AtomicTech Posted December 15, 2022 Share Posted December 15, 2022 59 minutes ago, pingopete said: So what if it is? He isn't bound to a contract to release this before KSP2 becomes available. I know everyone's hyped as hell for this, as am I, but let's all just remember that this is a free mod being developed by someone in their own personal time, for fun. As someone who has released mods I can say that having people expect and push for deadlines really turns the project into a job rather than a fun project, and this can put modders off working on the mod itself. Please be patient and let him work on this at his own pace when he feels like it; it's a personal project, not a job contract. Definitely I was partially wondering if the Feb. 25 response was a joke; something that someone said to make someone shut up. Apologies, then. Quote Link to comment Share on other sites More sharing options...
stk2008 Posted December 15, 2022 Share Posted December 15, 2022 (edited) Yeah released date 25th Feb 2025.... so no need to ask any more Edited December 15, 2022 by stk2008 Quote Link to comment Share on other sites More sharing options...
RW-1 Posted December 15, 2022 Share Posted December 15, 2022 4 hours ago, pingopete said: So what if it is? He isn't bound to a contract to release this before KSP2 becomes available. I know everyone's hyped as hell for this, as am I, but let's all just remember that this is a free mod being developed by someone in their own personal time, for fun. As someone who has released mods I can say that having people expect and push for deadlines really turns the project into a job rather than a fun project, and this can put modders off working on the mod itself. Please be patient and let him work on this at his own pace when he feels like it; it's a personal project, not a job contract. Spot On. Hence the date given earlier, plus overall thread comments earlier. Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 24, 2022 Share Posted December 24, 2022 I'm preparing my ksp 1.12.4 installation for a RSS playthrough. But after installing the first batch of mods I noticed is an error coming from EVE-Redux. Something like this: [WRN 02:24:52.829] Cannot find preset 'RSS_High' for pqs 'EVE PQS' [LOG 02:24:52.843] [EVE CloudsManager]: Cannot find Jupiter to apply to main Menu! [LOG 02:24:52.843] [EVE CloudsManager]: No PQS! Instanciating one. [LOG 02:24:52.843] [EVE CloudsManager]: PQS Applied [LOG 02:24:52.843] [EVE CloudsManager]: Applying 2D clouds... [LOG 02:24:52.858] [EVE CloudsManager]: Clouds2D is now SCALED [LOG 02:24:52.859] [EVE CloudsManager]: CloudsPQS: (EVE Clouds: JupiterStorm) OnSphereInactive [LOG 02:24:52.859] [EVE CloudsManager]: Clouds2D is now SCALED and I get that with all the planets in RSS, not just Jupiter. Visually in game I can't really see any issue. Current installation contains the following mods: RSS v19.0.4.0 RSS 16k textures v18.6.1 PRVE v1.9.3 PRVE 64k v1.9.3 Kopernicus rc-1.12.1-141 Harmony2 v2.2.1.0 Module Manager v4.2.2 Modular Flight Integrator v1.2.10.0 KSP Community Fixes v1.23.0 EVE v1.11.7.1 Scatterer (including the default config and sunflare) v0.0838 Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 25, 2022 Author Share Posted December 25, 2022 (edited) Got fed up of alt-tabbing between the game and photoshop to paint cloud maps, this paints to the textures in-game with the correct projection and everything Edited December 25, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted December 25, 2022 Share Posted December 25, 2022 27 minutes ago, blackrack said: Got fed up of alt-tabbing between the game and photoshop to paint cloud maps, this paints to the textures in-game with the correct projection and everything Wow, ok, that's awesome. Also, as an aside, how does the current system of noise and related handling look for aurorae? I remember bringing them up earlier in the context of light, but at the time I hadn't considered how well the worley (iirc?) noise would actually work for aurorae - does it still look good there too, or at least, are the settings flexible enough to allow for clever usage to make it work? I'm imagining a way to map it to drop both low and high values keeping middle contours, or inverting it with a negative value, or something to a similar effect (though if there isn't at the moment don't feel pressured to try and cram that into the initial release or anything, just a curiosity about what all can be done with this initial version) Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted December 25, 2022 Share Posted December 25, 2022 1 hour ago, blackrack said: Got fed up of alt-tabbing between the game and photoshop to paint cloud maps, this paints to the textures in-game with the correct projection and everything Will this also be available once the mod is fully released? Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 25, 2022 Author Share Posted December 25, 2022 31 minutes ago, Merlin1809 said: Will this also be available once the mod is fully released? Yes, this is part of the mod 1 hour ago, WarriorSabe said: Wow, ok, that's awesome. Also, as an aside, how does the current system of noise and related handling look for aurorae? I remember bringing them up earlier in the context of light, but at the time I hadn't considered how well the worley (iirc?) noise would actually work for aurorae - does it still look good there too, or at least, are the settings flexible enough to allow for clever usage to make it work? I'm imagining a way to map it to drop both low and high values keeping middle contours, or inverting it with a negative value, or something to a similar effect (though if there isn't at the moment don't feel pressured to try and cram that into the initial release or anything, just a curiosity about what all can be done with this initial version) So currently you can pick between perlin and worleynoise (with custom settings) or a blend of both. Noise can be disabled as well, not much else though. Perlin noise with some added distorsion texture (prototyped in unity but not currently in-game) might work ok for aurora. Although other features like not needing to be lit are not currently implemented. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted December 25, 2022 Share Posted December 25, 2022 (edited) 6 hours ago, blackrack said: Got fed up of alt-tabbing between the game and photoshop to paint cloud maps, this paints to the textures in-game with the correct projection and everything Holy f- Got a question. During the last second is the furthest we've seen how these clouds look from afar. Is there a distance from which volumetric turns back into the typical 2D view, does it fade. etc.? How does this transition work? Edited December 25, 2022 by MARL_Mk1 Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted December 26, 2022 Share Posted December 26, 2022 This is beautiful. I'm impressed. Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 27, 2022 Author Share Posted December 27, 2022 (edited) Kerbin configs are almost done so here's some weather shots: Only thing missing for Kerbin is to make the upper cloud layer more wispy/cirrus-like On 12/25/2022 at 4:39 PM, MARL_Mk1 said: Holy f- Got a question. During the last second is the furthest we've seen how these clouds look from afar. Is there a distance from which volumetric turns back into the typical 2D view, does it fade. etc.? How does this transition work? There is a configurable fade though I didn't show it. The 3d clouds and the 2d clouds don't match very well but their outlines match 100% . Edited December 27, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
LHACK4142 Posted December 27, 2022 Share Posted December 27, 2022 AAA game-devs are crying from fear of your talent Quote Link to comment Share on other sites More sharing options...
Merlin1809 Posted December 27, 2022 Share Posted December 27, 2022 2 hours ago, blackrack said: Kerbin configs are almost done so here's some weather shots: Only thing missing for Kerbin is to make the upper cloud layer more wispy/cirrus-like There is a configurable fade though I didn't show it. The 3d clouds and the 2d clouds don't match very well but their outlines match 100% . Looks great! Spoiler That means it will release soon Quote Link to comment Share on other sites More sharing options...
Moose Posted December 27, 2022 Share Posted December 27, 2022 (edited) It's amazing how quickly a bit of tool development can make things go (referring to in-game cloudmap editing). You're doing great! But please, don't rush. Edited December 27, 2022 by Moose Quote Link to comment Share on other sites More sharing options...
Delay Posted December 27, 2022 Share Posted December 27, 2022 An RTX 3060 Ti will be enough for this, I hope? Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 27, 2022 Share Posted December 27, 2022 (edited) 1 hour ago, Delay said: An RTX 3060 Ti will be enough for this, I hope? All graphic cards on this list can run KSP on 4K @60FPS (In a overall performance of >= 200% in userbenchmark.com game performance) There isn't any run for RTX 4060 yet so it's just a question of wait a little bit more, but I would go for RTX 4080 which have a very nice price for its performance. Edited December 27, 2022 by pmborg Quote Link to comment Share on other sites More sharing options...
rbray89 Posted December 27, 2022 Share Posted December 27, 2022 On 12/25/2022 at 3:12 AM, blackrack said: Got fed up of alt-tabbing between the game and photoshop to paint cloud maps, this paints to the textures in-game with the correct projection and everything Hah, wish I had thought of that. It's why I implemented the configuration UI though. Got fed up manually editing configs with typos and errors, then when config fields blew up, added the reflection/fields stuff to auto-gen the UI. Quote Link to comment Share on other sites More sharing options...
Dafni Posted December 27, 2022 Share Posted December 27, 2022 5 hours ago, blackrack said: Kerbin configs are almost done so here's some weather shots: Now you're just being mean! Gorgeous work, tho! Quote Link to comment Share on other sites More sharing options...
Delay Posted December 27, 2022 Share Posted December 27, 2022 1 hour ago, pmborg said: All graphic cards on this list can run KSP on 4K @60FPS (In a overall performance of >= 200% in userbenchmark.com game performance) There isn't any run for RTX 4060 yet so it's just a question of wait a little bit more, but I would go for RTX 4080 which have a very nice price for its performance. I'm getting a new PC with exactly that graphics card. Apparently it's only slightly "worse" than the 2080-Ti, so I think I'll be fine. I don't even have a 4k monitor, I'm glad I'll finally be able to play KSP at 1080p! (No worries, I'm planning for higher-resolution stuff, too) Quote Link to comment Share on other sites More sharing options...
blackrack Posted December 27, 2022 Author Share Posted December 27, 2022 (edited) Prototype volcanic activity on Laythe, plan to have a lot of these Edited December 27, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
pingopete Posted December 27, 2022 Share Posted December 27, 2022 35 minutes ago, blackrack said: Prototype volcanic activity on Laythe, plan to have a lot of these Bro, now you're just flexing, unbelievable work here Quote Link to comment Share on other sites More sharing options...
KSACheese Posted December 28, 2022 Share Posted December 28, 2022 1 hour ago, blackrack said: Prototype volcanic activity on Laythe, plan to have a lot of these I honestly don't know if I'm more excited for KSP2 or this... this looks awesome! Great work! Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted December 28, 2022 Share Posted December 28, 2022 2 hours ago, blackrack said: Prototype volcanic activity on Laythe, plan to have a lot of these Awesome, I was hoping something like that would be possible Quote Link to comment Share on other sites More sharing options...
thepres1s_Stuff Posted December 28, 2022 Share Posted December 28, 2022 3 hours ago, blackrack said: Prototype volcanic activity on Laythe, plan to have a lot of these Bro, Volcanoes? We need some mountains on Kerbin to be turned into volcanoes. Quote Link to comment Share on other sites More sharing options...
coyotepunk05 Posted December 28, 2022 Share Posted December 28, 2022 13 hours ago, pmborg said: All graphic cards on this list can run KSP on 4K @60FPS (In a overall performance of >= 200% in userbenchmark.com game performance) There isn't any run for RTX 4060 yet so it's just a question of wait a little bit more, but I would go for RTX 4080 which have a very nice price for its performance. Just jumped into this thread to search for information about the release of volumetric clouds but I saw this post. The website you are grabbing this information from is UserBenchmark. This website is notoriously unreliable. They fudge a significant amount of their data and partake in very anti-competitive practices. They are a complete joke in the PC building community. There a long videos on YouTube picking this apart. It is unfortunate because it provides a very nice overview of graphics cards and simple comparisons, at least from a surface level perspective. The realities of what this website is forces one to actually go and seek out individual reviews and compare components in a slower more personal level. Also, as much as the 4080 performs well, it is a very significant example of anti-consumer practices and a horrible trend in pricing in graphics cards. Quote Link to comment Share on other sites More sharing options...
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