Kass__XAP Posted September 8, 2020 Share Posted September 8, 2020 3 minutes ago, CDSlice said: @Pioneer_Steve those screenshots are gorgeous! What visual mods are you running? JNSQ with EVE, Scatterer, Planetshine, Distant Object Enhancement, some of my own TUFX configs. Quote Link to comment Share on other sites More sharing options...
CDSlice Posted September 9, 2020 Share Posted September 9, 2020 1 hour ago, Pioneer_Steve said: JNSQ with EVE, Scatterer, Planetshine, Distant Object Enhancement, some of my own TUFX configs. Would you mind sharing those TUFX configs? I've been trying to find a good looking set and your's look fantastic. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted September 9, 2020 Share Posted September 9, 2020 14 hours ago, CDSlice said: Would you mind sharing those TUFX configs? I've been trying to find a good looking set and your's look fantastic. I'm still tweaking them and trying to get a solid setup of 5-6 different configurations for different situations. Once i've got that down i'll send them over or possibly create a thread. Originally I used Zorg's but I wanted to branch off a bit. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 9, 2020 Share Posted September 9, 2020 4 hours ago, Pioneer_Steve said: Originally I used Zorg's but I wanted to branch off a bit. Soooo many cooks. Good thing there's sooooo much soup. Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 10, 2020 Share Posted September 10, 2020 How do you prnounce it/ Like JNSQ or like this Quote Link to comment Share on other sites More sharing options...
hemeac Posted September 10, 2020 Share Posted September 10, 2020 4 minutes ago, Souptime said: How do you prnounce it/ Like JNSQ or like this @Souptime. It is Je ne sais quoi, that is the subtitle on the banner in the opening post. Quote Link to comment Share on other sites More sharing options...
Souptime Posted September 10, 2020 Share Posted September 10, 2020 Ah ok thanks! Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 11, 2020 Share Posted September 11, 2020 1 hour ago, Souptime said: How do you prnounce it/ Like JNSQ or like this I always refer to it by the initials... J-N-S-Q. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted September 11, 2020 Share Posted September 11, 2020 oh shoot, and here I thought JNSQ stood for Just No Stupid Questions. :3 Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted September 11, 2020 Share Posted September 11, 2020 3 hours ago, MashAndBangers said: oh shoot, and here I thought JNSQ stood for Just No Stupid Questions. :3 Just like a free lunch: there's no such thing! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 14, 2020 Share Posted September 14, 2020 (edited) On 8/24/2020 at 3:24 AM, ble210 said: I'm curious if anyone has played this on 1.10 yet (with 1.10 bleeding edge Kopernicus). If so, do comets spawn correctly? I try, but as soon as the Space Center is loaded (starting a new game), the game borks. The horizon is tilted 90° and that was it - no more response. No exceptions to the logs, nothing suspicious, just stops logging at all. Much earlier there are the typical ContractConfigurator issues, that have always been for years, no matter which version used and which contract packs used. I was hopefully coming back from hiatus yesterday and again I fell on my nose. Thing is, @R-T-B said he successfully made KSP 1.10.1 work with Kopernicus and JNSQ here: I don't know how to proceed. Edit: I switched to KSP 1.9.1 and now it's working Edited September 14, 2020 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
caipi Posted September 14, 2020 Share Posted September 14, 2020 (edited) I'm using JSNQ and Kopernicus BE Release 27 in KSP 1.10.1 and it's working just fine. If you are interested, this (in the spoiler) is the list of mods I'm currently using. All I had to do is delete the MiniAVC.dlls (they cause a freeze and I'm too lazy to debug/search for the cause and/or fix, I don't use it anyway) and the CommandCenterDome in WarpPlugin\Parts\Command (the FNHabitat-module for Kerbalism is causing some weird freeze. I could also just delete the module, but than the part would be less useful, so I went for the mighty eraser). Spoiler AVP.v.4.05.zip B9PartSwitch_v2.17.0.zip BetterSRBs_1.2.3.zip Click_Through_Blocker-0.1.10.11.zip CommNetAntennasInfo-v3.0.2.zip CommunityTechTree_3_4_2.zip Community_Resource_Pack-1.3.0.0.zip ContractConfigurator_1.30.2.zip Cryogenic_Engines-1.1.4.zip Docking_Port_Alignment_Indicator-6.9.1.zip Duna_Direct-1.10.1.zip EnvironmentalVisualEnhancements-1.10.1-1.zip ExtraplanetaryLaunchpads_v6.8.1.zip FilterExtension-1.8.0-3.2.5.zip Fuji-1.1.zip HangerExtender-3.6.0.zip HopperGuidance-v0.2.3.zip HyperEdit-1.5.8_for-KSP-1.4.4.zip JNSQ.0.9.0.zip JX2Antenna-2.0.5.zip Kerbal-Konstructs-1.8.1.15.zip Kerbalism-Config_v3.11_for_KSP1.5.0-1.10.9.zip Kerbalism-Core_v3.11_for_KSP1.5.0-1.10.9.zip KerbalismKompanionKalkulator-v1.1.0.zip Kerbal_Alarm_Clock-3.13.0.0.zip Kerbal_Attachment_System_KAS-1.7.zip Kerbal_Inventory_System_KIS-1.26.zip Kerbal_Planetary_Base_Systems-1.6.12.zip Kerbal_Reusability_Expansion-2.8.6.zip KittopiaTech-UBE1.zip KopernicusBE_1101_Release27.zip KSPIE+1.25.25+for+KSP+1.8.1.zip Lithobrake_Exploration_Technologies-0.4.zip Magpie_Mods-1.5.8.zip Mark_IV_Spaceplane_System-3.1.2.zip MechJeb2-2.11.0.0.zip ModuleManager.4.1.4.dll Near_Future_Aeronautics-2.0.0.zip Near_Future_Exploration-1.0.10.zip Near_Future_Launch_Vehicles-2.0.3.zip Near_Future_Solar-1.2.3.zip Near_Future_Spacecraft-1.3.3.zip Omegas_Stockalike_Structures_No_Textures_Required-0.0.12.zip OPT_Reconfig.zip OPT_Spaceplane_Continued-2.1.zip Persistent+Thrust+1.7.5.zip PlanetShine.zip Poods_Milky_Way_Skybox-v.1.3.0.zip PreciseNode-1.8.0-1.2.11.1.zip RasterPropMonitor-v0.31.4.zip RationalResources-1.10.0.zip RationalResources_Extras.zip RCS_Build_Aid_Continued-0.10.0.zip SCANsat-v20.4.zip scatterer-0.0632.zip Sigma-Replacements_Textures.v0.4.0.zip SpaceTuxLibrary-1.8.0-0.0.3.9.zip SpaceX_Launch_Vehicles-6.4.zip Stockalike_Station_Parts_Expansion_Redux-1.3.6.zip TextureReplacer-4.2.2.zip TexturesUnlimited-1.5.10.25.zip ToolbarControl-1.8.0-0.1.9.4.zip Trajectories-2.3.4.zip TUFX-1.0.2.3.zip Edited September 14, 2020 by caipi Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 14, 2020 Share Posted September 14, 2020 @caipi, is there any particular reason you have KittopiaTech installed? That's tool used by part modders that serves no purpose whatsoever for the general KSP user. Unless you are actually using it, I don't recommend having it installed. It's been know to mess some stuff up on occasions. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 15, 2020 Share Posted September 15, 2020 12 hours ago, Gordon Dry said: I try, but as soon as the Space Center is loaded (starting a new game), the game borks. The horizon is tilted 90° and that was it - no more response. No exceptions to the logs, nothing suspicious, just stops logging at all. Much earlier there are the typical ContractConfigurator issues, that have always been for years, no matter which version used and which contract packs used. I was hopefully coming back from hiatus yesterday and again I fell on my nose. Thing is, @R-T-B said he successfully made KSP 1.10.1 work with Kopernicus and JNSQ here: I don't know how to proceed. Edit: I switched to KSP 1.9.1 and now it's working I did the same for a quick test. Start clean, install KOP & JNSQ, then go from there. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted September 15, 2020 Share Posted September 15, 2020 Does JNSQ have a config for Tilt ‘Em? Quote Link to comment Share on other sites More sharing options...
KPD87 Posted September 15, 2020 Share Posted September 15, 2020 20 hours ago, Gordon Dry said: I try, but as soon as the Space Center is loaded (starting a new game), the game borks. The horizon is tilted 90° and that was it - no more response. No exceptions to the logs, nothing suspicious, just stops logging at all. Much earlier there are the typical ContractConfigurator issues, that have always been for years, no matter which version used and which contract packs used. I was hopefully coming back from hiatus yesterday and again I fell on my nose. Thing is, @R-T-B said he successfully made KSP 1.10.1 work with Kopernicus and JNSQ here: I don't know how to proceed. Edit: I switched to KSP 1.9.1 and now it's working You have to have exactly same version of Kopernicus what your game is & there is two different versions to download Bleeding Edge branch of Kopernicus. One for both game versions, 1.9.1 and 1.10. Kopernicus is version locked, this sometimes confuses players (me included). Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 15, 2020 Share Posted September 15, 2020 2 hours ago, alberro+ said: Does JNSQ have a config for Tilt ‘Em? Tilt'Em doesn't work reliably, so that would be a no. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 15, 2020 Share Posted September 15, 2020 38 minutes ago, KPD87 said: You have to have exactly same version of Kopernicus what your game is & there is two different versions to download Bleeding Edge branch of Kopernicus. One for both game versions, 1.9.1 and 1.10. Kopernicus is version locked, this sometimes confuses players (me included). I know. That was not the issue. Quote Link to comment Share on other sites More sharing options...
Muetdhiver Posted September 16, 2020 Share Posted September 16, 2020 I have been working on a pretty nice tool to find flybys in KSP/JSNQ and I'm finally getting to the in-game application stage with my JNSQ caveman evolved mission to Edna. Here is all the best gravity assists found from Kerbin to Edna with 2 to 3 grav assists on the way, for a launch window between day 750 and 950. ToF is color coded. Spoiler It's not release ready material, but it's getting there. JNSQ is perfect for this stuff with the high DV costs. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 16, 2020 Share Posted September 16, 2020 2 hours ago, Muetdhiver said: I have been working on a pretty nice tool to find flybys in KSP/JSNQ and I'm finally getting to the in-game application stage with my JNSQ caveman evolved mission to Edna. Here is all the best gravity assists found from Kerbin to Edna with 2 to 3 grav assists on the way, for a launch window between day 750 and 950. ToF is color coded. Hide contents It's not release ready material, but it's getting there. JNSQ is perfect for this stuff with the high DV costs. You better make a lot of noise with your release because ... I WANT THIS Do you have a GitHub repository we can follow? Quote Link to comment Share on other sites More sharing options...
Nori Posted September 17, 2020 Share Posted September 17, 2020 Hey all, I just tried for the first time with this mod to land a spaceplane. I was testing a sub-orbital maneuver and was going about 2800m/s. Unfortunately, there was no way to bring it back down without it exploding from overheating. Most of the parts were Mk2 plane pieces and I tried many angles of attack... Anyway, I'm posting this because I'm wondering if either A) anyone has tips on this and B) do part max temps need to be raised in certain circumstances to reflect the higher orbital speeds or am I looking at this wrong? Quote Link to comment Share on other sites More sharing options...
Morphisor Posted September 17, 2020 Share Posted September 17, 2020 So yesterday I was doing some timewarping during an interplanetary transfer. There was some stutter involved so I started keeping an eye on the console log, when I noticed this little entry: Quote [F: 190735]: Vessel Ast. EFV-419 crashed through terrain on Kerbin. As far as I can tell Kerbalkind has avoided going the way of the dinosaur and I can't find any new holes in Kerbin either. But clearly this is a dangerous place! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 18, 2020 Share Posted September 18, 2020 @Nori JNSQ is more aggressive with shock heating. Effectively it has Deadly Re-Entry baked in. Consider carrying fuel or more wing, whichever helps your entry slope to be less steep or helps you to stay higher for longer while slowing down. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted September 18, 2020 Share Posted September 18, 2020 Just now, JadeOfMaar said: @Nori JNSQ is more aggressive with shock heating. Effectively it has Deadly Re-Entry baked in. Consider carrying fuel or more wing, whichever helps your entry slope to be less steep or helps you to stay higher for longer while slowing down. Uhhhh, so we probably shouldn't have DR installed? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 18, 2020 Share Posted September 18, 2020 @TranceaddicT Yes. Do not install DRE with JNSQ. It gets even deadlier. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.