Rocket fan Posted November 24, 2023 Share Posted November 24, 2023 Hello, I have scatterer, EVE, AVP, parallax, TUFX and kopernicus on and Kerbin looks like this. Any advice? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 24, 2023 Share Posted November 24, 2023 On 11/24/2023 at 8:30 PM, Rocket fan said: Hello, I have scatterer, EVE, AVP, parallax, TUFX and kopernicus on and Kerbin looks like this. Any advice? Expand Do you have ModuleManager? Quote Link to comment Share on other sites More sharing options...
Rocket fan Posted November 24, 2023 Share Posted November 24, 2023 On 11/24/2023 at 9:23 PM, Cheesecake said: Do you have ModuleManager? Expand yes Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 25, 2023 Share Posted November 25, 2023 On 11/24/2023 at 8:30 PM, Rocket fan said: Hello, I have scatterer, EVE, AVP, parallax, TUFX and kopernicus on and Kerbin looks like this. Any advice? Expand Seems like maybe you’re missing an eve config. Quote Link to comment Share on other sites More sharing options...
Rocket fan Posted November 25, 2023 Share Posted November 25, 2023 nevermind its fixed itself somehow Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 25, 2023 Share Posted November 25, 2023 (edited) On 11/25/2023 at 7:08 PM, Rocket fan said: nevermind its fixed itself somehow Expand Ah I was on mobile before - if you're referring to the high saturation, that's a known issue between kopernicus and scatterer. It'll be fixed whenever scatterer updates, but it's also fixed in the volumetric clouds builds. This is a transient issue, which means it'll sometimes be fine and sometimes come back. It didn't "fix itself." Edited November 25, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Rocket fan Posted November 26, 2023 Share Posted November 26, 2023 ok thanks Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted May 25 Share Posted May 25 Got a strange issue with TUFX: I can see parts through other parts, like a ghosting effect, even when TUFX is on Default Empty profile. Here is my KSP.log from the recent run: Tresor Link Image 1: You can see the heat shield through the Apollo CM (Look around the sun reflection, it's dark grey, but the 2nd image shows the heat shield better): Image 2: Highlighting the part you can see it even worse: Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted May 25 Share Posted May 25 I'll double post here: The link to Shabby on the previous page isn't working, and I'd prefer not to use CKAN so any errors in installation are my errors. But I did DL CKAN anyway and got Shabby via that and it's working. Quote Link to comment Share on other sites More sharing options...
DA299 Posted June 14 Share Posted June 14 Hello, I'm having an issue with KSP 1.12.5 and TUFX, namely the profiles apply in every scene except the tracking station view and the map view. Whenever I click on a profile I want to use in these views, nothing happens. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted June 14 Share Posted June 14 On 6/14/2024 at 11:47 AM, DA299 said: Hello, I'm having an issue with KSP 1.12.5 and TUFX, namely the profiles apply in every scene except the tracking station view and the map view. Whenever I click on a profile I want to use in these views, nothing happens. Expand Post logs Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 10 Share Posted July 10 @JonnyOThan Any plans to add screen space reflections? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 10 Share Posted July 10 (edited) On 7/10/2024 at 10:18 AM, GoldForest said: @JonnyOThan Any plans to add screen space reflections? Expand Not any time soon. It requires deferred rendering, and that already does a pretty good job via cube mapping (although that's more expensive). I'll put it on the issues list though, that's a reasonable application once the deferred rendering mod is pretty stable. Edited July 10 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 11 Share Posted July 11 (edited) Hey all, I put up a new version as a pre-release. This has some pretty major structural changes and bug fixes so I wanted to get some early eyes on it before pushing it wider. You can find it here: https://github.com/KSPModStewards/TUFX/actions/runs/9919654399 Edited July 13 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Zelda Posted July 13 Share Posted July 13 On 7/11/2024 at 9:40 PM, JonnyOThan said: Hey all, I put up a new version as a pre-release. This has some pretty major structural changes and bug fixes so I wanted to get some early eyes on it before pushing it wider. You can find it here: https://github.com/KSPModStewards/TUFX/actions/runs/9919654399 Expand Hi! I gave this build a try. I really like the changes to the UI, thank you! The close button in particular makes taking screenshots with different profiles *much* easier, and while I haven't tested saving profiles yet, that's also a huge QOL improvement, so again, thank you - these things are very much appreciated. While I haven't had a chance to test out many scenarios yet, one issue I noticed is that TUFX no longer seems to apply in the VAB, no matter what profile I choose. Is that intended? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 13 Share Posted July 13 On 7/13/2024 at 12:37 PM, Zelda said: Hi! I gave this build a try. I really like the changes to the UI, thank you! The close button in particular makes taking screenshots with different profiles *much* easier, and while I haven't tested saving profiles yet, that's also a huge QOL improvement, so again, thank you - these things are very much appreciated. While I haven't had a chance to test out many scenarios yet, one issue I noticed is that TUFX no longer seems to apply in the VAB, no matter what profile I choose. Is that intended? Expand Thanks for the report - I suspected that might happen; I hadn't tested it yet. But likely fallout from the other refactorings. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 13 Share Posted July 13 The toolbar button changes are *chef's kiss* - very useful, thank you! Since you're playing in TUFX land is there any chance you would consider removing the word "profile" from in front of every profile on the profile selection screen? The ergonomics of scanning a long vertical list when a) entries are not left aligned and b) each entry has identical prepended text that has to be ignored is really less than optimal. I think the "Select a new profile" prompt makes it clear that the following list are all profiles. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 24 Share Posted July 24 TUFX 1.1.0 is now available! https://github.com/KSPModStewards/TUFX/releases Note the change in github repo. But you're using CKAN anyway, right? Right? New Dependencies ClickThroughBlocker ToolbarController Changes Remove patch that disables scatterer's temporal antialiasing Better default profile settings (mostly removing the neutral tonemapper which tended to result in a desaturated image) Added toolbarcontrol integration (you can use this to hide the toolbar button) Added clickthroughblocker support and other code to prevent mouse interactions from affecting other things when interacting with the config window Fixed icons appearing blurry when game is not at full texture resolution TUFX window is now hidden when you press F2 (this is useful in photo mode - press escape then F2) Disable stock antialiasing when HDR and bloom are enabled to prevent strobing artifacts Configuration window now loads and saves directly to cfg files Redesigned profile editor UI Postprocessing effects now only apply to the final camera so that they don't get doubled up when in IVA or other situations. Added a secondary camera antialiasing setting. The old setting will be applied only to the main camera (local space in flight). The secondary antialiasing method will be applied to other cameras (scaled space, internal camera, editor cameras). This prevents smearing when using temporal antialiasing because the cameras do not share motion information. Fixed a bug where the bloom diffusion parameter would not get loaded from the profile Fixed a NullReferenceException when saving a texture param with nothing selected Added properties to customize antialiasing settings Added support for changing the mainmenu profile in-game Added a separate default profile for IVA mode Properly set HDR on the GalaxyCamera Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted July 25 Share Posted July 25 On 7/24/2024 at 9:42 PM, JonnyOThan said: But you're using CKAN anyway, right? Right? Expand It seems that the dependencies haven't been updated on CKAN... Right ? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 25 Share Posted July 25 On 7/25/2024 at 12:03 PM, Nyxilo said: It seems that the dependencies haven't been updated on CKAN... Right ? Expand Woops, yes. thanks. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted July 25 Share Posted July 25 On 7/24/2024 at 9:42 PM, JonnyOThan said: TUFX window is now hidden when you press F2 (this is useful in photo mode - press escape then F2) Expand I am happy to report that this change nicely interacts with screenshots taken by the Historian Expanded mod. When Historian is set to autohide the GUI, any open TUFX window doesn't show in screenshots. That used to not happen; Historian couldn't hide the TUFX window. Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted September 2 Share Posted September 2 I've been having an issue with TUFX interacting with Waterfall and especially Volumetric Clouds. When activating HDR in TUFX, there are a lot of black artifacts around clouds viewed through a waterfall plume. This also happens when looking at the sun with volumetric clouds infront (without looking through a waterfall plume), where the outlines of the clouds have black pixels around them. I've only seen this happen in lower orbit and when over the unlit side of a planet. Additionally I get some random outlines, probably the outlines of the clouds on screen, "burned" intro my screen. KSP log: https://drive.google.com/file/d/1aox5DeWnq33epc7atk7oVgJVaxGZpDli/view?usp=sharing Video: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Eleven Posted September 11 Share Posted September 11 (edited) (EDIT) --- I found the section in the persistent file for TUFX and added Blackrack's profiles there, all works now! I cannot seem to get all scenes to stay on the profile I want. Here's my tufx.cfg file, tried going with Blackrack's cfg for all scenes, but every single time I launch a craft and go to the launchpad it's back to the default profile cfg. I can change it there to Blackrack's, but it will not save. All other scenes are using Blackrack's cfg like they should, but not the launchpad Am I missing something? Looking at the logfile I do see this error, which also makes no sense, because Blackrack's cfg works on all other scenes: Edited September 11 by Eleven Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted September 11 Share Posted September 11 On 9/11/2024 at 8:03 PM, Eleven said: Am I missing something? Expand Here's a guess until someone who knows for sure answers: I doubt those values should have .cfg on them. I think they need to be a profile name, not a file name. Quote Link to comment Share on other sites More sharing options...
Eleven Posted September 11 Share Posted September 11 On 9/11/2024 at 9:01 PM, OrbitalManeuvers said: Here's a guess until someone who knows for sure answers: I doubt those values should have .cfg on them. I think they need to be a profile name, not a file name. Expand I see what you mean about the ,cfg extension. Didn't even notice that one line didn't have it, and all the others did! I actually was looking through the persistent file and found the settings for TUFX. I was able to just edit that to add Blackrack's profiles there, all is good now. Quote Link to comment Share on other sites More sharing options...
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