billbobjebkirk Posted October 21, 2021 Share Posted October 21, 2021 14 hours ago, Mr.dobsonian said: When view the camera window it only shows up in colour even when I have black and white selected, is anyone else having this issue? The preview window doesn't show what the resulting image will look like. Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 22, 2021 Share Posted October 22, 2021 6 hours ago, billbobjebkirk said: The preview window doesn't show what the resulting image will look like. Where can I view the final image? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 22, 2021 Share Posted October 22, 2021 24 minutes ago, Mr.dobsonian said: Where can I view the final image? Your screenshots folder in the KSP files Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 22, 2021 Share Posted October 22, 2021 4 minutes ago, Minmus Taster said: Your screenshots folder in the KSP files Cheers! Quote Link to comment Share on other sites More sharing options...
Interplanet Janet Posted October 23, 2021 Share Posted October 23, 2021 (edited) Hey, how do you add the NeptuneCamera module to a Transform? I'm just starting out with Unity (version 3.0) and I'm just looking to see how this works. EDIT: Oh wait, never mind. I think you just add the module to the config file. Edited October 23, 2021 by Interplanet Janet Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted October 23, 2021 Share Posted October 23, 2021 On 9/25/2021 at 3:03 PM, funnelton said: Does anyone know if there's a mod compatible with this that has a camera without those ''dead pixels'' ? Thanks Pretty sure thats the cameraHasErrors key in the config. = false for clean pics, = true for the dead pixels. cameraErrorRate sets the amount/density of the dead pixels. 5 hours ago, Interplanet Janet said: Hey, how do you add the NeptuneCamera module to a Transform? I'm just starting out with Unity (version 3.0) and I'm just looking to see how this works. EDIT: Oh wait, never mind. I think you just add the module to the config file. Yup... you just need to make sure you define a transform name, that already exists in the model, in the cfg using the cameraTransformName = key. Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted December 14, 2021 Share Posted December 14, 2021 Video showing a Jupiter Approach Sequence on Pioneer 11's Photopolarimeter. Using Neptune Camera! Quote Link to comment Share on other sites More sharing options...
Sesshaku Posted December 29, 2021 Share Posted December 29, 2021 Hi, I am using RO RSS. And the only parts I want from Tantares SP are the camera parts. However I think I am deleting some folders inside the parts that I shouldn't. Exactly which folders contain camera parts? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted January 17, 2022 Share Posted January 17, 2022 Been playing around with Neptune and Photoshop and created this image that I can't seem to stop looking at: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 27, 2022 Share Posted January 27, 2022 @Beale Any chance you can add the ability to set these three values: cameraForward = 0, 0, 1 cameraUp = 0, 0, 1 cameraPosition = 0,0,0 Quote Link to comment Share on other sites More sharing options...
Beale Posted January 27, 2022 Author Share Posted January 27, 2022 7 hours ago, linuxgurugamer said: @Beale Any chance you can add the ability to set these three values: cameraForward = 0, 0, 1 cameraUp = 0, 0, 1 cameraPosition = 0,0,0 Sure I can add in CFG based transform definitions. So the intention here is to I suppose allow cameras to be added to parts without the suitable transform already? It might take a little while though, I don't have KSP installed any longer. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 27, 2022 Share Posted January 27, 2022 2 hours ago, Beale said: Sure I can add in CFG based transform definitions. So the intention here is to I suppose allow cameras to be added to parts without the suitable transform already? It might take a little while though, I don't have KSP installed any longer. Yes, i was trying to add a camera to an existing part which I can't edit. Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 27, 2022 Share Posted January 27, 2022 2 hours ago, Beale said: Sure I can add in CFG based transform definitions. So the intention here is to I suppose allow cameras to be added to parts without the suitable transform already? It might take a little while though, I don't have KSP installed any longer. If it's ok with you, I can take a look at it, might be able to puzzle it out. Also, I'd like to incorporate this into a camera experiment UI for a mod, Universal Storage II, which I'm currently working on. Would that be ok? Finally, an FYI, two things CKAN has the mod listed as MIT. You listed it as ARR in the OP The zip file does not contain a license Quote Link to comment Share on other sites More sharing options...
Tangle Posted January 27, 2022 Share Posted January 27, 2022 Is it possible to add the neptunecamera functionality to, e.g., the scansat/spacedust/sspxr telescope parts? If so, can you give me guidance for going about this? I'm working on a patch that lets all four work together. Quote Link to comment Share on other sites More sharing options...
qwery123 Posted July 5, 2022 Share Posted July 5, 2022 Where are the images saved? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 5, 2022 Share Posted July 5, 2022 1 hour ago, qwery123 said: Where are the images saved? /Screenshots folder in your main KSP folder. Same place the stock F1 (take screenshot) images go Quote Link to comment Share on other sites More sharing options...
lelxur Posted July 14, 2022 Share Posted July 14, 2022 Will the mod update to the 1.12?? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 15, 2022 Share Posted July 15, 2022 On 7/14/2022 at 7:56 AM, lelxur said: Will the mod update to the 1.12?? Why? is there something wrong with it? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 17, 2022 Share Posted July 17, 2022 (edited) Been playing around with RGB images to give that false-colour feel: Edited July 17, 2022 by KeaKaka updated images Quote Link to comment Share on other sites More sharing options...
Mierne Posted August 14, 2022 Share Posted August 14, 2022 On 7/15/2022 at 8:07 AM, Stone Blue said: Why? is there something wrong with it? Doesn't seem to work, at least not for me, on 1.12.3. Can't exactly figure out what's wrong, all the parts load fine but the only options for any of the cameras added by TantaresSP is to just "log visible light" as shown in the image below: https://imgur.com/a/YgHHnbp Quote Link to comment Share on other sites More sharing options...
qwery123 Posted October 23, 2022 Share Posted October 23, 2022 Parallax scatters show up in the display window, but not in the images taken. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 1, 2022 Share Posted November 1, 2022 (edited) @Beale Could you add HullcamVDS to the list of supported mods? I guess support was low-key added recently... (it doesnt even seem to be mentioned in the Hullcam changelog ) It might help point people to a ready-to-install mod that supports NC, for wider audience that doesnt want to install BDB or Tantares just for working NC cams ...(and lessen reports that NC doesnt work wen they install it ) But this patch file was included in a recent release: https://github.com/linuxgurugamer/HullcamVDSContinued/blob/master/GameData/HullCameraVDS/MM_Scripts/newcams_NeptuneCamera.cfg & link to the HC release thread: Edited November 1, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
funnelton Posted November 23, 2022 Share Posted November 23, 2022 Good evening, has anyone had this... glitch when using neptune camera in atmospheres? for more detail im using scatterer 0.0722 and Beyond home. (incase one of those can break it) Quote Link to comment Share on other sites More sharing options...
dxeh Posted December 10, 2022 Share Posted December 10, 2022 so is this confirmed to work with 1.12.x ? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted December 12, 2022 Share Posted December 12, 2022 On 12/10/2022 at 9:21 PM, dxeh said: so is this confirmed to work with 1.12.x ? Try it yourself? Quote Link to comment Share on other sites More sharing options...
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