linuxgurugamer Posted September 19, 2019 Share Posted September 19, 2019 (edited) Forum user @li0n is moving on, and asked that I take this over. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/154901-* The goal of this mod is to automatize, as much as possible, the lights of your vessels (and of kerbal's helmet). Every part that currently hold crew gets its lights turning on Lights react to the sunshine And to depth GIF incoming... When approaching a distant vessel its lights will blink, sending you a welcoming message in Morse code Kerbal on EVA can toggle lights Lights can have a motion detector set up Youtube review by @Kottabos : How does it works ? Vessel's lights are divided into 3 groups : Lights of crew-able part : They will remain off until a kerbal gets on-board Lights NOT in the light action group : (and kerbal's helmet light) They'll go on when the sun's fall, off when it rises Other Lights : They will work as usual, toggling by the light action group This mod rely on the light action group to determine which light belongs to which group, in stock KSP you can change action group only in the editor, so no lights on all crafts already launched will react to the sun rising/falling. To change action group in flight you will need the mod Action Groups Extended, by @Diazo. And an enhanced support of the mod Aviation Lights by @BigNose, maintained by @MOARdV : By default its navigation and strobe light will get turned on at night using the custom blinking light provided by AviationLights, flash, double flash, interval. This is configurable, per light, in the setting file. The beacon light will stay off until you push the throttle, acting as a real warning light And it now support Kerbal Electric (a set of tweak-able and very cool lights) : How to modify how it works ? Most of the function can be disabled, or tweaked, directly from the in-game settings screen : There's also some extra option for the Morse Code message. Due to limitation of the stock settings menu (or limitation to my modding skill :p ) it's a bit tricky to access it : in the settings screen enable the "More Morse Settings", hit accept, twice, and you got it. Here you can change the morse message send by distant vessel as you approach them. And the timing for the different symbol (they are sync to the dit duration unless you check manual timing). What is needed ? ModuleManager is the only dependency, all credits go to @ialdabaoth and @sarbian Know issues : Lights on kerbal's helmet don't turn on/off as the sun rises/falls. Lights will be turned on if the kerbal disembark in the dark but status of the sunlight won't be checked after that. The range sphere of the Motion Detector is offset from the light position only for the stock light, for others the sphere center is at the light position. What to do if it doesn't work ? Report it to Github or on this thread. Dependencies ModuleManager ClickThroughBlocker Availability Download: https://spacedock.info/mod/2236/Crew Light Relit Source: https://github.com/linuxgurugamer/CrewLight License: MIT Edited May 16, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted September 19, 2019 Share Posted September 19, 2019 When @Li0n announced their retirement from modding and that this mod was up for adoption, I immediately thought about whether you would take this over. I never would think of asking you, because you already have so many mods in your stable, that it isn't fair to even suggest that you grab another. But I am very glad you did. This is a great QoL mod that works so well with so many other mods, like indicator lights. Thank you, @linuxgurugamer, for once again saving another mod from the bin. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 19, 2019 Share Posted September 19, 2019 congrats on the release! Quote Link to comment Share on other sites More sharing options...
avalancha Posted September 30, 2019 Share Posted September 30, 2019 Many thanks for taking this over. Will this come to CKAN at some time? Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted October 1, 2019 Share Posted October 1, 2019 3 hours ago, avalancha said: Many thanks for taking this over. Will this come to CKAN at some time? It's already on CKAN. It's under Crew Light. It's been listed as compatible with 1.7.3 since at least the 18th of September. Quote Link to comment Share on other sites More sharing options...
avalancha Posted October 1, 2019 Share Posted October 1, 2019 11 hours ago, eightiesboi said: It's already on CKAN. It's under Crew Light. It's been listed as compatible with 1.7.3 since at least the 18th of September. Oh, cool, my apologies, the mod description there links to the old thread and also the name there does not include the "relit" so I assumed it was the old version. Many thanks Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted October 1, 2019 Share Posted October 1, 2019 3 hours ago, avalancha said: Oh, cool, my apologies, the mod description there links to the old thread and also the name there does not include the "relit" so I assumed it was the old version. Many thanks No worries... I had used the original in the past and saw that it updated under the same name or I probably would have been wondering the same thing. Quote Link to comment Share on other sites More sharing options...
Erazil Posted October 9, 2019 Share Posted October 9, 2019 hi , first sorry for my stupid question and for my very bad english automatic lighting pod seem don't work for me ( only the "Mk1-3 Command Pod" seem work well , i try test all part crew-able but i can miss some part) KSP 1.7.3.2594 Making History 1.7.1 Breaking Ground 1.2.0 Language : French mod used for this test Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 ModuleManager v4.0.3.0 MiniAVC v1.2.0.6 ClickThroughBlocker v0.1.7.2 / v1.0.0.0 MiniAVC v1.2.0.6 CrewLight v1.19.1.0 KspPlayers v0.23.0.0 MiniAVC v1.2.0.6 Stock assembly: KSPSteamCtrlr v0.0.1.35 i have not found ERR in KSP.log file (except for a problem with the steam api) I'm the only one with this problem ?, is there any way I can be fixed on my side (if so, don't hesitate to give a detailed explanation, i am not a mod maker and my english is bad .... but you have see with this post ) ? Thanks you in advance. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2019 Author Share Posted October 9, 2019 5 hours ago, Erazil said: have not found ERR in KSP.log file (except for a problem with the steam api) I'm the only one with this problem ?, is there any way I can be fixed on my side (if so, don't hesitate to give a detailed explanation, i am not a mod maker and my english is bad .... but you have see with this post ) ? Please provide a link to the log file (output_file.log is preferable). Quote Link to comment Share on other sites More sharing options...
Erazil Posted October 9, 2019 Share Posted October 9, 2019 (edited) 3 hours ago, linuxgurugamer said: Please provide a link to the log file (output_file.log is preferable). thanks to take the time https://www.mediafire.com/file/yaaxkm84q4yhguw/output_log_CrewLight.txt/file i hope is the good file you need Edited October 9, 2019 by Erazil fix 2 CTRL+V Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2019 Author Share Posted October 9, 2019 23 minutes ago, Erazil said: thanks to take the time https://www.mediafire.com/file/yaaxkm84q4yhguw/output_log_CrewLight.txt/file i hope is the good file you need Its the right file, but doesn't show me anything (yet). Could you send me both the craft file and the save file? Quote Link to comment Share on other sites More sharing options...
Erazil Posted October 9, 2019 Share Posted October 9, 2019 6 minutes ago, linuxgurugamer said: Its the right file, but doesn't show me anything (yet). Could you send me both the craft file and the save file? https://www.mediafire.com/file/cccy7fxybdod6gk/test_crew_light.zip/file is my save directory (just the save for the last test) i hope is the good files you need (craft file).... another time Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 9, 2019 Author Share Posted October 9, 2019 1 hour ago, Erazil said: https://www.mediafire.com/file/cccy7fxybdod6gk/test_crew_light.zip/file is my save directory (just the save for the last test) i hope is the good files you need (craft file).... another time That should include the craft file. This may take a few days Quote Link to comment Share on other sites More sharing options...
Erazil Posted October 9, 2019 Share Posted October 9, 2019 7 minutes ago, linuxgurugamer said: That should include the craft file. This may take a few days np, thanks you again for take the time to look my trouble Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 11, 2019 Author Share Posted November 11, 2019 New release, 1.20.0 Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
Dr. TarB Posted November 21, 2019 Share Posted November 21, 2019 (edited) Hello @linuxgurugamer I know you're very busy, so it's just FYI – CKAN still referes to Li0n's repository and forum thread... Edited November 21, 2019 by Dr. TarB Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted November 21, 2019 Share Posted November 21, 2019 43 minutes ago, Dr. TarB said: Hello @linuxgurugamer I know you're very busy, so it's just FYI – CKAN still referes to Lion's repository and forum thread... Where exactly does CKAN still link to the old thread + repo? This looks right to me: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2019 Author Share Posted November 21, 2019 47 minutes ago, Dr. TarB said: Hello @linuxgurugamer I know you're very busy, so it's just FYI – CKAN still referes to Lion's repository and forum thread... Please refresh CKAN and try again Quote Link to comment Share on other sites More sharing options...
Dr. TarB Posted November 21, 2019 Share Posted November 21, 2019 20 minutes ago, DasSkelett said: Where exactly does CKAN still link to the old thread + repo? This looks right to me: Hmmm, it's strange 'cause for me it looks like this: Spoiler And it's still so after some refreshes... Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted November 21, 2019 Share Posted November 21, 2019 7 minutes ago, Dr. TarB said: Hmmm, it's strange 'cause for me it looks like this: Reveal hidden contents And it's still so after some refreshes... I see, you are still on KSP 1.6.1? The data shown there is the one of the latest compatible version, which is v1.19 for KSP 1.6.1. Version v1.19 was still released by Li0n. Quote Link to comment Share on other sites More sharing options...
Dr. TarB Posted November 21, 2019 Share Posted November 21, 2019 1 hour ago, DasSkelett said: I see, you are still on KSP 1.6.1? The data shown there is the one of the latest compatible version, which is v1.19 for KSP 1.6.1. Version v1.19 was still released by No, I'm on 1.7.3 and I enabled 1.8 in compatible versions. Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted November 21, 2019 Share Posted November 21, 2019 (edited) 8 minutes ago, Dr. TarB said: No, I'm on 1.7.3 and I enabled 1.8 in compatible versions. You have 1.6 selected as compatible KSP version too, right? The version ordering was wrong in the metadata, because during the transition to @linuxgurugamer as maintainer, the 'v' prefix has been lost. So CKAN thought v1.19 was the newest compatible version, despite it isn't. I fixed the version ordering, if you refresh once again now, it should display the right links. Edited November 21, 2019 by DasSkelett Quote Link to comment Share on other sites More sharing options...
Dr. TarB Posted November 21, 2019 Share Posted November 21, 2019 4 minutes ago, DasSkelett said: You have 1.6 selected as compatible KSP version too, right? Yes) 9 minutes ago, DasSkelett said: I fixed the version ordering, if you refresh once again now, it should display the right links. Thanks, it's alright now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2019 Author Share Posted November 21, 2019 24 minutes ago, DasSkelett said: The version ordering was wrong in the metadata, because during the transition to @linuxgurugamer as maintainer, the 'v' prefix has been lost. My fault, I should have done an epoch when I did that change. Thank you for fixing it Quote Link to comment Share on other sites More sharing options...
Dr. Omicron Posted January 6, 2020 Share Posted January 6, 2020 Now Ill be able to catch who is stealing Val's snacks! Quote Link to comment Share on other sites More sharing options...
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