Aerospacer Posted March 7, 2020 Share Posted March 7, 2020 Waaau, such AAAamazing work! @DylanSemrau How... it's a magic? Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted March 17, 2020 Author Share Posted March 17, 2020 Hey there, just wanted to mention that I’m on vacation atm. Will be getting back to this in a day or two though. The plan is to finish up some LV stuff I’ve been working at, then I’ll move over to payloads. Quote Link to comment Share on other sites More sharing options...
nasaholic Posted March 17, 2020 Share Posted March 17, 2020 Good to know. Looking forward to all the additions Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted March 26, 2020 Author Share Posted March 26, 2020 (I lied plz don't ever listen to me when I say I'm doing something) WIP Chandrayaan-1 Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted March 31, 2020 Share Posted March 31, 2020 (edited) Oh just noticed something: This is a nice mod And...... Spoiler First! Edited March 31, 2020 by VoidCosmos Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted April 4, 2020 Author Share Posted April 4, 2020 Coming up in the next Chrayol release: New variant switches for the PSOM booster -New black/white variant -New white nose cone variant -New variant which removes the nose cone and adds a node in it's place -New red variant for the segment connections -New inline version -New variant with the TVC injectors, allowing gimbal authority! Quote Link to comment Share on other sites More sharing options...
nasaholic Posted June 17, 2020 Share Posted June 17, 2020 Any new progress on this? Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted June 17, 2020 Author Share Posted June 17, 2020 1 hour ago, nasaholic said: Any new progress on this? I post as I do stuff Quote Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted August 14, 2020 Share Posted August 14, 2020 Hey DylanSemrau, awesome work, beautiful looking parts. As some one from India and an ISRO freak (obviously), I really appreciate the effort Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted August 15, 2020 Share Posted August 15, 2020 On 3/7/2020 at 2:32 AM, nasaholic said: MODULE { name = ModuleDeployableSolarPanel raycastTransformName = sunCatcher secondaryTransformName = sunCatcher pivotName = sunCatcher isBreakable = false retractable = false resourceName = ElectricCharge chargeRate = 0.35 panelType = CYLINDRICAL } After playing around a bit - this seems to do the trick. We are now slowly generating EC. Yay! Working cylindrical solar panels really exist? Wow, thanks! Quote Link to comment Share on other sites More sharing options...
ItsSnowyy Posted January 30, 2021 Share Posted January 30, 2021 (edited) Hello i was wondering if you could provide some craft files @DylanSemrau Edited January 30, 2021 by ItsSnowyy @ Quote Link to comment Share on other sites More sharing options...
theleg Posted July 2, 2021 Share Posted July 2, 2021 (edited) On 4/5/2020 at 3:41 AM, DylanSemrau said: Coming up in the next Chrayol release: New variant switches for the PSOM booster -New black/white variant -New white nose cone variant -New variant which removes the nose cone and adds a node in it's place -New red variant for the segment connections -New inline version -New variant with the TVC injectors, allowing gimbal authority! On 3/26/2020 at 9:41 PM, DylanSemrau said: (I lied plz don't ever listen to me when I say I'm doing something) WIP Chandrayaan-1 How is the development going? Any updates? Check out he description of this video. Hope it can help you.... Edited July 9, 2021 by theleg Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted July 23, 2021 Author Share Posted July 23, 2021 Update: took a break for a bit, wanting to get this updated in the near future, should just be making sure it works in current version first and foremost and then I’ll get started on a general revamp of the PSLV parts because they could use a bit of an update still looking to get payloads but those may be put on hold to prioritize the launchers first tbh Quote Link to comment Share on other sites More sharing options...
Jeb1969 Posted March 22, 2022 Share Posted March 22, 2022 You should really continue on with this mod and Make it compatible with 1.12+, Let me be the first to say that there really needed to be a dedicated mod for Stockalike ISRO Spacecraft and Launch Vehicle parts on Kerbal Space Program. Seriously I think this mod is definitely going to be really awesome when it is completed. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 22, 2022 Share Posted March 22, 2022 4 hours ago, Jeb1969 said: You should really continue on with this mod and Make it compatible with 1.12+, Let me be the first to say that there really needed to be a dedicated mod for Stockalike ISRO Spacecraft and Launch Vehicle parts on Kerbal Space Program. Seriously I think this mod is definitely going to be really awesome when it is completed. Is there something which isn`t working in 1.12? It`s only a part-mod and should work in 1.12. There is already a mod with more stockalike ISRO launchers and spacecrafts: Contares. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 12, 2022 Share Posted June 12, 2022 On 3/22/2022 at 3:27 AM, Jeb1969 said: You should really continue on with this mod and Make it compatible with 1.12+, Let me be the first to say that there really needed to be a dedicated mod for Stockalike ISRO Spacecraft and Launch Vehicle parts on Kerbal Space Program. Seriously I think this mod is definitely going to be really awesome when it is completed. It hasn't been updated for well over a year, and the mod creator hasn't been online in almost a year, I'd say the mod is probably dead. As said above it is compatible with 1.12.2. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 28, 2022 Share Posted June 28, 2022 This did inspire the new Mini General Launch Base for Modular Launch Pads Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 14, 2022 Author Share Posted October 14, 2022 Hello, Waterfall and SAF support have been added to the development branch over on github, feel free to try it out Quote Link to comment Share on other sites More sharing options...
Adiri Posted October 14, 2022 Share Posted October 14, 2022 11 minutes ago, DylanSemrau said: Hello, Waterfall and SAF support have been added to the development branch over on github, feel free to try it out HE LIVES Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted October 14, 2022 Share Posted October 14, 2022 2 hours ago, DylanSemrau said: Hello, Waterfall and SAF support have been added to the development branch over on github, feel free to try it out HE LIVES Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 14, 2022 Share Posted October 14, 2022 Launching from Satish Dhawan Space Centre in KSRSS Reborn. Shortly after jettisoning ground-lit boosters, air-lit ones still burning. Jettisoning air-lit boosters. Jettisoning PS1. The rocket approaches Sri Lanka... ...and does what PSLVs do in real life - performs dog-leg maneuver to change its course from (about) 65deg to Sun-synchronous 98deg. To perform this in game with MJ: launch your rocket in PVG mode to -65deg orbit, at about 75 km altitude pause the game (via Esc), change inclination to -98deg, and unpause the game. ("Negative" degrees means you fly toward South, not North) If the rocket fails at this point, the debris will land in the Indian Ocean, far from any population centers. Inertia rules! Jettisoning PS2 and igniting PS3. Jettisoning PS3 and igniting PS4. Dummy payload in Sun-synchronous orbit - BDB Titan II RV with mass of 1369 kg. PS4 still has about 40% of dV left. Also: HE LIVES Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 15, 2022 Author Share Posted October 15, 2022 Hello again Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted October 17, 2022 Author Share Posted October 17, 2022 Stage 3 is textured Quote Link to comment Share on other sites More sharing options...
Adiri Posted October 17, 2022 Share Posted October 17, 2022 1 hour ago, DylanSemrau said: Stage 3 is textured This looks...AMAZING! By the way, are you going to work on PhotonCorp again? Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted October 22, 2022 Share Posted October 22, 2022 Wow, your stuff is looking better than ever! Great to see the return of such a skilled modder. Quote Link to comment Share on other sites More sharing options...
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