memerman02 Posted April 9, 2022 Share Posted April 9, 2022 I came across a old reddit post about 0.7 having parallax configs, jet i cant find them anywhere. Anyone know where i can get them? Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted April 9, 2022 Share Posted April 9, 2022 47 minutes ago, memerman02 said: I came across a old reddit post about 0.7 having parallax configs, jet i cant find them anywhere. Anyone know where i can get them? there are but they're broken Quote Link to comment Share on other sites More sharing options...
Wackenhut Posted April 10, 2022 Share Posted April 10, 2022 i'm having this weird issue where everything i land on mars, just sinks into the terrain, nothing stays on the surface. Quote Link to comment Share on other sites More sharing options...
Tundra Posted April 14, 2022 Share Posted April 14, 2022 Hello! I'm not sure how to get the footprints working. What type of Kopernicus expansion do I install? What do I have to do to activate them? I currently have Expansion-er, but I'm not sure how to arrange the folders. Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 14, 2022 Share Posted April 14, 2022 (edited) 27 minutes ago, Tundra said: Hello! I'm not sure how to get the footprints working. What type of Kopernicus expansion do I install? What do I have to do to activate them? I currently have Expansion-er, but I'm not sure how to arrange the folders. I just installed this successfully, you only need the KEX-Plugins from GitHub: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/download/Beta9-1.11/KEX-Plugins.zip Unzip - inside, move KopernicusExpansion (ie. KEX-Plugins/GameData/KopernicusExpansion) into your GameData folder. I tested by using HyperEdit to put Jeb on the Moon. Footprints everywhere, it's cool. Edited April 14, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
Friznit Posted April 14, 2022 Share Posted April 14, 2022 I find the footprints often mysteriously stop working but a simple quicksave & load usually fixes it. Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 14, 2022 Share Posted April 14, 2022 If anyone uses KSRSS and WhereCanIGo mod by @severedsolo(usefully tells you where you can go with your current rocket, I find this helpful to guage if I'm in the right ballpark for missions), I took the existing RSS patch in WhereCanIGo and modified it using data from @RoboRay delta-V map (which is RSS quarter scale), which was around page 20 or so. The values are probably only roughly right, but the mod idea is to make sure you're not wildly off when building. Means I don't need to look at a delta-V map so much. I used some ModuleManager magic for the planets/moons on the map (most of the major ones), for others I just did a divide by 2 (10x down to 2.5x is 1/sqrt(4) scale for delta-v if I understand the maths) - it's fairly easy to modify the values directly if they're wrong: the mapXXX values are taken from the map itself - modify those. I've only eye ball tested it, not used it yet in play throughs (still building up mods right now). Feel free to include this (with any modifications) in KSRSS or WhereCanIGo or anything. I waive all rights and copyrights, but I'm also not responsible if Jeb gets stranded in space due to typos. Spoiler // KSRSS 2.5x Scaled - derived from WhereCanIGo RSS config. // // Original RSS delta-V map calculations by /u/CuriosMetaphor. // Adapted to RSS 1/4 scale (x2.5 Kerbin) by RoboRay. // Adapted to KSRSS WhereCanIGo by 610yesnolovely. // // WARNING: Does not work or supply values unless Sigma Dimensions is installed for 2.5x scaling. // // NOTE: Values derived from the KSRSS 2.5x scaled delta-V chart inside KSRSS forum post, // not from the diagram at start of forum post. // // NOTE: mapXXX values are from delta-V map and used only by this script to compute values. // Typically should be roughly half the RSS values (10x -> 2.5x = 1/sqrt(4) = 1/2) // // TODO: KSRSS has Ryugu, but not included here. Consider it a tricky place to go, like comets. // TODO: Some moons are not on the delta-V map, so just halved. Consider doing it properly? @WHERE_CAN_I_GO:BEFORE[KSRSS]:NEEDS[SigDim] { !BODY[*],* { } } @WHERE_CAN_I_GO:AFTER[KSRSS]:NEEDS[SigDim] { @notes = KSRSS detected. BODY { name = Earth displayName = Earth requireChutes = true mapLeaveSOI = 1605 flybyDV = -1 orbitDV = 4800 synchronousDV = #$orbitDV$ @synchronousDV += 1220 @synchronousDV += 735 landDV = -1 returnFromFlybyDV = -1 returnFromOrbitDV = 150 // Unchanged, retrograde to get LO to re-entry returnFromLandingDV = -1 } BODY { name = Sun requireChutes = false flybyDV = 30690 orbitDV = 178000 landDV = 440000 returnFromFlybyDV = 18080 returnFromOrbitDV = 165390 returnFromLandingDV = -1 // No map values (RSS -> KSRSS == 10x to 2.5x == 1 / sqrt(10/2.5) == 1/sqrt(4) == 1/2) @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 // @returnFromLandingDV /= 2 } BODY { name = Moon requireChutes = false mapIntercept = 1630 mapLowOrbit = 340 mapLand = 865 flybyDV = #$../BODY[Earth]/orbitDV$ // Does not leave Earth SOI // @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ // Does not enter Earth SOI returnFromFlybyDV = 0 // returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Mercury requireChutes = false mapIntercept = 4325 mapLowOrbit = 610 mapLand = 1530 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Venus requireChutes = true mapIntercept = 320 mapLowOrbit = 1470 mapLand = 13500 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Mars requireChutes = true mapIntercept = 530 mapLowOrbit = 720 mapLand = 1900 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Deimos requireChutes = false mapParentIntercept = #$../BODY[Mars]/mapIntercept$ mapIntercept = 495 mapLowOrbit = 1 mapLand = 2 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapParentIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$mapParentIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Phobos requireChutes = false mapIntercept = 640 mapLowOrbit = 2 mapLand = 4 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$../BODY[Mars]/mapIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$../BODY[Mars]/mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Vesta flybyDV = 18030 orbitDV = 18130 landDV = 18290 requireChutes = false returnFromFlybyDV = 5420 returnFromOrbitDV = 5520 returnFromLandingDV = 5680 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Ceres flybyDV = 18690 orbitDV = 18840 landDV = 19110 requireChutes = false returnFromFlybyDV = 6080 returnFromOrbitDV = 6230 returnFromLandingDV = 6500 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Jupiter requireChutes = true mapIntercept = 1680 mapLowOrbit = 8600 mapLand = 22500 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = -1 } BODY { name = Callisto requireChutes = false mapParentIntercept = #$../BODY[Jupiter]/mapIntercept$ mapIntercept = 2570 mapLowOrbit = 35 mapLand = 880 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapParentIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$mapParentIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Ganymede requireChutes = false mapParentIntercept = #$../BODY[Jupiter]/mapIntercept$ mapIntercept = 3350 mapLowOrbit = 395 mapLand = 985 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapParentIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$mapParentIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Europa requireChutes = false mapParentIntercept = #$../BODY[Jupiter]/mapIntercept$ mapIntercept = 4445 mapLowOrbit = 290 mapLand = 740 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapParentIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$mapParentIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Io requireChutes = false mapParentIntercept = #$../BODY[Jupiter]/mapIntercept$ mapIntercept = 5160 mapLowOrbit = 365 mapLand = 925 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapParentIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$mapParentIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Saturn requireChutes = true mapIntercept = 2250 mapLowOrbit = 10115 mapLand = 15000 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = -1 } BODY { name = Iapetus flybyDV = 19570 orbitDV = 19730 landDV = 20140 requireChutes = false returnFromFlybyDV = 6960 returnFromOrbitDV = 7120 returnFromLandingDV = 7530 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Titan requireChutes = true mapParentIntercept = #$../BODY[Saturn]/mapIntercept$ mapIntercept = 1530 mapLowOrbit = 330 mapLand = 3800 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapParentIntercept$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ @returnFromFlybyDV += #$mapParentIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = #$returnFromOrbitDV$ @returnFromLandingDV += #$mapLand$ } BODY { name = Rhea flybyDV = 23020 orbitDV = 23200 landDV = 23650 requireChutes = false returnFromFlybyDV = 10410 returnFromOrbitDV = 10590 returnFromLandingDV = 11040 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Dione flybyDV = 23910 orbitDV = 24050 landDV = 24410 requireChutes = false returnFromFlybyDV = 11300 returnFromOrbitDV = 11440 returnFromLandingDV = 11800 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Tethys flybyDV = 24590 orbitDV = 24700 landDV = 24970 requireChutes = false returnFromFlybyDV = 11980 returnFromOrbitDV = 12090 returnFromLandingDV = 12360 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Enceladus flybyDV = 25210 orbitDV = 25280 landDV = 25440 requireChutes = false returnFromFlybyDV = 12600 returnFromOrbitDV = 12670 returnFromLandingDV = 12830 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Mimas flybyDV = 25830 orbitDV = 25870 landDV = 25970 requireChutes = false returnFromFlybyDV = 13220 returnFromOrbitDV = 13260 returnFromLandingDV = 13360 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Uranus requireChutes = true mapIntercept = 2640 mapLowOrbit = 3060 mapLand = 9000 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = -1 } BODY { name = Oberon flybyDV = 19980 orbitDV = 20190 landDV = 20720 requireChutes = false returnFromFlybyDV = 7370 returnFromOrbitDV = 7580 returnFromLandingDV = 8110 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Titania flybyDV = 20280 orbitDV = 20500 landDV = 21060 requireChutes = false returnFromFlybyDV = 7670 returnFromOrbitDV = 7890 returnFromLandingDV = 8450 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Umbriel flybyDV = 21100 orbitDV = 21250 landDV = 21620 requireChutes = false returnFromFlybyDV = 8490 returnFromOrbitDV = 8640 returnFromLandingDV = 9010 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Ariel flybyDV = 21520 orbitDV = 21680 landDV = 22070 requireChutes = false returnFromFlybyDV = 8910 returnFromOrbitDV = 9070 returnFromLandingDV = 9460 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Miranda flybyDV = 22370 orbitDV = 22420 landDV = 22550 requireChutes = false returnFromFlybyDV = 9760 returnFromOrbitDV = 9810 returnFromLandingDV = 9940 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Neptune mapIntercept = 2695 mapLowOrbit = 3375 mapLand = 9500 flybyDV = #$../BODY[Earth]/orbitDV$ @flybyDV += #$../BODY[Earth]/mapLeaveSOI$ @flybyDV += #$mapIntercept$ orbitDV = #$flybyDV$ @orbitDV += #$mapLowOrbit$ landDV = #$orbitDV$ @landDV += #$mapLand$ returnFromFlybyDV = #$mapIntercept$ returnFromOrbitDV = #$returnFromFlybyDV$ @returnFromOrbitDV += #$mapLowOrbit$ returnFromLandingDV = -1 } // which expansion pack is this? // BODY // { // name = Nereid // flybyDV = 18920 // orbitDV = 18960 // landDV = 19050 // requireChutes = false // returnFromFlybyDV = 6310 // returnFromOrbitDV = 6350 // returnFromLandingDV = 6440 // // No map values // @flybyDV /= 2 // @orbitDV /= 2 // @landDV /= 2 // @returnFromFlybyDV /= 2 // @returnFromOrbitDV /= 2 // @returnFromLandingDV /= 2 // } BODY { name = Triton flybyDV = 20500 orbitDV = 20910 landDV = 21960 requireChutes = false returnFromFlybyDV = 7890 returnFromOrbitDV = 8300 returnFromLandingDV = 9350 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Pluto flybyDV = 20460 orbitDV = 20810 landDV = 21700 requireChutes = false returnFromFlybyDV = 7850 returnFromOrbitDV = 8200 returnFromLandingDV = 9090 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } BODY { name = Charon flybyDV = 20520 orbitDV = 20680 landDV = 21100 requireChutes = false returnFromFlybyDV = 7910 returnFromOrbitDV = 8070 returnFromLandingDV = 8490 // No map values @flybyDV /= 2 @orbitDV /= 2 @landDV /= 2 @returnFromFlybyDV /= 2 @returnFromOrbitDV /= 2 @returnFromLandingDV /= 2 } } Quote Link to comment Share on other sites More sharing 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OrbitalManeuvers Posted April 14, 2022 Share Posted April 14, 2022 (edited) 3 minutes ago, 610yesnolovely said: I used some ModuleManager magic for the planets/moons on the map I just use TWP and get the exact dV ejection number for the actual maneuver I'll eventually execute ... Is there an advantage to jumping through the math hoops? Edited April 14, 2022 by OrbitalManeuvers what is grammar Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 14, 2022 Share Posted April 14, 2022 (edited) 4 minutes ago, OrbitalManeuvers said: I just use TWP and get the exact dV ejection number for the actual maneuver I'll eventually execute ... Is there an advantage to jumping through the math hoops? WhereCanIGo works in the editor when you're building and shows quickly (red/green/yellow text which how much delta-v you need/have remaining) for every planet and moon, to see if you're roughly right. Means I can build a launcher, check it, add a probe, or switch out a mid stage or whatever, and design things that'll work for several places or use cases. It's like a first pass "probably works", but something like TWP or testing in KRASH and/or looking at maps is usually required to double check a particular mission. I've never used TWP since I tend to use MechJeb's in built version (yes I totally cheat by using MechJeb all the time (*)) - I should take a look - I'm guessing the TWP fork? (*) I even use the MechJeb scripting system to automate a full launch to Mun/Moon orbit, it's actually quite fun to work out how to program, easier than kOS. Edited April 14, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 14, 2022 Share Posted April 14, 2022 Just now, 610yesnolovely said: WhereCanIGo works in the editor when you're building Ah ok, different workflow - gotcha. Btw TWP works in the editors, too. Quote Link to comment Share on other sites More sharing options...
Rustyskiessam Posted April 20, 2022 Share Posted April 20, 2022 Question - are there anomalies in this planet pack? Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted April 20, 2022 Share Posted April 20, 2022 2 hours ago, Rustyskiessam said: Question - are there anomalies in this planet pack? no , i don't think so Quote Link to comment Share on other sites More sharing options...
davifrancis60 Posted April 20, 2022 Share Posted April 20, 2022 Will KSRSS be available at CKAN someday? Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted April 20, 2022 Share Posted April 20, 2022 1 hour ago, davifrancis60 said: Will KSRSS be available at CKAN someday? maybe .... Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted April 23, 2022 Share Posted April 23, 2022 (edited) I made super basic NavUtil runways for Kourou (GSC) and Vandenberg (TSC) if anyone needs them. I'll be trying out the Canaveral mod - and probably work out how to get the other KSCSwitcher airports one day, perhaps. If I do, I'll post them here in case anyone wants them. Find it useful for planes, SSTO and shuttle landings. Free, no license, not responsible if you land in the sea... etc. Spoiler // -*- conf-javaprop -*- // Navigation Utilities support for KSRSS //------------------------------------------------------------------- // fr_kourou (GSC - Guinana Space Centre) Runway:NEEDS[KSRSS] { custom = False ident = GSC 09 shortID = GSC09 identOfOpposite = GSC 27 hdg = 90 body = Earth altMSL = 109.0 gsLatitude = 4.96888971 gsLongitude = -52.9183769 locLatitude = 4.96888876 locLongitude = -52.8800354 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway:NEEDS[KSRSS] { custom = False ident = GSC 27 shortID = GSC27 identOfOpposite = GSC 09 hdg = 270 body = Earth altMSL = 109.0 gsLatitude = 4.96906567 gsLongitude = -52.8246803 locLatitude = 4.96906471 locLongitude = -52.8630219 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } //-------------------------------------------------------------------------------- // Vandenberg (TSC) - Kerbal Konstructs // Runway:NEEDS[KSRSS] { custom = False ident = TSC 09 shortID = TSC09 identOfOpposite = TSC 27 hdg = 90 body = Earth altMSL = 764.0 gsLatitude = 34.4581757 gsLongitude = -119.500839 locLatitude = 34.4580917 locLongitude = -119.454514 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Runway:NEEDS[KSRSS] { custom = False ident = TSC 27 shortID = TSC27 identOfOpposite = TSC 09 hdg = 270 body = Earth altMSL = 764.0 gsLatitude = 34.4581833 gsLongitude = -119.399033 locLatitude = 34.4582863 locLongitude = -119.445358 outerMarkerDist = 10000 middleMarkerDist = 2200 innerMarkerDist = 200 } Edited April 23, 2022 by 610yesnolovely Quote Link to comment Share on other sites More sharing options...
edrrrk Posted April 24, 2022 Share Posted April 24, 2022 (edited) my game gets stuck on the black loading screen with the Loading icon on the lower right corner, I am currently using 1.12.3 what version am I supposed to use? And if so are any of these mods conflicting with the game? My mods are: Distant Object EVE Kopernicus KSRSS-megapack KSRSSVE Launchers Pack Modular Flight Integrator Mouse Aim Flight Planet Shine Scatterer Sigma Squad TUFX Waterfall Edited April 24, 2022 by edrrrk Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted April 24, 2022 Share Posted April 24, 2022 ksrssve is no longer needed , it's implemented in the megapack , and you should be good to go , maybe it's EVE that doesn't know which one to execute so it's just stuck there. Quote Link to comment Share on other sites More sharing options...
edrrrk Posted April 24, 2022 Share Posted April 24, 2022 (edited) 38 minutes ago, mmamh2008 said: ksrssve is no longer needed , it's implemented in the megapack , and you should be good to go , maybe it's EVE that doesn't know which one to execute so it's just stuck there. it still is stuck on the black loading screen even without ksrssve, I even tested it on 1.8.1, 1.9, 1.10, 1.11 and the current version and none fixes it. I deleted the mods that are not on the compatible list and it still doesn't get fixed I do not know what is causing this Edited April 24, 2022 by edrrrk Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted April 24, 2022 Share Posted April 24, 2022 6 hours ago, edrrrk said: And if so are any of these mods conflicting with the game? Looks like you've installed KSRSS wrong. Do not put the whole "KSRSS-megapack" into Gamedata. Unzip only "KSRSS" folder inside it. Also, delete KSRSSVE, since it's already included. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted April 28, 2022 Share Posted April 28, 2022 Ok so, for some reason ksrss doesn't want to load 32k ksrssve/16k ksrss textures, I restarted the game a couple of times and it still selects the 8k instead Quote Link to comment Share on other sites More sharing options...
HornePanda Posted April 28, 2022 Share Posted April 28, 2022 Venus Looks really weird for me, I have scatterer and eve installed. no clue what could be causing this Also earth has no clouds Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 28, 2022 Share Posted April 28, 2022 33 minutes ago, HornePanda said: Venus Looks really weird for me, I have scatterer and eve installed. no clue what could be causing this Also earth has no clouds Try downgrading your Scatterer version to 0.7XX Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 29, 2022 Share Posted April 29, 2022 So... how easy (or hard) is it to add a launch site that isn't in the mod? Specifically White Sands Missile Range in New Mexico. I am setting up a historical playthrough and want to launch Bumper and Viking rockets from WSMR. I have looked at the LaunchSites.cfg file and it seems like a copy/paste/modify evolution. My major question is about the latitude/longitude placement and the vertical placement. How do I know how to do that? Lat/long can be looked up on the web, but getting the vertical placement right for that location seems a bit tricky. Now, if someone already had a patch for that... Thanks! Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 29, 2022 Share Posted April 29, 2022 29 minutes ago, DaveyJ576 said: So... how easy (or hard) is it to add a launch site that isn't in the mod? This depends on what you want. There's a big difference between being able to move the KSC somewhere, and being able to launch from somewhere. You don't need to move the KSC just to launch from another site. I added a Vandenburg site to my KSRSS just by going to the location with a craft, and putting down a KK site. I created a new group, laid down a decal to make the ground flat, put down a launch pad and some buildings and a vehicle spawn location, and then opened that launchpad in the VAB. Now I can select either west coast launch site even though my KSC is still in Kourou. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted April 29, 2022 Share Posted April 29, 2022 1 hour ago, OrbitalManeuvers said: This depends on what you want. There's a big difference between being able to move the KSC somewhere, and being able to launch from somewhere. You don't need to move the KSC just to launch from another site. I added a Vandenburg site to my KSRSS just by going to the location with a craft, and putting down a KK site. I created a new group, laid down a decal to make the ground flat, put down a launch pad and some buildings and a vehicle spawn location, and then opened that launchpad in the VAB. Now I can select either west coast launch site even though my KSC is still in Kourou. Thank you for your response. It is distinctly possible that I am asking this in the wrong forum. It could be a KK or a KSC Switcher function. I was aware of the procedure you described above. In fact, I have added many new launch pads at my Florida KSC with it. What I want to do is add is a whole new base(?) to the area in New Mexico that corresponds to WSMR. I then want to be able to switch back and forth from Cape Canaveral to Vandenberg to WSMR, etc., to launch rockets. Is this possible? Quote Link to comment Share on other sites More sharing options...
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