Superfluous J Posted September 1, 2019 Share Posted September 1, 2019 (edited) This thread has one purpose: To list - with links - specific things announced for KSP2. I will only accept as a link something said by an employee of Squad, Star Theory, Private Division, or Take Two, or something clearly shown in a video from them. Currently, "I talked to person X and they said Y" will not be referenced here, except in the cases of non-recorded interviews done by moderators of this forum (so far @Snark) or well-known streamers (currently I'm only seeing Scott Manley and @DasValdez talking about this). Even in those cases, I'll try my best to stick to hard solid facts. I'm trying to toe a line that I'm not sure even exists, between grand statements and specifics. "New Engines" is not what I'm looking for. I'm looking more for "Orion Drive". However, there's some wiggle room. "Animated Tutorials" is fine, as I don't really expect to see (nor do I really want it) a list of all the tutorials they'll have at launch. I work and sleep so will update this thread when I can, but I'm here a lot so things should stay pretty updated. Please reply with a fact about the game and a link to that fact. From the official Squad KSP 2 Fact Sheet: Animated Tutorials At least 2 (The specific word used was "multiple") other star system. New planets: Ovin, a ringed super-Kerbin. Rask and Rusk, that orbit each other in a way that is not thought to be possible using patched conics. No further information on this has been given. Modding Multiplayer Launching in 2020 From the KSP2 Master Post on this here forum: Price $59.99 It will not have Loot Boxes or an in-game currency purchasable with real-life money. It will not be exclusive to any store. It will come out on Steam, and "other digital storefronts" at launch. KSP1 saves will not transfer. No official word on craft. KSP1 mods will not work in KSP2. From the KSP Developer Story Trailer (YouTube link): (1:53) Orion Drive. (3:20) Standard Blue/Brown navball likely. From the interview done with Star Theory and Private Division by Snark at PAX West: There will be 2 modes, Sandbox and "Progression" mode that is somewhat and somehow both career and science mode. There will be a way to transfer resources between two landed ships without docking. There are two new part sizes, implying that the old part sizes are still there. Not confirmed what those sizes are or even if they're larger, smaller, or fill in a current gap. There will be some form of automation. At the very least, they specifically said that if an accelerating ship goes on rails, it will continue to accelerate. The aerodynamics model will be "very similar" to the current model. The colony building system will also work on Kerbin. Unspecified tools to aid in interplanetary missions. Unknown if this is a list of windows, a pork chop plotter, or something else entirely. Persistent rotation in and through time warp, and on rails. From the interview DasValdez did with Nate Simpson from Star Theory, summarized by @GoldForest in this thread: The Orion Drive's nuclear bombs are simulated enough that if one goes off near another craft, it will push that craft away from the blast. Metallic Hydrogen. You do not mine it or "convert" it. It is produced in colonies (at least). Two new VAB types, orbital and colonial. Colonial is a box with a launch pad on top, as seen in the final scene of the trailer. Orbital is like a space dock. From the interview Scott Manley did with Nate Simpson from Star Theory: Star Theory has been working on the game since before the Poodle remaster, which was announced November 30, 2018. 4:00 "PQS Plus". More scatter. Scatter with colliders. 9:55 Very interesting discussion about Rask and Rusk and how they're doing it. They have a specific solution for Rask and Rusk that doesn't work anywhere. When asked why it doesn't work everywhere. "We don't want an n-body solution everywhere." They want each celestial body to be a new challenge of some type. Not just "bigger and bigger." 14:14 Ability to "customizing the colors of your crew and your vehicle and your bases." 15:50 Some KSP code is still there. 18:00 Multiple launch sites around Kerbin. 18:45 Aiming for Spring 2020. "Spring is very long" Category: DRM From @Snark: The single-player game is DRM-free, can be played from a copy, and requires no network connection to play. Category: Game Modes From a PC Gamer Interview: There may be limits to Science Mode, as in things that you cannot build right away. No specifics. If this gets big I'll split it into categories. For now I'm splitting it by source for ease of posting Edited September 6, 2019 by 5thHorseman Link to comment Share on other sites More sharing options...
Snark Posted September 1, 2019 Share Posted September 1, 2019 5 hours ago, 5thHorseman said: At least 1 (2? They said multiple but I don't know if they meant multiple star systems, or multiple EXTRA star systems) other star system. It's at least two. "How many new solar systems will there be" was answered "multiple". So at least two, and from the way they said it I'm guessing more, but "at least two" is firm. By the way, "the single-player game is DRM-free, can be played from a copy, and requires no network connection to play" can be added to the list. Link to comment Share on other sites More sharing options...
Superfluous J Posted September 1, 2019 Author Share Posted September 1, 2019 1 hour ago, Snark said: It's at least two. "How many new solar systems will there be" was answered "multiple". So at least two, and from the way they said it I'm guessing more, but "at least two" is firm. By the way, "the single-player game is DRM-free, can be played from a copy, and requires no network connection to play" can be added to the list. I know for a fact that this is going to sound pedantic, especially with it being directed at you, but do you have a link to someone involved directly in the game saying it? For the record, I personally am 100% willing to take your word on this. I want this list though to be for only those things were someone can follow a link to read or hear for themselves, from someone who knows firsthand because they are actually working on the game. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 1, 2019 Share Posted September 1, 2019 3 hours ago, Snark said: It's at least two. "How many new solar systems will there be" was answered "multiple". So at least two, and from the way they said it I'm guessing more, but "at least two" is firm. By the way, "the single-player game is DRM-free, can be played from a copy, and requires no network connection to play" can be added to the list. Why would it just be one more system, if the game stresses interstellar travel one extra star system would just be boring. Link to comment Share on other sites More sharing options...
Snark Posted September 1, 2019 Share Posted September 1, 2019 1 hour ago, 5thHorseman said: I know for a fact that this is going to sound pedantic, especially with it being directed at you, but do you have a link to someone involved directly in the game saying it? Yes. The "link" is my post itself, where I'm telling you they said that to our faces. The person telling us that was the creative director of KSP2, Nate Simpson, so I think he counts as "involved directly with the game". We asked point-blank, he told us point-blank. Straight from the horse's mouth. And I wrote it down on the spot, so my memory is not playing tricks with me. Link to comment Share on other sites More sharing options...
Guest Posted September 1, 2019 Share Posted September 1, 2019 I'm surprised they'd commit to that this early, since DRM isn't really their call, it's the publisher's. Link to comment Share on other sites More sharing options...
Drakenred65 Posted September 1, 2019 Share Posted September 1, 2019 Because they. Are. Not. Specifying. for all we know they could just have one more currently. They may launch with two and give us the tools to make more star systems.... they could have one for each planet they showed us. And just haven’t showed us the rest of the planets in those solar systems. they could have more systems and than star citizen has noe and they just don’t want to embassies them about that yet. they could have more systems than EvE online after all procedural generation is being used. meaning right now they could have more than 18,446,744,073,709,551,616 planets just to one up Sean Murray....and then give us the tools to make our own on top of that! Link to comment Share on other sites More sharing options...
Snark Posted September 1, 2019 Share Posted September 1, 2019 33 minutes ago, Brikoleur said: I'm surprised they'd commit to that this early, since DRM isn't really their call, it's the publisher's. And the publisher was in the room at the time. There were Private Division folks there too, not just Star Theory. Which implies to me that the publisher is on board with this and the decision has been made. 12 minutes ago, [email protected] said: Because they. Are. Not. Specifying. Well, they have specified that there will be "multiple", meaning "at least two". Beyond that is speculation at this point. Link to comment Share on other sites More sharing options...
Superfluous J Posted September 1, 2019 Author Share Posted September 1, 2019 2 hours ago, Snark said: Yes. The "link" is my post itself, where I'm telling you they said that to our faces. The person telling us that was the creative director of KSP2, Nate Simpson, so I think he counts as "involved directly with the game". We asked point-blank, he told us point-blank. Straight from the horse's mouth. And I wrote it down on the spot, so my memory is not playing tricks with me. I've included what I consider to be the solid facts from your interview link in their own section, and your statement about DRM as a link to your post (as it wasn't in that other thread). I know DasValdez has an interview that he put on Twitch but I've not had a chance to watch it. If someone has a link to a text summary I'd be most appreciative. Otherwise, the first post of this thread will include my own summary of what was confirmed in it. Link to comment Share on other sites More sharing options...
Guest Posted September 1, 2019 Share Posted September 1, 2019 You may add part recoloring to the mix, it also came up in Snark's interview. Most people seem to have missed that in the overall hype, but I think it's pretty neat. Link to comment Share on other sites More sharing options...
Superfluous J Posted September 1, 2019 Author Share Posted September 1, 2019 2 minutes ago, Dragon01 said: You may add part recoloring to the mix, it also came up in Snark's interview. Most people seem to have missed that in the overall hype, but I think it's pretty neat. I don't see that in his recap, do you have a link? I'm pretty jazzed about that too and I recall that he was going to ask it, but not what their answer was. Link to comment Share on other sites More sharing options...
mattinoz Posted September 2, 2019 Share Posted September 2, 2019 (edited) 4 hours ago, Snark said: Well, they have specified that there will be "multiple", meaning "at least two". Beyond that is speculation at this point. Might not even be known to the Developers as yet. We don't know how they'll be discovered and journey times will be many hours (decades running high warp). So conceivably they could drop new ones in with each update dependent no some economic factor based on sales. Makes each update a bit larger, while the base game is smaller and good for new buzz (marketing). Systems as Easter Eggs. Edited September 2, 2019 by mattinoz Link to comment Share on other sites More sharing options...
Guest Posted September 2, 2019 Share Posted September 2, 2019 (edited) 4 hours ago, mattinoz said: journey times will be many hours There’s no way they’re going to force us to leave the game running for hours just to get from A to B, that would be silly. They must have some better way to fast-forward through interstellar travel. Like instant flash-forward. Edited September 2, 2019 by Guest Link to comment Share on other sites More sharing options...
mattinoz Posted September 2, 2019 Share Posted September 2, 2019 16 minutes ago, Brikoleur said: There’s no way they’re going to force us to leave the game running for hours just to get from A to B, that would be silly. They must have some better way to fast-forward through interstellar travel. Like instant flash-forward. People did for Eeloo missions way back before extra time warp settings. Add talk of background thrust on rails and I get the impression is you set a ship on it's way to another system and get on with other things till it gets there. Link to comment Share on other sites More sharing options...
Manwith Noname Posted September 5, 2019 Share Posted September 5, 2019 On 9/2/2019 at 12:14 AM, 5thHorseman said: I don't see that in his recap, do you have a link? I'm pretty jazzed about that too and I recall that he was going to ask it, but not what their answer was. This is something close to my heart and I had been hoping it would be a recolouring system instead of just texture switching. Just watched this and it sounds to me like it's not just texture switching... Link to comment Share on other sites More sharing options...
Superfluous J Posted September 6, 2019 Author Share Posted September 6, 2019 7 hours ago, Manwith Noname said: This is something close to my heart and I had been hoping it would be a recolouring system instead of just texture switching. Just watched this and it sounds to me like it's not just texture switching.. Added multiple points from the video, including the recoloring. Which I am also excited about. Link to comment Share on other sites More sharing options...
Concodroid Posted September 6, 2019 Share Posted September 6, 2019 Nate did an interview. Sandbox mode may not be completely free-for-all, no black holes -yet-, and... A lore? Aliens? https://www.pcgamer.com/amp/7-big-questions-about-kerbal-space-program-2-answered/ Link to comment Share on other sites More sharing options...
Superfluous J Posted September 6, 2019 Author Share Posted September 6, 2019 5 hours ago, Concodroid said: Nate did an interview. Sandbox mode may not be completely free-for-all, no black holes -yet-, and... A lore? Aliens? Thanks! Though "there may or may not be Black holes and Aliens" is not solid enough, that tidbit about Sandbox Mode having possible limits is interesting. Link to comment Share on other sites More sharing options...
Klapaucius Posted September 6, 2019 Share Posted September 6, 2019 4:20 Failing parts not part of core game. Leaving that to modders (4:20) 6:30 Part count: lots of info here. Main thing is making it possible for players to build the big stations like in the videos on standard computers. 7:20 No terraforming. Ground anchors for base modules (7:20) 11:25 Nate: "Not talking about water, but there are certainly many bodies of liquid" (11:28) 12:30 No stock weaponry (12:30) 14:00 interesting discussion about leaving spacedock 15:16 Nobody gets the game for free (amazing this even needed to be asked!). Link to comment Share on other sites More sharing options...
Kaerbanogue Posted September 8, 2019 Share Posted September 8, 2019 (edited) On 9/6/2019 at 9:45 PM, Klapaucius said: 11:25 Nate: "Not talking about water, but there are certainly many bodies of liquid" (11:28) Very interesting we haven't got any infos on avionics and boats parts. I hope that's because they have a plan to show us those new systems later... Off topic: Would really like to see a lot of new aircraft parts (compact airbrakes, trim, etc) Edited September 8, 2019 by Kaerbanogue Link to comment Share on other sites More sharing options...
Recommended Posts