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[1.9.x] TUFX - Post Processing


Shadowmage

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2 hours ago, Rocket fan said:

nevermind its fixed itself somehow

Ah I was on mobile before - if you're referring to the high saturation, that's a known issue between kopernicus and scatterer.  It'll be fixed whenever scatterer updates, but it's also fixed in the volumetric clouds builds.  This is a transient issue, which means it'll sometimes be fine and sometimes come back.  It didn't "fix itself."

Edited by JonnyOThan
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  • 5 months later...

Got a strange issue with TUFX:  I can see parts through other parts, like a ghosting effect, even when TUFX is on Default Empty profile.   Here is my KSP.log from the recent run:   Tresor Link

Image 1:  You can see the heat shield through the Apollo CM (Look around the sun reflection, it's dark grey, but the 2nd image shows the heat shield better):

ASRhqKI.png

 

Image 2:  Highlighting the part you can see it even worse:

cRWnCXN.png

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