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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020


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  On 7/2/2020 at 9:47 PM, Cpt72Bug said:

Hello Everyone, 

 

KSP 1.10 FIX

For KSP 1.10, go to Kerbal Space Program\GameData\Kartoffelkuchen\KK_SpX_Starlink and find KK_SpX_Starlink.cfg 

Remove the following module from the mu file and the game should load into the main menu. 

MODULE
    {
        name = ModuleAnimateGeneric
        animationName = KK_SpX_Starlink_solar
        actionGUIName = Toggle
        startEventGUIName = Extend
        endEventGUIName = Retract
    }

 

That being said, try not to use the part. I'm unsure if it will work as intended now that this animation has been removed. 

@Kartoffelkuchen

Cheers,

Cpt72Bug

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tried that and i tried to open in notepad and im an idiot in finding

name = ModuleAnimateGeneric
animationName = KK_SpX_Starlink_solar
actionGUIName = Toggle
startEventGUIName = Extend
endEventGUIName = Retract

can someone shoe me a screenshot of where it is on notepad and if not what thing i should use

edit jsut saw update 6.4 gonna try it

Edited by Kraken that doesn't exist
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  On 7/6/2020 at 3:43 PM, JasonM said:

I'm curious where is Starship?

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@Kartoffelkuchen doesn't want to make the starship by now, because it keeps changing a lot every year, but he did the ITS (Starship of 2016). When a final version of the starship is apparently done I think Kartoffelkuchen will update it as well

Edited by SAMCG14
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  On 7/10/2020 at 3:20 AM, joerocks123 said:

does anyone know the file in which I can edit the Dragon capsule's Monopropellant figure so i can add more fuel to it? 

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Yea, go to your Gamedata > Kartoffelkuchen > KK_SpXCD > KK_SpXCD_capsule 

Then go down and search for

RESOURCE
    {
        name = MonoPropellant
        amount = 550
        maxAmount = 550
    }

 

Then change the amount and maxAmount to the amount you want of monopropellant

 

Example:

RESOURCE
    {
        name = MonoPropellant
        amount = 750
        maxAmount = 750
    }

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Ah. I think I have found the problem. I'm guessing that you're using the stock rescale patch. If so, try saving this as a .cfg anywhere in your GameData folder:

@PART[KK_SpXCD_capsule]:AFTER[Kartoffelkuchen]
{
	@RESOURCE[MonoPropellant]
	{
		@amount = XXX
		@maxAmount = XXX	//Change XXX to desired value
	}
}

 

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Hey, can somebody help me? I am trying to load a group of Starlinks on the Starlink dispenser, However only the first 2 Starlinks remain connected to the dispenser, with no way of decoupling, and all the Starlinks I place on top of the first ones get disconnected, and remain stuck in the air. My console gets flooded with NaN Trajectory predictions etc. Any tips on how to get a motherload of Starlinks in the air, using the dispenser made for it?

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  On 7/12/2020 at 2:04 PM, Antonimusprime said:

Hey, can somebody help me? I am trying to load a group of Starlinks on the Starlink dispenser, However only the first 2 Starlinks remain connected to the dispenser, with no way of decoupling, and all the Starlinks I place on top of the first ones get disconnected, and remain stuck in the air. My console gets flooded with NaN Trajectory predictions etc. Any tips on how to get a motherload of Starlinks in the air, using the dispenser made for it?

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Hmmmm that's weird, I don't know how to help you sorry 

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  On 5/16/2020 at 11:49 PM, Kartoffelkuchen said:

Zv6iuC5.png

This pack provides realistic models of SpaceX's rockets and spacecraft, made for your Stock Kerbal Space Program installation.

  • Crew Dragon
  • Starlink Satellite
  • Falcon 9 with parts to make all of its versions: Block 5, Full Thrust, 1.1, 1.0
  • Falcon Heavy
  • Falcon 1
  • Interplanetary Transport System [2016 version]
  • ASDS Droneship "Just Read the Instructions" and "Of Course I Still Love You"
  • Landing Zone 1

 

You will find all flown Merlin versions (M1Ci, M1C, M1CV, M1D, M1DV and its subsequent upgrades), Raptor and Kestrel, 22 different payload fairing textures from real missions, booster and fairing recovery hardware, different textures for the booster, 4 different textures for Crew Dragon and 2 textures for the drone ship ("Of Course I Still Love You" and "Just Read The Instructions") included.

 

GvAA2vW.png

Download from Spacedock

 

Installation

Follow the instructions in the included "readme" file. You can choose to install the parts at their real sizes or at a stock-compatible size (2.5m).

The following mods are recommended to be installed as well:

Note that Module Manager by @sarbian is required to make the rescaled configs and some of the above mentioned mods to work.

Realism Overhaul support is currently pending.

 

Changelog

  Reveal hidden contents

 

Known Issues

  Reveal hidden contents

 

Media

  Reveal hidden contents

 

All rights reserved.

 

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Hey, @Kartoffelkuchen, does the latest version of your beautiful mod work with RealPlume?

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@SAMCG14, That worked, thank you!

Am I missing something about getting to a stable orbit with KK's mod?  I am using a 2.7x system (JNSQ/Kopernicus). 

Never mind, question answered. Just put me in the category of patiently waiting.  Thanks for the excellent mod.

Edited by LawnDartLeo
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  On 7/3/2020 at 1:29 PM, pt1243 said:

Hi all, unfortunately some things have come up which means that I probably won't have time to get the RO configs out for a few more days. If anyone has any suggestions/input please feel free to reply and I will see if I can include it. Thanks for your patience.

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Hi,

afer I saw your post above I tryed to make my own RO config. I could get the capsule and the trunk working on my setup. The covers shouldn't be an issue either. But I am struggling with the chutes. I just can't convert them into RealChutes. The interface seems to work and I can arm the chute. But it never gets deployed although it says so in the interface of the chute. The capsule doesn’t slow down at all. Do you have the same issue with your RO config? And if yes, do you know how to fix it?

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  On 7/15/2020 at 7:13 AM, ZeroGravity said:

Hi,

afer I saw your post above I tryed to make my own RO config. I could get the capsule and the trunk working on my setup. The covers shouldn't be an issue either. But I am struggling with the chutes. I just can't convert them into RealChutes. The interface seems to work and I can arm the chute. But it never gets deployed although it says so in the interface of the chute. The capsule doesn’t slow down at all. Do you have the same issue with your RO config? And if yes, do you know how to fix it?

Expand  

I've mainly been working on the capsule and trunk and so I haven't had time to get around to the parachutes yet. I believe that it is possible though, you might want to take a look at other parachute configs for RO and see how they do it.

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I am having an issue with this mod. After building up the Falcon in the VAB, and I go to launch, the only thing that works is the Dracos in the dragon and the parachutes. All other engines and stages disappear from the cue. When I revert back to the VAB, everything is normal. I even tried loading the included completed rockets in sandbox mode, and get the same thing. I then proceeded to try placing a Dragon on top of another rocket, and get the same issue... Anyone else experience this? I am running 1.10.

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