 5:01 AM, JadeOfMaar said: There shouldn't be any errors in the biome map except that the color for Arid Peaks is missing and that is the cause of any biome related issues in-game. Edited August 27, 2019 by MOPC Quote Link to comment Share on other sites More sharing options...
Zaccy200 Posted August 27, 2019 Share Posted August 27, 2019 25 minutes ago, MOPC said: They don't exist yet OK thanks. I'll just get rid of the contract Quote Link to comment Share on other sites More sharing options...
MOPC Posted August 27, 2019 Share Posted August 27, 2019 (edited) Uw, is that okay? Not sure how can we land on sea https://imgur.com/VNnjnIx Edited August 27, 2019 by MOPC Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 27, 2019 Share Posted August 27, 2019 2 hours ago, MOPC said: Uw, is that okay? Not sure how can we land on sea https://imgur.com/VNnjnIx Yeah, situation should be changed to SPLASHED when the biome is a water type. Though it may still be possible to complete that contract as is if you try it on the shore depending on how accurate the biome map is. If the sea biomes as mapped protrude onto land anywhere it would work. (not suggesting that as the correct solution; just as a work around) Quote Link to comment Share on other sites More sharing options...
MOPC Posted August 27, 2019 Share Posted August 27, 2019 1 minute ago, Starwaster said: If the sea biomes as mapped protrude onto land anywhere it would work. Naw, all landmasses on the biome map are surrounded by Shores biome strip, so that's not possible. Hmm, does vessel situation changes to Landed when it's on the sea bottom? I noticed some of my probes drown with FAR, but never looked at their situation Quote Link to comment Share on other sites More sharing options...
Starwaster Posted August 27, 2019 Share Posted August 27, 2019 11 minutes ago, MOPC said: Naw, all landmasses on the biome map are surrounded by Shores biome strip, so that's not possible. Hmm, does vessel situation changes to Landed when it's on the sea bottom? I noticed some of my probes drown with FAR, but never looked at their situation That... is a good question. I do not know. I don't think I've ever paid attention to the situation of a vessel that actually made it intact to the bottom of the crushing depth of Davy Kerman's Locker... Quote Link to comment Share on other sites More sharing options...
MOPC Posted August 27, 2019 Share Posted August 27, 2019 Just now, Starwaster said: made it intact to the bottom of the crushing depth of Davy Kerman's Locker... Hehe. Will check that later on the next biome probing run Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 27, 2019 Share Posted August 27, 2019 @MOPC @Starwaster Landed on sea biome contracts are one of those biome issues you get as I hinted at above. The biomes themselves are jumbled up since the color for Arid Peaks is missing. Quote Link to comment Share on other sites More sharing options...
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